Saintjebus
2008-12-30, 04:48 PM
I'm making a villain for a level 15-17 party. I'm making it shadow based(cleric of Mask) and I've gotten most of it done. I'd like to run it by the playground, though, to see if I can improve it. Thanks in advance!
High Priest of Mask
Bodak Skulk(base creature... just changing it to solo and refluffing)
Medium shadow humanoid
Level 16 solo lurker
Init: +16
Senses: Perception +10, darkvision
Agonizing gaze(Fear, Gaze, Necrotic): aura 10; a creature in the aura that makes a melee or a ranged attack against the high priest takes 5 necrotic damage before attack roll and takes a -2 penalty to attack roll.
HP:620 Bloodied: 310
AC: 31; Fort: 31; Ref: 27; Will: 31
Immune: Disease, poison; Resist: 15 Necrotic
Speed: 6
Shadow Mace of Mask, standard, at-will, necrotic
+21 vs AC; 1d8 +5 plus 2d6 necrotic, target is weakened unitl the end of the high priest's next turn.
Death Gaze, standard, at-will, gaze, necrotic
Ranged 10; targets a living creature; +19 vs Fort; if targets is weakened, it is reduced to 0 hp, if not, 1d6 +6 necrotic damage, and loses one healing surge
Spectral Form, standard, at-will
High priest turns invisible, and gains insubstantial and phasing qualities. It can do nothing but move in it's spectral form, and can return to normal form as a free action.
High Priest of Mask
Bodak Skulk(base creature... just changing it to solo and refluffing)
Medium shadow humanoid
Level 16 solo lurker
Init: +16
Senses: Perception +10, darkvision
Agonizing gaze(Fear, Gaze, Necrotic): aura 10; a creature in the aura that makes a melee or a ranged attack against the high priest takes 5 necrotic damage before attack roll and takes a -2 penalty to attack roll.
HP:620 Bloodied: 310
AC: 31; Fort: 31; Ref: 27; Will: 31
Immune: Disease, poison; Resist: 15 Necrotic
Speed: 6
Shadow Mace of Mask, standard, at-will, necrotic
+21 vs AC; 1d8 +5 plus 2d6 necrotic, target is weakened unitl the end of the high priest's next turn.
Death Gaze, standard, at-will, gaze, necrotic
Ranged 10; targets a living creature; +19 vs Fort; if targets is weakened, it is reduced to 0 hp, if not, 1d6 +6 necrotic damage, and loses one healing surge
Spectral Form, standard, at-will
High priest turns invisible, and gains insubstantial and phasing qualities. It can do nothing but move in it's spectral form, and can return to normal form as a free action.