Gralamin
2008-12-28, 11:25 PM
I've seen a number of topics like this in the past, but I decided to share my take on it.
Goal
The Goal of this system is to make characters ~1.5 times as powerful.
Auxiliary Changes
Due to the lack of perfect Sync with classes currently, a few changes are suggested in addition to the Gestalt rules.
Any time a player would increase two of their Ability Scores, they may increase three instead.
A Character gains an additional feat at 1st, 5th, 10th, 15th, 20th, and 25th level.
Make the following Feats available:
Gestalt Focus [Heroic]
You gain an additional first level at-will attack from your secondary class.
Twin Utility [Heroic]
You gain an utility power from your secondary class. This utility power must be from a level less then or equal to your current level, and you must not have a utility of the same level from your secondary class already.
Twin Encounter [Paragon]
Prereq: Twin Utility
You gain an Encounter attack power from your secondary class. This encounter attack power must be from a level less then or equal to your current level, and you must not have a encounter power of the same level from your secondary class already.
Twin Daily [Epic]
Prereq: Twin Encounter
You gain a daily attack power from your secondary class. This Daily attack power must be from a level less then or equal to your current level, and you must not have a daily power of the same level from your secondary class already.
Basic Changes
A character has two classes, a primary and a secondary (written as Primary//Secondary). They build their character using both classes, taking the higher HP, Healing Surges, and combining proficiencies. You get the "Forced Skills" (Such as Arcana for Wizard) of both classes, and then the normal skills from your primary and 1/2 of the optional skills of the secondary. If two classes have the same forced skill, you gain a +2 synergy bonus to the skill in addition to being trained in it. You gain both of the class bonuses to defense, and they stack. At Paragon levels, Go into one Paragon Path per class. Only gain one epic destiny.
For example, if a character was a Cleric // Paladin they would have:
All armor proficiencies
Up to Military Melee and simple ranged weapon proficiencies.
Holy Symbol Implements
+1 Fort, +1 Ref, +3 Will defense bonuses
15 + Con Score HP, + 6 / level
10 + Con mod Healing Surges.
Religion as a skill (With a +2 Synergy bonus), and 3 skills from the cleric list, and 1 skill from the Paladin list.
A character then gets the class features of both classes, and use the following rule (or reference the chart below) to select powers:
You get the powers from both classes, and can use them both, with the exception that you have 1/2 the powers of the secondary class (Round up for encounters and utilities, round down for dailies). Any level you would gain a power from your primary class and not your secondary, you may replace your secondary class power. This rule gives a power chart of:
{table=head]Level|Ability Scores|Feats|P. Will|P. Enc|P. Day|P. Util|S. Will|S.Enc|S.Day|S. Util
1|See Race|2|2|1|1|0|1|1|0|0
2|-|3|2|1|1|1|1|1|0|1
3|-|3|2|2|1|1|1|1|0|1
4|+1 to three|4|2|2|1|1|1|1*|0|1
5|-|5|2|2|2|1|1|1|1|1
6|-|6|2|2|2|2|1|1|1|1
7|-|6|2|3|2|2|1|2|1|1
8|+1 to three|7|2|3|2|2|1|2|1|1*
9|-|7|2|3|3|2|1|2|1*|1
10|-|9|2|3|3|3|1|2|1|2
11|+1 to All|10|2|3+P|3|3|1|2+P|1|2
12|-|11|2|3+P|3|3+P|1|2+P|1|2+P
13|-|11|2|3*+P|3|3+P|1|2+P|1|2+P
14|+1 to three|12|2|3+P|3|3+P|1|2*+P|1|2+P
15|-|13|2|3+P|3*|3+P|1|2+P|1*|2+P
16|-|14|2|3+P|3|4+P|1|2+P|1|2*+P
17|-|14|2|3*+P|3|4+P|1|2+P|1|2+P
18|+1 to three|15|2|3+P|3|4+P|1|2*+P|1|2+P
19|-|15|2|3+P|3*|4+P|1|2+P|1*|2+P
20|-|17|2|3+P|3+P|4+P|1|2+P|1+P|2+P
21|+1 to All|18|2|3+P|3+P|4+P|1|2+P|1+P|2+P
22|-|19|2|3+P|3+P|5+P|1|2+P|1+P|3*+P
23|-|19|2|3*+P|3+P|5+P|1|2+P|1+P|3+P
24|+1 to three|20|2|3+P|3+P|5+P|1|2*+P|1+P|3+P
25|-|21|2|3+P|3*+P|5+P|1|2+P|1*+P|3+P
26|-|22|2|3+P|3+P|5+P+E|1|2+P|1+P|3+P
27|-|22|2|3*+P|3+P|5+P+E|1|2+P|1+P|3+P
28|+1 to three|23|2|3+P|3+P|5+P+E|1|2*+P|1+P|3+P
29|-|23|2|3+P|3*+P|5+P+E|1|2+P|1*+P|3+P
30|-|24|2|3+P|3+P|5+P+E|1|2+P|1+P|3+P
[/table]
* At these levels you replace a known power with a new power of your new level.
For example, a level 1 character has 3 at-wills (one of which is from his secondary class), 2 Encounters (one of which is from his secondary class), and 1 Daily. He may use all these powers, just as a normal Level 1 character can use 2 at-wills, 1 encounter, and 1 daily.
DMing with Gestalt
If your DMing a game that uses Gestalt, You can make encounters that are still challenging by thinking of your party as if it has a size of (Party Size) * 1.5. Do not round for this calculation. If you end up with a ".5" simply make sure half the encounters are of Size -0.5, and half are of size +0.5. So a So for a three character party, half of the encounters are built for four characters, and half are built for five characters.
When handing out XP, Hand it out based on the changed party size, so if an encounter for 3 level 1 characters is 500 xp, each player receives ~111 xp. Alternitivly, just leave a note for how many characters the encounter is built for and divide by that (so 100 xp each in the previous example).
When worrying about Treasure, first examine your characters builds. Any that needs a variety of items (Holy Symbol, Weapon, and Rod for example) to use their powers well count as 2 characters (Provided there isn't an easy to combine some of these, so a Hammer using Paladin // Warlock should count as 1, as they can get a Crusader's Weapon fairly quickly. A Non-Hammer using Paladin may count as 2, provided they cannot use a Pact Weapon (Since perhaps they use a sword and are not Eladrin). Any that need only the standard amount of items (A Weapon for example, or a single implement) to use their powers well count as a single character as normal. Add up this changed party size, and use appropriate Treasure Parcels for that many characters.
[hr]
I know this looks a bit complicated, but it isn't really after a bit of practice (Though I've only tried it in heroic so far). Thoughts? Comments?
Goal
The Goal of this system is to make characters ~1.5 times as powerful.
Auxiliary Changes
Due to the lack of perfect Sync with classes currently, a few changes are suggested in addition to the Gestalt rules.
Any time a player would increase two of their Ability Scores, they may increase three instead.
A Character gains an additional feat at 1st, 5th, 10th, 15th, 20th, and 25th level.
Make the following Feats available:
Gestalt Focus [Heroic]
You gain an additional first level at-will attack from your secondary class.
Twin Utility [Heroic]
You gain an utility power from your secondary class. This utility power must be from a level less then or equal to your current level, and you must not have a utility of the same level from your secondary class already.
Twin Encounter [Paragon]
Prereq: Twin Utility
You gain an Encounter attack power from your secondary class. This encounter attack power must be from a level less then or equal to your current level, and you must not have a encounter power of the same level from your secondary class already.
Twin Daily [Epic]
Prereq: Twin Encounter
You gain a daily attack power from your secondary class. This Daily attack power must be from a level less then or equal to your current level, and you must not have a daily power of the same level from your secondary class already.
Basic Changes
A character has two classes, a primary and a secondary (written as Primary//Secondary). They build their character using both classes, taking the higher HP, Healing Surges, and combining proficiencies. You get the "Forced Skills" (Such as Arcana for Wizard) of both classes, and then the normal skills from your primary and 1/2 of the optional skills of the secondary. If two classes have the same forced skill, you gain a +2 synergy bonus to the skill in addition to being trained in it. You gain both of the class bonuses to defense, and they stack. At Paragon levels, Go into one Paragon Path per class. Only gain one epic destiny.
For example, if a character was a Cleric // Paladin they would have:
All armor proficiencies
Up to Military Melee and simple ranged weapon proficiencies.
Holy Symbol Implements
+1 Fort, +1 Ref, +3 Will defense bonuses
15 + Con Score HP, + 6 / level
10 + Con mod Healing Surges.
Religion as a skill (With a +2 Synergy bonus), and 3 skills from the cleric list, and 1 skill from the Paladin list.
A character then gets the class features of both classes, and use the following rule (or reference the chart below) to select powers:
You get the powers from both classes, and can use them both, with the exception that you have 1/2 the powers of the secondary class (Round up for encounters and utilities, round down for dailies). Any level you would gain a power from your primary class and not your secondary, you may replace your secondary class power. This rule gives a power chart of:
{table=head]Level|Ability Scores|Feats|P. Will|P. Enc|P. Day|P. Util|S. Will|S.Enc|S.Day|S. Util
1|See Race|2|2|1|1|0|1|1|0|0
2|-|3|2|1|1|1|1|1|0|1
3|-|3|2|2|1|1|1|1|0|1
4|+1 to three|4|2|2|1|1|1|1*|0|1
5|-|5|2|2|2|1|1|1|1|1
6|-|6|2|2|2|2|1|1|1|1
7|-|6|2|3|2|2|1|2|1|1
8|+1 to three|7|2|3|2|2|1|2|1|1*
9|-|7|2|3|3|2|1|2|1*|1
10|-|9|2|3|3|3|1|2|1|2
11|+1 to All|10|2|3+P|3|3|1|2+P|1|2
12|-|11|2|3+P|3|3+P|1|2+P|1|2+P
13|-|11|2|3*+P|3|3+P|1|2+P|1|2+P
14|+1 to three|12|2|3+P|3|3+P|1|2*+P|1|2+P
15|-|13|2|3+P|3*|3+P|1|2+P|1*|2+P
16|-|14|2|3+P|3|4+P|1|2+P|1|2*+P
17|-|14|2|3*+P|3|4+P|1|2+P|1|2+P
18|+1 to three|15|2|3+P|3|4+P|1|2*+P|1|2+P
19|-|15|2|3+P|3*|4+P|1|2+P|1*|2+P
20|-|17|2|3+P|3+P|4+P|1|2+P|1+P|2+P
21|+1 to All|18|2|3+P|3+P|4+P|1|2+P|1+P|2+P
22|-|19|2|3+P|3+P|5+P|1|2+P|1+P|3*+P
23|-|19|2|3*+P|3+P|5+P|1|2+P|1+P|3+P
24|+1 to three|20|2|3+P|3+P|5+P|1|2*+P|1+P|3+P
25|-|21|2|3+P|3*+P|5+P|1|2+P|1*+P|3+P
26|-|22|2|3+P|3+P|5+P+E|1|2+P|1+P|3+P
27|-|22|2|3*+P|3+P|5+P+E|1|2+P|1+P|3+P
28|+1 to three|23|2|3+P|3+P|5+P+E|1|2*+P|1+P|3+P
29|-|23|2|3+P|3*+P|5+P+E|1|2+P|1*+P|3+P
30|-|24|2|3+P|3+P|5+P+E|1|2+P|1+P|3+P
[/table]
* At these levels you replace a known power with a new power of your new level.
For example, a level 1 character has 3 at-wills (one of which is from his secondary class), 2 Encounters (one of which is from his secondary class), and 1 Daily. He may use all these powers, just as a normal Level 1 character can use 2 at-wills, 1 encounter, and 1 daily.
DMing with Gestalt
If your DMing a game that uses Gestalt, You can make encounters that are still challenging by thinking of your party as if it has a size of (Party Size) * 1.5. Do not round for this calculation. If you end up with a ".5" simply make sure half the encounters are of Size -0.5, and half are of size +0.5. So a So for a three character party, half of the encounters are built for four characters, and half are built for five characters.
When handing out XP, Hand it out based on the changed party size, so if an encounter for 3 level 1 characters is 500 xp, each player receives ~111 xp. Alternitivly, just leave a note for how many characters the encounter is built for and divide by that (so 100 xp each in the previous example).
When worrying about Treasure, first examine your characters builds. Any that needs a variety of items (Holy Symbol, Weapon, and Rod for example) to use their powers well count as 2 characters (Provided there isn't an easy to combine some of these, so a Hammer using Paladin // Warlock should count as 1, as they can get a Crusader's Weapon fairly quickly. A Non-Hammer using Paladin may count as 2, provided they cannot use a Pact Weapon (Since perhaps they use a sword and are not Eladrin). Any that need only the standard amount of items (A Weapon for example, or a single implement) to use their powers well count as a single character as normal. Add up this changed party size, and use appropriate Treasure Parcels for that many characters.
[hr]
I know this looks a bit complicated, but it isn't really after a bit of practice (Though I've only tried it in heroic so far). Thoughts? Comments?