Beans
2008-12-29, 05:23 PM
Yes, I know there's more OOTS-style webbycoms then there are humans on this earth. But bear with me.
QUICK FACTS.
I'm not really going by DnD rules and such here. I'll make up races, abilities, weapons, classes---you name it, I want it, it exists.
UPDATE #0. First two characters added.
UPDATE #1. Added Algol.
UPDATE #2. Added Talon.
UPDATE #3. Added Phosphor.
UPDATE #4. Added Beige Dragon.
UPDATE #5. Added David.
UPDATE #6. Added Fetter.
UPDATE #7. ADDED FIRST COMIC. HELLS YEAH.
UPDATE #8. SECOND COMIC.
Characters.
Heroes Kilconey.
Kilconey Ochreblade.
http://i134.photobucket.com/albums/q106/Beans-tastic/Killconey.png
Race: Arisnic
Class: Greyguard (it's like Swashbuckler meets Bard.)
Weapon: Sabre
Alignment: Chaotic Good
Bio: Kilconey has worked as a blade-for-hire since he started his career. Several years ago, he went on an assignment with another hired soldier, Greinel Rensin. However, Greinel turned on him shortly after the mission. The two fought---Kilconey nearly lost an eye, while his foe was less fortunate. He left Greinel there, showing unusual mercy.
He now is part of a group questing through the oddly-named Third Dungeon in search of the Crimson Shard, a powerful artifact stolen years ago from the Silden family (the family of his group's leader, David Silden).
Kilconey is good, but not always very nice---he is rather cynical. He focuses more on destroying evil than actively promoting goodness. He has become the close companion of Phosphor Terma, the group's fire-witch.
Abilities: Decent strength, but excels most in ability and speed.
Phosphor. Phosphor Terma.
http://i134.photobucket.com/albums/q106/Beans-tastic/phos.png
Race: Human
Class: Fire-Witch
Weapon: Has a dagger, but relies more on magic.
Alignment: Chaotic Good
Bio: Phosphor Terma, "Phossy" to those who know her well, is a wanderer. She's been at it since her teens.
She is a fire-witch, a spellcaster focusing mostly on incendiary and destructive spells. Naturally, she's a bit of a loner.
She's been drafted into the party of David Silden, an adventurer seeking an artifact stolen from his family.
Phosphor is a rather quiet, unobtrusive person. She's not the one to shout at others---mostly. Sometimes a bit too much pressure causes her to explode.
Abilities: Proficient in fiery and/or destructive magic. Immune to fire, heat, and smoke.
David.David Silden.
http://i134.photobucket.com/albums/q106/Beans-tastic/david.png
Race: Human
Class: Rogue
Weapon: The Coilbow, a spring-powered alternative to a crossbow.
Alignment: Chaotic Good
Bio: David Silden was 15 when he learned about the Crimson Shard, an artifact stolen from his family. For six years, he trained like mad to be prepared to take it back.
In a tavern in his town, he gathered together an Arisnic Greyguard, a fire-witch, and a halfling cleric for his adventuring party.
David is flashy and a showoff. He will go out of his way to look cool, especially at the risk of danger. He's a good guy by all means, but naive and with an ego that is at critical mass.
Abilities: David is proficient at stealth and sharpshooting.
Fetter.Fetter Birchroot.
http://i134.photobucket.com/albums/q106/Beans-tastic/Fetter.png
Race: Halfling
Class: Cleric
Alignment: Lawful Good.
Weapon: Clerical spells, holy mace.
Bio: Fetter has always been the misfit---a hairless halfling.
He became a cleric of the halfling Earth/Underworld god Urogalan as soon as he could.
Recently, he was hired as the cleric of David Silden's party.
Fetter is pessimistic and bad-humored, yet seldom makes any facial expression. Despite this, he is truly good inside. His surly demeanor and Kilconey's wry wit make them on good terms with each other.
Abilities: Clerical magic, mostly healing. Can call upon the force of Earth.
VillainsGreinel.
Greinel Rensin.
http://i134.photobucket.com/albums/q106/Beans-tastic/Greinel.png
Race: Arisnic
Class: Warlord/Sorcerer
Weapon: Wrist-blade Gauntlet (the blade retracts completely, and snaps out in an instant.) and Deadlight (sorcerous eye replacement)
Alignment: Neutral Evil
Bio: He worked as a mercenary for a while, until that fateful mission with Kilconey. He turned on his fellow Arisnic and tried to kill him for the sake of profit---not having to divide the money.
He met his match in Kilconey, who left with a semicolon-shaped scar by his eye. Greinel lost his own eye, and was left alive.
He was quick to rebound from this; he left the blade-for-hire business and soon fell into control of a goblin cleric and a death knight; the three quickly took over a tribe of goblins, and began raising a vast army. His current state of affairs is unknown...
Greinel's left eye has been replaced with a Deadlight, a sorcerous device that works as an eye and can also see over distances, see in darkness, and penetrate weak illusions. It also is rumored to have an ability called the Deadgaze.
Greinel is a pitiless and sadistic villain. He is sometimes impatient, usually saying "Less talking, more unspeakable violence." Few things surprise him anymore. He has little or no regard for others' lives, including those of his troops. The only people whose well-being concerns him are himself, his cleric Talon, and his death knight Algol.
Abilities: Besides being a devastating melee combatant, Greinel is a powerful sorcerer (because of a strange artifact he wears upon his armor) who wreaks havok up close. All in all, he is a truly nasty piece of work.
Algol.
Algol.
http://i134.photobucket.com/albums/q106/Beans-tastic/algol.png
Race: Undead Human
Class: Death Knight
Weapon: A massive Dark Starmetal Scimitar
Alignment: Chaotic Evil
Bio: Not much is known about Algol's life (as opposed to his unlife). It is known that he was a powerful Antipaladin who, alongside a goblin cleric named Talon, was fighting for control of a large goblin tribe. When a certain Greinel Rensin stepped in, the trio were well on their way to leadership. With both the warlord/sorcerer and the cleric at his back, Algol went out, slaughtered half the enemy troops by himself, and rather made a point of dying.
He then became the death knight known as Algol. While the remaining enemy forces were busy gloating over his death, he waded into them and carved them to mincemeat.
Algol is very... enthusiastic about battle. He revels in killing things, and is the brute force behind Greinel's legions. A strong general in the heat of battle, he prefers to be right in the front line, where his huge scimitar can cleave through his foes. His other hand, his spellcasting one, is armored in bloodstained steel.
Abilities: Very strong and fast. Resilient as a lump of iron. Can cast close-range fire spells and instill fear in others.
Talon.
Talon.
http://i134.photobucket.com/albums/q106/Beans-tastic/talon1.png
Race: Goblin
Class: Cleric
Weapon: Magic, metal hand.
Alignment: Lawful evil.
Bio: A powerful cleric, he was able to take over a tribe of goblins with the aid of Algol and the leadership of Greinel.
He lost a hand in battle and now has a metal replacement; this allows him to hold his own in melee, including his formidable Mortal Grasp (in which he jams his hand into one's ribcage and tears at their heart) and deflect weapons. However, he is most effective at a distance, healing and buffing allies and blighting foes.
Talon is a stickler for details and can get too caught-up in them at times. He is the tactical force behind the legions, planning this and that. He mostly believes that the fighting is best left to the fighters, and the clerics are better off not bothering with that.
Abilities: Metal hand allows for Mortal Grasp attack. Powerful clerical spells.
Beige Dragon Beige Dragon.
http://i134.photobucket.com/albums/q106/Beans-tastic/bdragon.png
Race: Dragon.
Alignment: Chaotic Neutral.
Bio: This dragon only fits in the Villain category because he hangs out with them. He's a pretty nice guy, and doesn't really do... anything. He makes laziness an art form.
Abilities: Incredibly tough hide deflects blades. Very strong and fast, but rarely cares to use these abilities. His breath weapons remain unknown...
Comics1http://i134.photobucket.com/albums/q106/Beans-tastic/efae1.png
2http://i134.photobucket.com/albums/q106/Beans-tastic/efae2.png
QUICK FACTS.
I'm not really going by DnD rules and such here. I'll make up races, abilities, weapons, classes---you name it, I want it, it exists.
UPDATE #0. First two characters added.
UPDATE #1. Added Algol.
UPDATE #2. Added Talon.
UPDATE #3. Added Phosphor.
UPDATE #4. Added Beige Dragon.
UPDATE #5. Added David.
UPDATE #6. Added Fetter.
UPDATE #7. ADDED FIRST COMIC. HELLS YEAH.
UPDATE #8. SECOND COMIC.
Characters.
Heroes Kilconey.
Kilconey Ochreblade.
http://i134.photobucket.com/albums/q106/Beans-tastic/Killconey.png
Race: Arisnic
Class: Greyguard (it's like Swashbuckler meets Bard.)
Weapon: Sabre
Alignment: Chaotic Good
Bio: Kilconey has worked as a blade-for-hire since he started his career. Several years ago, he went on an assignment with another hired soldier, Greinel Rensin. However, Greinel turned on him shortly after the mission. The two fought---Kilconey nearly lost an eye, while his foe was less fortunate. He left Greinel there, showing unusual mercy.
He now is part of a group questing through the oddly-named Third Dungeon in search of the Crimson Shard, a powerful artifact stolen years ago from the Silden family (the family of his group's leader, David Silden).
Kilconey is good, but not always very nice---he is rather cynical. He focuses more on destroying evil than actively promoting goodness. He has become the close companion of Phosphor Terma, the group's fire-witch.
Abilities: Decent strength, but excels most in ability and speed.
Phosphor. Phosphor Terma.
http://i134.photobucket.com/albums/q106/Beans-tastic/phos.png
Race: Human
Class: Fire-Witch
Weapon: Has a dagger, but relies more on magic.
Alignment: Chaotic Good
Bio: Phosphor Terma, "Phossy" to those who know her well, is a wanderer. She's been at it since her teens.
She is a fire-witch, a spellcaster focusing mostly on incendiary and destructive spells. Naturally, she's a bit of a loner.
She's been drafted into the party of David Silden, an adventurer seeking an artifact stolen from his family.
Phosphor is a rather quiet, unobtrusive person. She's not the one to shout at others---mostly. Sometimes a bit too much pressure causes her to explode.
Abilities: Proficient in fiery and/or destructive magic. Immune to fire, heat, and smoke.
David.David Silden.
http://i134.photobucket.com/albums/q106/Beans-tastic/david.png
Race: Human
Class: Rogue
Weapon: The Coilbow, a spring-powered alternative to a crossbow.
Alignment: Chaotic Good
Bio: David Silden was 15 when he learned about the Crimson Shard, an artifact stolen from his family. For six years, he trained like mad to be prepared to take it back.
In a tavern in his town, he gathered together an Arisnic Greyguard, a fire-witch, and a halfling cleric for his adventuring party.
David is flashy and a showoff. He will go out of his way to look cool, especially at the risk of danger. He's a good guy by all means, but naive and with an ego that is at critical mass.
Abilities: David is proficient at stealth and sharpshooting.
Fetter.Fetter Birchroot.
http://i134.photobucket.com/albums/q106/Beans-tastic/Fetter.png
Race: Halfling
Class: Cleric
Alignment: Lawful Good.
Weapon: Clerical spells, holy mace.
Bio: Fetter has always been the misfit---a hairless halfling.
He became a cleric of the halfling Earth/Underworld god Urogalan as soon as he could.
Recently, he was hired as the cleric of David Silden's party.
Fetter is pessimistic and bad-humored, yet seldom makes any facial expression. Despite this, he is truly good inside. His surly demeanor and Kilconey's wry wit make them on good terms with each other.
Abilities: Clerical magic, mostly healing. Can call upon the force of Earth.
VillainsGreinel.
Greinel Rensin.
http://i134.photobucket.com/albums/q106/Beans-tastic/Greinel.png
Race: Arisnic
Class: Warlord/Sorcerer
Weapon: Wrist-blade Gauntlet (the blade retracts completely, and snaps out in an instant.) and Deadlight (sorcerous eye replacement)
Alignment: Neutral Evil
Bio: He worked as a mercenary for a while, until that fateful mission with Kilconey. He turned on his fellow Arisnic and tried to kill him for the sake of profit---not having to divide the money.
He met his match in Kilconey, who left with a semicolon-shaped scar by his eye. Greinel lost his own eye, and was left alive.
He was quick to rebound from this; he left the blade-for-hire business and soon fell into control of a goblin cleric and a death knight; the three quickly took over a tribe of goblins, and began raising a vast army. His current state of affairs is unknown...
Greinel's left eye has been replaced with a Deadlight, a sorcerous device that works as an eye and can also see over distances, see in darkness, and penetrate weak illusions. It also is rumored to have an ability called the Deadgaze.
Greinel is a pitiless and sadistic villain. He is sometimes impatient, usually saying "Less talking, more unspeakable violence." Few things surprise him anymore. He has little or no regard for others' lives, including those of his troops. The only people whose well-being concerns him are himself, his cleric Talon, and his death knight Algol.
Abilities: Besides being a devastating melee combatant, Greinel is a powerful sorcerer (because of a strange artifact he wears upon his armor) who wreaks havok up close. All in all, he is a truly nasty piece of work.
Algol.
Algol.
http://i134.photobucket.com/albums/q106/Beans-tastic/algol.png
Race: Undead Human
Class: Death Knight
Weapon: A massive Dark Starmetal Scimitar
Alignment: Chaotic Evil
Bio: Not much is known about Algol's life (as opposed to his unlife). It is known that he was a powerful Antipaladin who, alongside a goblin cleric named Talon, was fighting for control of a large goblin tribe. When a certain Greinel Rensin stepped in, the trio were well on their way to leadership. With both the warlord/sorcerer and the cleric at his back, Algol went out, slaughtered half the enemy troops by himself, and rather made a point of dying.
He then became the death knight known as Algol. While the remaining enemy forces were busy gloating over his death, he waded into them and carved them to mincemeat.
Algol is very... enthusiastic about battle. He revels in killing things, and is the brute force behind Greinel's legions. A strong general in the heat of battle, he prefers to be right in the front line, where his huge scimitar can cleave through his foes. His other hand, his spellcasting one, is armored in bloodstained steel.
Abilities: Very strong and fast. Resilient as a lump of iron. Can cast close-range fire spells and instill fear in others.
Talon.
Talon.
http://i134.photobucket.com/albums/q106/Beans-tastic/talon1.png
Race: Goblin
Class: Cleric
Weapon: Magic, metal hand.
Alignment: Lawful evil.
Bio: A powerful cleric, he was able to take over a tribe of goblins with the aid of Algol and the leadership of Greinel.
He lost a hand in battle and now has a metal replacement; this allows him to hold his own in melee, including his formidable Mortal Grasp (in which he jams his hand into one's ribcage and tears at their heart) and deflect weapons. However, he is most effective at a distance, healing and buffing allies and blighting foes.
Talon is a stickler for details and can get too caught-up in them at times. He is the tactical force behind the legions, planning this and that. He mostly believes that the fighting is best left to the fighters, and the clerics are better off not bothering with that.
Abilities: Metal hand allows for Mortal Grasp attack. Powerful clerical spells.
Beige Dragon Beige Dragon.
http://i134.photobucket.com/albums/q106/Beans-tastic/bdragon.png
Race: Dragon.
Alignment: Chaotic Neutral.
Bio: This dragon only fits in the Villain category because he hangs out with them. He's a pretty nice guy, and doesn't really do... anything. He makes laziness an art form.
Abilities: Incredibly tough hide deflects blades. Very strong and fast, but rarely cares to use these abilities. His breath weapons remain unknown...
Comics1http://i134.photobucket.com/albums/q106/Beans-tastic/efae1.png
2http://i134.photobucket.com/albums/q106/Beans-tastic/efae2.png