ZerglingOne
2008-12-21, 08:54 AM
Once, long ago, tyrannical gods ruled the infinite planes, and some persist even to this day. One great wizard, strong enough to overcome these gods, decided enough was enough and created a magical factory devoted to helping his arcane brethren. Within this great forge, he created magical wonders en masse which he sold to young wizards for merely a fraction of what they cost to make. These items have been passed down from generation to generation throughout the magical community for centuries. These items, designed specifically to mock the gods, were known as the Reverse Alchemist and Libram Infinitum. Too many times his spell books lost at a great cost to himself when he was young, too many books did he fill with his nearly endless arcane might. He once kept as many as 10 spell books within a bag of holding. One day however, after much deliberation, he decided to create a magic item that combined the subtleties of the simple spell book with the extra-dimensional space provided by a bag of holding.
Libram Infinitum
This is an item I've designed because I hate to, as well as hate to make my players keep track of how many pages they've filled in their spell books, as well as where they keep their magical foci. All this item is, is a spell book that never seems to runs out of pages (rather, it has enough pages to store every spell in existence and their foci within it). As an added bonus, since the book contains so many pages, spaces may be cut out within it to hold magical foci for spells. Anything other than a magical focus for a specific spell placed into the Libram will simply fall straight through the covers to the ground. Since these were mass produced for eons, the price is insubstantial since more often than not, these are passed from master to apprentice. If the book changes owners (it contains the name of the owner, printed in ink on the front that may only be removed by the current owner while not affected by a mind affecting effect such as suggestion, charm person, or dominate person) the name of the new owner must be printed on the front page in ink at which point all spells, arcane foci, and any other writing that was in the book is lost to antiquity. Finally, if the book every leaves the current owner's possession, it enters a state of total stasis in which it can never come to any harm, nor can any other person open it.
Reverse Alchemist
Another nifty item for the lazy player/DM, this one specifically to replace the spell component pouch, another total annoyance of any DnD session. Alchemy, specifically the kind involving turning mundane objects into gold, turns out to be a completely reversible process! Any time a spell would require a spell component of greater than negligible cost, if the character using the reverse alchemist pays the cost of that item in gold, the RA will take the magical resonance of gold and bend it with arcane magic to match that of the spell component in question. This in turn can replicate nearly any item to be used as a costly spell component at the cost of simple gold or platinum coins. Like the Libram Infinitum, the Reverse Alchemist is transferred from owner to owner and thus has a negligible cost. Much like the LI, the RA goes into an indestructible stasis if ever removed from its owners possession.
I just wanted to put these up as valid reasons for people to not have to keep track of spell components or spell book limitations/fragility. I'm all for the "realism" of having to keep track of those things, but these items really help flow and gameplay. So, I feel that's grounds for them to be ruled in in the event a DM and his/her players don't want to micro-manage everything. The whole thing was basically me writing fluff about wanting to be lazy and just play the frelling game. :smallbiggrin:
Libram Infinitum
This is an item I've designed because I hate to, as well as hate to make my players keep track of how many pages they've filled in their spell books, as well as where they keep their magical foci. All this item is, is a spell book that never seems to runs out of pages (rather, it has enough pages to store every spell in existence and their foci within it). As an added bonus, since the book contains so many pages, spaces may be cut out within it to hold magical foci for spells. Anything other than a magical focus for a specific spell placed into the Libram will simply fall straight through the covers to the ground. Since these were mass produced for eons, the price is insubstantial since more often than not, these are passed from master to apprentice. If the book changes owners (it contains the name of the owner, printed in ink on the front that may only be removed by the current owner while not affected by a mind affecting effect such as suggestion, charm person, or dominate person) the name of the new owner must be printed on the front page in ink at which point all spells, arcane foci, and any other writing that was in the book is lost to antiquity. Finally, if the book every leaves the current owner's possession, it enters a state of total stasis in which it can never come to any harm, nor can any other person open it.
Reverse Alchemist
Another nifty item for the lazy player/DM, this one specifically to replace the spell component pouch, another total annoyance of any DnD session. Alchemy, specifically the kind involving turning mundane objects into gold, turns out to be a completely reversible process! Any time a spell would require a spell component of greater than negligible cost, if the character using the reverse alchemist pays the cost of that item in gold, the RA will take the magical resonance of gold and bend it with arcane magic to match that of the spell component in question. This in turn can replicate nearly any item to be used as a costly spell component at the cost of simple gold or platinum coins. Like the Libram Infinitum, the Reverse Alchemist is transferred from owner to owner and thus has a negligible cost. Much like the LI, the RA goes into an indestructible stasis if ever removed from its owners possession.
I just wanted to put these up as valid reasons for people to not have to keep track of spell components or spell book limitations/fragility. I'm all for the "realism" of having to keep track of those things, but these items really help flow and gameplay. So, I feel that's grounds for them to be ruled in in the event a DM and his/her players don't want to micro-manage everything. The whole thing was basically me writing fluff about wanting to be lazy and just play the frelling game. :smallbiggrin: