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Enguhl
2008-12-22, 06:19 PM
Well, the title pretty much explains it, I'm looking for a (preferably good) steampunk setting, preferably with a fantasy style to it (think Warcraft 3)

Artanis
2008-12-22, 06:22 PM
Try Girl Genius (http://www.girlgeniusonline.com/). It isn't a fantasy style, but it goes so over-the-top that it sometimes feels like it :smalltongue:

Tengu_temp
2008-12-22, 06:24 PM
I think the OP means an RPG. Unless there is a Girl Genius RPG I don't know about.

If there isn't, it should be. Because that'd rock.

AslanCross
2008-12-22, 06:25 PM
Iron Kingdoms (http://www.privateerpress.com/ironkingdoms) fits your bill nicely, I think.

Enguhl
2008-12-22, 06:28 PM
While I do like the comic, Tengu is right, I was refering to an RPG, should have mentioned that.
Aslan: Awesome, I'm reading up on it now.

bosssmiley
2008-12-22, 06:29 PM
Castle Falkenstein (http://en.wikipedia.org/wiki/Castle_Falkenstein_(role-playing_game)): 1870s Mitteleuropa + steampunk + magic. Out of print now, although you might be able to get cheap copies on eBay or RPGnow.

Fax Celestis
2008-12-22, 07:22 PM
Etherscope (http://www.goodman-games.com/etherscope.html) rides the line between "steampunk" and "Victoriapunk", but it's one of my favorite settings.

DoomHat
2008-12-22, 07:25 PM
GURPS Steampunk is a fantastic resource.

Raum
2008-12-22, 07:51 PM
Well, the title pretty much explains it, I'm looking for a (preferably good) steampunk setting, preferably with a fantasy style to it (think Warcraft 3)Well, if you want a dark setting where life is a commodity and demonologists summon demons in the shadows of factories worked by enslaved robots you might enjoy Runepunk (http://realityblurs.com/wordpress/wp-content/uploads/2008/10/runepunk-primer.pdf). It does require the Savage Worlds (http://peginc.com/downloads.html) rules.

Waspinator
2008-12-22, 07:56 PM
Since you mentioned Warcraft....
http://en.wikipedia.org/wiki/Warcraft:_The_Roleplaying_Game
The first edition is basically Warcraft setting books for 3.5. The second edition modified things to be much closer to World of Warcraft.

Here's some other ideas:

DragonMech, with steampunk cyborgs and giant robots! It takes place in what was basically your standard LOTR-y d20 world right up until the moon started disintegrating, falling to the earth, and the lunar dragons invaded. Now it's basically a post-apocalypse world where most of the population hides in giant city-mechs just to avoid death by meteor. On a side note, you can get PDFs of all of the books for $2 each from RPG Now right now because Goodman Games is discontinuing their 3.5 stuff (I think it's because of the terms of the 4.0 license).
http://www.goodman-games.com/dragonmech.html

Etherscope is a weird mix of cyberspace and steampunk. Basically, this alternate dimension was discovered that could be tapped to greatly enhance the efficiency and power of steam engines and which also has the property of allowing human minds to enter it and shape aspects of it through sheer will (hence, cyberspace). It uses a variation on the d20 Modern rules.
http://www.goodman-games.com/etherscope.html

Iron Kingdoms is an interesting D&D setting that has some cool magitech elements, but it is sadly out of print and expensive.

Satyr
2008-12-23, 04:52 AM
A Gurps: Girl Genius Book is in production, but since it is in production for several years by now, the date of the publication is speculative.
The best alternative would probably Gurps: Steampunk + Fantasy.

Castle Falkenstein is a typical example of the combination of extremely bad research and other insults of the reader's intelligence with the ignorance to praise that bad research as "innoative design". A despicable approach.

Darrin
2008-12-23, 08:24 AM
Well, the title pretty much explains it, I'm looking for a (preferably good) steampunk setting, preferably with a fantasy style to it (think Warcraft 3)

Steampunk Musha: Fantasy, steampunk, and samurai.

http://www.pigames.net/store/product_info.php?cPath=40&products_id=201

Aidan305
2008-12-23, 10:05 AM
Victoriana (http://www.cubicle-7.com/victoriana.htm): Think Shadowrun but in 1867.

I'll echo previous comments about Iron Kingdoms. It's a fun setting.

Lastly, Space 1889 (http://www.heliograph.com/space1889/): Roleplaying in a more civilised time.

RukiTanuki
2008-12-23, 12:57 PM
Looks like a lot of the resources I've been looking at for my own steampunk 4e setting. :)

Unfortunately, even though I'm comfortable running a campaign with it, a lot of stuff needs to escape my head and commit itself to the page before I'd hand it off to someone else.

Tellah
2008-12-23, 04:18 PM
Victoriana (http://www.cubicle-7.com/victoriana.htm): Think Shadowrun but in 1867.

I ran a very successful game of steampunk monster hunters with this system. You can read some of my thoughts on it here (http://www.enworld.org/forum/blogs/hella_tellah/). I don't see many parallels to Shadowrun, myself--it's played with a handful of d6s, but the similarities end there.

Artanis
2008-12-23, 04:40 PM
*light bulb goes on* BESM!

Allow me to explain. BESM's mechanics are purpose-built to handle anything you can think up, and its default setting is quite literally whatever you want it to be. Seriously, the default setting is a multiverse that basically says "if you want Setting X, there's a place for it". You can even use another RPG's setting just fine in BESM, including all of those that have been mentioned in the thread.

So you put a steampunk setting like Girl Genius on the BESM mechanics, and you get a game where the only limits to imagination are, well, imagination. If you want the BBEG mad scientist to make a giant robot, you don't have to worry about something like whether its size will make it too slow or too hard to damage, you just make the thing and it works out exactly how you want it to. And that seems really fitting for steampunk :smallbiggrin:

Nerd-o-rama
2008-12-23, 04:45 PM
And whatever BESM can do, Mutants & Masterminds can also do. While BESM is based on anime, and M&M is based on western superhero comics, they are both just as adaptable as GURPS or any other "universal" system, as long as you don't mind fairly abstract mechanics and character-building.

Artanis
2008-12-23, 04:47 PM
I'll take your word for it. I haven't played M&M or GURPS :smallfrown:

Tellah
2008-12-23, 05:31 PM
And whatever BESM can do, Mutants & Masterminds can also do. While BESM is based on anime, and M&M is based on western superhero comics, they are both just as adaptable as GURPS or any other "universal" system, as long as you don't mind fairly abstract mechanics and character-building.

M&M would work really well, as long as you limit all over-the-top abilities to uses of Gadget, Device, and (maybe) Magic.

Bayar
2008-12-23, 05:48 PM
Does Eberron count ?

Warforged and airships and lightning rails...

AslanCross
2008-12-23, 06:44 PM
Does Eberron count ?

Warforged and airships and lightning rails...

As much as I love Eberron, I don't think it really fits the steampunk archetype. It basically has magical androids, rocket powered flying ships, and maglev trains. Steampunk would have steam constructs, zeppelins, and steam trains. D:

Fax Celestis
2008-12-23, 06:45 PM
Eberron's really "magipunk".

GolemsVoice
2008-12-23, 06:45 PM
Ah, I've been looking for a place to bring this up: Unhallowed Metropolis!
Read about it here:http://www.newdarkage.net/synopsis.html, or find some reviews about it here: http://www.rpg.net/reviews/archive/13/13671.phtml.
Though I haven't tried the other settings recommended (I would if I had the money, the time and the players :smallwink:), UM is probably the darkest setting of them all, so if your focus is more on GENTLEMAN ADVENTURERS than on dirt, grime, smog and human suffering (of course, it's not ALL that bad, but the synopsis should give you an idea of what your players are up against). I haven't yet had a chance to test it, but from what I see in the books, it is an interesting, vibrant setting full of (un)life and heartblood.

Waspinator
2008-12-23, 07:11 PM
Eberron's really "magipunk".

Yeah. Eberron has some similar end results that steampunk has, but gets them through an entirely different means and feel. Eberron basically takes magical power and applies it as a scientific means of powering "technology". Steampunk may wind up with similarly ridiculous devices, but they are based off of the insane over-application of steam power, not magic.

Also, the mentioned GURPS Girl Genius book will probably do the trick, but it's been in-progress for awhile. I get the feeling that the comic's authors are tending to focus their time more on the comic itself than was is essentially a side project, which means it may be a long time before it is done.

Raum
2008-12-23, 07:24 PM
I'd call Eberron 'magitech' - there's not a lot of punk flavor to it.

To the OP, can you expand on what you're looking for? Just a setting? System + setting? Are there any specific tropes or themes you're looking for?

Fax Celestis
2008-12-23, 07:25 PM
I'd call Eberron 'magitech' - there's not a lot of punk flavor to it.

To the OP, can you expand on what you're looking for? Just a setting? System + setting? Are there any specific tropes or themes you're looking for?

Or "magipulp".

Aidan305
2008-12-24, 07:44 PM
I ran a very successful game of steampunk monster hunters with this system. You can read some of my thoughts on it here (http://www.enworld.org/forum/blogs/hella_tellah/). I don't see many parallels to Shadowrun, myself--it's played with a handful of d6s, but the similarities end there.

Really? I find a lot of parallells with the Shadowrun style of gaming within the Victoriana setting. It's just a couple of hundred years earlier.

Xallace
2008-12-24, 07:48 PM
I'm adding additional votes to DragonMech, Iron Kingdoms, and Mutants and Masterminds.

I love all three. Mutants and Masterminds would require you build your own setting; or better yet, take stuff you like from the other two campaigns settings and build it with M&M material!

Why, I think I'm gonna go do that for the next campaign I run.

Enguhl
2008-12-24, 09:44 PM
Right now I'm reading up on Iron Kingdoms, though what I saw of DragonMech looked pretty awesome, so that's next on my list.
My main problem with Iron Kingdoms so far is (what I've seen) is far less based on having awesome steam powered stuff and more on making a new system for magic equipment (what I've seen is basically cheaper magic items that require charging) and the additions of guns and whatnot.

Xallace
2008-12-24, 10:10 PM
Another supplement I thought of is Sorcery and Steam, an old 3.0 book I found for cheap at my local hobby shop. Can very easily be converted to 3.5, and has a lot of stuff for Victorian-Era Steampunk games. Some of the stuff is completely useless (Watchman of the Guard? Blegh.) but some of it is awesome (the guns, Customizable Steam Armor, and entire Prestige Class based around piloting a rocket pack). I highly suggest checking it out.

Waspinator
2008-12-24, 10:47 PM
I'm adding additional votes to DragonMech, Iron Kingdoms, and Mutants and Masterminds.

I love all three. Mutants and Masterminds would require you build your own setting; or better yet, take stuff you like from the other two campaigns settings and build it with M&M material!

Why, I think I'm gonna go do that for the next campaign I run.

That's always doable. Use the setting given for some other setting and rebuild it using Mutants flexible character system.


And magipulp is probably the best description of Eberron yet, since it totally is pulp action (halflings riding dinosaurs, I'm looking at you).