ObsidianRose
2009-01-03, 03:38 AM
As of this posting, this isn't quite done yet, but I wanted to get my ideas down on paper.
Yeah, this is seriously a discipline based on the poetry of Claude McKay. More fluff, later, but I'm thinking of The Freedman's Dreadnought (McKay wrote for a paper called the Workers' Dreadnought)
Associated skill is Perform:Poetry (we go singing into battle?), and the associated weapons are spiked armor, greatsword, greataxe, warhammer, and maul.
The concept is also the name of the last two maneouvers, or in the words of Claude McKay "For their thousand blows, let us deal one death blow"
So here's a few, while I'm thinking.
First Level:
If We Must Die (Stance)- Add initiator level to saves vs poisons and disease. Add half to saves vs death effects (rounded up)
Round Us Bark the Dogs (Counter) - Attackers do not gain a flanking bonus to attack, and if flanked, all enemies are pushed back 5 feet
Pressed to the wall (Boost) - When initiator is adjacent to a wall, gain bonuses based on perform:poetry roll
Let Us Show Us Brave (Boost) - Increase size bonuses one step against trip, grapple, overrun, or bull rush
Second Level:
Not Shed in Vain (Counter) - Attacker automatically threatens critical, but is disarmed and loses all subsequent attacks
Fourth Level:
O Let us Nobly Die (Stance) - Allies gain a +1 morale bonus to attacks and damage (stacks with itself up to ranks in perform:poetry) each time you are attacked, until the end of the encounter
Eight Level:
For their thousand blows (Stance) - Initiator gains DR 1/-, doubles each time he is attacked in that round
Like Men We Will Face the Pack (Counter) - When the initiator's hit points are reduced below 20, gain effects of deathless frenzy for one round. Each point below -10 HP is added as a bonus to damage
Ninth Level:
Let us deal one death blow (Strike) - When the initiator's DR from "For their thousand blows" reaches 16/-, make a single attack. If it is successful, the target must make a fortitude save against a DC of 10 + the DR of the initiator or die. If the target succeeds on the save, all of the damage of this attack is nonlethal and quadrupled
Yeah, this is seriously a discipline based on the poetry of Claude McKay. More fluff, later, but I'm thinking of The Freedman's Dreadnought (McKay wrote for a paper called the Workers' Dreadnought)
Associated skill is Perform:Poetry (we go singing into battle?), and the associated weapons are spiked armor, greatsword, greataxe, warhammer, and maul.
The concept is also the name of the last two maneouvers, or in the words of Claude McKay "For their thousand blows, let us deal one death blow"
So here's a few, while I'm thinking.
First Level:
If We Must Die (Stance)- Add initiator level to saves vs poisons and disease. Add half to saves vs death effects (rounded up)
Round Us Bark the Dogs (Counter) - Attackers do not gain a flanking bonus to attack, and if flanked, all enemies are pushed back 5 feet
Pressed to the wall (Boost) - When initiator is adjacent to a wall, gain bonuses based on perform:poetry roll
Let Us Show Us Brave (Boost) - Increase size bonuses one step against trip, grapple, overrun, or bull rush
Second Level:
Not Shed in Vain (Counter) - Attacker automatically threatens critical, but is disarmed and loses all subsequent attacks
Fourth Level:
O Let us Nobly Die (Stance) - Allies gain a +1 morale bonus to attacks and damage (stacks with itself up to ranks in perform:poetry) each time you are attacked, until the end of the encounter
Eight Level:
For their thousand blows (Stance) - Initiator gains DR 1/-, doubles each time he is attacked in that round
Like Men We Will Face the Pack (Counter) - When the initiator's hit points are reduced below 20, gain effects of deathless frenzy for one round. Each point below -10 HP is added as a bonus to damage
Ninth Level:
Let us deal one death blow (Strike) - When the initiator's DR from "For their thousand blows" reaches 16/-, make a single attack. If it is successful, the target must make a fortitude save against a DC of 10 + the DR of the initiator or die. If the target succeeds on the save, all of the damage of this attack is nonlethal and quadrupled