MageSparrowhawk
2009-01-02, 08:19 PM
I've had this PrC on this site in the past (quite a while ago in fact) but since then I've messed around with it a fair amount, and I was wondering what people think of it now.
And so everyone knows, this is not a variant of the Dragon Disciple. Nor is it a fast way to get into the epic progression of it.
Half-dragon Ascendant
Hit Die: d12
Requirements
Race: Half-Dragon
B.A.B.: +5
Skills: Knowledge (Arcana) 10 ranks, Intimidate 5 ranks, Sense motive 5 ranks
Feats: Dragon Breath and one or both Draconic Wings and Draconic Tail
Spells: Spontaneously cast 2nd level arcane spells
Special: You must find and spend one full day communing with one of your dragon relatives (parent is best); or at least a dragon of your variety of adult age or older
Class Skills
Concentration, Diplomacy, Escape artist, Intimidate, Knowledge (any), Listen, Search, Sense motive, Spellcraft, Spot, Use magic device; plus any noted in your dragon's type.
Skill points per level: (6+int)
The Half-Dragon Ascendant must have at least half of its spells known of the same subtype as its dragon type (e.g. a half red dragon must know more fire spells than any other type) or spells with a draconic theme (list to be added soon).
Half-Dragon Ascendant
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+1|
+1|
+1|Dragon Essence, Draconic Familiar, Frightful Interaction, Alternate Form|+1 level of existing spellcasting class
2nd|
+1|
+1|
+1|
+1|Scaled Armor, Lesser Keen Senses|+1 level of existing spellcasting class
3rd|
+2|
+2|
+2|
+2|Spell Resistance, Damage Reduction|+1 level of existing spellcasting class
4th|
+3|
+2|
+2|
+2|Frightful Presence|+1 level of existing spellcasting class
5th|
+3|
+3|
+3|
+3|Improved Breath Weapon|+1 level of existing spellcasting class
6th|
+4|
+3|
+3|
+3|Additional Limb(s)|+1 level of existing spellcasting class
7th|
+5|
+3|
+3|
+3|Greater Keen Senses|+1 level of existing spellcasting class
8th|
+6|
+4|
+4|
+4|Attack Form Improvement|+1 level of existing spellcasting class
9th|
+6|
+4|
+4|
+4|Improved Natural-Weapons|+1 level of existing spellcasting class
10th|
+7|
+5|
+5|
+5|Draconic Ascension|+1 level of existing spellcasting class [/table]
Dragon Essence: Each level of Half-dragon Ascendant you gain is also treated as a racial hit die. This increases your HD based abilities accordingly. Also, after every five levels you must return to the dragon relative you qualified for this class with for a number of consecutive days equal to your class level. Until this is completed, no more levels in Half-dragon Ascendant may be gained. This applies past 20th level.
Draconic Familiar: If you have a familliar, it gains the draconic template. Add half of your Half-dragon Ascendant level to your effective level when determining the abilities your familiar gains. If you do not already possess a familiar, this feature does not allow you to gain one.
Frightful interaction: Add half your class level to intimidate checks, but subtract half your class level from diplomacy and gather information checks. These only function if you look like a half dragon or have been seen before by the person you are interacting with. You can scare people into doing what you want, but you have a harder time relating to them.
Alternate Form: You can take the appearance of your non-dragon parent as a free action for as long as you desire any number of times per day. You appear–for all intents and purposes–a creature of your non-dragon heritage, though demonstrating superhuman(oid) feats of strength or using your breath weapon may dissuade people from believing your disguise. This is a polymorph effect.
Scaled Armor: When you reach second level, your skin starts growing heavy scales over the course of the next eight hours you sleep, but then the scales separate from your body, creating a suit of skin-tight, form-fitting armor (that you are proficient with). The armor provides an armor bonus equal to 4+class level, has a -2 armor check penalty, a +6 max Dex bonus, no arcane spell failure chance, and is considered light armor. You may sleep in this armor despite the check penalty. The removal of this armor is much like sloughing it off (a full round action), however donning it again takes another full eight hours of rest to regrow it. During that time it provides only ˝ its normal bonus, grants a 50% arcane spell failure chance and an additional -3 armor check penalty. It cannot be enchanted.
Lesser Keen Senses: Your darkvision range increases to 90', and You gain Blindsense out to 30'.
Spell Resistance: You gain spell resistance equal to 15 plus your racial HD.
Damage Reduction: You gain damage reduction/magic equal to your racial HD.
Frightful Presence: You gain a frightful presence like that of a dragon. It only affects creatures of less HD than you, and functions out 30' per 3 levels. A creature who fails on a will save (DC 10+your racial HD+your Cha modifier) and has 4 or less HD become panicked for 4d6 rounds, and those with 5 or more are shaken for 4d6 rounds. On a success, the creature is unaffected by your frightful presence for the next 24 hours. Dragons ignore the frightful presence of other dragons.
Improved Breath Weapon: Your breath weapon now deals damage one die larger (6d8 to 6d10) and the save increases by 3.
Additional Limb(s): You gain either Draconic Wings or Draconic Tail, whichever you don't already posses. This is despite normally being only able to take these feats at first level.
Greater Keen Senses: Your Darkvision and Blindsense ranges each increase by 30', to a total of 120' and 60' respectively.
Attack Form Improvement: You gain a tail sweep which affects a half circle around you, out to 5 feet every 5 levels. You also gain 2 wing slams, which are bludgeoning attacks for 1d4+1/2 Str. Each of these are treated as secondary attacks
Improved Natural Weapons: All your natural weapons are treated as one size category larger. This does not grant you any extra attack forms.
Draconic Ascension: Once you reach 10th level, you are considered a full dragon. This means you can start taking feats, prestige classes, etc. that only true dragons meet the requirements for. You may also no longer take any form or appearance other than that of a creature with the dragon type or dragon-blooded subtype besides your Alternate Form ability.
In addition, you gain the ability to take on the Appearance of a full dragon of your type once per day for a number of rounds equal to your Charisma modifier. (Specific stats to follow).
How does that look? I'm thinking about throwing in/switching out some of the abilities, but I'm not really sure about that atm. I'm also trying to tack onto the capstone ability some way of becoming a dragon (I was thinking Old or Very Old?) of your type for a couple rounds every day (probably your charisma modifier). I'm just not sure how to go about doing that...
Any help is appreciated. :mitd:
And so everyone knows, this is not a variant of the Dragon Disciple. Nor is it a fast way to get into the epic progression of it.
Half-dragon Ascendant
Hit Die: d12
Requirements
Race: Half-Dragon
B.A.B.: +5
Skills: Knowledge (Arcana) 10 ranks, Intimidate 5 ranks, Sense motive 5 ranks
Feats: Dragon Breath and one or both Draconic Wings and Draconic Tail
Spells: Spontaneously cast 2nd level arcane spells
Special: You must find and spend one full day communing with one of your dragon relatives (parent is best); or at least a dragon of your variety of adult age or older
Class Skills
Concentration, Diplomacy, Escape artist, Intimidate, Knowledge (any), Listen, Search, Sense motive, Spellcraft, Spot, Use magic device; plus any noted in your dragon's type.
Skill points per level: (6+int)
The Half-Dragon Ascendant must have at least half of its spells known of the same subtype as its dragon type (e.g. a half red dragon must know more fire spells than any other type) or spells with a draconic theme (list to be added soon).
Half-Dragon Ascendant
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+1|
+1|
+1|Dragon Essence, Draconic Familiar, Frightful Interaction, Alternate Form|+1 level of existing spellcasting class
2nd|
+1|
+1|
+1|
+1|Scaled Armor, Lesser Keen Senses|+1 level of existing spellcasting class
3rd|
+2|
+2|
+2|
+2|Spell Resistance, Damage Reduction|+1 level of existing spellcasting class
4th|
+3|
+2|
+2|
+2|Frightful Presence|+1 level of existing spellcasting class
5th|
+3|
+3|
+3|
+3|Improved Breath Weapon|+1 level of existing spellcasting class
6th|
+4|
+3|
+3|
+3|Additional Limb(s)|+1 level of existing spellcasting class
7th|
+5|
+3|
+3|
+3|Greater Keen Senses|+1 level of existing spellcasting class
8th|
+6|
+4|
+4|
+4|Attack Form Improvement|+1 level of existing spellcasting class
9th|
+6|
+4|
+4|
+4|Improved Natural-Weapons|+1 level of existing spellcasting class
10th|
+7|
+5|
+5|
+5|Draconic Ascension|+1 level of existing spellcasting class [/table]
Dragon Essence: Each level of Half-dragon Ascendant you gain is also treated as a racial hit die. This increases your HD based abilities accordingly. Also, after every five levels you must return to the dragon relative you qualified for this class with for a number of consecutive days equal to your class level. Until this is completed, no more levels in Half-dragon Ascendant may be gained. This applies past 20th level.
Draconic Familiar: If you have a familliar, it gains the draconic template. Add half of your Half-dragon Ascendant level to your effective level when determining the abilities your familiar gains. If you do not already possess a familiar, this feature does not allow you to gain one.
Frightful interaction: Add half your class level to intimidate checks, but subtract half your class level from diplomacy and gather information checks. These only function if you look like a half dragon or have been seen before by the person you are interacting with. You can scare people into doing what you want, but you have a harder time relating to them.
Alternate Form: You can take the appearance of your non-dragon parent as a free action for as long as you desire any number of times per day. You appear–for all intents and purposes–a creature of your non-dragon heritage, though demonstrating superhuman(oid) feats of strength or using your breath weapon may dissuade people from believing your disguise. This is a polymorph effect.
Scaled Armor: When you reach second level, your skin starts growing heavy scales over the course of the next eight hours you sleep, but then the scales separate from your body, creating a suit of skin-tight, form-fitting armor (that you are proficient with). The armor provides an armor bonus equal to 4+class level, has a -2 armor check penalty, a +6 max Dex bonus, no arcane spell failure chance, and is considered light armor. You may sleep in this armor despite the check penalty. The removal of this armor is much like sloughing it off (a full round action), however donning it again takes another full eight hours of rest to regrow it. During that time it provides only ˝ its normal bonus, grants a 50% arcane spell failure chance and an additional -3 armor check penalty. It cannot be enchanted.
Lesser Keen Senses: Your darkvision range increases to 90', and You gain Blindsense out to 30'.
Spell Resistance: You gain spell resistance equal to 15 plus your racial HD.
Damage Reduction: You gain damage reduction/magic equal to your racial HD.
Frightful Presence: You gain a frightful presence like that of a dragon. It only affects creatures of less HD than you, and functions out 30' per 3 levels. A creature who fails on a will save (DC 10+your racial HD+your Cha modifier) and has 4 or less HD become panicked for 4d6 rounds, and those with 5 or more are shaken for 4d6 rounds. On a success, the creature is unaffected by your frightful presence for the next 24 hours. Dragons ignore the frightful presence of other dragons.
Improved Breath Weapon: Your breath weapon now deals damage one die larger (6d8 to 6d10) and the save increases by 3.
Additional Limb(s): You gain either Draconic Wings or Draconic Tail, whichever you don't already posses. This is despite normally being only able to take these feats at first level.
Greater Keen Senses: Your Darkvision and Blindsense ranges each increase by 30', to a total of 120' and 60' respectively.
Attack Form Improvement: You gain a tail sweep which affects a half circle around you, out to 5 feet every 5 levels. You also gain 2 wing slams, which are bludgeoning attacks for 1d4+1/2 Str. Each of these are treated as secondary attacks
Improved Natural Weapons: All your natural weapons are treated as one size category larger. This does not grant you any extra attack forms.
Draconic Ascension: Once you reach 10th level, you are considered a full dragon. This means you can start taking feats, prestige classes, etc. that only true dragons meet the requirements for. You may also no longer take any form or appearance other than that of a creature with the dragon type or dragon-blooded subtype besides your Alternate Form ability.
In addition, you gain the ability to take on the Appearance of a full dragon of your type once per day for a number of rounds equal to your Charisma modifier. (Specific stats to follow).
How does that look? I'm thinking about throwing in/switching out some of the abilities, but I'm not really sure about that atm. I'm also trying to tack onto the capstone ability some way of becoming a dragon (I was thinking Old or Very Old?) of your type for a couple rounds every day (probably your charisma modifier). I'm just not sure how to go about doing that...
Any help is appreciated. :mitd: