AngelSword
2008-12-20, 07:58 AM
Flumph Level 1 Lurker
Small aberrant beast XP 100
Initiative +4 Senses Perception +1; Darkvision
HP 24; Bloodied 12
AC 18; Fortitude 14, Reflex 18, Will 14
Speed 2, fly 4
Resist 10 Acid
[BM] Tentacle (standard; at-will)
+6 vs. AC; 1d6 + 3 plus 1d4 acid damage
[C] Rancid Spurt (standard; daily)
Close blast 5; +3 vs. Fortitude;
Hit: Affected targets are stunned (save ends), and
then dazed and causes secondary attack (save ends)
Secondary Attack: Close burst 1; targets enemies; +3 vs. Fortitude;
Secondary Hit: Target is dazed (save ends)
Lawful Good Languages Supernal, Common
Str 6 (-2) Dex 17 (+3) Wis 12 (+1)
Con 12 (+1) Int 11 (+0) Cha 10 (+0)
I don't know why I made this. I'm going to blame cabin fever.
Small aberrant beast XP 100
Initiative +4 Senses Perception +1; Darkvision
HP 24; Bloodied 12
AC 18; Fortitude 14, Reflex 18, Will 14
Speed 2, fly 4
Resist 10 Acid
[BM] Tentacle (standard; at-will)
+6 vs. AC; 1d6 + 3 plus 1d4 acid damage
[C] Rancid Spurt (standard; daily)
Close blast 5; +3 vs. Fortitude;
Hit: Affected targets are stunned (save ends), and
then dazed and causes secondary attack (save ends)
Secondary Attack: Close burst 1; targets enemies; +3 vs. Fortitude;
Secondary Hit: Target is dazed (save ends)
Lawful Good Languages Supernal, Common
Str 6 (-2) Dex 17 (+3) Wis 12 (+1)
Con 12 (+1) Int 11 (+0) Cha 10 (+0)
I don't know why I made this. I'm going to blame cabin fever.