insecure
2008-12-23, 10:01 AM
Eldritch Poisonmaster
http://fc94.deviantart.com/fs34/f/2008/297/e/7/Kalhmar_the_evil_Warriormage_by_Shockbolt.jpg
Ever tried being poisoned by something defying the laws of nature?
- Edrox, member of the "Snake's Bite" guild.
You are a master of both poisons and spells, knowing how to hit your enemies where it hurts with both. Combining these two things, you reach new highs within the two arts, knowing how to debilitate your enemies either by subtle methods like poisoning their food and drink, or by blasting at them with your spells. Enhancing your poisons with spells and your spells with poisons, you train yourself in both things, your abilities reflecting how you gain experience in combining these forces. Your prowess in the way of the venoms and the use of your spells are rivaled by none.
Requirements
Feats: Great fortitude, Skill focus (Craft: poisonbrewing)
Skills: Craft (Poisonbrewing) 8 ranks, Spellcraft 5 ranks
Spellcasting: Caster level 5+
Class skills (2 + int modifier): Concentration, Craft, Knowledge (Arcana), Heal, Profession, Spellcraft
Hit Dice: d4
The Eldritch Poisonmaster
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spell
1st|
+0|
+0|
+0|
+2|Poison use|+1 level of arcane spellcasting class
2nd|
+1|
+0|
+0|
+3|Master brewer|+1 level of arcane spellcasting class
3rd|
+1|
+1|
+1|
+3|Resistant body|+1 level of arcane spellcasting class
4th|
+2|
+1|
+1|
+4|Spellfused toxin|+1 level of arcane spellcasting class
5th|
+2|
+1|
+1|
+4|Virulent spell|+1 level of arcane spellcasting class[/table]
Class features:
Weapon Proficiencies: You gain no proficiencies with any weapons or armor.
Poison use (Ex): Upon entering the class, you learn how to handle poisons properly. From now on, you never risk poisoning yourself when handling poison.
Master brewer (Ex): You are a trained poison-brewer, knowing how to enhance your poisons with additional power. Starting at second level, you may increase the DC of the poisons you brew with +1/class level. In addition, you can now take 15 on Craft (Poisonbrewing) checks.
Resistant body (Ex): Your body has become used to the almost constant contact with poison. Beginning at third level, you gain a +1/class level competence bonus on saves against poison.
Spellfused toxin (Su): When you acquire fourth level, you learn how to enhance your poisons with the power of your spells. You can now, as a full-round action, infuse one dose of poison with a spell. The spell used must be a touch range spell. If the creature exposed to the poison fails its save against the poison, it also suffers from the effects of the spell. If the spell allows spell resistance, both the poison and the spell effects can be negated with a successful spell resistance check. Any poison infused with a spell in this way loses its potency after five rounds, and both the spell and poison are ruined.
Virulent spell (Su): When you reach fifth level of the class, you learn how to deliver your poisons through your spells. Whenever you cast a spell which deals damage, targets only a single creature, and allows a save or spell resistance, you may also add the effects of one of your poisons to the spell. The poison used is consumed by the spell as though it were a material component. If your opponent doesn't succeed on his save against the spell, he also suffers from the effects of the poison.
http://fc94.deviantart.com/fs34/f/2008/297/e/7/Kalhmar_the_evil_Warriormage_by_Shockbolt.jpg
Ever tried being poisoned by something defying the laws of nature?
- Edrox, member of the "Snake's Bite" guild.
You are a master of both poisons and spells, knowing how to hit your enemies where it hurts with both. Combining these two things, you reach new highs within the two arts, knowing how to debilitate your enemies either by subtle methods like poisoning their food and drink, or by blasting at them with your spells. Enhancing your poisons with spells and your spells with poisons, you train yourself in both things, your abilities reflecting how you gain experience in combining these forces. Your prowess in the way of the venoms and the use of your spells are rivaled by none.
Requirements
Feats: Great fortitude, Skill focus (Craft: poisonbrewing)
Skills: Craft (Poisonbrewing) 8 ranks, Spellcraft 5 ranks
Spellcasting: Caster level 5+
Class skills (2 + int modifier): Concentration, Craft, Knowledge (Arcana), Heal, Profession, Spellcraft
Hit Dice: d4
The Eldritch Poisonmaster
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spell
1st|
+0|
+0|
+0|
+2|Poison use|+1 level of arcane spellcasting class
2nd|
+1|
+0|
+0|
+3|Master brewer|+1 level of arcane spellcasting class
3rd|
+1|
+1|
+1|
+3|Resistant body|+1 level of arcane spellcasting class
4th|
+2|
+1|
+1|
+4|Spellfused toxin|+1 level of arcane spellcasting class
5th|
+2|
+1|
+1|
+4|Virulent spell|+1 level of arcane spellcasting class[/table]
Class features:
Weapon Proficiencies: You gain no proficiencies with any weapons or armor.
Poison use (Ex): Upon entering the class, you learn how to handle poisons properly. From now on, you never risk poisoning yourself when handling poison.
Master brewer (Ex): You are a trained poison-brewer, knowing how to enhance your poisons with additional power. Starting at second level, you may increase the DC of the poisons you brew with +1/class level. In addition, you can now take 15 on Craft (Poisonbrewing) checks.
Resistant body (Ex): Your body has become used to the almost constant contact with poison. Beginning at third level, you gain a +1/class level competence bonus on saves against poison.
Spellfused toxin (Su): When you acquire fourth level, you learn how to enhance your poisons with the power of your spells. You can now, as a full-round action, infuse one dose of poison with a spell. The spell used must be a touch range spell. If the creature exposed to the poison fails its save against the poison, it also suffers from the effects of the spell. If the spell allows spell resistance, both the poison and the spell effects can be negated with a successful spell resistance check. Any poison infused with a spell in this way loses its potency after five rounds, and both the spell and poison are ruined.
Virulent spell (Su): When you reach fifth level of the class, you learn how to deliver your poisons through your spells. Whenever you cast a spell which deals damage, targets only a single creature, and allows a save or spell resistance, you may also add the effects of one of your poisons to the spell. The poison used is consumed by the spell as though it were a material component. If your opponent doesn't succeed on his save against the spell, he also suffers from the effects of the poison.