Grey Watcher
2004-08-10, 02:24 AM
Golradir’s Persuasive Performer Spells
Common Theme: Musical Theatre
For those of you not familiar with the genre of musical theatre, characters often use song to express major emotions or thoughts. Sometimes, these songs are used where characters are attempting to be persuasive. I was thinking in particular of a show called How to Succeed in Business Without Really Trying. In the final scene, the protagonist is about to be fired, but, thanks to a stirring gospel number, which involves the entire boardroom in a song and dance routine, finds himself promoted to chairman of the board, married to the woman he loves, and getting his arch-nemesis fired. Thus, in the spirit of musical theatre (and the fact that Bards never get any respect in the first place). Thus, I have developed a series of spells that Bards can use to make their Perform skills bolster their diplomacy skills. A bit munchkinish, as these are two of the Bard’s primary strengths, but I doubt anyone in their right mind would ever use these spells. They pretty much kill any sort of mood or verisimilitude any campaign would have.
Background:
Golradir Nevlonde was a bard who was less charismatic than most. Many told him he really ought to have been a wizard, since he seemed more gifted at magic and spells than at entertaining or persuading people. But he never felt more at home than when he was performing, so, as hard as it was, he pursued his calling. Still, he found that his limited powers of persuasion were less then exemplary. Most magic users in this position would simply have used a spell like Eagle’s Splendor to aid them, Golradir had an idea. He knew that in many operas and musical plays he had participated in involved the characters persuading others through song. Inspired, he began working on a way to use magic to make his performance skills help him in the art of persuasion.
Featured Moment
School: Enchantment (Charm)
Level: Bard 0
Components: Verbal
Casting Time: Standard Action
Range: Close (25ft + 5ft/2 caster levels)
Target: Single Creature
Duration: 1 Minute
Saving Throw: Special (Will)
Spell Resistance: No
Description:
As he begins casting this spell, the caster makes a Perform check (DC 15) using an instrument of his choice. This Perform check does not allow the use of any modifiers due to Charisma, feats, spells, items, or other bonuses. Only the Perform ranks alone may contribute to this roll.
Upon completion of casting, the target must make a Will save (DC = 10 + X, where X = Perform check - 15). Once this save is failed, the caster gains a +1 bonus to all Charisma-based checks against the target, except Perform checks, for the duration of the spell.
If the caster fails his initial Perform check, or the target succeeds at his Will save, the caster incurs a -1 penalty to all Charisma-based checks agains the target, except Perform checks, for the duration of the spell.
Restrictions:
This spell, Verse, or Aria may only be cast on a particular target once per day, regardless of success. If a target has been attacked by the caster or his obvious allies within an hour prior to the casting of this spell, failure, with all associated penalties, is automatic.
For a target to be affected by this spell, he must be able to percieve the performance and understand any language involved.
For example, a blind character cannot be affected by this spell at all if the caster chooses to dance. If the caster chooses to sing or speak, the target must be able to understand the language. If the target cannot be affected for one of these reasons, the spell is used up, but does not incur benefits or penalties.
Certain types of creatures are too alien to be affected by this spell. Targeting any of the following types of creatures will use up the spell, but will not incur benefits or penalites: Construct, Outsider, Undead.
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Verse
School: Enchantment (Charm)
Level: Bard 1
Components: Verbal
Casting Time: Full-Round Action
Range: Close (25 ft + 5ft/2 caster levels)
Target: Up to 10 Creatures (caster's choice) within Range.
Duration: 6 minutes
Saving Throw: Special (Will)
Spell Resistance: No
Description:
Before casting this spell, the caster may specify any targets he wishes to leave unaffected.
As he begins casting this spell, the caster makes a Perform check (DC 20) using an instrument of his choice. This Perform check does not allow the use of any modifiers due to Charisma, feats, spells, items, or other bonuses. Only the Perform ranks alone may contribute to this roll.
Upon completion of casting, the caster spends one minute Performing, after which the targets must each make a Will save (DC = 15 + X, where X = Perform check - 20). Once this save is failed, the caster gains a +3 bonus to all Charisma-based checks against that target, except Perform checks, for the duration of the spell.
If the caster fails his initial Perform check, or a target succeeds at his Will save, the caster incurs a -3 penalty to all Charisma-based checks agains that target, except Perform checks, for the duration of the spell.
Restrictions:
This spell, Featured Moment, or Aria may only be cast on a particular target once per day, regardless of success. If a target has been attacked by the caster or his obvious allies within an hour prior to the casting of this spell, failure, with all associated penalties, is automatic.
For a target to be affected by this spell, he must be able to percieve the performance and understand any language involved.
For example, a blind character cannot be affected by this spell at all if the caster chooses to dance. If the caster chooses to sing or speak, the target must be able to understand the language. If a target cannot be affected for one of these reasons, the spell is used up, but does not incur benefits or penalties.
Certain types of creatures are too alien to be affected by this spell. Targeting any of the following types of creatures will use up the spell, but will not incur benefits or penalites: Construct, Outsider, Undead.
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Aria
School: Enchantment (Charm)
Level: Bard 2
Components: Verbal
Casting Time: Full-Round Action
Range: Close (25 ft + 5ft/2 caster levels)
Target: All Creatures within Range
Duration: 12 Minutes
Saving Throw: Special (Will)
Spell Resistance: No
Description:
Before casting this spell, the caster may specify any targets he wishes to leave unaffected.
As he begins casting this spell, the caster makes a Perform check (DC 25) using an instrument of his choice. This Perform check does not allow the use of any modifiers due to Charisma, feats, spells, items, or other bonuses. Only the Perform ranks alone may contribute to this roll.
Upon completion of casting, the caster spends two minutes Performing, after which the targets must each make a Will save (DC = 20 + X, where X = Perform check - 25). Once this save is failed, the caster gains a +5 bonus to all Charisma-based checks against that target, except Perform checks, for the duration of the spell.
If the caster fails his initial Perform check, or a target succeeds at his Will save, the caster incurs a -5 penalty to all Charisma-based checks agains that target, except Perform checks, for the duration of the spell.
Restrictions:
This spell, Featured Moment, or Verse may only be cast on a particular target once per day, regardless of success. If a target has been attacked by the caster or his obvious allies within an hour prior to the casting of this spell, failure, with all associated penalties, is automatic.
For a target to be affected by this spell, he must be able to percieve the performance and understand any language involved.
For example, a blind character cannot be affected by this spell at all if the caster chooses to dance. If the caster chooses to sing or speak, the target must be able to understand the language. If a target cannot be affected for one of these reasons, the spell is used up, but does not incur benefits or penalties.
Certain types of creatures are too alien to be affected by this spell. Targeting any of the following types of creatures will use up the spell, but will not incur benefits or penalites: Construct, Outsider, Undead.
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Duet
School: Enchantment (Compulsion)
Level: Bard 3
Components: Verbal, Somatic
Casting Time: 5 Rounds
Range: Touch
Target: Single Creature
Duration: 13 Minutes
Saving Throw: Will Negates
Spell Resistance: No
Description:
As he begins casting this spell, the caster makes a Perform check (DC 30) using an instrument of his choice. All normal modifiers apply. If this check is failed, the spell dissipates uselessly.
Upon completion of casting and a successful touch attack, the target must make a Will save (DC = 15 + X, where X = Perform check - 30). Success renders the spell ineffective. Failure brings the target under the direct control of the caster for 3 minutes. During this time, the target and the caster perform a duet together. The target does not need ranks in Perform, but will contribute in any way he is able, such as clapping or rythmic speaking. Both the target and the caster must maintain Concentration while Performing, or the spell ends immediately.
During the Duet, the caster and his target will sing, act out, or otherwise indicate a plan they will enact. Once the Duet is completed, the target is once again capable of independent thought and action, but will willingly enact whatever plan was detailed in the Duet, until the spell's duration expires. Thoughts and actions unrelated the plan are not affected. If the target takes damage while still under the effects of Duet, it provokes a concentration Check. If this check is failed, the spell is immediately ended.
Once the spell is ended, the target retains a full memory of his activities and experiences while under the influence of the spell, but is completely free of any direct effects of the spell.
Restrictions:
This spell, Chorus, Ensemble, or Eleven O'Clock Number may only be cast on a particular target once per day, regardless of success. If a target has been attacked by the caster or his obvious allies within an hour prior to the casting of this spell, failure is automatic.
Attempting to use this spell to induce behavior that grossly violates a target's moral, ethical, or personal principles or values, (such as forcing a Paladin to attack a child) or involves the target causing direct harm to itself (such as suicide or self mutilation) may provoke a new Will save or cause the spell to be broken for that target without a save, depending on the severity of the violation. This is implemented at the discretion of the Dungeon Master.
If the caster uses a language-based Performing art, then a target that does not understand that language will be unaffected.
Certain types of creatures are too alien to be affected by this spell. They are: Construct, Outsider, Undead.
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Chorus
School: Enchantment (Compulsion)
Level: Bard 4
Components: Verbal, Somatic
Casting Time: 5 Rounds
Range: Close (25ft + 5ft/2 caster levels)
Target: All sentient creatures within Range
Duration: 13 Minutes
Saving Throw: Will Negates
Spell Resistance: No
Description:
Before casting this spell, the caster may specify any targets he wishes to leave unaffected.
As he begins casting this spell, the caster makes a Perform check (DC 35) using an instrument of his choice. All normal modifiers apply. If this check is failed, the spell dissipates uselessly.
Upon completion of casting, the targets must each make a Will save (DC = 20 + X, where X = Perform check - 35). Success renders the spell ineffective for that target. Failure brings that target under the direct control of the caster for 3 minutes. During this time, the affected targets and the caster perform as a group. The targets do not need ranks in Perform, but will contribute in any way they are able, such as clapping or rythmic speaking. Both the targets and the caster must maintain Concentration while Performing. If a target fails a Concentration check, he is freed from the spell. If the caster fails a Concentration check, the entire spell ends immediately. The targets recieve a +1 bonus per performer in the Chorus to any such Concentration checks.
During the Chorus, the caster and his targets will sing, act out, or otherwise indicate a plan they will enact. Once the Chorus is completed, the targets are once again capable of independent thought and action, but will willingly enact whatever plan was detailed in the Chorus, until the spell's duration expires. Thoughts and actions unrelated the plan are not affected. If a target takes damage while still under the effects of Chorus, it provokes a Concentration Check, with a + 1 bonus per performer at the end of the Chorus. If this check is failed, the spell is immediately ended for that target.
Once the spell is ended, the targets retais a full memory of their activities and experiences while under the influence of the spell, but are completely free of any direct effects of the spell.
Restrictions:
This spell, Duet, Ensemble, or Eleven O'Clock Number may only be cast on a particular target once per day, regardless of success. If a target has been attacked by the caster or his obvious allies within an hour prior to the casting of this spell, failure is automatic.
Chorus can only give a single set of instructions to an entire group, and cannot single out individuals or smaller groups for different or extra instruction.
Attempting to use this spell to induce behavior that grossly violates a target's moral, ethical, or personal principles or values, (such as forcing a Paladin to attack a child) or involves the target causing direct harm to himself (such as suicide or self-mutilation) may provoke a new Will save or cause the spell to be broken for that target without a save, depending on the severity of the violation. This is implemented at the discretion of the Dungeon Master.
If the caster uses a language-based Performing art, then a target that does not understand that language will be unaffected.
Targets of which the caster is unaware are not affected by this spell.
Certain types of creatures are too alien to be affected by this spell. They are: Construct, Outsider, Undead.
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Ensemble
School: Enchantment (Compulsion)
Level: Bard 5
Components: Verbal, Somatic
Casting Time: 5 rounds
Range: Medium (100ft + 10ft/caster level)
Target: All sentient creatures within Range
Duration: 13 Minutes
Saving Throw: Will Negates
Spell Resistance: No
Description:
Before casting this spell, the caster may specify any targets he wishes to leave unaffected.
As he begins casting this spell, the caster makes a Perform check (DC 40) using an instrument of his choice. All normal modifiers apply. If this check is failed, the spell dissipates uselessly.
Upon completion of casting, the targets must each make a Will save (DC = 25 + X, where X = Perform check - 40). Success renders the spell ineffective for that target. Failure brings that target under the direct control of the caster for 3 minutes. During this time, the affected targets and the caster perform as a group. The targets do not need ranks in Perform, but will contribute in any way they are able, such as clapping or rythmic speaking. Both the targets and the caster must maintain Concentration while Performing. If a target fails a Concentration check, he is freed from the spell. If the caster fails a Concentration check, the entire spell ends immediately. The targets recieve a +1 bonus per performer in the Ensemble to any such Concentration checks.
During the Ensemble, the caster and his targets will sing, act out, or otherwise indicate a plan they will enact. The caster is free to give out specialized instructions to any individual or smaller groups within the Ensemble. Once the
Ensemble is completed, the targets are once again capable of independent thought and action, but will willingly enact whatever plan was detailed in the Ensemble, until the spell's duration expires. Thoughts and actions unrelated the plan are not affected. If a target takes damage while still under the effects of Ensemble, it provokes a Concentration Check, with a + 1 bonus per performer at the end of the Ensemble. If this check is failed, the spell is immediately ended for that target.
Once the spell is ended, the targets retais a full memory of their activities and experiences while under the influence of the spell, but are completely free of any direct effects of the spell.
Restrictions:
This spell, Duet, Chorus, or Eleven O'Clock Number may only be cast on a particular target once per day,
regardless of success. If a target has been attacked by the caster or his obvious allies within an hour prior to the casting of this spell, failure is automatic.
Ensemble can only handle a total of five different sets of instructions.
Attempting to use this spell to induce behavior that grossly violates a target's moral, ethical, or personal principles or values, (such as forcing a Paladin to attack a child) or involves the target causing direct harm to himself (such as suicide or self-mutilation) may provoke a new Will save or cause the spell to be broken for that target without a save, depending on the severity of the violation. This is implemented at the discretion of the Dungeon Master.
If the caster uses a language-based Performing art, then a target that does not understand that language will be unaffected.
Targets of which the caster is unaware are not affected by this spell.
Certain types of creatures are too alien to be affected by this spell. They are: Construct, Outsider, Undead.
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Eleven O’Clock Number
School: Enchantment (Compulsion)
Level: Bard 6
Components: Verbal, Somatic
Casting Time: 1 Minute
Range: Large (400 ft + 40ft/caster level)
Target: All sentient creatures within Range
Duration: 1 Hour and 5 Minutes
Saving Throw: Will Negates
Spell Resistance: No
Description:
Before casting this spell, the caster may specify any targets he wishes to leave unaffected.
As he begins casting this spell, the caster makes a Perform check (DC 45) using an instrument of his choice. All normal modifiers apply. If this check is failed, the spell dissipates uselessly.
Upon completion of casting, the targets must each make a Will save (DC = 30 + X, where X = Perform check - 45). Success renders the spell ineffective for that target. Failure brings that target under the direct control of the caster for 5 minutes. During this time, the affected targets and the caster perform as a group. The targets do not need ranks in Perform, but will contribute in any way they are able, such as clapping or rythmic speaking. The caster must maintain Concentration while Performing, but the targets cannot have their Concentration broken. If the caster fails a Concentration check, the entire spell ends immediately.
During the Number, the caster and his targets will sing, act out, or otherwise indicate a plan they will enact. The caster is free to give out specialized instructions to any number of individuals or smaller groups within the Number.
Once the Number is completed, the targets are once again capable of independent thought and action, but will willingly enact whatever plan was detailed in the Number, until the spell's duration expires. Thoughts and actions unrelated the plan are not affected.
Once the spell is ended, the targets retais a full memory of their activities and experiences while under the influence of the spell, but are completely free of any direct effects of the spell.
Restrictions:
This spell, Duet, Chorus, or Eleven O'Clock Number may only be cast on a particular target once per day, regardless of success. If a target has been attacked by the caster or his obvious allies within an hour prior to the casting of this spell, failure is automatic.
Ensemble can only handle a total of five different sets of instructions.
Attempting to use this spell to induce behavior that grossly violates a target's moral, ethical, or personal principles or values, (such as forcing a Paladin to attack a child) or involves the target causing direct harm to himself (such as suicide or self-mutilation) may provoke a new Will save or cause the spell to be broken for that target without a save, depending on the severity of the violation. This is implemented at the discretion of the Dungeon Master.
If the caster uses a language-based Performing art, then a target that does not understand that language will be unaffected.
Targets of which the caster is unaware are not affected by this spell.
Certain types of creatures are too alien to be affected by this spell. They are: Construct, Outsider, Undead.
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Notes: Verse and Aria are not quite what I want them to be. I want them to be more than just stronger versions of Featured Moment, perhaps with alternate effects available at the casters choice. I was thinking Aria could render targets confused and somehow controlled, respectively, but I can’t quite figure out the mechanics. Should I allow a full perform check complete with Charisma bonus, and then what happens to the Will Save? Also, I don’t know too much about all the various magic-busting spells out there (Dispel Magic, et al.), so I don’t know which spells would be viable for busting up the stronger ones like Duet, Choral, Ensemble, and Eleven O’Clock. Also, what else should be considered too alien for these effects, I've got outsiders, constructs, and undead already.
EDIT: I altered the DC's to make it a bit more reasonable, but I still haven't worked through all the math. Mostly the raw base numbers for the DC's are my biggest concern right now. I've also reduced the casting times, and given the spell safeguards against abuses like Duetting a person into committing suicide. The formulae for DC's and stuff probably still need attention, but I've got stuff to go do. I may be rewriting these and divide "Description" into "Effect" (which will detail how the spell could go right), and "Restrictions" which will get into all the ways things could go wrong. Right now, all that text is a bit hard to handle.
EDIT 2: Mostly cleanup to make this whole thing more readable. But I also tweaked some rules to be more consistent and specific, and also made the Concentration bonuses to maintain Chorus and Ensemble based on the number of people involved, not on the caster level.
Common Theme: Musical Theatre
For those of you not familiar with the genre of musical theatre, characters often use song to express major emotions or thoughts. Sometimes, these songs are used where characters are attempting to be persuasive. I was thinking in particular of a show called How to Succeed in Business Without Really Trying. In the final scene, the protagonist is about to be fired, but, thanks to a stirring gospel number, which involves the entire boardroom in a song and dance routine, finds himself promoted to chairman of the board, married to the woman he loves, and getting his arch-nemesis fired. Thus, in the spirit of musical theatre (and the fact that Bards never get any respect in the first place). Thus, I have developed a series of spells that Bards can use to make their Perform skills bolster their diplomacy skills. A bit munchkinish, as these are two of the Bard’s primary strengths, but I doubt anyone in their right mind would ever use these spells. They pretty much kill any sort of mood or verisimilitude any campaign would have.
Background:
Golradir Nevlonde was a bard who was less charismatic than most. Many told him he really ought to have been a wizard, since he seemed more gifted at magic and spells than at entertaining or persuading people. But he never felt more at home than when he was performing, so, as hard as it was, he pursued his calling. Still, he found that his limited powers of persuasion were less then exemplary. Most magic users in this position would simply have used a spell like Eagle’s Splendor to aid them, Golradir had an idea. He knew that in many operas and musical plays he had participated in involved the characters persuading others through song. Inspired, he began working on a way to use magic to make his performance skills help him in the art of persuasion.
Featured Moment
School: Enchantment (Charm)
Level: Bard 0
Components: Verbal
Casting Time: Standard Action
Range: Close (25ft + 5ft/2 caster levels)
Target: Single Creature
Duration: 1 Minute
Saving Throw: Special (Will)
Spell Resistance: No
Description:
As he begins casting this spell, the caster makes a Perform check (DC 15) using an instrument of his choice. This Perform check does not allow the use of any modifiers due to Charisma, feats, spells, items, or other bonuses. Only the Perform ranks alone may contribute to this roll.
Upon completion of casting, the target must make a Will save (DC = 10 + X, where X = Perform check - 15). Once this save is failed, the caster gains a +1 bonus to all Charisma-based checks against the target, except Perform checks, for the duration of the spell.
If the caster fails his initial Perform check, or the target succeeds at his Will save, the caster incurs a -1 penalty to all Charisma-based checks agains the target, except Perform checks, for the duration of the spell.
Restrictions:
This spell, Verse, or Aria may only be cast on a particular target once per day, regardless of success. If a target has been attacked by the caster or his obvious allies within an hour prior to the casting of this spell, failure, with all associated penalties, is automatic.
For a target to be affected by this spell, he must be able to percieve the performance and understand any language involved.
For example, a blind character cannot be affected by this spell at all if the caster chooses to dance. If the caster chooses to sing or speak, the target must be able to understand the language. If the target cannot be affected for one of these reasons, the spell is used up, but does not incur benefits or penalties.
Certain types of creatures are too alien to be affected by this spell. Targeting any of the following types of creatures will use up the spell, but will not incur benefits or penalites: Construct, Outsider, Undead.
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Verse
School: Enchantment (Charm)
Level: Bard 1
Components: Verbal
Casting Time: Full-Round Action
Range: Close (25 ft + 5ft/2 caster levels)
Target: Up to 10 Creatures (caster's choice) within Range.
Duration: 6 minutes
Saving Throw: Special (Will)
Spell Resistance: No
Description:
Before casting this spell, the caster may specify any targets he wishes to leave unaffected.
As he begins casting this spell, the caster makes a Perform check (DC 20) using an instrument of his choice. This Perform check does not allow the use of any modifiers due to Charisma, feats, spells, items, or other bonuses. Only the Perform ranks alone may contribute to this roll.
Upon completion of casting, the caster spends one minute Performing, after which the targets must each make a Will save (DC = 15 + X, where X = Perform check - 20). Once this save is failed, the caster gains a +3 bonus to all Charisma-based checks against that target, except Perform checks, for the duration of the spell.
If the caster fails his initial Perform check, or a target succeeds at his Will save, the caster incurs a -3 penalty to all Charisma-based checks agains that target, except Perform checks, for the duration of the spell.
Restrictions:
This spell, Featured Moment, or Aria may only be cast on a particular target once per day, regardless of success. If a target has been attacked by the caster or his obvious allies within an hour prior to the casting of this spell, failure, with all associated penalties, is automatic.
For a target to be affected by this spell, he must be able to percieve the performance and understand any language involved.
For example, a blind character cannot be affected by this spell at all if the caster chooses to dance. If the caster chooses to sing or speak, the target must be able to understand the language. If a target cannot be affected for one of these reasons, the spell is used up, but does not incur benefits or penalties.
Certain types of creatures are too alien to be affected by this spell. Targeting any of the following types of creatures will use up the spell, but will not incur benefits or penalites: Construct, Outsider, Undead.
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Aria
School: Enchantment (Charm)
Level: Bard 2
Components: Verbal
Casting Time: Full-Round Action
Range: Close (25 ft + 5ft/2 caster levels)
Target: All Creatures within Range
Duration: 12 Minutes
Saving Throw: Special (Will)
Spell Resistance: No
Description:
Before casting this spell, the caster may specify any targets he wishes to leave unaffected.
As he begins casting this spell, the caster makes a Perform check (DC 25) using an instrument of his choice. This Perform check does not allow the use of any modifiers due to Charisma, feats, spells, items, or other bonuses. Only the Perform ranks alone may contribute to this roll.
Upon completion of casting, the caster spends two minutes Performing, after which the targets must each make a Will save (DC = 20 + X, where X = Perform check - 25). Once this save is failed, the caster gains a +5 bonus to all Charisma-based checks against that target, except Perform checks, for the duration of the spell.
If the caster fails his initial Perform check, or a target succeeds at his Will save, the caster incurs a -5 penalty to all Charisma-based checks agains that target, except Perform checks, for the duration of the spell.
Restrictions:
This spell, Featured Moment, or Verse may only be cast on a particular target once per day, regardless of success. If a target has been attacked by the caster or his obvious allies within an hour prior to the casting of this spell, failure, with all associated penalties, is automatic.
For a target to be affected by this spell, he must be able to percieve the performance and understand any language involved.
For example, a blind character cannot be affected by this spell at all if the caster chooses to dance. If the caster chooses to sing or speak, the target must be able to understand the language. If a target cannot be affected for one of these reasons, the spell is used up, but does not incur benefits or penalties.
Certain types of creatures are too alien to be affected by this spell. Targeting any of the following types of creatures will use up the spell, but will not incur benefits or penalites: Construct, Outsider, Undead.
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Duet
School: Enchantment (Compulsion)
Level: Bard 3
Components: Verbal, Somatic
Casting Time: 5 Rounds
Range: Touch
Target: Single Creature
Duration: 13 Minutes
Saving Throw: Will Negates
Spell Resistance: No
Description:
As he begins casting this spell, the caster makes a Perform check (DC 30) using an instrument of his choice. All normal modifiers apply. If this check is failed, the spell dissipates uselessly.
Upon completion of casting and a successful touch attack, the target must make a Will save (DC = 15 + X, where X = Perform check - 30). Success renders the spell ineffective. Failure brings the target under the direct control of the caster for 3 minutes. During this time, the target and the caster perform a duet together. The target does not need ranks in Perform, but will contribute in any way he is able, such as clapping or rythmic speaking. Both the target and the caster must maintain Concentration while Performing, or the spell ends immediately.
During the Duet, the caster and his target will sing, act out, or otherwise indicate a plan they will enact. Once the Duet is completed, the target is once again capable of independent thought and action, but will willingly enact whatever plan was detailed in the Duet, until the spell's duration expires. Thoughts and actions unrelated the plan are not affected. If the target takes damage while still under the effects of Duet, it provokes a concentration Check. If this check is failed, the spell is immediately ended.
Once the spell is ended, the target retains a full memory of his activities and experiences while under the influence of the spell, but is completely free of any direct effects of the spell.
Restrictions:
This spell, Chorus, Ensemble, or Eleven O'Clock Number may only be cast on a particular target once per day, regardless of success. If a target has been attacked by the caster or his obvious allies within an hour prior to the casting of this spell, failure is automatic.
Attempting to use this spell to induce behavior that grossly violates a target's moral, ethical, or personal principles or values, (such as forcing a Paladin to attack a child) or involves the target causing direct harm to itself (such as suicide or self mutilation) may provoke a new Will save or cause the spell to be broken for that target without a save, depending on the severity of the violation. This is implemented at the discretion of the Dungeon Master.
If the caster uses a language-based Performing art, then a target that does not understand that language will be unaffected.
Certain types of creatures are too alien to be affected by this spell. They are: Construct, Outsider, Undead.
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Chorus
School: Enchantment (Compulsion)
Level: Bard 4
Components: Verbal, Somatic
Casting Time: 5 Rounds
Range: Close (25ft + 5ft/2 caster levels)
Target: All sentient creatures within Range
Duration: 13 Minutes
Saving Throw: Will Negates
Spell Resistance: No
Description:
Before casting this spell, the caster may specify any targets he wishes to leave unaffected.
As he begins casting this spell, the caster makes a Perform check (DC 35) using an instrument of his choice. All normal modifiers apply. If this check is failed, the spell dissipates uselessly.
Upon completion of casting, the targets must each make a Will save (DC = 20 + X, where X = Perform check - 35). Success renders the spell ineffective for that target. Failure brings that target under the direct control of the caster for 3 minutes. During this time, the affected targets and the caster perform as a group. The targets do not need ranks in Perform, but will contribute in any way they are able, such as clapping or rythmic speaking. Both the targets and the caster must maintain Concentration while Performing. If a target fails a Concentration check, he is freed from the spell. If the caster fails a Concentration check, the entire spell ends immediately. The targets recieve a +1 bonus per performer in the Chorus to any such Concentration checks.
During the Chorus, the caster and his targets will sing, act out, or otherwise indicate a plan they will enact. Once the Chorus is completed, the targets are once again capable of independent thought and action, but will willingly enact whatever plan was detailed in the Chorus, until the spell's duration expires. Thoughts and actions unrelated the plan are not affected. If a target takes damage while still under the effects of Chorus, it provokes a Concentration Check, with a + 1 bonus per performer at the end of the Chorus. If this check is failed, the spell is immediately ended for that target.
Once the spell is ended, the targets retais a full memory of their activities and experiences while under the influence of the spell, but are completely free of any direct effects of the spell.
Restrictions:
This spell, Duet, Ensemble, or Eleven O'Clock Number may only be cast on a particular target once per day, regardless of success. If a target has been attacked by the caster or his obvious allies within an hour prior to the casting of this spell, failure is automatic.
Chorus can only give a single set of instructions to an entire group, and cannot single out individuals or smaller groups for different or extra instruction.
Attempting to use this spell to induce behavior that grossly violates a target's moral, ethical, or personal principles or values, (such as forcing a Paladin to attack a child) or involves the target causing direct harm to himself (such as suicide or self-mutilation) may provoke a new Will save or cause the spell to be broken for that target without a save, depending on the severity of the violation. This is implemented at the discretion of the Dungeon Master.
If the caster uses a language-based Performing art, then a target that does not understand that language will be unaffected.
Targets of which the caster is unaware are not affected by this spell.
Certain types of creatures are too alien to be affected by this spell. They are: Construct, Outsider, Undead.
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Ensemble
School: Enchantment (Compulsion)
Level: Bard 5
Components: Verbal, Somatic
Casting Time: 5 rounds
Range: Medium (100ft + 10ft/caster level)
Target: All sentient creatures within Range
Duration: 13 Minutes
Saving Throw: Will Negates
Spell Resistance: No
Description:
Before casting this spell, the caster may specify any targets he wishes to leave unaffected.
As he begins casting this spell, the caster makes a Perform check (DC 40) using an instrument of his choice. All normal modifiers apply. If this check is failed, the spell dissipates uselessly.
Upon completion of casting, the targets must each make a Will save (DC = 25 + X, where X = Perform check - 40). Success renders the spell ineffective for that target. Failure brings that target under the direct control of the caster for 3 minutes. During this time, the affected targets and the caster perform as a group. The targets do not need ranks in Perform, but will contribute in any way they are able, such as clapping or rythmic speaking. Both the targets and the caster must maintain Concentration while Performing. If a target fails a Concentration check, he is freed from the spell. If the caster fails a Concentration check, the entire spell ends immediately. The targets recieve a +1 bonus per performer in the Ensemble to any such Concentration checks.
During the Ensemble, the caster and his targets will sing, act out, or otherwise indicate a plan they will enact. The caster is free to give out specialized instructions to any individual or smaller groups within the Ensemble. Once the
Ensemble is completed, the targets are once again capable of independent thought and action, but will willingly enact whatever plan was detailed in the Ensemble, until the spell's duration expires. Thoughts and actions unrelated the plan are not affected. If a target takes damage while still under the effects of Ensemble, it provokes a Concentration Check, with a + 1 bonus per performer at the end of the Ensemble. If this check is failed, the spell is immediately ended for that target.
Once the spell is ended, the targets retais a full memory of their activities and experiences while under the influence of the spell, but are completely free of any direct effects of the spell.
Restrictions:
This spell, Duet, Chorus, or Eleven O'Clock Number may only be cast on a particular target once per day,
regardless of success. If a target has been attacked by the caster or his obvious allies within an hour prior to the casting of this spell, failure is automatic.
Ensemble can only handle a total of five different sets of instructions.
Attempting to use this spell to induce behavior that grossly violates a target's moral, ethical, or personal principles or values, (such as forcing a Paladin to attack a child) or involves the target causing direct harm to himself (such as suicide or self-mutilation) may provoke a new Will save or cause the spell to be broken for that target without a save, depending on the severity of the violation. This is implemented at the discretion of the Dungeon Master.
If the caster uses a language-based Performing art, then a target that does not understand that language will be unaffected.
Targets of which the caster is unaware are not affected by this spell.
Certain types of creatures are too alien to be affected by this spell. They are: Construct, Outsider, Undead.
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Eleven O’Clock Number
School: Enchantment (Compulsion)
Level: Bard 6
Components: Verbal, Somatic
Casting Time: 1 Minute
Range: Large (400 ft + 40ft/caster level)
Target: All sentient creatures within Range
Duration: 1 Hour and 5 Minutes
Saving Throw: Will Negates
Spell Resistance: No
Description:
Before casting this spell, the caster may specify any targets he wishes to leave unaffected.
As he begins casting this spell, the caster makes a Perform check (DC 45) using an instrument of his choice. All normal modifiers apply. If this check is failed, the spell dissipates uselessly.
Upon completion of casting, the targets must each make a Will save (DC = 30 + X, where X = Perform check - 45). Success renders the spell ineffective for that target. Failure brings that target under the direct control of the caster for 5 minutes. During this time, the affected targets and the caster perform as a group. The targets do not need ranks in Perform, but will contribute in any way they are able, such as clapping or rythmic speaking. The caster must maintain Concentration while Performing, but the targets cannot have their Concentration broken. If the caster fails a Concentration check, the entire spell ends immediately.
During the Number, the caster and his targets will sing, act out, or otherwise indicate a plan they will enact. The caster is free to give out specialized instructions to any number of individuals or smaller groups within the Number.
Once the Number is completed, the targets are once again capable of independent thought and action, but will willingly enact whatever plan was detailed in the Number, until the spell's duration expires. Thoughts and actions unrelated the plan are not affected.
Once the spell is ended, the targets retais a full memory of their activities and experiences while under the influence of the spell, but are completely free of any direct effects of the spell.
Restrictions:
This spell, Duet, Chorus, or Eleven O'Clock Number may only be cast on a particular target once per day, regardless of success. If a target has been attacked by the caster or his obvious allies within an hour prior to the casting of this spell, failure is automatic.
Ensemble can only handle a total of five different sets of instructions.
Attempting to use this spell to induce behavior that grossly violates a target's moral, ethical, or personal principles or values, (such as forcing a Paladin to attack a child) or involves the target causing direct harm to himself (such as suicide or self-mutilation) may provoke a new Will save or cause the spell to be broken for that target without a save, depending on the severity of the violation. This is implemented at the discretion of the Dungeon Master.
If the caster uses a language-based Performing art, then a target that does not understand that language will be unaffected.
Targets of which the caster is unaware are not affected by this spell.
Certain types of creatures are too alien to be affected by this spell. They are: Construct, Outsider, Undead.
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Notes: Verse and Aria are not quite what I want them to be. I want them to be more than just stronger versions of Featured Moment, perhaps with alternate effects available at the casters choice. I was thinking Aria could render targets confused and somehow controlled, respectively, but I can’t quite figure out the mechanics. Should I allow a full perform check complete with Charisma bonus, and then what happens to the Will Save? Also, I don’t know too much about all the various magic-busting spells out there (Dispel Magic, et al.), so I don’t know which spells would be viable for busting up the stronger ones like Duet, Choral, Ensemble, and Eleven O’Clock. Also, what else should be considered too alien for these effects, I've got outsiders, constructs, and undead already.
EDIT: I altered the DC's to make it a bit more reasonable, but I still haven't worked through all the math. Mostly the raw base numbers for the DC's are my biggest concern right now. I've also reduced the casting times, and given the spell safeguards against abuses like Duetting a person into committing suicide. The formulae for DC's and stuff probably still need attention, but I've got stuff to go do. I may be rewriting these and divide "Description" into "Effect" (which will detail how the spell could go right), and "Restrictions" which will get into all the ways things could go wrong. Right now, all that text is a bit hard to handle.
EDIT 2: Mostly cleanup to make this whole thing more readable. But I also tweaked some rules to be more consistent and specific, and also made the Concentration bonuses to maintain Chorus and Ensemble based on the number of people involved, not on the caster level.