CarpeGuitarrem
2008-12-28, 08:04 PM
http://i16.photobucket.com/albums/b15/ActionJackson186/armstrong.jpg
The Boxer
"This method of fighting has been passed down the line for GENERATIONS!"
Not everyone bothers to use weapons. Some just find fists to be far more useful for fighting, and have honed the art of using the fist to the same degree of regular armed combat.
Role: Defender. A boxer is the big guy who stands firm and gets in the way of enemies.
Power Source: Martial. Your fists, and your fists alone, are where your power comes from.
Key Abilities: Strength, Dexterity, Constitution
Armor Proficiencies: Cloth, Leather
Weapon Proficiencies: None
Bonus to Defense: +1 AC, +1 Fortitude
Hit Points at 1st Level: 14 + Constitution score
Hit Points per Level: 7
Healing Surges: 8 + Constitution modifier
Trained Skills: From the class skill list below, choose three skills.
Class Skills: Athletics (Str), Acrobatics (Dex), Endurance (Con), Heal (Wis), Intimidate (Cha), Perception (Wis)
Build Options: Deft Pugilist, Heavy-Handed Boxer
Class Features: Hard Shot, Two-Fisted Shot, Boxer Talents
Deft Pugilist
You like to hamper your enemies by making sure they never get a straight-up battle, giving them adverse conditions to fight in. You also have a good deal of skill at maneuvering around enemies. Strength is your primary attribute, giving you the ability to land hard blows. Dexterity is your second major stat, helping you to land precise blows. Constitution helps you gain HP, and lets you delve into powers from the other build. Take the Fancy Footwork Talent, and look for powers focused on causing secondary effects.
Heavy-Handed Fighter
You like to slam opponents with the raw power of your bodily strength. You deal a little bit of extra damage that way. Strength is your primary attack attribute, and Constitution helps you to deal extra damage, as well as protect yourself better. Dexterity can also add to your defense. Take the Iron Stance Talent to defend yourself against attacks.
Boxer Class Features
Fistfighter: You gain a +3 proficiency bonus to unarmed attacks, and your weapon die becomes 1d6. You also gain Two-Weapon Defense as a bonus feat, even if you don't meet the prerequisites for that feat. You may gain the benefit of this feat even while not wielding weapons. Furthermore, your blocking abilities grant you a +1 bonus to AC, if you are not wielding a weapon in either hand. (weapons which allow unarmed attacks, like Spiked Gauntlets, do not prevent this bonus)
Hard Shot
When you hit an enemy, you may mark them as your own target. An enemy marked in this way takes a penalty to attack rolls against other players equal to your Dexterity or Constitution modifier, instead of -2.
Two-Fisted Shot
You gain the at-will "Two-Fisted Shot".
Two-Fisted Shot (Boxer 1)
At-Will * Martial
Standard Action Melee unarmed
Target: One creature
Attack: Strength vs. AC (two attacks)
Hit: 1[W] damage.
Special: This power may be used in place of a basic melee attack.
Boxer Talents
Fancy Footwork: You are able to deftly dodge, and can send an opponent to an inopportune position. If a melee attack misses you, you may make a Dexterity vs. Reflex unarmed attack, targeting the creature who attacked you. On a hit, slide the target 1 square. The target must remain adjacent to you, and is slowed (save ends).
Iron Stance: You are able to turn your physical might into protection for yourself. Once per round, you may spend a minor action to gain a resistance to all melee damage equal to your Constitution modifier, for that round.
The Boxer
"This method of fighting has been passed down the line for GENERATIONS!"
Not everyone bothers to use weapons. Some just find fists to be far more useful for fighting, and have honed the art of using the fist to the same degree of regular armed combat.
Role: Defender. A boxer is the big guy who stands firm and gets in the way of enemies.
Power Source: Martial. Your fists, and your fists alone, are where your power comes from.
Key Abilities: Strength, Dexterity, Constitution
Armor Proficiencies: Cloth, Leather
Weapon Proficiencies: None
Bonus to Defense: +1 AC, +1 Fortitude
Hit Points at 1st Level: 14 + Constitution score
Hit Points per Level: 7
Healing Surges: 8 + Constitution modifier
Trained Skills: From the class skill list below, choose three skills.
Class Skills: Athletics (Str), Acrobatics (Dex), Endurance (Con), Heal (Wis), Intimidate (Cha), Perception (Wis)
Build Options: Deft Pugilist, Heavy-Handed Boxer
Class Features: Hard Shot, Two-Fisted Shot, Boxer Talents
Deft Pugilist
You like to hamper your enemies by making sure they never get a straight-up battle, giving them adverse conditions to fight in. You also have a good deal of skill at maneuvering around enemies. Strength is your primary attribute, giving you the ability to land hard blows. Dexterity is your second major stat, helping you to land precise blows. Constitution helps you gain HP, and lets you delve into powers from the other build. Take the Fancy Footwork Talent, and look for powers focused on causing secondary effects.
Heavy-Handed Fighter
You like to slam opponents with the raw power of your bodily strength. You deal a little bit of extra damage that way. Strength is your primary attack attribute, and Constitution helps you to deal extra damage, as well as protect yourself better. Dexterity can also add to your defense. Take the Iron Stance Talent to defend yourself against attacks.
Boxer Class Features
Fistfighter: You gain a +3 proficiency bonus to unarmed attacks, and your weapon die becomes 1d6. You also gain Two-Weapon Defense as a bonus feat, even if you don't meet the prerequisites for that feat. You may gain the benefit of this feat even while not wielding weapons. Furthermore, your blocking abilities grant you a +1 bonus to AC, if you are not wielding a weapon in either hand. (weapons which allow unarmed attacks, like Spiked Gauntlets, do not prevent this bonus)
Hard Shot
When you hit an enemy, you may mark them as your own target. An enemy marked in this way takes a penalty to attack rolls against other players equal to your Dexterity or Constitution modifier, instead of -2.
Two-Fisted Shot
You gain the at-will "Two-Fisted Shot".
Two-Fisted Shot (Boxer 1)
At-Will * Martial
Standard Action Melee unarmed
Target: One creature
Attack: Strength vs. AC (two attacks)
Hit: 1[W] damage.
Special: This power may be used in place of a basic melee attack.
Boxer Talents
Fancy Footwork: You are able to deftly dodge, and can send an opponent to an inopportune position. If a melee attack misses you, you may make a Dexterity vs. Reflex unarmed attack, targeting the creature who attacked you. On a hit, slide the target 1 square. The target must remain adjacent to you, and is slowed (save ends).
Iron Stance: You are able to turn your physical might into protection for yourself. Once per round, you may spend a minor action to gain a resistance to all melee damage equal to your Constitution modifier, for that round.