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  1. How to make your players thrive? (33 replies)
  2. massive cities (3.5) (63 replies)
  3. Are there any good generic/universal RPG rulebooks at 250 pages or less out there? (31 replies)
  4. Belgariad DnD (7 replies)
  5. Lords of Creation - Anyone Still Play? (12 replies)
  6. Pre-rolling: what do you think? (30 replies)
  7. My Adventure Design Philosophy (11 replies)
  8. Inspiration for D&D dragons (3 replies)
  9. Marvel Super Heroes RPG + Dresden Files City Creation Online? (2 replies)
  10. Uhm, campaign journals. Where do they go? (2 replies)
  11. A question about encounter structures. (12 replies)
  12. DM Stage Fright? (16 replies)
  13. Books with mass combat rules? (14 replies)
  14. Cthulhu Advice (9 replies)
  15. Amnesia as a way to introduce characters - how effective it is? (25 replies)
  16. Inquest Magazines (3 replies)
  17. Lost Girl-style urban fantasy setting? (25 replies)
  18. A PC died, can't be resed anytime soon, and is very pissed. (129 replies)
  19. looking for an obscure piece of equipment (3 replies)
  20. Campaign Starters (Ideas For...) (32 replies)
  21. Good gaming creates good gaming? (34 replies)
  22. Using TvTropes for inspiration... (67 replies)
  23. Mythweavers down? (15 replies)
  24. Sneaky Dragons (6 replies)
  25. Dervish fluff (4 replies)
  26. How do you run Spelljammer? (4 replies)
  27. Advice for running an auction in game (8 replies)
  28. Alignment debates, in-character (20 replies)
  29. Two economies existing side by side (108 replies)
  30. Magic and Physics (124 replies)
  31. Regarding the Giant's Article on Villain Creation (0 replies)
  32. Let's... [Let's Read] Ptolus: Monte Cook's City by the Spire (12 replies)
  33. Picking adventure modules (1 replies)
  34. Definitions: narrativist vs gamist/simulationist (112 replies)
  35. Framing Someone/Player Backstory Inclusion Advice (1 replies)
  36. (5th E Shadowrun) My First Technomancer (0 replies)
  37. An Open Letter to Tabletop RPG Fans, Bloggers, and Reviewers (4 replies)
  38. How do you run Planescape? (48 replies)
  39. D&D in pop culture (25 replies)
  40. Orcus, Mind Flayers, and the abandonment of the Gods. (campaign advice) (1 replies)
  41. Getting Rid of RPG ADD. (55 replies)
  42. Most Realistic Fantasy RPGs? (31 replies)
  43. Describing places and NPCs (17 replies)
  44. Pulling a Henderson - EXPERT MODE! (59 replies)
  45. Roleplaying Naming your sword. (127 replies)
  46. Would like to have a dialogue with people in favor of monster rights. (118 replies)
  47. Player/Character info restrictions? (2 replies)
  48. Min-Max Boards is down! (2 replies)
  49. Best TSFH Action Music? (3 replies)
  50. Ashwood Vale - Castles & Crusades/Ancient Lands campaign log. (0 replies)
  51. "My God, it's Full of Salt": Thoughts on a Magic Item (52 replies)
  52. How do I tell a player they're not welcome back? (36 replies)
  53. Journal "Let's get this straight. YOU'RE the sidekick!" A Mutants & Masterminds Camp. Journal (583 replies)
  54. Fae and Cold Iron; Old/Middle English Speakers Wanted (20 replies)
  55. A "better word" than necromancy (72 replies)
  56. Custom Content Generation (3 replies)
  57. Where owlbears really came from - the truth at last (8 replies)
  58. Creatures that are so metal (46 replies)
  59. Implementing Blue Magic (9 replies)
  60. How to make a RPG mechanics world not Tippyverse like. (33 replies)
  61. How to Run a Single-Player Adventure? (5 replies)
  62. Low Character Growth Game (18 replies)
  63. Powers of a Demon (3 replies)
  64. Realm-management games (3 replies)
  65. Gamer Problems: Can't find a good miniature. (4 replies)
  66. Ridiculous Character Choices and Actions (39 replies)
  67. Divinity, The Tabletop and You (36 replies)
  68. Killing off players and player drama (13 replies)
  69. Anachronistic science/technology in your D&D games? (17 replies)
  70. how to make the PC reallly hate someone (27 replies)
  71. How important were licensing and community to the 3P/4E edition war? (0 replies)
  72. The Character/Session Creation Session (9 replies)
  73. What do you think of FATE? (92 replies)
  74. Dungeons & Dragons Editions (14 replies)
  75. Beyond Standard Fantasy (31 replies)
  76. Best RPG for Sneaking, Thieving and Heisting? (10 replies)
  77. Superhero Roleplaying Games (51 replies)
  78. [FATE]Running a WW2 game (2 replies)
  79. Advice for DMing a solo game (3 replies)
  80. Game Sytem for a Steampunk Superheroe Game A la League of Extraordinary Gentlemen (6 replies)
  81. How to start my adventure with RPG? (17 replies)
  82. Combining systems - Pathfinder + D20 Modern? (6 replies)
  83. Things a generic system should cover (33 replies)
  84. Skills as Moves - Design ideas for tactics-beyond-combat (35 replies)
  85. Not sure how to handle inexperienced party (8 replies)
  86. Devils, Demons, & convoluted plots (9 replies)
  87. Interesting Ideas for Tabletop Roleplaying (17 replies)
  88. Question about encounter levels (My players, please don't read this) (11 replies)
  89. Solo Adventure Fail: Who needs brothels anyway? (32 replies)
  90. A terrible idea to use pride against players (37 replies)
  91. Theory: Every GM has a "The Game" (55 replies)
  92. Looking for a gaming system (9 replies)
  93. Are there any single-round combat systems? (61 replies)
  94. Brand-New RPG gamer (20 replies)
  95. Herbs and spices (29 replies)
  96. Vampire system? (9 replies)
  97. Eating the dead flesh [any setting] (29 replies)
  98. Complete Skills/Feats List (4 replies)
  99. [Questions From a Newbie Author] The Morality of Dark Magic Used For Good (16 replies)
  100. Does anyone know if this 'Sheet Yourself' app is any good...? (3 replies)
  101. Martial Arts Mechanics (70 replies)
  102. I’m searching for... (2 replies)
  103. Those things that should not be (37 replies)
  104. Games that separate class from role? (49 replies)
  105. Harm and Heal. (42 replies)
  106. Magic Shops (30 replies)
  107. I've got the fluff, help me with the crunch! (11 replies)
  108. The Grand Classification of Roleplaying Games (23 replies)
  109. Evil DM stories (127 replies)
  110. Dealing with "problem" players for a newbie DM? (38 replies)
  111. Need Help Designing a Festive One Shot (5 replies)
  112. The Long Lives of Elves (40 replies)
  113. Do you play "Wandering Adventurers"? (58 replies)
  114. Need help finding a reliable World Building tool (9 replies)
  115. Human living amongst dwarves: what physical/mental/social challenges lie ahead? (14 replies)
  116. Cursed Item: The Mirror of Relentless Shadows (8 replies)
  117. Planning a nonlinear open-world campaign (18 replies)
  118. Tools of the table (31 replies)
  119. [3.5] Alignment woes: Is that horrible thing I just did Lawful Good? (353 replies)
  120. Curses, Evil Gods, and getting out alive (2 replies)
  121. Guys that like to roleplay female characters (321 replies)
  122. Journal Campaign Log: Duck Death Expedition Journal (2 replies)
  123. How often do you play? (29 replies)
  124. Streaking nymph (44 replies)
  125. OSR vs. Fantasy Heartbreaker (87 replies)
  126. Getting along with paladins and LG characters in a less than good group. (24 replies)
  127. Play by Post / Forum / Email campaigns? (10 replies)
  128. Having a connection to a character (60 replies)
  129. NextitP: General Discussion (1 replies)
  130. How do you create villains? (23 replies)
  131. Schools / Academies / Colleges? (1 replies)
  132. How do I deal with this player? (37 replies)
  133. Reimagining Fantasy Religions (49 replies)
  134. Ideas for the next CoC scenario I might run?(6th edition) (6 replies)
  135. Posted in the wrong part of the forum. Please delete (0 replies)
  136. Best Naval Ship of all Times? (39 replies)
  137. Consolidating equipment (6 replies)
  138. Starting a new campaign and out of ideas (15 replies)
  139. Balors and Demon Lords (D&D) (57 replies)
  140. Two players, friend and his now ex girlfriend, just had a falling out. (276 replies)
  141. Running a con game (20 replies)
  142. Erasable Play Grids (27 replies)
  143. Custom vs Pregen. Do players care? (28 replies)
  144. The Mark Effect - Why Eberron, Mass Effect and Beer go well together (2 replies)
  145. Hinting at the possibility of a werewolf: advice needed. (15 replies)
  146. When someone else's character dies/ is about to, what do you do? (36 replies)
  147. Ambiance And Props, Or How To Philosophize with Moods (2 replies)
  148. How much Random? (61 replies)
  149. Caster world (22 replies)
  150. Cutting: destroying passive/aggressive assumptions. (49 replies)
  151. Friday the 13th rule (13 replies)
  152. Hey, can i get some input from a third party on my problem? (14 replies)
  153. battle map help (7 replies)
  154. RPG Purchasing Advice (5 replies)
  155. Poisonous politeness (18 replies)
  156. How do you do maps? (20 replies)
  157. Where Can I Market This? (6 replies)
  158. Player motivations and Good Campaign (55 replies)
  159. How to Build Your Campaign: A Step by Step List (6 replies)
  160. 13th Age: Where Do You Think it Belongs? (18 replies)
  161. Evil characters you want to play (54 replies)
  162. Control Freak GM: Therapy Needed (60 replies)
  163. The Merits (and demerits?) of playing RPGs (38 replies)
  164. Looking for a system with a nice design (system) (3 replies)
  165. How to improve villain banter (28 replies)
  166. I need to stop making PC's that betray the party... (21 replies)
  167. First D&D game, need help (26 replies)
  168. {Scrubbed} (73 replies)
  169. Rules-light system? (40 replies)
  170. A Theory of Fun (7 replies)
  171. Mood music for Call of Cthulhu? (28 replies)
  172. Copyrighting Tabletop RPGs (2 replies)
  173. Tangled Web down? (2 replies)
  174. Power of Preparation. (44 replies)
  175. Aunty Paladin's Charity Marathon: Adventure Design Contest! (8 replies)
  176. Questions for all. (3 replies)
  177. 78% of DMs started their first campaign in a tavern. (98 replies)
  178. A New Initiative Tracker (10 replies)
  179. Common sayings in a fantasy world. (Just for fun.) (11 replies)
  180. Once we were all Noobs... (27 replies)
  181. Big release for Next? (3 replies)
  182. Far over the Misty Mountains cold... (72 replies)
  183. Establishing a tone? (27 replies)
  184. My brother is 13. I want to invite him to play D&D. Should I? (43 replies)
  185. Making character portraits with games, sites, programs etc. (0 replies)
  186. How does my character's motivation sound? (36 replies)
  187. Looking for Spacefaring Sci-fi (30 replies)
  188. How does a GM improve his soliloquizing? (13 replies)
  189. setting up a campaign? (6 replies)
  190. Running Ravnica One-Shot, Need Encounter Advise (1 replies)
  191. What in your opinion is the best Favored Soul Build? (4 replies)
  192. Need help with my villian (Nihilist/Omnicidal Maniac) (22 replies)
  193. PCs leading small groups? (5 replies)
  194. Posted in wrong spot (1 replies)
  195. Hilarious rulebook typos (31 replies)
  196. Zen archer in Golarion: Fluff not crunch (7 replies)
  197. I need help w/ a good class Build set up for a Houserule/ Homebrew game. (0 replies)
  198. The Fury's Furious Adventure (5 replies)
  199. General RPG Advice (0 replies)
  200. Worst DMPCs? (24 replies)
  201. Dresden Files RP Think Tank: How to defend a small city (Bangor) from the Red Court (28 replies)
  202. Requesting a Cthulu D20 campaign journal. (3 replies)
  203. Fantastic Heroes & Witchery (is released!) (2 replies)
  204. Yora's Fantasy Safari - Hunting for exotic creatures in monster books (36 replies)
  205. What To Do When Your Players Don't Work Together (13 replies)
  206. [Setting advice] Improving my countries? (7 replies)
  207. Character with pre-knowledge (9 replies)
  208. Prayers for a Cleric of Fharlanghn? (27 replies)
  209. [Mass Effect] The Dawn of Human Space Exploration (11 replies)
  210. Too good to be true Druid Build (8 replies)
  211. World of Darkness: South Park Edition (13 replies)
  212. Best use of a companion..... EVER! (11 replies)
  213. Estimate the volume of a ballista (5 replies)
  214. Who in history would you like to be? (15 replies)
  215. Monsters Who You Wish Were More Prominent In D&D Canon (64 replies)
  216. Quick alignment question (55 replies)
  217. What obscure (most likely homebrew) system are these? (6 replies)
  218. System that encourages teamwork. (12 replies)
  219. Class advice for pathfinder (9 replies)
  220. Dragon Encounter (4 replies)
  221. New GM looking for advice on a campaign idea (6 replies)
  222. Any Good One-shots for Introducing a Busy Friend to D&D? (9 replies)
  223. can you help me finding a blog? (2 replies)
  224. Ruined the DM's Plot, and IT WAS GLORIOUS! (24 replies)
  225. 4.0 stat comparison to 3.5 (12 replies)
  226. Something missing from this library? (38 replies)
  227. [Let's Read] Dragonlance Campaign Setting (3.5) (25 replies)
  228. Metagaming and you (41 replies)
  229. The Church of the D20. (116 replies)
  230. Help making mostly-core melee interesting? (2 replies)
  231. Strange problem with GM - Not sure how to proceed (35 replies)
  232. DragonStar Kingmaker-esque campaign help (1 replies)
  233. Importing from other systems (2 replies)
  234. Planning An Exploration Campaign (5 replies)
  235. My google skills have failed me. (5 replies)
  236. Fire Emblem RPG (3 replies)
  237. My friend just did the impossible. (132 replies)
  238. Legitimate boost to Two Weapon Fighting? (20 replies)
  239. Identify This Alignment (39 replies)
  240. New System or new DM (28 replies)
  241. D’endrrah stats (0 replies)
  242. Roping non-social characters into courtly politics. (74 replies)
  243. Running established D&D settings with systems other than D&D? (9 replies)
  244. How do adventurers track and kill adventurers? (30 replies)
  245. Need advice on a reaction of a certain hobgoblin warchief (6 replies)
  246. Campaign Log: Who Murder-Hobos the Murder-Hobos? (9 replies)
  247. From Darkness, They Descend Upon the World: A Dungeon World Campaign Journal. (0 replies)
  248. What do different arrangements of mental stats act like? [D&D] (31 replies)
  249. Could you survive on Stone to Flesh? (123 replies)
  250. Dipping your player's toes for Session 1 - Start of scenario suggestion (1 replies)