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Doresain
2008-12-24, 01:41 AM
a friend of mine built a warforged battlerager sometime today...the question i have is pertaining to a set of gloves he had on him that add an extra 2d6 to any healing or temporary hit points he gives to contructs...

do warforged count as constructs in 4e?

FoE
2008-12-24, 01:44 AM
Most certainly yes.

Doresain
2008-12-24, 01:54 AM
so gaining 5+2d6 temp. hp per attack is completely legit?

wow...

FoE
2008-12-24, 01:59 AM
so gaining 5+2d6 temp. hp per attack is completely legit?

wow...

I'm wondering about these gloves, though. Where did he get that item from? I don't remember anything like that in the Player's Handbook or in the Warforged article that was published on Dragon.

Doresain
2008-12-24, 02:03 AM
something that was listed with the artificer

Doresain
2008-12-24, 02:29 AM
level 11, and he was using a battlerager? (not sure if thats what it is called)

basically any attack he makes that has the invigorating keyword gets him a certain amount of temp. hp that stacks with any and all other temp. hp you have

FoE
2008-12-24, 02:37 AM
Ah, I thought I smelled cheese.

He's using a Reparation Apparatus, a magic item that grants an additional 2d6 temporary hit points to a construct whenever the user of the apparatus grants temporary hit points to said construct.

As a battlerager, he gains temporary hit points whenever he attacks with a power using the invigorating keyword, and to stack those hit points with any other temporary hit points he gains.

And because he's a construct as well, he's taken it to mean he would also get an extra 2d6 temporary hit points from the apparatus as well.

Except that's completely unfair, and unless I'm incorrect, illegal. The apparatus is meant to grant temporary hit points to a construct other than the user whenever they use a healing ability. Here's the exact wording on the apparatus:

Property: When you use a healing power on a construct, that creature regains an additional 2d6 hit points. When you use a power to grant temporary hit points to a construct, that creature gains an additional 2d6 temporary hit points.

I would dispute this, as it is clearly broken. Download the artificer article. Show your DM the wording of the magic item and argue that the apparatus should only work when your friend grants temporary hit points to someone else. If that doesn't work, remind them this is a playtest article and probably has some problems with it.

Starsinger
2008-12-24, 02:47 AM
I'm not one to normally split hairs, but this is a hair that needs to be split. A much more appropriate use of the gloves would be a Cleric using Sacred Flame to give temporary hit points. But honestly, grant means to give, and you can't give something to yourself.

This is wrong. And the player probably suspects it or knows it himself.

Charity
2008-12-24, 06:27 AM
something that was listed with the artificer

Cheese associated with the artificer? Who'd have thought... well some things never change I suppose.

This is what DM's are for, ask him to sort it out.

Blackfang108
2008-12-24, 09:45 AM
But honestly, grant means to give, and you can't give something to yourself.

Sure you can.

I gave myself an early christmas present this year.

Jothki
2008-12-24, 11:36 AM
Does the battlerager make the powers themselves grant hp, or is it a special ability that triggers when certain powers are used? If it's the second case, then I don't think the item would have any effect.

Shadowtraveler
2008-12-24, 11:49 AM
I would say that the 2d6 would only work once an encounter, as it's not an Invigorating power and wouldn't stack with any other temp hp he has.

Asbestos
2008-12-24, 12:00 PM
Does the battlerager make the powers themselves grant hp, or is it a special ability that triggers when certain powers are used? If it's the second case, then I don't think the item would have any effect.

Hm, this is an interesting question since I don't think many of the powers specifically say they grant temp hp in the stat block. Its all a side-effect of being 'invigorating'. But yes, what everyone else has said, the item property seems to heavily imply that the healing is granted to another construct. If you have two warforged in the party (one battlerage vigor fighter, one pally/cleric/warlord/battlerage vigor fighter) and two of these items, then you could cheese things up in a totally legitimate way.

Shadow_Elf
2008-12-24, 12:02 PM
I don't think it works this way. Also, it should be noted, Warforged have the Living Construct subtype, not the Construct subtype. If it specifies it must be a Construct, it doesn't work on a Living Construct, IMHO. It's like how Aquatic and Water are two different monster subtypes, and mean very different things.

Yakk
2008-12-24, 12:20 PM
You are using a beta-race with a beta-magic item. The synergy exists, but it is double-beta synergy that may not be intended.

So, personally, I'd split the difference -- when used on yourself, it grants an extra 1d6 temporary HP -- reflecting the fact that the Warforged is a LIVING construct. It makes the item still good, more than worth giving up an item slot for.

Inyssius Tor
2008-12-24, 01:22 PM
I don't think it works this way. Also, it should be noted, Warforged have the Living Construct subtype, not the Construct subtype. If it specifies it must be a Construct, it doesn't work on a Living Construct, IMHO. It's like how Aquatic and Water are two different monster subtypes, and mean very different things.

This is wrong. "Construct: You have the construct keyword, so you are considered to be a construct for effects that relate to that keyword."

Shadow_Elf
2008-12-24, 01:34 PM
This is wrong. "Construct: You have the construct keyword, so you are considered to be a construct for effects that relate to that keyword."

I haven't read the Dragon article, but in the Monster Manual, it says:


Living Construct: As a living construct, you have the following traits:
- You gain a +2 bonus to saving throws vs. ongoing damage
- You don't need to eat, drink, or breathe, but this does not render you immune to any effect
- You need only 4 hours to benefit from an extended rest
- When you roll a death saving throw, you can take the better of your die roll or 10 as the result. You still die at your negative hit point total

which looks like Living Construct, rather than Construct, to me.

NecroRebel
2008-12-24, 02:01 PM
Warforged "monsters" in the monster section of the MM have the natural humanoid (living construct) type. They do not have the (construct) subtype, therefore they are no constructs, therefore the power does not work on Warforged.

Also, note that the Living Construct and Construct subtypes are seperate in the MM glossary. Therefore, unless they have the Construct subtype, Living Constructs are not Constructs. So, the trick does not work.

Inyssius Tor
2008-12-24, 02:05 PM
The ones in Dragon, which are actually intended for player use as opposed to the use-with-caution MM warforged, are (http://www.wizards.com/dnd/files/364_Warforged.pdf) constructs. And living constructs. At the same time. Don't ask how that makes sense, but that's the way it is.

Blackfang108
2008-12-24, 02:18 PM
The ones in Dragon, which are actually intended for player use as opposed to the use-with-caution MM warforged, are (http://www.wizards.com/dnd/files/364_Warforged.pdf) constructs. And living constructs. At the same time. Don't ask how that makes sense, but that's the way it is.

It's Dragon. It's not supposed to make sense.

NecroRebel
2008-12-24, 03:57 PM
The ones in Dragon, which are actually intended for player use as opposed to the use-with-caution MM warforged, are (http://www.wizards.com/dnd/files/364_Warforged.pdf) constructs. And living constructs. At the same time. Don't ask how that makes sense, but that's the way it is.

Yeah, I'm inclined to think that that is a mistake on Dragon's part, as the Monster Manual non-player Warforged do not have the Construct keyword and literally every creature with the Construct keyword in the Monster Manual, Draconomicon, and Forgotten Realms Campaign Guide - in other words, every creature with the Construct keyword yet published by WotC - has the Animate type, which Warforged do not in any case.

Warforged are Living Constructs, not Constructs. Therefore, the item that grants constructs extra temporary hitpoints does not affect Warforged, therefore the trick does not work :smallsmile:

Doresain
2008-12-24, 04:08 PM
Warforged are Living Constructs, not Constructs. Therefore, the item that grants constructs extra temporary hitpoints does not affect Warforged, therefore the trick does not work :smallsmile:

he and the DM weren't too sure about, so we let it slide for that session...but thanks for clearing it up :smallsmile:

Flickerdart
2008-12-24, 04:17 PM
Wouldn't ruling that these don't work on Warforged make them pretty useless? Either rule that he has to use them on someone else, or say the 2d6 temp HP doesn't stack with itself.

Artanis
2008-12-24, 04:50 PM
Yeah, I'm inclined to think that that is a mistake on Dragon's part, as the Monster Manual non-player Warforged do not have the Construct keyword and literally every creature with the Construct keyword in the Monster Manual, Draconomicon, and Forgotten Realms Campaign Guide - in other words, every creature with the Construct keyword yet published by WotC - has the Animate type, which Warforged do not in any case.
Maybe, but if so, it wasn't just a typo or something. It says that Warforged have the construct keyword, and it's clear that it's in there on purpose, whether it's supposed to be or not.



Wouldn't ruling that these don't work on Warforged make them pretty useless? Either rule that he has to use them on someone else, or say the 2d6 temp HP doesn't stack with itself.
Well, they do work on the Dragon version of the Warforged. But either way, it won't actually matter much because there aren't going to be that many Warforged running around. Seriously, how many parties have Warforged, and how often are they going to need healing.

Besides, it's pretty obvious that the Reparation Apparatus is designed with the Artificier in mind, to help when the Artificier decides to heal one of his artifices. Unfortunately, I don't see anywhere that says that an artifice counts as a construct, but that's the sort of thing that playtesting is for.

quillbreaker
2008-12-24, 05:05 PM
If I remember correctly, sources of temporary hit points don't stack. That might make it slightly more reasonable.

Shadow_Elf
2008-12-24, 05:11 PM
If I remember correctly, sources of temporary hit points don't stack. That might make it slightly more reasonable.

Except for the fact that it is additional Tempo HP from the gloves, so it does stack. Its meant to stack.
And the Battlerager Vigor class feature makes his Invigorating powers' Tempo HP stack with any other Tempo HP they have. So it ends up with broken amounts of HP.

Rince
2008-12-24, 10:27 PM
Heh... Its nice to see the monster I created has people thinking the same things I did.

The build was as follows: 11th level Warforged Fighter, Battlerager Vigor class feature. Used the Dragon article for Warforged (which defines warforged stats for players, and supersedes the Monster Manual statblock) which defines warforged with the construct keyword, and makes them a legal target for the property of the item. Now, for all the digging I could do, this combo is rules legal. This in no way is my claim that this is balanced or even sensible, but by the rule books/dragon articles published this combo is legal. I've talked with my DM, and we both agree it's ludicrously cheesy, and are working together to determine how the gloves should work (given that I do not play this warforged character, simply made him for a oneshot game for the holidays) should this combo ever again grace the gaming table.

Really I don't see how this never got caught by the Char OP boards before I thought of it....

Doresain
2008-12-25, 02:10 AM
how goes the holidays on your end rince? i kinda sat on my butt all day and played WC3 because the rest of the group was apparently busy

RTGoodman
2008-12-25, 02:14 AM
Really I don't see how this never got caught by the Char OP boards before I thought of it....

Well, it's a playtest article, meaning everything in it is liable to change by publication time. Now, this is the sort of thing they want people to send them mail about, so they stuff is balanced BEFORE it hits the shelves.

I'd say those gloves will probably get a little "pre-print errata" that changes the text to "Any time you grant a Construct (other than yourself) temporary hit points" or "Any time you a power you use would grant an allied Construct temporary hit point " or whatever (since you're never considered an "ally" unless it says "you or an ally").