insecure
2008-12-27, 09:07 PM
Moonlight Sniper
http://fc39.deviantart.com/fs12/f/2006/324/3/a/Elf_Ranger_by_sypri.jpg
Strike in the cover of the night, and you will find your job done.
-Renya, a Moonlight Sniper, commenting an assassin's plan
You creep through the darkness, under the moon, ready to strike when the target appears. You launch ambushes from places hidden to onlookers while cloaked by the moon and wearing a coat of blackness. Camouflage and a good eye is important for snipers, and you find yourself in possession of both, your mind offered with insight from a mystic force. You have found a way to unlock the potential of the night, granting you otherworldly powers aiding your carrier as a marksman. You may take these powers for granted or you may see them as divine blessings, but one thing is sure: the night has honored you.
Requirements
BaB: +5
Feats: Point-blank shot, Precise shot, Self-sufficient
Skills: Hide 8 ranks, Move silently 8 ranks, Spot 8 ranks, Survival 8 ranks
Special: Must be proficient with at least one ranged weapon.
Class skills (4 + int modifier): Balance, Climb, Concentration, Craft, Hide, Jump, Knowledge (Nature), Listen, Move Silently, Profession, Search, Sense Motive, Spot, Survival, Tumble
Hit Dice: d8
The Moonlight Sniper
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Guided shot (+10', +1d6)
2nd|
+2|
+3|
+3|
+0|Eagle's sight
3rd|
+3|
+3|
+3|
+1|Guided shot (+15', +1d6)
4th|
+4|
+4|
+4|
+1|Cape of black (-10)
5th|
+5|
+4|
+4|
+1|Guided shot (+15', +2d6)
6th|
+6|
+5|
+5|
+2|Whispers in the night
7th|
+7|
+5|
+5|
+2|Guided shot (+20', +2d6), Cape of black (-0)
8th|
+8|
+6|
+6|
+2|Distorted cover
9th|
+9|
+6|
+6|
+3|Guided shot (+20', +3d6
10th|
+10|
+7|
+7|
+3|Into the night[/table]
Class features:
Weapon Proficiencies: You gain no proficiencies with any weapons or armor.
Guided shot (Su): Your skill with bows, crossbows, or other ranged weapons are above the normal, your bolts and arrows being steered by a mystic force. Upon entering the class, you may add a +10' bonus to all range increments of missiles launched by you. In addition, you this also grants you a +1d6 precision bonus on damage rolls when you use ranged weapons.
At third level, the range bonus increases to +15'. At seventh level, the bonus increases to +20'.
At fifth level, the bonus to damage raises to +2d6, and again at ninth level to +3d6.
Eagle's vision (Su): Starting at second level, you are under the influence of a gift of the night itself, giving you superior low-light vision.
Cape of black (Su): Cloaking yourself in the might of dusk, you are capable of blending in with the tiniest shadows, finding yourself able to mask your presence from onlookers in no time. At the time you reach fourth level, you now only suffer from a -10 penalty to hide when attempting to hide after sniping.
At seventh level, the penalty goes away entirely.
Whispers in the night (Su): Ever heard those low noises when you go to bed? Ever heard the cry of an owl while trying yo fall asleep? The Moonlight Sniper is the sum of those sounds and more. When you acquire sixth level, you become able to cast Ghost Sound and Ventriloquism as spell-like abilities, both of them three times per day.
Distorted cover (Su): Drawing on the power of the night, you can make your outlines blurry and your figure hazy, just as though you were seen through a mist at night. Starting at sixth level, you gain the ability to enter a stance once a day as a swift action, which lasts for 3 rounds +1/wis modifier. While you are in this stance, enemies have a 50% miss chance on attacks against you.
Into the night (Su): At tenth level, you reach the pinnacle of your abilities, thouroughly blessed by the moon. Embracing your path, you can now be a part of it yourself. As a standard action, you may now enter a stance which lasts for 3 rounds +1/wis modifier. Until you quit the stance, you are considered incorporeal for all purposes. In addition, your weapons gain the ghost touch enhancement while in this stance.
http://fc39.deviantart.com/fs12/f/2006/324/3/a/Elf_Ranger_by_sypri.jpg
Strike in the cover of the night, and you will find your job done.
-Renya, a Moonlight Sniper, commenting an assassin's plan
You creep through the darkness, under the moon, ready to strike when the target appears. You launch ambushes from places hidden to onlookers while cloaked by the moon and wearing a coat of blackness. Camouflage and a good eye is important for snipers, and you find yourself in possession of both, your mind offered with insight from a mystic force. You have found a way to unlock the potential of the night, granting you otherworldly powers aiding your carrier as a marksman. You may take these powers for granted or you may see them as divine blessings, but one thing is sure: the night has honored you.
Requirements
BaB: +5
Feats: Point-blank shot, Precise shot, Self-sufficient
Skills: Hide 8 ranks, Move silently 8 ranks, Spot 8 ranks, Survival 8 ranks
Special: Must be proficient with at least one ranged weapon.
Class skills (4 + int modifier): Balance, Climb, Concentration, Craft, Hide, Jump, Knowledge (Nature), Listen, Move Silently, Profession, Search, Sense Motive, Spot, Survival, Tumble
Hit Dice: d8
The Moonlight Sniper
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Guided shot (+10', +1d6)
2nd|
+2|
+3|
+3|
+0|Eagle's sight
3rd|
+3|
+3|
+3|
+1|Guided shot (+15', +1d6)
4th|
+4|
+4|
+4|
+1|Cape of black (-10)
5th|
+5|
+4|
+4|
+1|Guided shot (+15', +2d6)
6th|
+6|
+5|
+5|
+2|Whispers in the night
7th|
+7|
+5|
+5|
+2|Guided shot (+20', +2d6), Cape of black (-0)
8th|
+8|
+6|
+6|
+2|Distorted cover
9th|
+9|
+6|
+6|
+3|Guided shot (+20', +3d6
10th|
+10|
+7|
+7|
+3|Into the night[/table]
Class features:
Weapon Proficiencies: You gain no proficiencies with any weapons or armor.
Guided shot (Su): Your skill with bows, crossbows, or other ranged weapons are above the normal, your bolts and arrows being steered by a mystic force. Upon entering the class, you may add a +10' bonus to all range increments of missiles launched by you. In addition, you this also grants you a +1d6 precision bonus on damage rolls when you use ranged weapons.
At third level, the range bonus increases to +15'. At seventh level, the bonus increases to +20'.
At fifth level, the bonus to damage raises to +2d6, and again at ninth level to +3d6.
Eagle's vision (Su): Starting at second level, you are under the influence of a gift of the night itself, giving you superior low-light vision.
Cape of black (Su): Cloaking yourself in the might of dusk, you are capable of blending in with the tiniest shadows, finding yourself able to mask your presence from onlookers in no time. At the time you reach fourth level, you now only suffer from a -10 penalty to hide when attempting to hide after sniping.
At seventh level, the penalty goes away entirely.
Whispers in the night (Su): Ever heard those low noises when you go to bed? Ever heard the cry of an owl while trying yo fall asleep? The Moonlight Sniper is the sum of those sounds and more. When you acquire sixth level, you become able to cast Ghost Sound and Ventriloquism as spell-like abilities, both of them three times per day.
Distorted cover (Su): Drawing on the power of the night, you can make your outlines blurry and your figure hazy, just as though you were seen through a mist at night. Starting at sixth level, you gain the ability to enter a stance once a day as a swift action, which lasts for 3 rounds +1/wis modifier. While you are in this stance, enemies have a 50% miss chance on attacks against you.
Into the night (Su): At tenth level, you reach the pinnacle of your abilities, thouroughly blessed by the moon. Embracing your path, you can now be a part of it yourself. As a standard action, you may now enter a stance which lasts for 3 rounds +1/wis modifier. Until you quit the stance, you are considered incorporeal for all purposes. In addition, your weapons gain the ghost touch enhancement while in this stance.