Starbuck_II
2004-08-12, 01:28 PM
Sarina's Spells: Theme-Speed:
Sarina Lightfoot was a bard who believed that speed was the key to success in any endeavor. She was weaving magic and fasting for a week when she discovered in a dream the key to this. In the dream she learned that how move quicker than a person can though cause great strain on the body. How to use magic to make someone greatly faster than the norm and dodge most attacks. She from then on has gone on to find the spells to accomplish these and more speedy experiments.
One day, she hopes that people will say, "Look at him go, he moves as if he was under one of Sarina's spells."
[ Sarina's Yellow Frenzy ]
[School Necromancy]
Level: Bard 1(Wizard/Sorcerer 2)
Components: V, S
Casting Time: 1 Standard Action
Range: Self
Target: Caster
Duration: 1 round / lv. (d)
Saving Throw: Fort negate (harmless)
Spell Resistance: yes(harmless)
The caster moves and acts more quickly than normal. When making a full round attack you may make one extra attack using Full Base. You are also granted a +2 insight bonus to Initiative. (Effects are cumulative with haste, but it does not confer a extra action, so no using it to cast a second spell). There is a price for the stress upon the body placed on your physiology, however. Subject takes 1d4 nonlethal damage/round. The caster may end, as a move action, spell at anytime. (Useful if you can't take any more damage without collapsing.)
Sarina's Yellow Frenzy is countered and dispelled by slow.
[ Sarina's Great Agility ]
[School Transmutation]
Level: Bard 3 (Sorcerer/Wizard 4, Domain-Travel 4)
Components: V, S, F
Casting Time: 1 Standard Action
Range: 10 feet (Centered on caster)
Target: 1 living creature/5 levels.
Duration: 1 round /lv.
Saving Throw: will negates(harmless)
Spell Resistance: no
Focus: A ribbon tied on left leg.
You confer an enhancement bonus to dexterity sufficient enough to raise dexterity to 18(if not 18 or higher), and the Dodge feat for the duration of the spell.
[ Sarina's Awareness ]
[School Transmutation]
Level: Bard 4
Components: V, S,
Casting Time: standard action
Range: touch
Target: 1 living creature
Duration: 1 hour
Save Throw: none
Spell Resistance: no
Description: Subject is granted increased awareness, a fraction of a second in time. This allows the subject to sense which direction attacks will come from.
Effect: Subject gains +4 insight bonus to AC. This insight bonus is lost whenever the subject loses DEX to ac unless only flat-foot, in which case it instead grants +2 insight bonus to AC.
[ Sarina's Evasion ]
[School Divination]
Level: bard 5
Components: V, S, F
Casting Time: full round action
Range: Touch
Target: 1 living creature
Duration: 1 minute /level
Save Throw: will negate (harmless)
Spell Resistance: no
Focus: Feather of an Eagle.
For duration of spell, target gains evasion, as the rogue class special ability. If target already has evasion, he instead gains improved evasion for duration of spell. Multiple castings do stack
Sarina Lightfoot was a bard who believed that speed was the key to success in any endeavor. She was weaving magic and fasting for a week when she discovered in a dream the key to this. In the dream she learned that how move quicker than a person can though cause great strain on the body. How to use magic to make someone greatly faster than the norm and dodge most attacks. She from then on has gone on to find the spells to accomplish these and more speedy experiments.
One day, she hopes that people will say, "Look at him go, he moves as if he was under one of Sarina's spells."
[ Sarina's Yellow Frenzy ]
[School Necromancy]
Level: Bard 1(Wizard/Sorcerer 2)
Components: V, S
Casting Time: 1 Standard Action
Range: Self
Target: Caster
Duration: 1 round / lv. (d)
Saving Throw: Fort negate (harmless)
Spell Resistance: yes(harmless)
The caster moves and acts more quickly than normal. When making a full round attack you may make one extra attack using Full Base. You are also granted a +2 insight bonus to Initiative. (Effects are cumulative with haste, but it does not confer a extra action, so no using it to cast a second spell). There is a price for the stress upon the body placed on your physiology, however. Subject takes 1d4 nonlethal damage/round. The caster may end, as a move action, spell at anytime. (Useful if you can't take any more damage without collapsing.)
Sarina's Yellow Frenzy is countered and dispelled by slow.
[ Sarina's Great Agility ]
[School Transmutation]
Level: Bard 3 (Sorcerer/Wizard 4, Domain-Travel 4)
Components: V, S, F
Casting Time: 1 Standard Action
Range: 10 feet (Centered on caster)
Target: 1 living creature/5 levels.
Duration: 1 round /lv.
Saving Throw: will negates(harmless)
Spell Resistance: no
Focus: A ribbon tied on left leg.
You confer an enhancement bonus to dexterity sufficient enough to raise dexterity to 18(if not 18 or higher), and the Dodge feat for the duration of the spell.
[ Sarina's Awareness ]
[School Transmutation]
Level: Bard 4
Components: V, S,
Casting Time: standard action
Range: touch
Target: 1 living creature
Duration: 1 hour
Save Throw: none
Spell Resistance: no
Description: Subject is granted increased awareness, a fraction of a second in time. This allows the subject to sense which direction attacks will come from.
Effect: Subject gains +4 insight bonus to AC. This insight bonus is lost whenever the subject loses DEX to ac unless only flat-foot, in which case it instead grants +2 insight bonus to AC.
[ Sarina's Evasion ]
[School Divination]
Level: bard 5
Components: V, S, F
Casting Time: full round action
Range: Touch
Target: 1 living creature
Duration: 1 minute /level
Save Throw: will negate (harmless)
Spell Resistance: no
Focus: Feather of an Eagle.
For duration of spell, target gains evasion, as the rogue class special ability. If target already has evasion, he instead gains improved evasion for duration of spell. Multiple castings do stack