String
2009-01-02, 07:46 AM
http://i230.photobucket.com/albums/ee210/GildedKrayt/tank.jpg
"TANK! RUN!" - Louis
Tank Infected Level 5 Elite Brute
Large natural animate (undead) xp 400
Initiative +0 Senses Darkvision, Perception +0
HP 160; Bloodied 80
AC 19; Fortitude 21 Reflex 19 Will 9
Immune disease, poision; Resist 10
Saving Throws +2
Action Points 1
Speed 5
(!) Slam (standard; at-will)
+8 vs AC; 2d8+4 damage and target is pushed 2 squares
! Smash (standard; at-will)
+8 vs AC; 1d10+ 4 and target is knocked prone
-> Debris Toss (full-round; encounter, recharge 5,6)
Ranged 10; +6 vs AC; 3d10+4 and target is knocked prone
Tank's Fury
When the Tank is first bloodied in an encounter, he regains one use of the Debris Toss power
Alignment Unaligned Languages-
Str 20 Dex 14 Wis 6
Con 16 Int 4 Cha 4
Tank Tactics
The Tank will generally open a fight by targetting the nearest enemy with Debris Toss, then moving in, scattering Enemies with Slam and then continuing to hammer them with Smashes until they stop fighting back
---
Hunter Infected Level 5 Skirmisher
"Careful, people...I hear a Hunter..."- Bill
Medium natural animate (undead) xp 200
Initiative +3 Senses Darkvision, Perception +1
HP 60; Bloodied 30
AC 20 Fortitude 18 Reflex 17 Will 16
Immune disease, poison
Speed 8, climb 8
(!) Claw (standard; at-will)
+10 vs AC; 1d10+4 damage
! Pounce (standard; at-will)
The Hunter moves up to 8 squares and makes a claw attack. If the
attack hits, the target is knocked prone
! Rend (standard; at-will)
Only against prone targets; The hunter makes two claw attacks. If both
hit, the target is immobilized (save ends).
Skills Stealth +12, Athletics +14 Acrobatics +12
Alignment Unaligned Languages
Str 18 Dex 15 Wis 12
Con 12 Int 6 Cha 6
Hunter Tactics
Hunters prowl and circle around targets, picking out the one that looks the easiest to take down with Pounce or has isolated itself before knocking them down and using Rend with abandon. If spotted from outside pounce range,
Hunters will flee and try to attack from an unseen angle.
http://i230.photobucket.com/albums/ee210/GildedKrayt/smokerpic.png
"Smoker got Zoey!"- Francis
Smoker Infected, Level 5 Lurker
Medium natural animate (undead) xp 200
Initiative +5 Senses Darkvision, Perception +2
HP 46; Bloodied 23
AC 19 Fortitude 17 Reflex 18 Will 15
Immune disease, poison
Speed 5
(!) Claw (standard; at-will)
+10 vs AC; 1d10+4 Damage
(!) Tongue Snatch (full-round; at-will)
Reach 8; +12 vs AC; The target is grabbed (until escape) and is pulled 3 squares. A target trying to escape the grab takes a -4 penalty to the check
Sustain minor: Target is pulled 2 squares.
-> Constrict (minor; encounter recharge on 4,5,6)
Grabbed target only; +8 vs Fortitude; 3d8+4
# Noxious Cloud (When reduced to 0HP or less)
Burst 3 centered on Smoker; +8 vs Fortitude; Target becomes Weakened and Dazed (Save ends both). In addition, the area of the burst is considered Heavily obscured for 3 rounds and Lightly obscured for 2 rounds after that.
Alignment Unaligned Languages-
Skills +14 Stealth
Str 14 Dex 18 Wis 10
Con 10 Int 6 Cha 4
Smoker Tactics
Smokers skulk in the shadows, using altitude and cover to their advantage. They wait for enemies to be
suitably distracted before attacking with Tongue snatch and pulling the
target away to either Claw or Constrict to death
--
This is my first attempt at homebrewing monsters, inspired by the game Left 4 Dead and my new 4e MM.
EDIT1: Re-did the Smoker a bit, lowering his range on Tongue Snatch, Re-doing the Noxious Cloud power, and added immunities to disease and poison to it and the Hunter.
EDIT2: Added quotes, for fun
"TANK! RUN!" - Louis
Tank Infected Level 5 Elite Brute
Large natural animate (undead) xp 400
Initiative +0 Senses Darkvision, Perception +0
HP 160; Bloodied 80
AC 19; Fortitude 21 Reflex 19 Will 9
Immune disease, poision; Resist 10
Saving Throws +2
Action Points 1
Speed 5
(!) Slam (standard; at-will)
+8 vs AC; 2d8+4 damage and target is pushed 2 squares
! Smash (standard; at-will)
+8 vs AC; 1d10+ 4 and target is knocked prone
-> Debris Toss (full-round; encounter, recharge 5,6)
Ranged 10; +6 vs AC; 3d10+4 and target is knocked prone
Tank's Fury
When the Tank is first bloodied in an encounter, he regains one use of the Debris Toss power
Alignment Unaligned Languages-
Str 20 Dex 14 Wis 6
Con 16 Int 4 Cha 4
Tank Tactics
The Tank will generally open a fight by targetting the nearest enemy with Debris Toss, then moving in, scattering Enemies with Slam and then continuing to hammer them with Smashes until they stop fighting back
---
Hunter Infected Level 5 Skirmisher
"Careful, people...I hear a Hunter..."- Bill
Medium natural animate (undead) xp 200
Initiative +3 Senses Darkvision, Perception +1
HP 60; Bloodied 30
AC 20 Fortitude 18 Reflex 17 Will 16
Immune disease, poison
Speed 8, climb 8
(!) Claw (standard; at-will)
+10 vs AC; 1d10+4 damage
! Pounce (standard; at-will)
The Hunter moves up to 8 squares and makes a claw attack. If the
attack hits, the target is knocked prone
! Rend (standard; at-will)
Only against prone targets; The hunter makes two claw attacks. If both
hit, the target is immobilized (save ends).
Skills Stealth +12, Athletics +14 Acrobatics +12
Alignment Unaligned Languages
Str 18 Dex 15 Wis 12
Con 12 Int 6 Cha 6
Hunter Tactics
Hunters prowl and circle around targets, picking out the one that looks the easiest to take down with Pounce or has isolated itself before knocking them down and using Rend with abandon. If spotted from outside pounce range,
Hunters will flee and try to attack from an unseen angle.
http://i230.photobucket.com/albums/ee210/GildedKrayt/smokerpic.png
"Smoker got Zoey!"- Francis
Smoker Infected, Level 5 Lurker
Medium natural animate (undead) xp 200
Initiative +5 Senses Darkvision, Perception +2
HP 46; Bloodied 23
AC 19 Fortitude 17 Reflex 18 Will 15
Immune disease, poison
Speed 5
(!) Claw (standard; at-will)
+10 vs AC; 1d10+4 Damage
(!) Tongue Snatch (full-round; at-will)
Reach 8; +12 vs AC; The target is grabbed (until escape) and is pulled 3 squares. A target trying to escape the grab takes a -4 penalty to the check
Sustain minor: Target is pulled 2 squares.
-> Constrict (minor; encounter recharge on 4,5,6)
Grabbed target only; +8 vs Fortitude; 3d8+4
# Noxious Cloud (When reduced to 0HP or less)
Burst 3 centered on Smoker; +8 vs Fortitude; Target becomes Weakened and Dazed (Save ends both). In addition, the area of the burst is considered Heavily obscured for 3 rounds and Lightly obscured for 2 rounds after that.
Alignment Unaligned Languages-
Skills +14 Stealth
Str 14 Dex 18 Wis 10
Con 10 Int 6 Cha 4
Smoker Tactics
Smokers skulk in the shadows, using altitude and cover to their advantage. They wait for enemies to be
suitably distracted before attacking with Tongue snatch and pulling the
target away to either Claw or Constrict to death
--
This is my first attempt at homebrewing monsters, inspired by the game Left 4 Dead and my new 4e MM.
EDIT1: Re-did the Smoker a bit, lowering his range on Tongue Snatch, Re-doing the Noxious Cloud power, and added immunities to disease and poison to it and the Hunter.
EDIT2: Added quotes, for fun