Crabs Magee
2008-12-29, 06:26 AM
So in 3.X an intelligent item could possess you. This trait vanished in 4e, much to my dismay. So I decided to come up with a quick method for determining an item's ego and their possession.
When making an intelligent item, roll some dice. Once per encounter (5 minutes) the Weapon can make an attack against its wielder’s will. This attack is Ego value (+ a d20 roll, obviously) vs. Will. An item can only
attempt a possession while being wielded, unless otherwise noted.
Here is the die to roll for the Ego value.
For levels 1-10: d8+1 Ego
For levels 11-15: d10+2 Ego
For levels 16-21: d12+2 Ego
For levels 21+: d20+3 Ego.
All intelligent items have a Will equal to double their Ego.
When an item takes control, it remains in control for as long as it once too, or until the character can break free of the item’s control, which is .5 X Will (+ a d20) vs. Item’s Will.
Here’s a sample intelligent item.
Varin the Cynic
Weapon: Shortsword
Communication: Speech
Persona: Varin is a very pessimistic, cynical person. He was a sorcerer, and a mediocre one at best. In life, he was a very happy-go-lucky person who was very optimistic. When he tried to perform a ritual that would bind and item to him, he accidently made a mistake in the ritual’s layout. Thus, when he woke up, he saw his body lying on the floor, lifeless, and he was trapped in his shortsword. Years of boredom has made him world-weary and cynical. However, his curiosity is ever-present.
Ego/Will: 9/18. Varin wasn’t a very good sorcerer, but he was very smart and could have probably learned a few psionic traits, had he tried.
Possesion: Usually, Varin doesn’t care about anything much. If, however, he becomes very curious about something (usually along the lines of magic rituals, dusty old tomes, strange magical artifacts, et cetera) he may attempt to trick the PC into holding him closer. During this, he will attempt to take them over. Once possessing them, he will do everything in his power to examine whatever it is sparked his interest. Then, he will give possession back to the PC.
Varin also hates Minotaurs, for whatever reason (DM can come up with a reason) and also has a general dislike/distrust for Warlocks. He may try to possess a character while the PC is fighting one of these two things.
Magical Properties: Varin can choose to emit a bright light, similar to the cantrip Light. He can change the color of the light, and does so frequently when very bored. The light does not shine through his sheath.
Appearance: Varin appears to be a simple shortsword adorned with small diamonds on the hilt and one large one at the base of the pommel. If one looks into the diamonds for more than a few seconds, he gets the feeling someone is staring at them. Varin sees through these diamonds, and as long is one is uncovered, he can see (Normal vision).
Discuss!
EDIT: Considering it's 5 AM and my insomnia is kickin' in, there are probably a few errors in here. Please ignore them.
When making an intelligent item, roll some dice. Once per encounter (5 minutes) the Weapon can make an attack against its wielder’s will. This attack is Ego value (+ a d20 roll, obviously) vs. Will. An item can only
attempt a possession while being wielded, unless otherwise noted.
Here is the die to roll for the Ego value.
For levels 1-10: d8+1 Ego
For levels 11-15: d10+2 Ego
For levels 16-21: d12+2 Ego
For levels 21+: d20+3 Ego.
All intelligent items have a Will equal to double their Ego.
When an item takes control, it remains in control for as long as it once too, or until the character can break free of the item’s control, which is .5 X Will (+ a d20) vs. Item’s Will.
Here’s a sample intelligent item.
Varin the Cynic
Weapon: Shortsword
Communication: Speech
Persona: Varin is a very pessimistic, cynical person. He was a sorcerer, and a mediocre one at best. In life, he was a very happy-go-lucky person who was very optimistic. When he tried to perform a ritual that would bind and item to him, he accidently made a mistake in the ritual’s layout. Thus, when he woke up, he saw his body lying on the floor, lifeless, and he was trapped in his shortsword. Years of boredom has made him world-weary and cynical. However, his curiosity is ever-present.
Ego/Will: 9/18. Varin wasn’t a very good sorcerer, but he was very smart and could have probably learned a few psionic traits, had he tried.
Possesion: Usually, Varin doesn’t care about anything much. If, however, he becomes very curious about something (usually along the lines of magic rituals, dusty old tomes, strange magical artifacts, et cetera) he may attempt to trick the PC into holding him closer. During this, he will attempt to take them over. Once possessing them, he will do everything in his power to examine whatever it is sparked his interest. Then, he will give possession back to the PC.
Varin also hates Minotaurs, for whatever reason (DM can come up with a reason) and also has a general dislike/distrust for Warlocks. He may try to possess a character while the PC is fighting one of these two things.
Magical Properties: Varin can choose to emit a bright light, similar to the cantrip Light. He can change the color of the light, and does so frequently when very bored. The light does not shine through his sheath.
Appearance: Varin appears to be a simple shortsword adorned with small diamonds on the hilt and one large one at the base of the pommel. If one looks into the diamonds for more than a few seconds, he gets the feeling someone is staring at them. Varin sees through these diamonds, and as long is one is uncovered, he can see (Normal vision).
Discuss!
EDIT: Considering it's 5 AM and my insomnia is kickin' in, there are probably a few errors in here. Please ignore them.