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Human Paragon 3
2009-01-02, 11:31 AM
I'm looking for a highly specialized build. The goal is a character who can knock out almost any opponent with one, brutal KO punch. Think Blazing Saddles where Mongo punches out a horse for being in his way. Any 3.5 material is allowed. Build should be playable at all levels, with KO abilities occuring as early as possible.

Xefas
2009-01-02, 11:49 AM
An incredibly simple and undeniably functional 1-Punch kills anything build: The 1d2 Crusader. (http://forums.gleemax.com/wotc_archive/index.php/t-855878)

It works at level 13 minimum, and only requires Tome of Battle and Complete Champion. It deals infinite lethal or nonlethal damage on a successful punch (your choice).

Flickerdart
2009-01-02, 11:53 AM
You're going to probably want to go Unarmed Rogue and stack SA damage dice as much as you can. The problem is that killing/knocking out an enemy in one shot is what the game is supposed to be balanced against: aside from Save or Die magic, you're not going to be finding it easy.

Or cheese. Cheese is also a viable answer, but in that case you can just Pun-Pun and give yourself enough STR to do this.

Human Paragon 3
2009-01-02, 11:59 AM
Trying to avoid cheese as much as possible, although this is a build challenge not a character I want to play.

Just a mental excersise, looking for a big, powerful punch.

A 10th level war mind should basically do the job, for instance, but it takes a while getting there and the precise build and feats are up in the air.

weenie
2009-01-02, 12:00 PM
A wizard with Arcane strike, a gauntlet, Quicken spell and True strike.

Starts working at level 8, but can usually be done only once/day.

UserClone
2009-01-02, 12:06 PM
I would not use the rogue, I'd instead use the variant sneak attack fighter, since he has full BAB, and if you don't hit, you don't do any damage.

Eloel
2009-01-02, 12:31 PM
An incredibly simple and undeniably functional 1-Punch kills anything build: The 1d2 Crusader. (http://forums.gleemax.com/wotc_archive/index.php/t-855878)

It works at level 13 minimum, and only requires Tome of Battle and Complete Champion. It deals infinite lethal or nonlethal damage on a successful punch (your choice).

That is a great one. Add 5 levels of Master Thrower for shooting those shurikens into touch AC, done and done.

SilentNight
2009-01-02, 12:31 PM
Well, there's Power Attack+Sneak attack. Alternatively, there's the "one-two punch." I'm not sure what level it starts at but you need one level of monk (bear with me, it's for stunning fist), freezing the lifeblood from complete warrior, a belt of battle (MIC) and the death blow feat. Attack with freezing the lifeblood which allows you to use stunning fist to paralyze for 1d4+1 rounds. Use the belt of battle to gain an extra standard action and coup de grace. (This may only work for lethal but I'm not sure)

Callos_DeTerran
2009-01-02, 12:52 PM
Well you could always try just making an unarmed swordsage/warblade and use power attack with manuevers to get some truly obscene damage. Though I'm not sure if you CAN power attack with manuevers...

Berserk Monk
2009-01-02, 01:26 PM
Well, you could make a monk with the rage ability. Now I bet most of you are thinking "But monks have to be lawful and barbarians have to be nonlawful." Well I found out a way to do this. Two in fact. Both require you have Unearthed Arcana.

Build One: Half Orc Paragon. They get rage level 2. There's no alignment requirements for paragons, and you can never receive an EXP penalty for a paragon.
However, if you'd rather not be a half orc:

Build Two: Druidic Avenger. They get it level one. You'd have to be Lawful Neutral though.

After that, simply multiclass to monk. There's one prestige class in Complete Divine called Sacred Fist. If you go the druidic avenger and then monk, this is probably better (as one of the requirements is ability to cast 1st level divine spells). The class has a high BAB, it adds stuff to your monk abilities (AC, speed, and unarmed damage bonus). Also, you're able to generate flames from your fist that deal sacred damage. Honestly, when I first found out about the class I immediately thought "This is pretty similar to Gene from God Hand."

SurlySeraph
2009-01-02, 03:23 PM
Well you could always try just making an unarmed swordsage/warblade and use power attack with manuevers to get some truly obscene damage. Though I'm not sure if you CAN power attack with manuevers...

I donīt know of reason why not. Iīd go for a Warblade for this, though, because the additional risk of missing from Power Attack means that you want to be able to recover your maneuvers quickly. Adding on a bunch of charging-related feats would also help.

AslanCross
2009-01-02, 06:14 PM
I donīt know of reason why not. Iīd go for a Warblade for this, though, because the additional risk of missing from Power Attack means that you want to be able to recover your maneuvers quickly. Adding on a bunch of charging-related feats would also help.

Yep, maneuvers call for regular melee attacks, so you can use any of the attack option feats along with them. I find Emerald Razor a really good maneuver for Power Attacking. Even with the penalties to your AB, it's difficult to miss with a touch attack.

Might I also suggest taking one level of Monk (please bear with me) and take the Decisive Strike alternative class feature from PHB2. You get to do double damage at a -2 penalty to your AB. Problem is it's a full-round action on its own, so you can't combine it with martial maneuvers (except for boosts). It's good for a low-level build, though.

On the other hand, maneuvers could just give you massive damage. Very little can say "no" to Ancient Mountain Hammer.

JaxGaret
2009-01-02, 06:58 PM
This would require a houserule, but you could make a standard ubercharger who hits their enemies with their hands clasped together, Starfleet-style, thereby treating it as a two-handed attack and thus eligible for the ridiculous PA bonuses.

Would explain why that style of fighting was so inexplicably effective. They were using D&D rules with a lenient DM :smallsmile:

Prometheus
2009-01-02, 09:52 PM
I say use a magic item that shaves 80% of the cost by only being used once per day.

Grail
2009-01-02, 10:08 PM
An incredibly simple and undeniably functional 1-Punch kills anything build: The 1d2 Crusader. (http://forums.gleemax.com/wotc_archive/index.php/t-855878)

It works at level 13 minimum, and only requires Tome of Battle and Complete Champion. It deals infinite lethal or nonlethal damage on a successful punch (your choice).

It doesn't work.
I will argue semantics, but that is what is needed for stupidity like this. Treating a 1 as a 2 is not the same as rolling a 2. Subsequently, 1's treated as 2 do not get to reroll damage.

If you do 1 point of damage, you are not rolling any dice, subsequently you cannot reroll something that is not rolled.

There is no infinite damage.
The end.

Vexxation
2009-01-02, 10:33 PM
If you do 1 point of damage, you are not rolling any dice, subsequently you cannot reroll something that is not rolled.

Uh... you can totally "roll" a one using a d2, aka a coin.

Alternatively, a dAnything where evens a 1 and odds are 2.

Also, d1s exist. They're called spheres.

Grail
2009-01-02, 10:43 PM
Uh... you can totally "roll" a one using a d2, aka a coin.

Alternatively, a dAnything where evens a 1 and odds are 2.

Also, d1s exist. They're called spheres.

Incorrect. You can claim what you want, but you do not roll a d1. there is nothing in the game (dnd) that actually calls for a d1. Anything that has a result of only 1 is listed as 1, not d1. It is you adding a d infront of it, but the game state says that it is 1. It is not rolled.

Subsequently as you cannot roll a d1 for anything, because the game doesn't allow for it, you cannot cause it to do infinite damage.

Vexxation
2009-01-02, 10:44 PM
Incorrect. You can claim what you want, but you do not roll a d1. there is nothing in the game (dnd) that actually calls for a d1. Anything that has a result of only 1 is listed as 1, not d1. It is you adding a d infront of it, but the game state says that it is 1. It is not rolled.

Subsequently as you cannot roll a d1 for anything, because the game doesn't allow for it, you cannot cause it to do infinite damage.

In that infinite loop you never do roll a d1.

Leewei
2009-01-02, 10:48 PM
I like the Sneak Attack Fighter idea. Get him Weapon Focus / Weapon Spec and spiked gauntlet for a weapon. Enchant the gauntlet as a mercy weapon.

Grail
2009-01-02, 11:04 PM
In that infinite loop you never do roll a d1.

It is not an infinite loop.



When rolling damage for a melee attack, you gain a special benefit from any damage die that rolls its maximum amount (such as a result of 6 on a d6). When one or more of your damage dice show a maximum possible result, reroll each such die and add its result to the original damage total. You can continue to reroll as long as a die shows its maximum possible result, adding each new number to the damage total until each die has shown less than a maximum result.


As there is no d1 to roll, because you just do 1, not a d1, you do cannot meet any of the requirements bolded above. Subsequently, there is no infinite damage, rather just a very finite damage.

And as I mentioned in my first post, treating a 1 as a 2 is not the same as rolling it. I treat my dogs as my children, but my children they are not.

This combo simply does not work.

Collin152
2009-01-02, 11:11 PM
And as I mentioned in my first post, treating a 1 as a 2 is not the same as rolling it.
Because you say so?
No, I'm sorry, I'm going to say that treating a 1 as a 2 means we're counting any instance of rolling a 1 as an instance of rolling a 2. So, infinite loop.

Get over it.

Egiam
2009-01-02, 11:18 PM
I think that there is a prestige class called Reaping Mauler in Complete Warrior. I have not seen it, but it sounds like it might be helpful for an unarmed build. Also consider being a warforged (Eberron Campaign Setting) for its natural slam attack.

Grail
2009-01-02, 11:31 PM
Because you say so?
No, I'm sorry, I'm going to say that treating a 1 as a 2 means we're counting any instance of rolling a 1 as an instance of rolling a 2. So, infinite loop.

Get over it.

Get over it yourself. Because you obviously like sad little combos, your choosing to overlook the English language. Treat as is not the same. So no infinite loop, just a a poor attempt at trying to be a big person and break the rules.

Overlooking the actual word of the rule is what most min-maxers do. Apply the English language correctly and many of these combos simply do not work. But then they can't prove how pseudo-cool they are.

Grail
2009-01-02, 11:33 PM
I think that there is a prestige class called Reaping Mauler in Complete Warrior. I have not seen it, but it sounds like it might be helpful for an unarmed build. Also consider being a warforged (Eberron Campaign Setting) for its natural slam attack.

The Reaping Mauler is a wrestling (ie grapple) specialist, not an unarmed striker.

Collin152
2009-01-02, 11:36 PM
Get over it yourself. Because you obviously like sad little combos, your choosing to overlook the English language. Treat as is not the same. So no infinite loop, just a a poor attempt at trying to be a big person and break the rules.

Repeating assertations and attacking me do not make your argument any more valid.

dyslexicfaser
2009-01-02, 11:42 PM
If I remember, PHBII has a monk variant that turns Flurry of Blows in for a single, powerful strike. Then, maybe go Psychic Warrior with Tashalatora to increase unarmed damage significantly, Expansion up a few sizes, and lay the hurt on someone.

Might be what you're looking for.

Fizban
2009-01-02, 11:48 PM
AslanCross got what I was going to say. The punch makes it really limiting, otherwise you could use a quarterstaff with decisive strike and true strike and two-handed power attack for full, dealing double weapon+4/level, which still isn't a one hit KO, but closer. There's a feat in Dragon that lets you' make a single unarmed attack as a full round action as if it were two-handed, but you can't combine them. Your best bet is indeed manuevers, though the uber-charger only loses one multiplier of PA damage with a fist instead of a two-hander.

There's a feat that lets you count as charging and deal double damage if you fall 10' from above your opponent: you could step off a cliff with that and then use decisive strike as you fell, then have the feat kick in for double and add charge effect, allowing you to make a jump check "as part of a charge" and use leap attack, but half that is semantics and the other half is a DnD multiplier stacking nightmare. Really your best best is manuevers, Freezing The Lifeblood to "KO" by paralyzing, or poison or spells. If getting sneak attack wouldn't reduce the DC, I'd say do it as a sneak attack with some save lowering ambush feats, but the final effect would be a wash. If you can bear some setup, a quickened wand of launch item will let you toss a flask of atruman oil as a swift action, laying a -4 penalty on the target's fort saves.

Frosty
2009-01-02, 11:50 PM
If you *really* wanna knock someone out in one punch, simply take some levels in Factotum (I think 4 levels at least) so youcan spend an Inspiraton point to add 1d6 sneak attack damage. Just be a Sun/Grey Elf, take Font of Inspiration as many times as possible, and then spend ALL your points in that one punch.

Grail
2009-01-02, 11:56 PM
Repeating assertations and attacking me do not make your argument any more valid.

Ah, I see. Where you tell me to get over myself is not an attack, but where I tell you to do the same is?

And what I have said is not an assertion, it is grounded not in baseless rules-lawyering, but in what the rules themselves actually say.

Let's take this further as well. Even if you are correct (which you aren't based on the written word), that treat is the same as rolled, the rules still don't let the infinite loop occur on d2.



When rolling damage for a melee attack, you gain a special benefit from any damage die that rolls its maximum amount (such as a result of 6 on a d6). When one or more of your damage dice show a maximum possible result, reroll each such die and add its result to the original damage total. You can continue to reroll as long as a die shows its maximum possible result, adding each new number to the damage total until each die has shown less than a maximum result


So, even if treating is the same as rolling the 2, it doesn't matter, because the dice still show a 1. As it depends on what the dice actually show, then there is no infinite loop.

Houserule it to be infinite if you like, but doing so obviously proves a distinct lack of respect for what most would consider fair play. The rules clearly preclude the ability for it to actually be infinite. Arguing other than this is ignoring the written word for some other agenda.

Prometheus
2009-01-02, 11:58 PM
The OP, Gaurd Juris, has already identified that he/she is not interested in "cheese". Therefore, the question of the 1d2 is moot for this thread. If you care to continue it, I recommend starting a new thread for the purpose. To avoid continuing it on this thread, I make no comment at this time on the validity of that proposed trick.

dyslexicfaser
2009-01-02, 11:59 PM
If you *really* wanna knock someone out in one punch, simply take some levels in Factotum (I think 4 levels at least) so youcan spend an Inspiraton point to add 1d6 sneak attack damage. Just be a Sun/Grey Elf, take Font of Inspiration as many times as possible, and then spend ALL your points in that one punch.

I read somewhere that you could only ever add +1d6 that way. True/not true?

Baron Corm
2009-01-03, 12:14 AM
"(such as a result of 6 on a d6)."

I think that this clarification shows that the author's intention was for it to only be if you actually roll it that way. However, it remains ambiguous, especially because "result", "show", and "roll" are used in different ways in different books. I think that RAI is for the combo not to work, and RAW is not clear.

That said, Grail, you need to understand that some people like to theorize about these combos. It does not make them bad people. If someone doesn't agree with you the first time when you explained your position very clearly, it's time to accept that they will keep their opinion.

Grail
2009-01-03, 12:23 AM
That said, Grail, you need to understand that some people like to theorize about these combos. It does not make them bad people. If someone doesn't agree with you the first time when you explained your position very clearly, it's time to accept that they will keep their opinion.

I understand the desire to theorize. However, I don't understand why one would continue to argue against the rules so that they can validate a flawed theory.

Oh well.....

Frosty
2009-01-03, 12:28 AM
I read somewhere that you could only ever add +1d6 that way. True/not true?

The book doesn't say one way or another. It's complete weaksauce if true though.

RebelRogue
2009-01-03, 12:34 AM
RAW, the 1d2 crusader works. It does not produce infinite amounts of damage however, only arbitrarily large ones. Which is practically the same. But of course, it's in the stupid broken cheese department no one would ever use for real, so it's all academic anyway.

Rei_Jin
2009-01-03, 12:39 AM
D20 Modern actually had a fet progression that you could use to pretty much do this. Shame is, those feats never made it into D&D 3.5

The basis of the feats was that, if you hit someone with a punch whilst they are flat footed, you deal double (or triple damage, if you take the next feat in the line). Combine this with the fact that the massive damage rule for D20 Modern is only 10+Con Mod (If you take massive damage in D20 Modern, make a Fort Save against the damage taken. If you fail, you're stunned for 1d6 rounds. If you pass, you're stunned for 1 round) and you have a very nice technique.

For that matter, the Monks Stunning Fist ability should be close enough to what you're after.

If though, you want to hit someone so hard they pass out in one hit, you're out of luck unless you want to use cheese. Can't be done, outside of spells.

Overwhelm, a spell in the PHBII, deals a targets HP total in non lethal damage in one touch. It's a level 6 Sorceror or Beguiler spell, allows a Will save to negate, and SR applies.

A Monk/Sorceror/Enlightened Fist could do very nasty things with it. Especially if they pick up the Ascetic Spellcaster feat for extra juice.

Collin152
2009-01-03, 12:45 AM
I understand the desire to theorize. However, I don't understand why one would continue to argue against the rules so that they can validate a flawed theory.

Oh well.....

I don't understand why you keep saying that the rules are being argued against. At best it's your interpretation of the rules, which is no better or worse than anyone elses in this instance.

Grail
2009-01-03, 12:52 AM
At best it's your interpretation of the rules, which is no better or worse than anyone elses in this instance.

incorrect. I am not interpreting the rules. I am reading them as they are. I am using the letter of the law and the spirit of the law both. But whatever you want to do, do it. I for one will be greatful that we only share forum space and not a game.

Grail
2009-01-03, 12:55 AM
I for one will be greatful that we only share forum space and not a game.

and no, that is not so much a personal attack as just saying that i would not want to get into an argument about this when we are playing a game. so you can unknot those knickers. :smallamused:

Collin152
2009-01-03, 01:07 AM
so you can unknot those knickers. :smallamused:

"Help, help, I'm being repressed!"

:smallmad::smallyuk:

Eloel
2009-01-03, 01:18 AM
Get over it yourself. Because you obviously like sad little combos, your choosing to overlook the English language. Treat as is not the same. So no infinite loop, just a a poor attempt at trying to be a big person and break the rules.

Overlooking the actual word of the rule is what most min-maxers do. Apply the English language correctly and many of these combos simply do not work. But then they can't prove how pseudo-cool they are.

So you're saying that ability, when used on a d20, doesn't block the auto-fail of skill-checks, because you rolled a 1, no matter what you treat it as? Fail.

Ozymandias
2009-01-03, 01:21 AM
incorrect. I am not interpreting the rules. I am reading them as they are. I am using the letter of the law and the spirit of the law both. But whatever you want to do, do it. I for one will be greatful that we only share forum space and not a game.

That is an interpretation. That doesn't mean it isn't supported, or intended, or accurate. Not everyone agrees on the spirit of laws, nor even the wording. That is why, for example, one-third of the US government was partitioned specifically to interpret the Constitution and legal codes. Their interpretations are generally considered authoritative, but they remain, like yours, subjective.

In this matter it is a fundamentally semantic argument; "treat X as Y", however, tends to mean "behave as if X were Y". So, if the DM is told "treat 1s as 2s" they would behave as if the die were a 2. They are specifically told to do so.

The only real issue, to me, appears to be whether one is supposed to treat the value of the roll or the value of the damage as the value in question. I haven't seen the precise diction on the feat; if it is the former, the chain works, if the latter, no, if neither specifically it is open to arbitration.

On topic addendum: "One hit KO" "No Cheese" "Playable at all levels": You can probably get two out of three.

Grail
2009-01-03, 01:28 AM
So you're saying that ability, when used on a d20, doesn't block the auto-fail of skill-checks, because you rolled a 1, no matter what you treat it as? Fail.

There is no auto-fail of skill checks.



Unlike with attack rolls and saving throws, a natural roll of 20 on the d20 is not an automatic success, and a natural roll of 1 is not an automatic failure.

Fail.

Animefunkmaster
2009-01-03, 01:34 AM
The book doesn't say one way or another. It's complete weaksauce if true though.

While it doesn't say you can spend multiple points to get multiple d6, it does say you can spend 1 point to get 1d6 sneak attack. Which could mean 'you can only spend 1 point to get 1d6 sneak attack', or 'you can spend 1 point to get +1d6 sneak attack damage'.

Personally, I tend to read it as only as opposed to the +, which makes a huge dent in the playability of the class which can't be what was intended.

Edit: as you can tell by my circular logic... I am agreeing with the sentiments of the book doesn't say :smalltongue:

arguskos
2009-01-03, 01:37 AM
While it doesn't say you can spend multiple points to get multiple d6, it does say you can spend 1 point to get 1d6 sneak attack. Which could mean 'you can only spend 1 point to get 1d6 sneak attack', or 'you can spend 1 point to get +1d6 sneak attack damage'.

Personally, I tend to read it as only as opposed to the +, which makes a huge dent in the playability of the class which can't be what was intended.

Edit: as you can tell by my circular logic... I am agreeing with the sentiments of the book doesn't say :smalltongue:
To be fair, the Factorum DOES state on many other abilities that they can only be used once at a time, and since the +1d6 sneak attack doesn't have that restriction, we can reasonably infer that it has no such cap. Of course, that's pretty silly, given WoTC's history of proofreading. >_<

MisterSaturnine
2009-01-03, 01:38 AM
I think it'd probably be best if we dropped the 1d2 Crusader and continued addressing One Punch Pete in another way like the OP intended. This argument is getting out of hand, and Grail, I'm almost 100% sure that no one intends to actually use the 1d2 Crusader--it's a thought exercise. Nothing more.

I can't give any suggestions as I'm only experienced enough to understand the rules (to an extent)--manipulating them expertly is far beyond me. I do, however, also like the idea of a sneak attack fighter taking the role of One Punch Pete.

Thurbane
2009-01-03, 01:47 AM
The book doesn't say one way or another. It's complete weaksauce if true though.
It is definitely true. The wording of the ability leaves little wiggle room.

http://www.giantitp.com/forums/showpost.php?p=5504991&postcount=251

AslanCross
2009-01-03, 02:44 AM
I'm almost 100% sure that no one intends to actually use the 1d2 Crusader--it's a thought exercise. Nothing more.


One of my players actually did in another DM's campaign. He hated the DM's bizarre style and preferred fragging everything the DM threw at him instead of quitting. :P

In any case, yeah, I do think we should drop the 1d2 Crusader. :P

Apart from Decisive Strike, I really think the only options are builds utilizing Decisive Strike and/or Martial Maneuvers.

Inyssius Tor
2009-01-03, 02:54 AM
On topic addendum: "One hit KO" "No Cheese" "Playable at all levels": You can probably get two out of three.

Now, that's clever. No cheese, one punch? Sure, if you're level 20. No cheese, all levels? Sure, no problem, play a Psychic Warrior or something, but don't expect to be O.P. Pete. All levels, one punch? Sure, we've got a Crusader all ready for you.

Bassetking
2009-01-03, 07:52 PM
One of my players actually did in another DM's campaign. He hated the DM's bizarre style and preferred fragging everything the DM threw at him instead of quitting. :P

In any case, yeah, I do think we should drop the 1d2 Crusader. :P

I really did only ever intend it as a thought exercise...

FMArthur
2009-01-03, 08:33 PM
Aren't there a million ways to get massive skill checks? Would Concentration work? Those Diamond Mind maneuvers that let you make a Concentration check (double, at higher level) for damage might be worthwhile.

Flickerdart
2009-01-03, 08:52 PM
Say, wasn't there a spell somewhere that dealt subdual damage equal to someone's HP to them? I think it was a Beguiler spell. Then you can indeed one-hit punch-out them! If you Quicken that spell, you can do both in one round.

Arbitrarity
2009-01-03, 08:56 PM
My current high damage punch is:

Get IL 15
Take Greater Divine Surge
Burn all of the CON you can.
Deal 46d8+ whatever else
?????
Profit!


Amusingly, it's still a crusader. I strongly recommend using Aura of Chaos, as well.

Fax Celestis
2009-01-03, 09:05 PM
Say, wasn't there a spell somewhere that dealt subdual damage equal to someone's HP to them? I think it was a Beguiler spell. Then you can indeed one-hit punch-out them! If you Quicken that spell, you can do both in one round.

Overwhelm. PHB-II. Problem is, IIRC it's touch range, mind-affecting, SR: Yes.

EDIT: However, I think you guys are looking at this the wrong way. Dealing enough INT or WIS or CHA damage to get your target to 0 will knock them out. It's unconventional, but it'll work. All you have to do is figure out a way to get 20+ INT/WIS/CHA damage per swing.

FinalJustice
2009-01-03, 09:06 PM
If one can get vorpal hands and a way to cast Surge of Fortune reliably, it can be pulled off. Cast Surge of Fortune, discharge it in the attack to get a natural 20 and vorpalize stuff. It's just a matter of confirming the critical, and that can be cheesed out as well.

Draco Ignifer
2009-01-03, 09:34 PM
There's always Strike of Perfect Clarity for +100 damage. Of course, it's level 17, and negates a lot of other tricks, such as any other maneuver, but it's quick and repeatable, especially if you're a warblade. Punch! Flex! Punch! Flex! Shatter a stone wall!

Human Paragon 3
2009-01-03, 11:57 PM
Neat so far, guys. (ed: please stop talking about the d2 crusader)

My latest thought has to do with mixing PHBII Monk with Duskblade and/or Psychic Warrior/Warmind, going nova for a massive punch.

Overwelm is an excellent thought. A battle sorcerer might be a good choice, or sacred fist of some kind. Dissipating touch might be a way to go as well. Any idea on actually building these out?

Callos_DeTerran
2009-01-04, 12:23 AM
Actually, since someone brought it up, there IS a feat called hammer fist that allows one to use 1-1/2 Str bonus on an unarmed strike as long as you don't hold any weapon in your hands or use flurry of blows. It also counts as two-handed for the purpose of Power Attack.


Hammer Fist
You are trained in an unarmed fighting style that emphasizes two-handed strike.
Prerequisites: Str 13, Improved Unarmed Strike
Benefit: You may make a single unarmed attack with both hands to add 1-1/2 your Strength bonus on the damage roll. This extra damage does not appy if you make a flurry of blows attack or you are holding anything in either hand.
Special: For the purposes of Power Attack an unarmed strike made in this matter counts as a two-handed weapon for the purpose of calculating the extra damage from Power Attack. (This feat is seen in Races of Faerun and in Dragon Compenium pg. 100)

Grynning
2009-01-04, 01:53 AM
Actually, since someone brought it up, there IS a feat called hammer fist that allows one to use 1-1/2 Str bonus on an unarmed strike as long as you don't hold any weapon in your hands or use flurry of blows. It also counts as two-handed for the purpose of Power Attack.

I must insist, as I always do when this feat is brought up, that it is called by its proper name: The Shatner Fist.