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Fixer
2008-12-30, 10:54 AM
In an effort to let the other "How do you roll dice?" thread die off, here is how you roll the dice and how to read the results. Just ignore the bolding, that is only there to prevent the forum from converting the text into an actual dice roll.

#d#Diplays cumulative results. 1d6 gives the results of 1 six-sided die, for example.
1d6gives you

#d#Displays individual dice results, then cumulative.
3d6gives you [roll1]

[roll]#d#+XDisplays the cumulative results, with the added modifier (X) totalled into it.
3d6+5 gives you

[roll]#d#-XDisplays the cumulative results, with the added modifier (X) subtracted from it.
3d6-5 gives you

[roll]#d#b#Diplays the cumulative results of the best of the dice (4d6b3, for example, would give cumulative results of the best 3 dice of 4 6-sided dice).
4d6b3 gives you

#d#b#DOES NOT WORK! It only gives the cumulative result of all the dice, not the best # of dice. You have to do the math yourself if you want to see the best-of results, or remove the v from the roller.

[roll]#d#b#+XDOES NOT WORK! It gets ignored.

Negatives results are possible if you give a modifier on the end that can cause a negative. The dice themselves cannot give you negative numbers, even if you were to type in d-40 or something. 1d-40 will do nothing.

d0 always give you 1. 6d0 gives you 6, and so on.

Spaces are NOT your friend in the code. They will result in the whole lot being ignored.
3 d 6 + 4

Feel free to use this thread to test roll, to keep it bumped for others to find and use and maybe learn from.

Fixer
2008-12-30, 10:56 AM
Ok, ignore the above post. Not sure why it gave results. I will repost here.

In an effort to let the other "How do you roll dice?" thread die off, here is how you roll the dice and how to read the results. Just ignore the bolding, that is only there to prevent the forum from converting the text into an actual dice roll.

[roll]#d#Diplays cumulative results. 1d6 gives the results of 1 six-sided die, for example.
1d6gives you

#d#Displays individual dice results, then cumulative.
3d6gives you [roll1]

[roll]#d#+XDisplays the cumulative results, with the added modifier (X) totalled into it.
3d6+5 gives you

[roll]#d#-XDisplays the cumulative results, with the added modifier (X) subtracted from it.
3d6-5 gives you

[roll]#d#b#Diplays the cumulative results of the best of the dice (4d6b3, for example, would give cumulative results of the best 3 dice of 4 6-sided dice).
4d6b3 gives you

#d#b#DOES NOT WORK! It only gives the cumulative result of all the dice, not the best # of dice. You have to do the math yourself if you want to see the best-of results, or remove the v from the roller.

[roll]#d#b#+XDOES NOT WORK! It gets ignored.

Negatives results are possible if you give a modifier on the end that can cause a negative. The dice themselves cannot give you negative numbers, even if you were to type in d-40 or something. 1d-40 will do nothing.

d0 always give you 1. 6d0 gives you 6, and so on.

Spaces are NOT your friend in the code. They will result in the whole lot being ignored.
3 d 6 + 4

Feel free to use this thread to test roll, to keep it bumped for others to find and use and maybe learn from.

Fixer
2008-12-30, 11:01 AM
Posting to make a subscription.

Douglas
2009-01-02, 01:55 PM
Ok, ignore the above post. Not sure why it gave [roll0] results. I will repost here.
I'd guess that's because you previewed the post. Previewing a post with dice rolls makes the rolls not work.

Rather than bolding random things, when you need the forum to leave code as code use tags. Like so: [roll0].

Douglas
2009-01-02, 01:59 PM
Er, ok, apparently noparse tags only work on half of the die-rolling process.

1d6: [roll0]
noparse 1d6: [roll1]
roll0: [roll0]
noparse roll0: [roll0]

Kamatari
2009-02-01, 01:53 AM
[roll0]
[roll1]
[roll2]

josh13905
2009-02-05, 05:55 PM
[roll0]

[roll1]

[roll2]

Krrth
2009-02-07, 09:24 AM
Test Roll

[roll0]

ghost_warlock
2009-02-09, 02:55 AM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Sinenomine
2009-02-09, 11:01 AM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

TaintedLight
2009-02-09, 06:31 PM
[roll0]

Will it work?

TaintedLight
2009-02-09, 06:33 PM
[roll0]

Okay, something more complicated.

Barbarian MD
2009-02-10, 01:51 PM
[roll0]

[roll1]

Barbarian MD
2009-02-10, 01:53 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Barbarian MD
2009-02-10, 01:54 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]

[roll12]
[roll13]
[roll14]
[roll15]
[roll16]
[roll17]

Krrth
2009-02-11, 12:36 PM
[roll0] testing

Perducci
2009-02-17, 11:17 AM
[roll0]

Sneaky DM hiding roll

Gmonkey
2009-02-19, 08:30 AM
Does this work [roll0]

Greeniron
2009-02-25, 08:34 PM
4d6b3
4d6b3
4d6b3
4d6b3
4d6b3
4d6b3

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Greeniron
2009-02-25, 08:52 PM
[roll0]
hope

ixious
2009-02-26, 08:49 AM
[roll0]

who knew pegasus were intelligent creatures that spoke common!

Fixer
2009-02-26, 09:15 AM
who knew pegasus were intelligent creatures that spoke common!
http://www.dandwiki.com/wiki/SRD:Pegasus

Abilities: Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13
Pegasi cannot speak, but they understand Common.I did. :P

mangy_mathan
2009-02-26, 11:57 AM
[roll0]
[roll1]
[roll2]

togapika
2009-03-06, 11:09 AM
[roll0]
Does this work?

Tagan
2009-03-06, 04:20 PM
roll1d10/roll

Tagan
2009-03-06, 04:24 PM
[roll0]
(roll)1d8(/roll)
Roll1d6/roll

Tagan
2009-03-06, 04:27 PM
[roll0]
This is a test

Shalist
2009-03-09, 10:58 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]

[roll7]
[roll8]
[roll9]
[roll10]
[roll11]
[roll12]
[roll13]

[roll14]
[roll15]
[roll16]
[roll17]
[roll18]
[roll19]
[roll20]

[roll21]
[roll22]
[roll23]
[roll24]
[roll25]
[roll26]
[roll27]
testing

Lord of Syntax
2009-06-17, 04:22 PM
[roll]3d10+10[\roll]

Lord of Syntax
2009-06-17, 04:24 PM
checking the + modifyer: [roll0]

Lord of Syntax
2009-06-17, 04:29 PM
HP:
Fighter: [roll0]
Cleric: [roll1]

Vespe Ratavo
2009-07-08, 05:30 PM
Bump, also test.

[roll0]

Irreverent Fool
2009-07-26, 02:42 AM
Sneak Attack TWF Full Attack on a Pounce using Dancing Mongoose while in Leading the Charge stance against a flanked opponent

[roll0] ([roll1]) Mainhand
[roll2] ([roll3]) Mainhand
[roll4] ([roll5]) Offhand
[roll6] ([roll7]) Offhand
[roll8] ([roll9]) Mainhand
[roll10] ([roll11]) Mainhand

daggaz
2009-07-29, 08:04 AM
nice thread.. bumping it with my awesome stats! =)
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Fixer
2009-07-31, 09:04 AM
Hit Points: [roll0]

Fixer
2009-07-31, 09:06 AM
Ok, since I hit the minimum character length problem last time, this is a long drawn out crappy nonsense just to have to avoid this crap again.

[roll0]

raitalin
2009-08-09, 04:17 AM
[roll0]

testing, does this only work on this sub-forum?

Scorer
2009-08-09, 09:52 AM
Testing
[roll0]
[roll0]
[roll1]

blackouttwo
2009-08-09, 12:04 PM
[roll0]

Roll, roll, roll mah dice...Something something something...

Elfin
2009-08-09, 12:38 PM
Testing:
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]

[roll12]
[roll13]
[roll14]
[roll15]
[roll16]
[roll17]

[roll18]
[roll19]
[roll20]
[roll21]
[roll22]
[roll23]

[roll24]
[roll25]
[roll26]
[roll27]
[roll28]
[roll29]

[roll30]
[roll31]
[roll32]
[roll33]
[roll34]
[roll35]

[roll36]
[roll37]
[roll38]
[roll39]
[roll40]
[roll41]

[roll42]
[roll43]
[roll44]
[roll45]
[roll46]
[roll47]

Lochar
2009-08-09, 03:59 PM
Need some test rolls.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]

Elfin
2009-08-09, 11:10 PM
Here's a d12:
[roll0]

Foryn Gilnith
2009-08-10, 06:28 PM
Test, for my first break into this forum..
[roll0]

Irreverent Fool
2009-08-11, 03:34 PM
TWF Full Attack, Pounce, Dancing Mongoose, flanked opponent, Leading the Charge, Raging
1st Attack: [roll0] ([roll1]) Rapier
2nd Attack: [roll2] ([roll3]) Rapier
3rd Attack: [roll4] ([roll5]) Shortsword
4th Attack: [roll6] ([roll7]) Shortsword
5th Attack: [roll8] ([roll9]) Rapier
6th Attack: [roll10] ([roll11]) Rapier

Elfin
2009-08-12, 01:44 PM
Here's a d100:
[roll0]

Dragon Elite
2009-08-12, 06:06 PM
(1d6+1)
(2d6+4)

Dragon Elite
2009-08-12, 06:07 PM
(1d6+2)[roll1]
(2d6+1)[roll2]

Dragon Elite
2009-08-12, 06:08 PM
[roll0]
Will it work?

Goldfly
2009-08-12, 07:01 PM
#d#+X

*Crosses fingers*

Goldfly
2009-08-12, 07:02 PM
#d#+X

*Crosses fingers*

I... feel incredibly stupid now.

[roll0]

Goldfly
2009-08-12, 07:04 PM
I... feel incredibly stupid now.

[roll0]

UGH
[roll0]

Elfin
2009-08-13, 12:20 AM
Some misc stat rolls:
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Goldfly
2009-08-17, 04:08 PM
[roll0]
Wizard HP

Myshlaevsky
2009-08-17, 04:12 PM
If this is a 1 the everything explodes immediately.

1d

Irreverent Fool
2009-08-18, 06:58 AM
TWF Full Attack, Pounce, Dancing Mongoose, flanked opponent, Leading the Charge, Raging
1st Attack: [roll0] ([roll1]) Rapier
2nd Attack: [roll2] ([roll3]) Rapier
3rd Attack: [roll4] ([roll5]) Shortsword
4th Attack: [roll6] ([roll7]) Shortsword
5th Attack: [roll8] ([roll9]) Rapier
6th Attack: [roll10] ([roll11]) Rapier

Irreverent Fool
2009-08-18, 07:01 AM
TWF Full Attack, Pounce, Dancing Mongoose, flanked opponent, Leading the Charge, Raging
{table]1st Attack: |[roll0] |[roll1]| Rapier
2nd Attack: |[roll2] |[roll3]| Rapier
3rd Attack: |[roll4] |[roll5]| Shortsword
4th Attack: |[roll6] |[roll7]| Shortsword
5th Attack: |[roll8] |[roll9]| Rapier
6th Attack: |[roll10] |[roll11]| Rapier[/table]

Irreverent Fool
2009-08-18, 08:15 AM
TWF Full Attack, Pounce, Dancing Mongoose, flanked opponent, Leading the Charge, Raging
{table]1st Attack: |[roll0] |[roll1]| Rapier
2nd Attack: |[roll2] |[roll3]| Rapier
3rd Attack: |[roll4] |[roll5]| Shortsword
4th Attack: |[roll6] |[roll7]| Shortsword
5th Attack: |[roll8] |[roll9]| Rapier
6th Attack: |[roll10] |[roll11]| Rapier[/table]

Critical Confirmation
{table]6th Attack: |[roll0] |[roll1]| Rapier[/table]

Mystic Muse
2009-08-18, 08:39 PM
okay, testing.

[roll0]

Mystic Muse
2009-08-18, 08:42 PM
okay now why won't it work in my gaming thread? it's worked for my players. maybe more tests.

[roll0]
[roll1]
[roll2]

Dragon Elite
2009-08-18, 10:45 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

[roll6]

Matt Teishu
2009-08-19, 03:49 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Goldfly
2009-08-24, 08:03 AM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

JasonELillis
2009-08-24, 10:38 AM
Testing Rolls
[roll0]

Goldfly
2009-08-29, 02:08 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

ednarimal
2009-08-29, 04:41 PM
i hope this works

[roll0]

ednarimal
2009-08-29, 04:44 PM
hmm, i can't edit my post, and i hate trying again, but that didn't work

[roll0]

Scorer
2009-08-30, 10:33 PM
Making a big test...

[roll0]

Scorer
2009-08-30, 10:41 PM
To probe tendency of probability

[roll0]

Result should be very close to 30,000

Lifeson
2009-09-02, 11:56 PM
loltestroll

Definitely NOT a rickroll

[roll0]
[roll1]

Voldecanter
2009-09-03, 07:04 AM
Test Roll

[roll0]

Unwitting Pawn
2009-09-04, 08:16 AM
My first attempts at using dice roller

[roll0] skill test

[roll1] damage roll

Hope this works :smallconfused:

Avner
2009-09-04, 12:04 PM
[roll0]

testing this out.

Talkkno
2009-09-06, 07:34 PM
[roll0]
testing

Megatron46
2009-09-08, 02:50 AM
[roll0]
[roll1]

Goldfly
2009-09-10, 03:57 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

John Cribati
2009-09-11, 11:05 AM
[roll0]
[roll1]
[roll2]
[roll3]

John Cribati
2009-09-11, 11:06 AM
Just to get to 10 characters...
[roll0]

CheshireCatAW
2009-09-15, 09:55 AM
[roll0]

[roll1]

[roll2]

[roll3]

[roll4]

CheshireCatAW
2009-09-15, 09:57 AM
[spoiler]
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]

[roll7]
[roll8]
[roll9]
[roll10]
[roll11]
[roll12]
[roll13]

amiplayable
2009-09-23, 01:56 AM
Testing spoiler and rolls.

[roll0]

amiplayable
2009-09-23, 01:57 AM
Testing again. Stupid preview post thingy.

[roll0]

sazzer
2009-09-23, 03:45 AM
Rolls for another thread where I managed to mess something up:

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]

gdiddy
2009-09-29, 02:35 AM
testily testums

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Fragenstein
2009-10-01, 09:57 AM
Testing: [roll0]

appending_doom
2009-10-04, 12:35 PM
(roll)1d6(/roll)

appending_doom
2009-10-04, 12:36 PM
[roll0]
[roll1]
[roll2]

nighthawk07
2009-10-04, 01:33 PM
testing 123
[roll0] + [roll1]

squirr31y
2009-10-04, 03:19 PM
[roll0]
Let's see if i can finally make this work

GreenMuffin
2009-10-04, 04:09 PM
random roll

[roll0]

GreenMuffin
2009-10-04, 04:10 PM
[roll0]

another random roll

GreenMuffin
2009-10-04, 04:11 PM
what the heck?

[roll0]

GreenMuffin
2009-10-04, 04:14 PM

[roll0]

Typewriter
2009-10-05, 02:03 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Xrkun
2009-10-05, 10:50 PM
testing
[roll0]

The Neoclassic
2009-10-06, 03:03 PM
Testing...

[roll0]
[roll1]
[roll2]
[roll3]

Gaijin Guy Jim
2009-10-06, 10:14 PM
testing

[roll0]

Shardan
2009-10-19, 10:59 AM
[roll0]

this is a test roll :/

KilltheToy
2009-10-21, 04:36 PM
Making sure I can actually use this thing:

[roll0]
[roll1]
[roll2]

EleventhHour
2009-10-21, 06:20 PM
Let's see how high the d# goes!

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]

Hmmm... I'm betting it doesn't go above the 100.

Stompy
2009-10-21, 07:57 PM
Roll dice check:
[roll0]
[roll1]
[roll2]
[roll0]
[roll3]
[roll0]+[roll1]awesome damage
[roll0] to hit [roll0] damage
Beat SR check: [roll0]

This is fun. :smallsmile:

Stompy
2009-10-21, 07:59 PM
I attack the fail! [roll0] to hit, [roll1] damage.

This should work, hopefully.

Spate
2009-10-22, 07:52 PM
4d6b3

Testing 1 2 3...

Spate
2009-10-22, 07:53 PM
[roll0]

Hopefully this works now...

X2
2009-10-22, 10:45 PM
[roll0] Hmmm...?

Flying Dutchman
2009-10-23, 01:18 PM
Test

[roll0]

[roll]1d20+3[roll]

[roll]3d10+120[roll]
critical power attack ftw

Ilriyn
2009-10-28, 12:02 AM
Testing the rolling:

[roll0]

Heliomance
2009-11-02, 09:52 AM
Experimenting.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]
[roll12]
[roll13]
[roll14]
[roll15]
[roll16]
[roll17]
[roll18]
[roll19]
[roll20]
[roll21]
[roll22]
[roll23]
[roll24]
[roll25]
[roll26]
[roll27]

Ultimage
2009-11-02, 02:25 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]

ascariast
2009-11-07, 12:32 PM
just testing die roller

[roll0]

ascariast
2009-11-07, 12:37 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

gallagher
2009-11-07, 03:21 PM
testing:

[roll0]

gallagher
2009-11-07, 03:27 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Shalist
2009-11-07, 05:56 PM
[roll0][roll1][roll2][roll3]

Shalist
2009-11-07, 05:59 PM
[roll0][roll1]
[roll2][roll0][roll1][roll2][roll3]

Shalist
2009-11-07, 06:01 PM
Gem: Gain your choice of twenty-five pieces of jewelry or fifty gems.
The Sun: Gain beneficial medium wondrous item and 50,000 XP.
[roll0]
The Moon: You are granted 1d4 wishes.
[roll1]

Maybe rolling is disabled in the some threads? Huh...

Ayden
2009-11-08, 12:22 AM
Practicing with dice rolling O.o

3d6b3
3d6b3
3d6b3
3d6b3
3d6b3
3d6b3
3d6b3

yay?>

Ayden
2009-11-08, 12:23 AM
heh.

lets try again shall we?

[roll0]

2009-11-08, 03:43 AM
[roll0]
[roll1]

2009-11-08, 03:44 AM
[roll0]
[roll0]

Testing. Testing.

Doctor Witch
2009-11-08, 10:03 PM
[roll0]
[roll1]

Testing....

Omegonthesane
2009-11-09, 10:55 AM
Eric [roll0]
Zieg [roll1]
Blitz [roll2]
Jared [roll3]
Aleous [roll4]

hoosier
2009-11-09, 02:49 PM
[roll]1d20

Hat-Trick
2009-11-12, 05:31 PM
[roll0] test

LeoMidori
2009-11-12, 06:56 PM
[roll0]

Hope this works...

LeoMidori
2009-11-12, 07:03 PM
[roll0]
[roll1]

Ayden
2009-11-13, 08:30 PM
[roll0] testing? work...

Trodon
2009-11-13, 09:32 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

DeafnotDumb
2009-11-16, 05:00 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Just testing.

Obscurejones
2009-11-20, 05:55 PM
[roll0]
Zoboomafoo.

Rael
2009-11-20, 07:22 PM
test roll
[roll0]

grautry
2009-11-21, 05:42 AM
Well, let's see how it goes: [roll0]

Narazil
2009-11-21, 11:39 AM
Test
[roll0]

Gaelbert
2009-11-23, 07:03 PM
[roll0]
Testing

Shyftir
2009-11-25, 03:20 AM
Testing

[roll0]

[roll1]

lostlittlebear
2009-11-25, 09:49 AM
Starting gold: [roll0]

Lorderl
2009-11-25, 01:19 PM
Test Roll
[roll0]
[roll1]
[roll2]

2009-11-25, 07:52 PM
not a die roll, but still a formatting test.<a href="http://s896.photobucket.com/albums/ac166/madtinker_2009/?action=view&current=trenches.jpg" target="_blank"><img src="http://i896.photobucket.com/albums/ac166/madtinker_2009/trenches.jpg" border="0" alt="Photobucket"></a>

2009-11-25, 07:53 PM

urkthegurk
2009-11-27, 05:50 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Schylerwalker
2009-11-27, 10:29 PM
1st level human fighter with a greatsword attacks!

[roll0]
[roll1]

PenguinAirship
2009-11-28, 08:54 PM
Testing, let's hope it works:

[roll0]

PenguinAirship
2009-11-28, 08:56 PM
Test, let's hope it works:

[roll0]

MoriHikari
2009-11-29, 11:42 AM
testing out dice roller [roll0]

Baron Corm
2009-11-30, 12:25 PM
Tests

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]

Scoot
2009-12-01, 12:02 AM
Testing
[roll0]

[roll1]

[roll2]

SandDemon
2009-12-01, 12:35 AM
[roll0]

Just testing it out - it's been awhile.

SandDemon
2009-12-01, 12:39 AM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]

Teeesting

Loreforged
2009-12-01, 07:16 PM
Testing roll
[roll0]

MoriHikari
2009-12-02, 01:27 PM
[roll0]
[roll1]
[roll2]

amgodtic
2009-12-05, 12:57 AM
WS [roll0]2d10+20[\roll0]
BS [roll1]2d10+20[\roll1]
S [roll2]2d10+20[\roll2]
T [roll3]2d10+20[\roll3]
Ag [roll4]2d10+20[\roll4]
Int [roll5]2d10+20[\roll5]
WP [roll6]2d10+20[\roll6]
Fel [roll7]2d10+20[\roll7]
A 1
W [roll8]1d10[\roll8]
SB +2
TB +3
M 5
Mag 0
IP 0
FP [roll9]1d10[\roll9]

amgodtic
2009-12-05, 01:01 AM
BardGuy

Join Date: Aug 2009

Default Re: This is how you use the Forum Dice Roller
WS [roll0]2d10+20[\roll0]
BS [roll1]2d10+20[\roll1]
S [roll2]2d10+20[\roll2]
T [roll3]2d10+20[\roll3]
Ag [roll4]2d10+20[\roll4]
Int [roll5]2d10+20[\roll5]
WP [roll6]2d10+20[\roll6]
Fel [roll7]2d10+20[\roll7]
A 1
W [roll8]1d10[\roll8]
SB +2
TB +3
M 5
Mag 0
IP 0
FP [roll9]1d10[\roll9]

the geekish one
2009-12-06, 12:04 PM
[roll0]
[roll]4d6b3[roll]
[roll]1d10[roll]

longnameasaurus
2009-12-07, 07:50 PM
(rollv)1d20(/rollv)

(rollv)5d53(/rollv)

testing

longnameasaurus
2009-12-07, 07:51 PM
[roll0]
testing

IthilanorStPete
2009-12-07, 08:30 PM
[roll0]
[roll1] [roll2]

[roll3]
[roll4]
[roll5]

[roll6]
[roll7]

IthilanorStPete
2009-12-07, 08:34 PM
[roll0]
[roll1] [roll2]

[roll3]
[roll4] [roll5]

[roll6]
[roll7]

IthilanorStPete
2009-12-07, 08:38 PM
[roll0]
[roll1] [roll2]

[roll3]
[roll4] [roll5]

[roll6]
[roll7]

duplicate not

IthilanorStPete
2009-12-07, 08:41 PM
Art objs: [roll0]

Gems: [roll1]

IthilanorStPete
2009-12-07, 08:47 PM
[roll0]
[roll1]
[roll2]
[roll3]

[roll4]
[roll5]
[roll6]
[roll7]

[roll8]
[roll9]
[roll10]
[roll11]
[roll12]
[roll13]
[roll14]

IthilanorStPete
2009-12-07, 08:53 PM
[roll0]
10 chars

IthilanorStPete
2009-12-07, 08:54 PM
[roll0]

[roll1]

IthilanorStPete
2009-12-07, 08:57 PM
[roll0]

[roll1]

10 chars

IthilanorStPete
2009-12-07, 09:02 PM
[roll0]

10 chars

IthilanorStPete
2009-12-07, 09:05 PM
[roll0]

[roll1]

[roll2]

longnameasaurus
2009-12-08, 12:09 AM
[roll0]

[roll1]

[roll2]

Atronach
2009-12-08, 10:36 AM
[roll0]

Shnezz
2009-12-08, 01:04 PM
[roll]3d6+2d4+1d8[/rollv]

Testing

Shnezz
2009-12-08, 01:05 PM
[roll]3d6+2d4+1d8[/rollv]

Testing

So... multiple in the same line of code is bad.

Testing#2:

[roll0]
[roll1]
[roll2]

Schylerwalker
2009-12-08, 05:09 PM
[roll0]

It hasn't been working for me. :smallconfused:

JerichoPenumbra
2009-12-08, 07:16 PM
4d8+3d12+1d20

Hashmir
2009-12-09, 03:57 AM
[roll0]

tset test test

2009-12-09, 11:17 PM
test
[roll0]

test

MyLifeMyMusical
2009-12-10, 11:49 PM
test:

[roll0]

mickeysofine
2009-12-14, 10:19 PM
[roll]1d20+1[/roll0] [roll0]

test roll for fort

mickeysofine
2009-12-14, 10:23 PM
[roll0] [roll0]

~~fort save

mickeysofine
2009-12-14, 10:26 PM
[roll0] fort save

Sillycomic
2009-12-15, 03:50 AM
[roll0] dice tester

mickeysofine
2009-12-15, 07:23 AM
[roll0] [roll0]

ability damage

mickeysofine
2009-12-15, 07:24 AM
[roll0]
ability damage

mickeysofine
2009-12-15, 07:27 AM
[roll0]
[roll0]
[roll1]
ability damage

mickeysofine
2009-12-15, 07:28 AM
[roll0] [roll] ability damage

mickeysofine
2009-12-15, 07:30 AM
[roll0] []
ability damage

mickeysofine
2009-12-15, 07:33 AM
[roll0]-fort save

Valgunn
2009-12-15, 10:39 AM
[roll0]

... Right...

Valgunn
2009-12-15, 10:40 AM
[roll0]

... Of course...

Sillycomic
2009-12-15, 11:26 PM
[roll0]
So. +2 for charging, -2 for PA (cancels out... how cool)
And +2 if I get the flanking

[roll1] Bludgeoning damage

Dekkah
2009-12-17, 11:09 AM
test roll
[roll0]
[roll1]

Seth1221
2009-12-17, 11:46 AM
ok let's see:
[roll0]

Angel of Nessus
2009-12-27, 08:42 AM
[roll0]

[roll1]

[roll2]

[roll3]

[roll4]

[roll5]

Seth1221
2009-12-28, 04:12 PM
[roll0] blah blah blah

Raider
2009-12-31, 05:59 PM
[roll0] testtetstetststetststetststetst

Goonthegoof
2010-01-04, 10:25 AM
Will you be allowing assassin/invisible blade?

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Dekkah
2010-01-04, 11:22 AM
testing some form :

Standard :
Ray of frost on XX :
Attack roll VS fortitude : [roll0]
Hit : [roll1] cold damage and the target is slowed UENT.

Standard :
Cloud of daggers on XX :
Attack roll VS reflex : [roll2]
Hit : [roll3] force damage.
Effect : Any creature that enters or start its turn in the area take 1 force damage.

Standard :
Grasping shadows, Area burst 1 centered on XX :
Attack roll VS will (XX) : [roll4]
Attack roll VS will (XX) : [roll5]
Attack roll VS will (XX) : [roll6]
Attack roll VS will (XX) : [roll7]
Hit : [roll8] psychic damage and the target is slowed UENT
Effect : Any creature that enters the area take 4 psychic damage and is slowed UENT.

Standard :
Force orb on XX :
Attack roll VS reflex : [roll9]
Hit : [roll10] force damage and make a secondary attack

Secondary attack:
Attack roll VS reflex (XX) : [roll11]
Attack roll VS reflex (XX) : [roll12]
Attack roll VS reflex (XX) : [roll13]
Hit : [roll14] force damage

Standard :
Rolling Thunder on XX and XX :
Attack roll vs reflex (XX) : [roll15]
Attack roll vs reflex (XX) : [roll16]
Hit : [roll17] thunder damage and slide the target 3 squares.
[U]Miss :Half damage and slide target 1 square.
Slide XX (XX->XX->XX->XX)
Slide XX (XX->XX->XX->XX)
Effect : Conjure a thunderball in one square of the traget's space (XX and XX). Thunderball can make an opportunity attack if they move out of the thunderball square.

Standard :
Horrid whispers, area burst 1 centered on XX :
Attack roll VS will (XX) :[roll18]
Attack roll VS will (XX) :[roll19]
Attack roll VS will (XX) :[roll20]
Attack roll VS will (XX) :[roll21]
Hit : [roll22] psychic damage and the target is slowed and take -2 penatly to attack rolls (Save ends both)
Aftereffect : Target is knocked prone.
Miss : The target is slowed and take -2 penalty to attack rolls UENT

Ella
2010-01-07, 07:33 AM
test :)

[roll0]

Mikka
2010-01-11, 06:48 PM
#d#Diplays cumulative results. 1d6 gives the results of 1 six-sided die, for example.
gives you [roll0]

#d#Displays individual dice results, then cumulative.
[roll1]gives you [roll1]

[roll]#d#+XDisplays the cumulative results, with the added modifier (X) totalled into it.
gives you [roll2]

[roll]#d#-XDisplays the cumulative results, with the added modifier (X) subtracted from it.
gives you [roll3]

[roll]#d#b#Diplays the cumulative results of the best of the dice (4d6b3, for example, would give cumulative results of the best 3 dice of 4 6-sided dice).
[roll4] gives you [roll4]

Shardan
2010-01-12, 12:30 PM
[roll0]

[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]

Pezmerga
2010-01-12, 07:38 PM
(5d6)
test

Pezmerga
2010-01-12, 07:40 PM
[roll0]
testing

Pezmerga
2010-01-12, 07:41 PM
[roll0]
[roll1]
[roll2]

Dekkah
2010-01-13, 01:28 PM
testing :

Ialen's Status
HP : 36/36
Surge Value : 9
Surge left/surge per day : 9/9
AC:18 FORT:15 REF:14 WILL:19
Main Hand : Nothing
Off Hand : Nothing
Powers :
Astral Seal
Sacred Flame
XXXXX
Divine fortune (Channel Divinity)
Healer's Mercy (Channel Divinity)
Healing word (2/2)
Exacting Utterance
Hymn of Resurgence
Beacon of Hope
Life Transference (Encounter)

Effects :

Standard : Astral seal on XX :
Attack roll VS Reflex : [roll0]
Hit : -2 to all defenses UENT and the next ally who hits it regains 8 HP

Standard : Sacred Flame XX :
Attack roll VS reflex : [roll1]
Hit : [roll2] radiant damage and ALLYLOS choose between : 3 TEMP HP or make a saving throw.

Standard : Healer's Mercy, Close Burst 5 :
Effect : Each bloodied ally in burst can spend a healing surge + [roll3] (pacifist + healer's lore)
Targets : XXXXXXX

Minor : Healing word on XXX
Effect : Target can spend a healing surge + [roll4] (power bonus + pacifist + healer's lore)

Standard : Exacting Utterance on XX
Attack roll VS Fortitude : [roll5]
Hit : UENT the target gain vulnerability 4 to all damage and any ally who attacks it gain 4 TEMP HP.

Standard : Hymn of Resurgence , Close burst 5 :
Attack roll VS Fortitude (XX) : [roll6]
Attack roll VS Fortitude (XX) : [roll7]
Attack roll VS Fortitude (XX) : [roll8]
Attack roll VS Fortitude (XX) : [roll9]
Hit : -2 to all defenses UENT. When an ally hits the target before the end of your next turn, the target is knocked prone.
Effect : Each ally within the burst choose between : Gain 5 TEMP HP or make a saving throw.

Standard : Beacon of Hope, Close Burst 3 :
Attack roll VS will (XX) :[roll10]
Attack roll VS will (XX) :[roll11]
Attack roll VS will (XX) :[roll12]
Attack roll VS will (XX) :[roll13]
Hit : Target is weakened until the end of his next turn.
Effect :You and all your allies within the burst regain 9 HP, and your healing power restore +5 HP until the end of the encounter.

Swot
2010-01-14, 06:08 PM
Let's try this
[roll0]

Zexion
2010-01-14, 08:31 PM
(roll) 6d1000 (/roll)

Talkkno
2010-01-16, 06:42 PM
ROLLLLL
[roll0]

Grassy Gnoll
2010-01-21, 10:16 PM
5d6b3 5d6b3 5d6b3 5d6b3 5d6b3 5d6b3

Grassy Gnoll
2010-01-21, 10:17 PM
Roll Again: [roll0][roll1][roll2][roll3][roll4][roll5]

Grassy Gnoll
2010-01-21, 10:18 PM
Okay, third time: [roll0][roll1][roll2][roll3][roll4][roll5]

Grassy Gnoll
2010-01-21, 10:20 PM
Abilities:
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Neo
2010-01-22, 12:59 PM
[roll0]

testing

Imbasel
2010-01-23, 09:44 AM
[roll0] roll to test

2010-01-23, 10:34 AM
WS: 2d10+20
BS: 2d10+20
Str: 2d10+20
T: 2d10+15
Ag: 2d10+20
Int: 2d10+20
Per: 2d10+20
WP: 2d10+20
Fel: 2d10+28

2010-01-23, 10:35 AM
WS: [roll0]
BS: [roll1]
Str: [roll2]
T: [roll3]
Ag: [roll4]
Int: [roll5]
Per: [roll6]
WP: [roll7]
Fel: [roll8]

Saldre
2010-01-26, 02:12 PM
Lets see...

[roll0]

Sipex
2010-01-27, 03:51 PM
Testing a theory.

[roll0]

Dragero
2010-01-27, 07:50 PM
[roll0]

Testing testing 123

Ranger Mattos
2010-01-30, 08:06 PM
testing it
[roll0]

TruorTupnm
2010-02-01, 03:49 AM
[roll0]
Rolling stuffs.

ProfessorM
2010-02-05, 10:25 AM
test roll [roll0]

icastflare!
2010-02-07, 06:45 PM
testing
[roll0]

Tulio d Bard
2010-02-07, 09:10 PM
1d10 - [roll0]
1d7(wtf?) - [roll1]

Math_Mage
2010-02-08, 10:21 AM
Multiple die rolls? 1d4+1d6+3

GAThraawn
2010-02-10, 12:56 AM
Let's try:
[roll0]

esorscher
2010-02-11, 12:36 PM
Fireball[roll0]

balistafreak
2010-02-11, 02:01 PM
This is bloody ridiculous.
[roll0]

Iceforge
2010-02-13, 10:45 AM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]

PallElendro
2010-02-13, 12:53 PM
[roll0]
Ten character post here, too.

KKgourmet
2010-02-13, 06:53 PM
Lightning Bolt (10d6)

KKgourmet
2010-02-13, 06:54 PM
Lightning bolt(again) [roll0]

Micco
2010-02-14, 07:22 PM
Test rolling... [1d6]

Micco
2010-02-14, 07:23 PM
Test rolling...Again... (1d6)

Micco
2010-02-14, 07:24 PM
-sigh- again... [roll0]

Micco
2010-02-14, 07:25 PM
Okay... once again. [roll0]

fun_at_funerals
2010-02-15, 09:48 AM
Test rolling.

Str: 4d6b
Dex: 4d6b
Con: 4d6b
Int: 4d6b
Cha: 4d6b
Wis: 4d6b

fun_at_funerals
2010-02-15, 09:52 AM
Crap. Retry. Test rolling.

Str: [roll0]
Dex: [roll1]
Con: [roll2]
Int: [roll3]
Cha: [roll4]
Wis: [roll5]

TruorTupnm
2010-02-15, 05:58 PM
Attempting to figure out how to not fail. [roll0]

TruorTupnm
2010-02-15, 05:59 PM

[roll0]
[roll1]

Kol Korran
2010-02-17, 03:52 AM
trying out

[ROLL4d3-4

Vulkarius
2010-02-17, 10:05 PM
testing
[roll0]
[roll1]

Imbasel
2010-02-20, 02:07 PM
[roll0] Hope it works

Krystan
2010-02-21, 08:24 AM
testing
[roll0]

Dekkah
2010-02-22, 07:22 PM
TEST :

Halbreck's Status
HP : 40/40 TEMP HP : 0
Surge Value : 10
Surge left/surge per day : 12/12
AC:22 FORT:16 REF:17 WILL:18
Main Hand :
Off Hand : Heavy Shield
Powers :
Ardent Strike
Divine Challenge
Lay on hands (2/2)
Virtuous Strike
Bolstering Strike
Divine mettle (Channel Divinity)
Divine Strenght (Channel Divinity)
Valourous strike
Call to arms
Majestic Halo
Call of challenge (Encounter)

Effects :

Irreverent Fool
2010-02-23, 10:08 PM
[roll0]
[roll1]
[roll2]

Grifthin
2010-02-24, 01:14 AM
testing

[roll0]

zarakstan
2010-02-24, 04:04 PM
Testing die rolls.
[roll0]
[roll1]
[roll2]

Dekkah
2010-02-25, 02:04 PM
test

Halbreck's Status

[Spoiler]
HP :...40/40...TEMP HP :...0
Surge Value :...10
Surge left/surge per day :...12/12
AC:...22...FORT:...16... REF:...17...WILL:...18...
Main Hand :
Off Hand : Heavy Shield
Powers :
Ardent Strike
Divine Challenge
Lay on hands (2/2)
Virtuous Strike
Bolstering Strike
Divine mettle (Channel Divinity)
Divine Strenght (Channel Divinity)
Valourous strike
Call to arms
Majestic Halo
Call of challenge (Encounter)

Effects :

Standard : Ardent Strike on XX :
Attack roll VS AC : [roll0]
Hit : [roll1] damage and XX is subject to my divine sanction.

Standard : Virtuous Strike on XX :
Attack roll VS AC : [roll2]
Hit : [roll3] radiant damage and Halbreck gain +2 bonus to saving throws UENT.

Standard : Bolstering Strike on XX :
Attack roll VS AC : [roll4]
Hit : [roll5] damage and Halbreck gain 2 temporary hit point.

Standard : Valorous Strike on XX :
Attack roll VS AC : [roll6]
Hit : [roll7] damage. Each enemy within 3 squares of Halbreck are subject to his divine sanction UENT.

Standard : Call to Arms on XX - close burst 5 :
Attack roll VS Will : [roll8]
Hit :Halbreck pull XX to a square adjacent to him and make the secondary attack.
Secondary attack :
Attack roll VS AC : [roll9]
Hit : [roll10]damage.

Standard : Majestic Halo on XX :
Attack roll VS AC : [roll11]
Miss : Half Damage
Effect :Until the end of the encounter, enemies who start their turn adjacent to Halbreck are subject to his divine sanction until the end of their turn.

Standard : Call of challenge on XX XX XX, Close burst 3 :
Effect : Each enemy within 3 squares of Halbreck are subject to his divine sanction UENT
[spoiler]

Hootman
2010-02-26, 12:28 PM
[roll0]

[roll1]

[roll2]

Wildgeist
2010-02-26, 09:40 PM
Testing

Attack:[roll0]
Damage:[roll1]

If crit:[roll2]
Damage:[roll3]

Attack:[roll4]
Damage:[roll5]

If crit:[roll6]
Damage:[roll7]

PallElendro
2010-02-28, 01:40 PM
[roll0]

I got 10 char.

PallElendro
2010-02-28, 01:41 PM
I friggin rolled a 1!!!!

Lix Lorn
2010-02-28, 06:11 PM
[roll0] I am the Hammer.

Camelot
2010-02-28, 10:01 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]