RTGoodman
2009-01-03, 03:27 AM
Bladepact Warlock
http://i221.photobucket.com/albums/dd40/rtg0922/cqelriccov.jpg
Role: Striker. You attack savagely with your bound weapon, using martial prowess and infernal magic to cripple your opponent’s body and soul.
Power Source: Arcane. You gain your spellcasting and martial power from a dark, eldritch pact with a powerful supernatural being.
Key Abilities: Charisma, Constitution, Intelligence
Armor Proficiencies: As Warlock, plus Hide
Weapon Proficiencies: Simple melee, simple ranged, pactbound weapon (see below)
Implement: Rods, wands, pactbound weapon (see below)
Bonus to Defense: As Warlock
Hit Points at 1st Level: As Warlock
Hit Points per Level Gained: As Warlock
Healing Surges: As Warlock
Trained Skills: As Warlock
Class Features: Eldritch Pact, Pactbound Weapon, Soul-Draining Strike, Vengeful Steel, Warlock’s Curse
While some warlocks channel their eldritch pact powers into blasts of magical energy and other flashy spells, you instead utilize that power for more martial tactics. You have pledged to defeat your foe with steel instead of just spell, sending your enemies’ souls to your masters in exchange for further power. Unlike most warlocks, you are proficient with slightly heavier armor, as well as a single military weapon, though this does not diminish your more arcane arts.
Bladepact Warlock Class Features:
Bladepact warlocks have the following class features, some of which are common to all warlocks and some of which are entirely new.
Eldritch Blast
Unlike normal warlocks, you do not gain automatic access to the eldritch blast spell. Instead, you automatically know the soul-draining strike spell (see below). You may choose either eldritch blast or your pact's at-will spell as your second at-will power.
Eldritch Pact
As the Warlock class feature, with the following exception. You do not automatically know your pact’s at-will spell. Instead, you may choose either your pact’s at-will spell or eldritch blast when you select your second at-will power.
Pactbound Weapon
As a part of your pact, you also vowed to use your blade to send the souls of your enemies to the entity with whom you forged the pact. At character creation, you gain proficiency with one of the following military melee weapons: battleaxe, flail, handaxe, longsword, scimitar, shortsword, warhammer, or war pick. After spending one hour in a special ritual, it becomes your pactbound weapon. You may use it for any power that has the Weapon keyword, and you may use it as an implement for any Warlock spell you know (though you never add the weapon’s proficiency bonus to attacks with the Implement keyword). Also, as a standard action, you can call the weapon to your hand from up to 10 squares away.
If you obtain a new weapon with which you are proficient, you can attune it to your pact with a one-hour ritual, after which time it becomes your new pactbound weapon in place of the old weapon.
If your pactbound weapon is broken or damaged, you can spend one hour on another ritual to repair or rebuild it as long as you have at least one piece of the weapon. (This process automatically destroys any other fragments of the weapon in existence, so you can’t use it to create multiple copies of a broken weapon.)
Prime Shot
You do not gain access to this class feature as a bladepact warlock.
Shadow Walk
Unlike other warlocks, you do not have the Shadow Walk class feature.
Soul-Draining Strike
You automatically know the soul-draining strike spell, and can use it at-will.
Soul-Draining Strike -TAB- Warlock (All) Attack 1
As your pactbound weapon bites into the foe, you
feel it drain some vitality and grant it to you.
At-Will ♦ Arcane, Invigorating, Weapon
Standard Action -TAB- Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier damage.
Vengeful Steel
You gain a +1 bonus to attack rolls with Weapon powers against foes under your Warlock’s Curse while wielding your pactbound weapon.
Warlock’s Curse
As the standard Warlock class feature.
Bladepact Warlock Powers
Your powers are spells, but almost entirely focus on the use of your pactbound weapon. Each time you could choose a new spell to learn, you may choose one of the following or any other warlock spell of the same level. Most attacks with your pactbound weapon use your Charisma modifier, with your force of personality and the strength of your pact guiding your weapon as much as your own martial prowess. Many attacks also give benefits based on Constitution modifier or Intelligence modifier.
Level 1 Encounter Spells
Feybound Hunter -TAB-TAB- Warlock (Fey) Attack 1
Like a predator of the Feywild, your quick movement
confounds the enemy and leaves him vulnerable.
Encounter ♦ Arcane, Teleportation, Weapon
Standard Action -TAB- Melee weapon
Target: One creature
Special: You may teleport one square before the attack.
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier damage and you gain con-
cealment against the target until the end of your next turn.
Fey Pact: The number of squares you teleport is equal to
1 + your Intelligence modifier.
Infernal Blade -TAB-TAB- Warlock (Infernal) Attack 1
As you swing your blade, the very flames of Hell spring
up around it, burning even the most resistant foes.
Encounter ♦ Arcane, Fire, Weapon
Standard Action -TAB- Melee weapon
Target: One creature
Attack: Constitution vs. AC
Hit: 2[W] + Constitution modifier fire damage. This attack
ignores the first 5 points of a target’s resistance to fire.
Infernal Pact: The fire resistance ignored is equal to 5 +
your Intelligence modifier.
Weaken Body, Weaken Mind TAB Warlock (All) Attack 1
Your blade cuts into the opponent’s soul, weakening his
mind against later attacks.
Encounter ♦ Arcane, Psychic, Weapon
Standard Action -TAB- Melee weapon
Target: One creature
Attack: Charisma vs. Will
Hit: 2[W] + Charisma modifier psychic damage. If the
target is under your curse, it takes a penalty to Will
defense equal to your Constitution modifier until the
end of your next turn.
Level 1 Daily Spells
Siphon the Lifeforce -TAB-TAB- Warlock (All) Attack 1
Your weapon glows black, sapping the target’s lifeforce
and sending it to your eldritch master.
Daily ♦ Arcane, Necrotic, Weapon
Standard Action -TAB- Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 3[W] + Charisma modifier necrotic damage, and the
target is slowed and weakened (save ends both).
Miss: Half damage, and the target is only weakened until
the end of your next turn.
Level 3 Encounter Spells
Bloodlust -TAB-TAB-TAB-TAB- Warlock (All) Attack 3
You attack every foe near you, drawing strength from
each enemy’s blood to power your attack against the
next one.
Encounter ♦ Arcane, Invigorating, Weapon
Standard Action -TAB- Close burst 1
Target: Each enemy in burst
Attack: Constitution vs. AC
Hit: 2[W] + Constitution modifier damage. You gain a
bonus to damage rolls equal to the number of enemies
in the burst.
Parry of Flame -TAB-TAB- Warlock (Infernal) Attack 3
You parry your opponent’s strike with your pactbound
weapon, hellish flames erupting as the weapons meet.
Encounter ♦ Arcane, Fire, Weapon
Immediate Interrupt -TAB- Melee weapon
Trigger: An opponent makes a melee attack against you.
Target: The triggering opponent
Attack: Charisma vs. Reflex
Hit: 1[W] + Charisma modifier fire damage and the
target’s attack misses.
Level 5 Daily Spells
Soul-Chilling Strike ---TAB--- Warlock (All) Attack 5
Your blade makes a horrifying wound, frightening off even
the bravest of foes.
Daily ♦ Arcane, Cold, Fear, Weapon
Standard Action -TAB- Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 3[W] + Charisma modifier cold damage and the
target is dazed until the end of your next turn. Make a
secondary attack.
Miss: Half damage, the target is not dazed, and no
secondary attack.
Secondary Target: Each enemy in close burst 5 except
the original target.
Secondary Attack: Charisma vs. Will
Hit: Push the targets a number of squares equal to your
Charisma modifier.
Level 6 Utility Spells
Hellblade Frenzy -TAB-TAB- Warlock (All) Utility 6
Your pactbound blade howls for blood, and in a frenzy
you seek to sate it.
Daily ♦ Arcane, Stance
Minor Action -TAB- Personal
Effect: You gain a +1 bonus on melee attack rolls and
deal extra damage equal to one-half your Constitution
modifier (rounded down). However, you also take a -2
penalty to AC.
Infernal Summons TAB- Warlock (Infernal) Utility 6
You call out to your infernal patron, beseeching him to
send you aid.
Daily ♦ Arcane, Conjuration, Fear, Fire
Standard Action -TAB- Ranged 10
Effect: You summon an avatar of your infernal
patron, which occupies a space within range as a Large
creature. Enemies that can see the avatar have a -2
penalty on attack rolls, a -2 penalty to Will saves, and
a -4 penalty on saves versus effects with the Fear or
Fire keywords. The avatar cannot move, and it disappears
at the end of your next turn unless you sustain the power.
Sustain Minor: The avatar persists as long as you sustain
the power or until the end of the encounter.
http://i221.photobucket.com/albums/dd40/rtg0922/cqelriccov.jpg
Role: Striker. You attack savagely with your bound weapon, using martial prowess and infernal magic to cripple your opponent’s body and soul.
Power Source: Arcane. You gain your spellcasting and martial power from a dark, eldritch pact with a powerful supernatural being.
Key Abilities: Charisma, Constitution, Intelligence
Armor Proficiencies: As Warlock, plus Hide
Weapon Proficiencies: Simple melee, simple ranged, pactbound weapon (see below)
Implement: Rods, wands, pactbound weapon (see below)
Bonus to Defense: As Warlock
Hit Points at 1st Level: As Warlock
Hit Points per Level Gained: As Warlock
Healing Surges: As Warlock
Trained Skills: As Warlock
Class Features: Eldritch Pact, Pactbound Weapon, Soul-Draining Strike, Vengeful Steel, Warlock’s Curse
While some warlocks channel their eldritch pact powers into blasts of magical energy and other flashy spells, you instead utilize that power for more martial tactics. You have pledged to defeat your foe with steel instead of just spell, sending your enemies’ souls to your masters in exchange for further power. Unlike most warlocks, you are proficient with slightly heavier armor, as well as a single military weapon, though this does not diminish your more arcane arts.
Bladepact Warlock Class Features:
Bladepact warlocks have the following class features, some of which are common to all warlocks and some of which are entirely new.
Eldritch Blast
Unlike normal warlocks, you do not gain automatic access to the eldritch blast spell. Instead, you automatically know the soul-draining strike spell (see below). You may choose either eldritch blast or your pact's at-will spell as your second at-will power.
Eldritch Pact
As the Warlock class feature, with the following exception. You do not automatically know your pact’s at-will spell. Instead, you may choose either your pact’s at-will spell or eldritch blast when you select your second at-will power.
Pactbound Weapon
As a part of your pact, you also vowed to use your blade to send the souls of your enemies to the entity with whom you forged the pact. At character creation, you gain proficiency with one of the following military melee weapons: battleaxe, flail, handaxe, longsword, scimitar, shortsword, warhammer, or war pick. After spending one hour in a special ritual, it becomes your pactbound weapon. You may use it for any power that has the Weapon keyword, and you may use it as an implement for any Warlock spell you know (though you never add the weapon’s proficiency bonus to attacks with the Implement keyword). Also, as a standard action, you can call the weapon to your hand from up to 10 squares away.
If you obtain a new weapon with which you are proficient, you can attune it to your pact with a one-hour ritual, after which time it becomes your new pactbound weapon in place of the old weapon.
If your pactbound weapon is broken or damaged, you can spend one hour on another ritual to repair or rebuild it as long as you have at least one piece of the weapon. (This process automatically destroys any other fragments of the weapon in existence, so you can’t use it to create multiple copies of a broken weapon.)
Prime Shot
You do not gain access to this class feature as a bladepact warlock.
Shadow Walk
Unlike other warlocks, you do not have the Shadow Walk class feature.
Soul-Draining Strike
You automatically know the soul-draining strike spell, and can use it at-will.
Soul-Draining Strike -TAB- Warlock (All) Attack 1
As your pactbound weapon bites into the foe, you
feel it drain some vitality and grant it to you.
At-Will ♦ Arcane, Invigorating, Weapon
Standard Action -TAB- Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier damage.
Vengeful Steel
You gain a +1 bonus to attack rolls with Weapon powers against foes under your Warlock’s Curse while wielding your pactbound weapon.
Warlock’s Curse
As the standard Warlock class feature.
Bladepact Warlock Powers
Your powers are spells, but almost entirely focus on the use of your pactbound weapon. Each time you could choose a new spell to learn, you may choose one of the following or any other warlock spell of the same level. Most attacks with your pactbound weapon use your Charisma modifier, with your force of personality and the strength of your pact guiding your weapon as much as your own martial prowess. Many attacks also give benefits based on Constitution modifier or Intelligence modifier.
Level 1 Encounter Spells
Feybound Hunter -TAB-TAB- Warlock (Fey) Attack 1
Like a predator of the Feywild, your quick movement
confounds the enemy and leaves him vulnerable.
Encounter ♦ Arcane, Teleportation, Weapon
Standard Action -TAB- Melee weapon
Target: One creature
Special: You may teleport one square before the attack.
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier damage and you gain con-
cealment against the target until the end of your next turn.
Fey Pact: The number of squares you teleport is equal to
1 + your Intelligence modifier.
Infernal Blade -TAB-TAB- Warlock (Infernal) Attack 1
As you swing your blade, the very flames of Hell spring
up around it, burning even the most resistant foes.
Encounter ♦ Arcane, Fire, Weapon
Standard Action -TAB- Melee weapon
Target: One creature
Attack: Constitution vs. AC
Hit: 2[W] + Constitution modifier fire damage. This attack
ignores the first 5 points of a target’s resistance to fire.
Infernal Pact: The fire resistance ignored is equal to 5 +
your Intelligence modifier.
Weaken Body, Weaken Mind TAB Warlock (All) Attack 1
Your blade cuts into the opponent’s soul, weakening his
mind against later attacks.
Encounter ♦ Arcane, Psychic, Weapon
Standard Action -TAB- Melee weapon
Target: One creature
Attack: Charisma vs. Will
Hit: 2[W] + Charisma modifier psychic damage. If the
target is under your curse, it takes a penalty to Will
defense equal to your Constitution modifier until the
end of your next turn.
Level 1 Daily Spells
Siphon the Lifeforce -TAB-TAB- Warlock (All) Attack 1
Your weapon glows black, sapping the target’s lifeforce
and sending it to your eldritch master.
Daily ♦ Arcane, Necrotic, Weapon
Standard Action -TAB- Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 3[W] + Charisma modifier necrotic damage, and the
target is slowed and weakened (save ends both).
Miss: Half damage, and the target is only weakened until
the end of your next turn.
Level 3 Encounter Spells
Bloodlust -TAB-TAB-TAB-TAB- Warlock (All) Attack 3
You attack every foe near you, drawing strength from
each enemy’s blood to power your attack against the
next one.
Encounter ♦ Arcane, Invigorating, Weapon
Standard Action -TAB- Close burst 1
Target: Each enemy in burst
Attack: Constitution vs. AC
Hit: 2[W] + Constitution modifier damage. You gain a
bonus to damage rolls equal to the number of enemies
in the burst.
Parry of Flame -TAB-TAB- Warlock (Infernal) Attack 3
You parry your opponent’s strike with your pactbound
weapon, hellish flames erupting as the weapons meet.
Encounter ♦ Arcane, Fire, Weapon
Immediate Interrupt -TAB- Melee weapon
Trigger: An opponent makes a melee attack against you.
Target: The triggering opponent
Attack: Charisma vs. Reflex
Hit: 1[W] + Charisma modifier fire damage and the
target’s attack misses.
Level 5 Daily Spells
Soul-Chilling Strike ---TAB--- Warlock (All) Attack 5
Your blade makes a horrifying wound, frightening off even
the bravest of foes.
Daily ♦ Arcane, Cold, Fear, Weapon
Standard Action -TAB- Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 3[W] + Charisma modifier cold damage and the
target is dazed until the end of your next turn. Make a
secondary attack.
Miss: Half damage, the target is not dazed, and no
secondary attack.
Secondary Target: Each enemy in close burst 5 except
the original target.
Secondary Attack: Charisma vs. Will
Hit: Push the targets a number of squares equal to your
Charisma modifier.
Level 6 Utility Spells
Hellblade Frenzy -TAB-TAB- Warlock (All) Utility 6
Your pactbound blade howls for blood, and in a frenzy
you seek to sate it.
Daily ♦ Arcane, Stance
Minor Action -TAB- Personal
Effect: You gain a +1 bonus on melee attack rolls and
deal extra damage equal to one-half your Constitution
modifier (rounded down). However, you also take a -2
penalty to AC.
Infernal Summons TAB- Warlock (Infernal) Utility 6
You call out to your infernal patron, beseeching him to
send you aid.
Daily ♦ Arcane, Conjuration, Fear, Fire
Standard Action -TAB- Ranged 10
Effect: You summon an avatar of your infernal
patron, which occupies a space within range as a Large
creature. Enemies that can see the avatar have a -2
penalty on attack rolls, a -2 penalty to Will saves, and
a -4 penalty on saves versus effects with the Fear or
Fire keywords. The avatar cannot move, and it disappears
at the end of your next turn unless you sustain the power.
Sustain Minor: The avatar persists as long as you sustain
the power or until the end of the encounter.