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View Full Version : [4e] The Flumph (Dear God, why?!)



AngelSword
2008-12-20, 07:58 AM
Flumph Level 1 Lurker
Small aberrant beast XP 100
Initiative +4 Senses Perception +1; Darkvision
HP 24; Bloodied 12
AC 18; Fortitude 14, Reflex 18, Will 14
Speed 2, fly 4
Resist 10 Acid

[BM] Tentacle (standard; at-will)
+6 vs. AC; 1d6 + 3 plus 1d4 acid damage

[C] Rancid Spurt (standard; daily)
Close blast 5; +3 vs. Fortitude;
Hit: Affected targets are stunned (save ends), and
then dazed and causes secondary attack (save ends)
Secondary Attack: Close burst 1; targets enemies; +3 vs. Fortitude;
Secondary Hit: Target is dazed (save ends)

Lawful Good Languages Supernal, Common
Str 6 (-2) Dex 17 (+3) Wis 12 (+1)
Con 12 (+1) Int 11 (+0) Cha 10 (+0)

I don't know why I made this. I'm going to blame cabin fever.

Draz74
2008-12-20, 01:48 PM
Sweet, although I was hoping for PC-race stats. :smallwink:

I would have expected Rancid Spurt to be more of an Encounter power. Either way, its effect is way too nasty-strong. High-level monsters would bring one of these along with them just for that effect ... even if it would only hit their foes on a 20. Stunned for 2d4 rounds? With that big of an area?

Glooble Glistencrist
2008-12-20, 02:04 PM
Might I suggest, in 4e monster style:

stunned, save ends. Aftereffect: The target is dazed, (save ends) and make a secondary attack.

Lappy9000
2008-12-20, 02:42 PM
Flumph

....Why? Just just....why?

Are they still helpless if turned over? Does their upper-side have an AC of 0?

Shades of Gray
2008-12-20, 02:48 PM
I think Flumphs are large sized. Or maybe medium. they seem like that in OOTS.

AngelSword
2008-12-20, 07:51 PM
I was using the stats presented in the Dungeon #118 adventure, "Box of Flumph." The adventure lists them as tiny, and "Rancid Spurt" causes nausea. Without such a condition in 4e, I went with the thing that made sense.

Given that I wrote it at, say, 0500, I think I did pretty well.

EDIT: Changed the initial effect to "(save ends)"

Thorin
2008-12-21, 08:04 AM
Yeah!

Flumph Pride :P

DracoDei
2008-12-21, 11:48 AM
Just to keep the flavor right, you should include an at-will melee Impaling attack that can only be used against creatures one size class smaller than them or smaller.

For advance flumphs they should perhaps have an encounter/recharge power that lets them target the feet for caltrop-like effect.

AngelSword
2009-01-04, 07:05 PM
EDIT: Changed the size to small.