Nefarion Xid
2008-12-29, 05:17 PM
Not long after I got my hands on Martial Power we switch campaigns and it's time for Mr. DM (that's me 80% of the time) to enjoy the role of PC once again. I could have gone for yet another ranger, but I decided a Swordmage would be a fun change of pace. I'd have multi-classed to Ranger as well, but someone in my group really wanted to give Ranger a shot and we've got a small group, so I decided not to step on her toes. So, I picked Wizard for maximum synergy and a lot of mileage out of my Intelligence score (and taking the Battle Mage paragon path just seems like a really good idea), and Human for the big bang effect of Action Surge...though frankly Humans seem like a sub optimal choice when compared to Genasi or even Tieflings and Eladrin.
The Point: Since Martial Power has so many goodies for Martial classes...and that's what everyone else is playing...I'm looking for a few homebrewed swordmage/wizard feats so I don't get left behind compared to Battlerager Fighters and Shoot-Everything-In-Sight Rangers.
Some ideas so far...
Heroic
Arcane Intuition [Swordmage]
Prerequisite: Swordmage
Benefit: You may use your Intelligence modifier instead of Dexterity modifier when making an initiative check.
Elemental Specialization [Swordmage]
Prerequisite: Swordmage with Aegis of Assault
Benefit: Select Cold, Fire or Lightning. Whenever you deal damage of that type from an arcane power, deal an extra 1d4 damage of that type.
Brash Swordplay [Swordmage]
Prerequisite: Human Swordmage with Aegis of Assault
Benefit: ...want to trade out Warding's AC bonus for attack/damage bonus. Not sure how to word this or what amount is a fair tradeoff.
Something that boosts the effectiveness of Leather armor would be a nice alternative to investing in Hide armor and Hide Armor Specialization. "Hide" armor really seems counter-concept anyway.
Anyone got any ideas? I'll even take general build advice for adding a little added punch... if anyone happens to know of any gems that I've overlooked (I have every 4E book released so far and Dragon Magazines 364-368).
The Point: Since Martial Power has so many goodies for Martial classes...and that's what everyone else is playing...I'm looking for a few homebrewed swordmage/wizard feats so I don't get left behind compared to Battlerager Fighters and Shoot-Everything-In-Sight Rangers.
Some ideas so far...
Heroic
Arcane Intuition [Swordmage]
Prerequisite: Swordmage
Benefit: You may use your Intelligence modifier instead of Dexterity modifier when making an initiative check.
Elemental Specialization [Swordmage]
Prerequisite: Swordmage with Aegis of Assault
Benefit: Select Cold, Fire or Lightning. Whenever you deal damage of that type from an arcane power, deal an extra 1d4 damage of that type.
Brash Swordplay [Swordmage]
Prerequisite: Human Swordmage with Aegis of Assault
Benefit: ...want to trade out Warding's AC bonus for attack/damage bonus. Not sure how to word this or what amount is a fair tradeoff.
Something that boosts the effectiveness of Leather armor would be a nice alternative to investing in Hide armor and Hide Armor Specialization. "Hide" armor really seems counter-concept anyway.
Anyone got any ideas? I'll even take general build advice for adding a little added punch... if anyone happens to know of any gems that I've overlooked (I have every 4E book released so far and Dragon Magazines 364-368).