Videospirit
2004-08-09, 07:48 PM
Well This is designed for a bard so hopefully no 8th or 9th level spell is acceptable
Oh and. Any creatures immune to poison are immune to intoxication, and a character With the Drunken Master prestige class can treat 2 intoxication missles as 1 tankard of ale, 1 intoxication spell (beit from the spell, mass version, or intoxicated weapon) as 1 bottle and can treat Intoxication Greater as 4 tankards of ale and automaticly passes a fortitude save to negate harmful affects.
The lone bard sits at a small table when a small disturbance inturupts his thoughts. A tavern maid is getting into an argument with some strangers who've just entered the bar. "What do you mean you don't serve wine here. I won't drink that slop you call ale."
The bard smiles as he stands up and faces the strangers, "Now now. We can't have you fretting over the drink. Come Bring me a barrel of water and you shall have your wine."
Interested the tavern maid rolls a large barrel in, "I don't know what ye have planned but here's the barrel."
Smiling slightly the bard sings a single melody and the barrel glows for a few seconds and then he removes the lid revealing a full barrel of red wine, "Enjoy."
THe men look at the barrel for a few seconds and then dip a glass in and sip from the wine, "This is pretty good stuff that's a neat trick you pulled there."
The bard smiles taking a small bag out, "Indeed it is now that'll be one gold piece for the glass."
The man suddenly stops smiling and draws his sword, "I think not good sir. This is just some water and everyone knows the water of these parts is free."
The bard looks and the sword and laughs, "Good Sir I do believe you've had too much to drink." And before the man can respond taps his hand on the mans shoulder causing him to take a step backwards look around and fall into his seat.
"You've seen how strong this stuff is. It's a bargain at one gold piece a cup."
[Change Water to Wine]
[Transmutation]
Level: Bar 0
Components: V, S
Casting Time: 1 Standard Action
Range: 10 ft.
Target: 1 cu ft./level of water
Duration: Instantaneous
Saving Throw: Will negates(object)
Spell Resistance: Yes(object)
[Any quality of water is instantly transformed into fresh wine of the caster's chosen flavour]
[Intoxication Missle]
[Evocation]
Level: Bar 1
Components: V, S
Casting Time: 1 standard action
Range: Medium (100ft + 10ft/level)
Targets: Up to 5 creatures no 2 of which can be more than 15 ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
[Fires a brown bubble propelled missle that bludgeons the target and sends alcohol straight into their bloodstream. 1d2+1 non lethal damage; +1 missile per two levels above 1st (max 5). Each missle provokes a fortitude save 1 round later and if failed the target takes 1 point of temporary, dex, int, and wis damage. In addition any target of this spell or an intoxication spell who fails the fortitude save has their personality altered to that of a drunk causing some people to get drowsy aggressive or many other possibilities]
[Speak with Drunks]
[Divination]
Level: Bar 2
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min/level
[You may treat anyone who has consumed enough alcohol to be drunk or is under the effects of an intoxication spell as if you share a common language. If the target is friendly towards you they may do a favour for you DM's discretion]
[Intoxicate]
[Enchantment](Compulsion)
[Mind Affecting]
Level: Bar 3
Components: V, S, F
Casting Time: 1 Standard Action
Range: 5ft. +5ft/2levels(max 30ft.)
Target: Living Creature Touched
Duration: 1/2 hr/level
Saving Throw: Fortitude Negates
Spell Resistance: Yes
[Target recieves -1 on attack rolls, skill checks, AC, and saves. Target incurs a 10% arcane spell failure chance and all opponents are treated as having concealment in relation to you. You must have a tankard of ale or another alcoholic beverage to use as a focus]
[Intoxicate Weapon]
[Transmutation]
Level: Bar 4
Components: V, S, F
Casting Time: 1 standard action
Range: Touch
Target: Weapon Touched
Duration: 1 min/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
[A weapon is treated as Intoxicated. Anyone struck by an Intoxicated weapon is treated as having the Intoxication spell cast upon them. You need a Bottle of ale or other alcoholic beverage to use as a focus]
[Intoxication, Greater]
[Enchanment](Compulsion)
[Mind affecting]
Level: Bar 5
Components: V, S, F
Casting Time: 1 standard action
Range: 5ft. +5ft/2levels(max 30ft.)
Target: 1 living creature
Duration: 1/2 hr./ level
Saving Throw: Fortitude negates
Spell Resistance: Yes
[A target must succeed on a fortitude save or suffer
-3 to attacks rolls, skill checks, AC, and saves. Target Incurs a 20% Arcane spell failure chance and all opponents are treated as having total concealment in relation to you. In addition once minute you must make a will save or suffer the effects of the confusion spell for 5 rounds. You must have a tankard of ale or other alcoholic beverage to use as a focus]
[Intoxication, Mass]
[Enchanment](Compulsion)
[Mind Affecting]
Level: Bar 6
Components: V, S, F
Casting Time: Full Round Action
Range: 100 feet
Target: Any living creatures
Duration: 1/2 hr/level
Saving Throw: Fortitude Negates
Spell Resistance: Yes
[Same as Intoxication only affects all designated targets within 60 ft. of the caster. The caster must know the target is there and can choose who to target and who not to target. If this spell is cast a second time before the duration is ended all targets under the influence of the previou spell are treated as being under the greater intoxication spell and the duration s reset.]
Oh and. Any creatures immune to poison are immune to intoxication, and a character With the Drunken Master prestige class can treat 2 intoxication missles as 1 tankard of ale, 1 intoxication spell (beit from the spell, mass version, or intoxicated weapon) as 1 bottle and can treat Intoxication Greater as 4 tankards of ale and automaticly passes a fortitude save to negate harmful affects.
The lone bard sits at a small table when a small disturbance inturupts his thoughts. A tavern maid is getting into an argument with some strangers who've just entered the bar. "What do you mean you don't serve wine here. I won't drink that slop you call ale."
The bard smiles as he stands up and faces the strangers, "Now now. We can't have you fretting over the drink. Come Bring me a barrel of water and you shall have your wine."
Interested the tavern maid rolls a large barrel in, "I don't know what ye have planned but here's the barrel."
Smiling slightly the bard sings a single melody and the barrel glows for a few seconds and then he removes the lid revealing a full barrel of red wine, "Enjoy."
THe men look at the barrel for a few seconds and then dip a glass in and sip from the wine, "This is pretty good stuff that's a neat trick you pulled there."
The bard smiles taking a small bag out, "Indeed it is now that'll be one gold piece for the glass."
The man suddenly stops smiling and draws his sword, "I think not good sir. This is just some water and everyone knows the water of these parts is free."
The bard looks and the sword and laughs, "Good Sir I do believe you've had too much to drink." And before the man can respond taps his hand on the mans shoulder causing him to take a step backwards look around and fall into his seat.
"You've seen how strong this stuff is. It's a bargain at one gold piece a cup."
[Change Water to Wine]
[Transmutation]
Level: Bar 0
Components: V, S
Casting Time: 1 Standard Action
Range: 10 ft.
Target: 1 cu ft./level of water
Duration: Instantaneous
Saving Throw: Will negates(object)
Spell Resistance: Yes(object)
[Any quality of water is instantly transformed into fresh wine of the caster's chosen flavour]
[Intoxication Missle]
[Evocation]
Level: Bar 1
Components: V, S
Casting Time: 1 standard action
Range: Medium (100ft + 10ft/level)
Targets: Up to 5 creatures no 2 of which can be more than 15 ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
[Fires a brown bubble propelled missle that bludgeons the target and sends alcohol straight into their bloodstream. 1d2+1 non lethal damage; +1 missile per two levels above 1st (max 5). Each missle provokes a fortitude save 1 round later and if failed the target takes 1 point of temporary, dex, int, and wis damage. In addition any target of this spell or an intoxication spell who fails the fortitude save has their personality altered to that of a drunk causing some people to get drowsy aggressive or many other possibilities]
[Speak with Drunks]
[Divination]
Level: Bar 2
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min/level
[You may treat anyone who has consumed enough alcohol to be drunk or is under the effects of an intoxication spell as if you share a common language. If the target is friendly towards you they may do a favour for you DM's discretion]
[Intoxicate]
[Enchantment](Compulsion)
[Mind Affecting]
Level: Bar 3
Components: V, S, F
Casting Time: 1 Standard Action
Range: 5ft. +5ft/2levels(max 30ft.)
Target: Living Creature Touched
Duration: 1/2 hr/level
Saving Throw: Fortitude Negates
Spell Resistance: Yes
[Target recieves -1 on attack rolls, skill checks, AC, and saves. Target incurs a 10% arcane spell failure chance and all opponents are treated as having concealment in relation to you. You must have a tankard of ale or another alcoholic beverage to use as a focus]
[Intoxicate Weapon]
[Transmutation]
Level: Bar 4
Components: V, S, F
Casting Time: 1 standard action
Range: Touch
Target: Weapon Touched
Duration: 1 min/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
[A weapon is treated as Intoxicated. Anyone struck by an Intoxicated weapon is treated as having the Intoxication spell cast upon them. You need a Bottle of ale or other alcoholic beverage to use as a focus]
[Intoxication, Greater]
[Enchanment](Compulsion)
[Mind affecting]
Level: Bar 5
Components: V, S, F
Casting Time: 1 standard action
Range: 5ft. +5ft/2levels(max 30ft.)
Target: 1 living creature
Duration: 1/2 hr./ level
Saving Throw: Fortitude negates
Spell Resistance: Yes
[A target must succeed on a fortitude save or suffer
-3 to attacks rolls, skill checks, AC, and saves. Target Incurs a 20% Arcane spell failure chance and all opponents are treated as having total concealment in relation to you. In addition once minute you must make a will save or suffer the effects of the confusion spell for 5 rounds. You must have a tankard of ale or other alcoholic beverage to use as a focus]
[Intoxication, Mass]
[Enchanment](Compulsion)
[Mind Affecting]
Level: Bar 6
Components: V, S, F
Casting Time: Full Round Action
Range: 100 feet
Target: Any living creatures
Duration: 1/2 hr/level
Saving Throw: Fortitude Negates
Spell Resistance: Yes
[Same as Intoxication only affects all designated targets within 60 ft. of the caster. The caster must know the target is there and can choose who to target and who not to target. If this spell is cast a second time before the duration is ended all targets under the influence of the previou spell are treated as being under the greater intoxication spell and the duration s reset.]