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  1. I Need Help Naming Some Things (4 replies)
  2. Should GMs protect characters from the consequences of what they start? (222 replies)
  3. Roleplay-Heavy Systems: Building a List (34 replies)
  4. Random Adventure Generation (System Neutral) (10 replies)
  5. Need a spiffy namesake for a character (15 replies)
  6. what do you do during the slow months? (17 replies)
  7. [Chargen] Do you ever find yourself compelled to repeat certain elements (29 replies)
  8. Help a GM get the most out of a laptop! (29 replies)
  9. simple framing elements for a hack and slash campaign (1 replies)
  10. Science Fiction RPG (15 replies)
  11. Ways to incorporate a deck of cards into RPGs (36 replies)
  12. Naval Strategy - For PCs (24 replies)
  13. A couple of questions on publishing an RPG (107 replies)
  14. In search of systems (6 replies)
  15. I need some ideas (5 replies)
  16. The Modron Slaad War (48 replies)
  17. "surprise/forgotten rules" affecting the fun (17 replies)
  18. Superhero tabletop games? (31 replies)
  19. Getting rid of two players (18 replies)
  20. [Eberron] What is the market value of dragonshards? (4 replies)
  21. Keeping it Real Questions(Give your Answers) (66 replies)
  22. Working ideas for a Thieves' World/True Sorcery campaign(GADaO) (3 replies)
  23. Dementation (Vampire: Dark ages) (4 replies)
  24. Gaining Levels from Beyond the Grave (19 replies)
  25. New Systems at Gencon! (4 replies)
  26. Custom RPG dice (22 replies)
  27. Anyone else looking forward to Eldritch Skies? (0 replies)
  28. What is the best overall mood to be construed? (10 replies)
  29. Looking for a "deep" rules-light, combat-is-fun system (27 replies)
  30. Homebrewing: Trying to avoid "small world" syndrome (87 replies)
  31. Modern Day Game looking for a system (48 replies)
  32. Dragon Age RPG (10 replies)
  33. Exalted Campaign Journal - In a Sorrowful Age (3 replies)
  34. How to pitch a sandbox game to a group that's mostly used pre-mades? (7 replies)
  35. Things I'm No Longer Allowed to Do While Gaming Reloaded (40 replies)
  36. Deadlands: Hell on Earth - The Librarian (16 replies)
  37. "Time means nothing" (40 replies)
  38. Parody D&D Session (15 replies)
  39. I need cold weather riddles (30 replies)
  40. Simple Tricks (6 replies)
  41. Paranoia: Looking for an Adventure (4 replies)
  42. A trapped dungeon [my session] (3 replies)
  43. If you were immune to harm... (65 replies)
  44. What would you pick? (7 replies)
  45. Tips For Writing Good Adventures (27 replies)
  46. Storytelling Exalted 2E (11 replies)
  47. DM planning question (5 replies)
  48. Flying PCs: How to Deal With It? (68 replies)
  49. Advice for RPing an evil Cleric (12 replies)
  50. Modern plot devices (23 replies)
  51. Strange player mentality (47 replies)
  52. Some random d20 that rolls tons of 20s. True? (38 replies)
  53. SW Saga: Purchase Custom Droid? (6 replies)
  54. [Test Of Spite] Preparations Have Begun. (42 replies)
  55. Are "The Change" novel an RPG? (19 replies)
  56. Possible imminent party falling out, help! (104 replies)
  57. 7 stones survival game (10 replies)
  58. Ace Combat (3 replies)
  59. Got a Fantasy-World Weapon, Armor or War Question? (441 replies)
  60. Has anyone played New Horizon? (0 replies)
  61. To start an adventure... (11 replies)
  62. Villain motives... (15 replies)
  63. One Shot Ideas (19 replies)
  64. Handling (long range) Teleporting Enemies (11 replies)
  65. [Eberron] Three Dragon Ante and the Draconic Prophecy? (5 replies)
  66. DBZ Roleplaying Game: How Would it Work...? (61 replies)
  67. Mistledale Adventures? (0 replies)
  68. Paladins in a horror setting (4 replies)
  69. Shadow Over Innsmouth (32 replies)
  70. "You mean I don't have to roll a new character!?!": An Alternate Take on PC Death (47 replies)
  71. Need Help With Paladins (9 replies)
  72. Stick to Guns, or Reward Guessing? [Ebb] (4 replies)
  73. Ways to generate random numbers (16 replies)
  74. More RP in my RPG? (69 replies)
  75. Help me improvise a dnd game--urgent (9 replies)
  76. Improving fellow players. (27 replies)
  77. Drow Chess (26 replies)
  78. Extreme Ways of Running RPGs (47 replies)
  79. My Explanation of D&D (13 replies)
  80. *Cry* My group is goooonnee! :( (19 replies)
  81. By the lords of light! (8 replies)
  82. 2 groups 1 campaign (5 replies)
  83. Could I pull of a "To Serve Man" quest (15 replies)
  84. Need help naming a character (8 replies)
  85. Looking for a feat. (3 replies)
  86. Ebberon (81 replies)
  87. Looking to Force a DM's hand. (133 replies)
  88. Guilds (9 replies)
  89. Best modules (19 replies)
  90. What makes a good campaign setting? (54 replies)
  91. [Any] How many rules do you need for fun? (29 replies)
  92. Surprise! (33 replies)
  93. Somehow, the NARRATIVE is metagaming... (48 replies)
  94. Which d&d system do you think Forgotten Realms works best with? (36 replies)
  95. seven hours of work gone... (41 replies)
  96. Customised Book Covers (1 replies)
  97. 2e level progression vs. 3e (34 replies)
  98. logic questions. (23 replies)
  99. pathfinder question (wild shape) (1 replies)
  100. A New Type of Optimisation Challenge [3.5] (10 replies)
  101. How to recruit a (potentially Dragon-less) kobold tribe into the basis of an empire (3 replies)
  102. Starting DnD (34 replies)
  103. 1001 Strange Plot Hooks (110 replies)
  104. Character Fluff - C&C Please (2 replies)
  105. Don't you just hate it when... (GM's rant) (4 replies)
  106. Anyone ever tried making a character crazy for just one kind of item? (2 replies)
  107. What size ship? [Any] (30 replies)
  108. Your Personal Crowning Moment of Awesome (34 replies)
  109. What does the term min-max mean? (17 replies)
  110. picture perfect party (22 replies)
  111. To pre-roll or not to pre-roll? (13 replies)
  112. Help... (3 replies)
  113. Hello everyone! (2 replies)
  114. Startling one liners for a Fey char. (37 replies)
  115. I don’t speak Aquan (29 replies)
  116. RPing Foe Yay (ie, Villain Attracted To Arch-Enemy) (26 replies)
  117. Council of Thieves Conundrum (SPOILERS!) (2 replies)
  118. Cool Encounter Ideas (13 replies)
  119. Kicking people out. (25 replies)
  120. Classes backwards: the concept of earning class levels (14 replies)
  121. The Penalty of Sucess (11 replies)
  122. Mournland sound tracks (revisited) (4 replies)
  123. Experiences with (Classic) Unissystem? (0 replies)
  124. help- shards of personalities (9 replies)
  125. DM's: Most gratifying Rail-Jumps? (22 replies)
  126. Name Ideas for a Setting/Campaign name? (29 replies)
  127. Evolving Alignment Stories/campaigns? (14 replies)
  128. First Time DM Advice (17 replies)
  129. Feedback on character concept. (6 replies)
  130. In search for a system (11 replies)
  131. Looking for Cyberpunk d20 (2 replies)
  132. Single session campaign. I need ideas. (3 replies)
  133. Motivations for Demon Lords (40 replies)
  134. Is DnD Dying? The Non-Flamebait/Edition War Version (191 replies)
  135. Professions vs. Classes (10 replies)
  136. Player races without mechanics (5 replies)
  137. Ars Magica + La Famme Nikita = ??? (9 replies)
  138. Dungeons: the Dragoning 40,000 7th Edition (33 replies)
  139. Gotta Build Em All! Pokemon d10 Redux (9 replies)
  140. play by post strategies: help needed (9 replies)
  141. Handling the Difference between Player and Character (89 replies)
  142. Encouraging Melee Movement (15 replies)
  143. What are some good systems for science fiction? (22 replies)
  144. The Art of the DM: Props (37 replies)
  145. A Great source for music (0 replies)
  146. I...I must be dreaming (55 replies)
  147. DC Adventures RPG Power Questions and Answers (5 replies)
  148. The Two Types of Scary (60 replies)
  149. Morghen's Monday Night HackMaster Log (270 replies)
  150. 4e and Tome Battle (13 replies)
  151. Good books for fluff (17 replies)
  152. Is "Dungeons & Dragons" Dead? (48 replies)
  153. How to get Players to Play with Dice? (18 replies)
  154. Seattle 2072 (Shadowrun Campaign Journal) (32 replies)
  155. Perserving the voice, need some tips (37 replies)
  156. Players With Odd Concepts (28 replies)
  157. D&D over the interweb (6 replies)
  158. Campaign Logs question (4 replies)
  159. Thoughts regarding non-combat skills (10 replies)
  160. Mea Culpa (0 replies)
  161. Wasted Potential tempered by CMoA (7 replies)
  162. feat giving locations (otyugh hole) (0 replies)
  163. Sandbox PbP Games: Viable? (13 replies)
  164. What constitutes winning an encounter for XP purposes? (12 replies)
  165. How many classes does a talent-based system need? (61 replies)
  166. The Floating Dice System (6 replies)
  167. Help Me: Competitive RPG (18 replies)
  168. Familier Roleplay (8 replies)
  169. On Modules, Railroads, and Sandboxes (74 replies)
  170. Creating a Homebrew world vs. Published Setting - which do you prefer? (10 replies)
  171. [Setting Riff] On 1st January 2012 the world ends... (13 replies)
  172. Superhero archetype suggestions (23 replies)
  173. A Supernatural Murder-Mystery (15 replies)
  174. How to be a good Dm. (15 replies)
  175. How many games you've played in have reached a conclusion? (63 replies)
  176. Stigmata? (1 replies)
  177. Atheist Campaign (31 replies)
  178. Any Rules-Heavy Systems Focusing on Tactics? (10 replies)
  179. Concerns about a potentially campaign-ending player plan. (52 replies)
  180. Buying Game Supplies online? (6 replies)
  181. Branching plotlines are less great when you're still at the trunk. (20 replies)
  182. Evil PCs Campaign (30 replies)
  183. Know Your Polearm (WotC Quiz) (0 replies)
  184. [3.5] Shield and Sidearm (campaign advice?) (8 replies)
  185. Weird things you notice in Books (5 replies)
  186. Virtual Miniatures Program? (5 replies)
  187. DC Adventures RPG Hero creation help (16 replies)
  188. Is This Normal? (22 replies)
  189. Random Table of Cool Things (0 replies)
  190. Favorite Call of Cthulhu Scenarios? (6 replies)
  191. Never played, always DMed. (18 replies)
  192. Why not tell your players the DC of an action? (64 replies)
  193. Is the GM allowed to keep secrets? (160 replies)
  194. BBEG does it always have to be evil? (61 replies)
  195. The Superfluous Party Members (44 replies)
  196. Adapting the campaign on the fly (1 replies)
  197. Any notable guides/food-for-thoughts for prospective GMs/improving GMing? (4 replies)
  198. The beginning of the Hunt (NWoD - HtV) (20 replies)
  199. How To Make Better Players (166 replies)
  200. Space-ship horror campaign (40k theme) (47 replies)
  201. Alternative to skype for online gaming (10 replies)
  202. My world for a revision (8 replies)
  203. [Setting Riff] The New World (0 replies)
  204. >Playground: Stat Homestuck Characters [M&M 2E] (32 replies)
  205. [d20] Physical setup of battlemats (14 replies)
  206. Trapped Behind the Screen (26 replies)
  207. Doing something a little odd, looking for thoughts/advice (1 replies)
  208. Dungeon Journal: Infection in the Mage's Guild (3 replies)
  209. Game-Based mechanics (24 replies)
  210. Your favorite Hero archetype? [M&M/Any] (9 replies)
  211. Roleplaying dilemma (10 replies)
  212. The Origin of Species...of Eberron [3.5] (14 replies)
  213. Non-Human Dominated Worlds (27 replies)
  214. When PCs die... (33 replies)
  215. Mods, I Beg You To Delete!!! (2 replies)
  216. How to make the players choose to run. (81 replies)
  217. [Pathfinder] Juggernaut Inquisitor Optimization (1 replies)
  218. Killing PCs (46 replies)
  219. creating a world, how do you do it? (42 replies)
  220. When Players Make You Proud (13 replies)
  221. Map Tool for PbP (4 replies)
  222. MacGuffins: Quest for the Lost Spark of Originality. (41 replies)
  223. Searching for something/someone (1 replies)
  224. So I went to a gaming store... (103 replies)
  225. I Am a "Bad DM" (56 replies)
  226. epilouge music (10 replies)
  227. Vulnerability to iron - does steel qualify? (83 replies)
  228. Which Polearm Are You? (89 replies)
  229. A Construct discussion thread (7 replies)
  230. Some Advice for an Upcoming Game and a New DM (4 replies)
  231. [TheoryITP] Issue 2 of the International Journal of Roleplaying is out! (0 replies)
  232. Ultramarine sitting in a Tree (75 replies)
  233. How to deal with a defeatist player? (20 replies)
  234. Weird situation with paladin, don't know what to do. (48 replies)
  235. Can someone tell me what I did wrong here? (78 replies)
  236. Looking for proofreaders (27 replies)
  237. Wargaming D&D (22 replies)
  238. Background Problems (6 replies)
  239. Selling my 3.5 Collection (23 replies)
  240. Second Sight, Primal Power, First Fears (Let's Talk About Psychic Stuff!) (4 replies)
  241. Iron Kingdoms system (41 replies)
  242. Good systems for post-apocalyptic? (20 replies)
  243. Non-punk sci-fi (25 replies)
  244. Macroeconomics in a D&D-like world (85 replies)
  245. An idea I had for PbP games... (9 replies)
  246. New DM -- General/Plot Help! Please? (4 replies)
  247. Pokemon--Lacking figurines; creative solution needing advice! (11 replies)
  248. Cyberpunk Time! Help me get my hands on a cool system! (10 replies)
  249. Cheating the end of your game? (175 replies)
  250. How do you get players to make good characters? (13 replies)