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View Full Version : Vote up a Discipline! (ROUND 6: The Ninth Level Maneuver Voting!)



The Demented One
2009-01-03, 11:48 AM
The Homebrew forums have always been a fertile breeding ground for new martial disciplines–now it's your turn to make one. Ideally, within a few weeks, this thread should have created a complete, new martial discipline. As made by you.

Rules of Voting and Submission (Read before Posting!)

1. Only a single vote per person per aspect is allowed. Multiple voting will not be counted. For submission rounds, however, feel free to submit as many ideas as you like.

2. Post votes in this thread; but send any submissions (like for this first round) to me by PM, please.

3. Please do not criticize or disparage the votes of other forum members. Let the votes fall where they may. Just be patient, and allow other voters to voice their own opinions.

4. Changing of votes is not permitted. Just because something has a lot of votes at some point, doesn't mean you have to hop on the bandwagon.

6. If your vote cannot be tallied due to violation of any of these rules, I will post to inform you of that before voting ends. I will also ask you to modify your vote, so that it may be changed.

7. Unless otherwise stated, each poll's result will be winner-takes-all.

8.Upon commencing each vote I will announce the deadline by which time votes must be in. Voting rounds will last about a week, submission rounds will last until I get a goodly number of submissions. All times are by the Central Time Zone.

Past Rounds

Round 1: Discipline Concept
Any ideas for the discipline concept–send them in! No matter how outlandish or silly they may be, all submissions will get a fair chance to be voted on (and even if they lose, I might still draw them up). All I need is a name, and a brief description of what the discipline is inspired by or can do. Please send all submissions by PM. Once I get a good dozen twenty or so concepts, we'll move on to the next round.

Submitted Disciplines


Absolute Energy: A discipline which uses force effects to push and pull foes, and to add power to its strikes.

Army's Bane: A discipline that specializes in fighting large numbers of opponents.

Azure Soul: Martial incarnum. Maneuvers should be able to be improved by an essentia pool.

Black Talon: Tiger Claw's little brother. Less wolves and bears and more things like scorpions and snakes.

Celestial Menagerie: A discipline based upon the zodiac.

Center of All: A discipline inspired by a philosophy of neutrality, with a heavy emphasis on maneuvers that can be used in two different ways–both offensively and defensively. Also has supernatural maneuvers that affect enemies differently based on their alignment.

Deep Tide: Martial discipline that uses psychology to get in your enemies’ heads, analyzing their abilities or playing mind games with them. (Alternate Names: Hidden Shadows, Dreams of Steel, Piercing Gaze, Numinous Clarity)

Dripping Edge: The Desert Wind of acid, corroding away the opposition with caustic liquids.

Drunken Bear: Martial Adepts of the Drunken Bear are an interesting lot. To most, they appear to be slackers, drunkards and sloths. But when confronted in battle, they lure enemies into a false sense of security, then attack with the viciousness of a mother bear defending her cubs. In order to perfect their style, they must convince everyone of their truancy.

Drunken Fist: Inspired by the martial arts technique of the same (in Chinese) name, Zui Quan, in which the practitioners mimic the movements of drunkards to confuse and surprise their enemies. Characterized by stumbling steps and fluidity of movement.

Ectoplasmic Onslaught: Draw ectoplasm from the Astral Plane to shape the battlefield and create short-lived effects. (Alternate Names: Ghostly Legion)

Elegance of Steel: Steampunk disciplines that creates and uses various weapons, gadgets, and traps.

Ethereal Warden: Supernatural discipline that reaches into the ethereal plane to strike foes where they can't (or can barely) see them.










Flawless Bastion: A discipline focusing on a perfect defense; if you can do it, this discipline can stop it, undo it, screw it up, and generally tick you off in the process. (Alternate Names: Fivefold Bulwark)

Giant's Fall: A discipline for fighting larger foes.

Glass Bulwark: Force foes back that never see it coming. A discipline focused on brutal attacks made from stealth.

Golden Phoenix: Epitomizes perseverance and determination by using radiant attacks and healing that get stronger when the battle is desperate.

Gong Fu/Wushu: A discipline based on the idea of using your opponents' energy against them. Deflection, redirection, & throws are the hallmarks of this style. (Alternate Names: River's Bend)

Harlot’s Kiss: Martial discipline that relies on seducing your foes, using charms and compulsion maneuvers to turn them on their allies. (Alternate Names: Bewitching Steel, Bewitching Sword, Siren's Coil)

Ineffable Terror: A discipline focusing on aberrations, fear, and misdirection; whether you're afraid of tentacled monsters or things that go bump in the night, this discipline has them in spades.

Ironskin: Discipline that involves almost living in one's armor, with the ability to do tricks like rolling into a ball popping out spikes, and then rolling around the battlefield. (Alternate Names: Born of Adamant)

Journeyman of the Planes: Using advanced knowledge of the planes, you can evoke many different attacks. You start off mastering the inner planes (fire, water, positive,etc.) and eventually master the outer planes (Ysgard, Baator, etc.) (Alternate Names: Eternal Wanderer, Plane Dance, Planeswalker)

Lethal Anarchy: A discipline focusing on randomness, chance, and unexpected maneuvers; an adept of this discipline can pull tons of crazy tactics out of thin air, and chances are good that every one of them can kill you. (Alternate Names: Killing Joke)

Lifted Veil: A discipline relying on a strong connection to the world of spirits and the dead.

Living Siege: Initiators of the Living Siege discipline unleash powerful attacks with thrown weapons. They specialize in bypassing damage reduction and harming multiple foes with one ruinous attack. (Alternate Names: Mist on Water)

Midnight Eclipse: A discipline that pulls the darkness at the edge of the light onto its foes, striking deep into their souls.

Needle's Point: Apply pressure to specific parts of an enemies body to cause severe pain, and even paralyze them. Think evil acupuncturist. (Alternate Names: Surgeon's Blade, Ten Gates, Mercurial Elixer, Sanguine Wrath)

Noontide's Glory: A holy discipline that brings the wrath of the noonday sun down upon its foes.

Ocean's Tooth: A discipline devoted to using the harpoon. (Alternate Names: Leviathan's Bane)

Path of Ten-Thousand Fists: A discipline made exclusively of unarmed techniques, as a sort of counterpart to Iron Heart.

Pristine Light: Practicioners derive power from sacred purity, striking with mace, hammer and flail to bring the light of truth against the wicked.

Relentless Glacier: The Desert Wind of cold and frost, teaching the resilience and immovability of the glacier.

Rising Nova: A discipline focused around sustained attacks that take course over a number of rounds that get successively stronger the longer they are sustained. Possibly also involving backlash damage for some of the strikes to create a risk vs reward decision.

Shifting Sands: A sword is only more dangerous when in the hands of a shifter. (Alternate Names: Laughing Octopus)

Singular Legion: A discipline focusing on turning one adept into an army all his own; flanking with yourself, making mirror images, and generally multiplying what you do is a hallmark of this discipline. (Alternate Names: One and One Thousand, Army of One, Golden Phalanx, Unyielding Legion, Lord of War)

Spellborn Fury: Evince the power of magic into the fury of your sword (Requires spending spell slots when initiating).

Steel Arbiter: This discipline is a study in the mastery of self and the power of order and authority. Bearing, nobility and a sense of right purpose give this discipline and its students the power to strike down those less reasoned.

Sundered Chains: Movement-centric martial discipline that uses acrobatics and parkour techniques to move across the battlefield.

Supreme Lightning: Users of this discipline try to emulate the raw power, speed, and apparent randomness of lightning.

Surgeon's Blade: Initiates of the Surgeon's Blade discipline use their understanding of biology and healing to deliver devastating attacks. They can paralyze, sicken, and even kill foes with a single decisive strike.

Tempest's Rage: A discipline drawing power from anger, passion and the fury of the storm. Speed and viciousness are the hallmarks of this style, whose practicioners have little patience and lash out with violence and thunder against those who oppose them.

Thrusting Spear: A discipline focusing on reach weapons and piercing weapons; this discipline's strategy can be summed up as "Find every sharp pointy object within reach and point them at your enemies."

Tides of Fate: This discipline commingles cartomancy and blade magic into one seamless flurry of destruction. (Alternate Names: Sublime Arcana, Final Trump)

Towering Storm: The Desert Wind of electricity and thunder, emphasizing the sudden, brutal power of the oncoming storm.

Unspeakable Name: A discipline that is anathema to spellcasters, dispelling, reflecting, and suppressing their magic (Alternate Names: Flawless Reality, Thaumachy, Words Unwritten).

Wild Hunt: Martial discipline focused on survivalism, with techniques inspired by hunting and trapping.

Witching Hour: A discipline that draws power from time. (Alternate Names: Shattered Mirror, Time's Edge, Aeon Sutra, Hourglass's Turn, Triune Fate, War of Moments, Still Hand, Fleeting Ages, Final Hour)

Words of Subversion: Curse your foes with the power of Truespeak.

Wretched Tentacle: a discipline based on moving your enemies about the battlefield and messing with their mind (confusion, insanity, and the like). it has sort of an aberration theme


Round 2: Choosing the Discipline
We've got about 50 potential discipline concepts to choose from–good gods, that's a lot. For this round, each voter is to choose five disciplines from those submitted above, and post their choices in this thread. Voting will end at 7:30 PM, this Friday night (January 9th). If any one discipline has a clear majority by the end, we'll declare it the winner; if not, we'll have a run-off between the top 5-8 disciplines.

Votes

{table=head;sort=2d]Discipline|Votes
Absolute Energy|5
Army's Bane|8
Azure Soul|7
Black Talon|3
Celestial Menagerie|6
Center of All|6
Deep Tide|8
Dripping Edge|4
Drunken Bear|6
Drunken Fist|6
Ectoplasmic Onslaught|2
Elegance of Steel|8
Ethereal Warden|2
Flawless Bastion|6
Giant's Fall|2
Glass Bulwark|2
Golden Phoenix|8
Gong Fu/Wushu|2
Harlot’s Kiss|5
Ineffable Terror|2
Ironskin|3
Journeyman of the Planes|7
Lethal Anarchy|8
Lifted Veil|6
Living Siege|2
Midnight Eclipse|2
Needle's Point|10
Noontide's Glory|1
Ocean's Tooth|1
Path of Ten-Thousand Fists|3
Pristine Light|1
Relentless Glacier|2
Rising Nova|8
Shifting Sands|1
Singular Legion|15
Spellborn Fury|2
Steel Arbiter|1
Sundered Chains|8
Supreme Lightning|2
Surgeon's Blade|8
Tempest's Rage|4
Thrusting Spear|3
Tides of Fate|0
Towering Storm|1
Unspeakable Name|11
Wild Hunt|2
Witching Hour|8
Words of Subversion|2
Wretched Tentacle|4
[/table]


Bonus! Round 2A: Alternate Names
Love a discipline concept, but hate the name? Submit any alternate name ideas for any of the above disciplines by PM to me. If the winner has any suggestions, then we'll vote on those once it's determined, along with other discipline-y stuff like skills and weapons. Submissions last until we find a winner.



Round 3: Final Run-off
All right, we've narrowed it down from fifty to five. For the final round of discipline selection, you'll be voting for the three winners of round two, as well as two wild-cards from the massive tie for fourth place: Deep Tide, Needle's Point, Singular Legion, Unspeakable Name, and Witching Hour. Voting will last until 7:30 PM, Monday night.

Votes

{table=head;sort=2d]Discipline|Votes
Deep Tide|8
Needle's Point|6
Singular Legion|14
Unspeakable Name|1
Witching Hour|10
[/table]

Round 4
Round 4 is for coming up with details for the winning discipline, tentatively called Army of One. Round Four actually has four parts: You'll be voting for the discipline's name, skill, weapons, and which classes can use it. Voting will end at 9:00 PM, Thursday night.

Name

Vote on one name from the following list:


Army of One
Golden Phalanx
Lord of War
One and One Thousand
Singular Legion
Unyielding Legion


Skill
Vote on one skill to be Army of One's associated skill. You may choose from any skill in D&D 3.5, but please provide a reference if you use one from a book other than the Player's Handbook, or a link if you use a homebrew skill.

Weapons

Vote on up to five melee weapons to be Army of One's associated weapons. You may choose from any melee weapon in D&D 3.5, but please provide a reference if you use one from a book other than the Player's Handbook, or a link if you use a homebrew skill.

Class

For each initiating class (Crusader, Swordsage, and Warblade), please vote Yes or No on whether they should be able to access the discipline.

Votes

Names
{table=head;sort=2d]Name|Votes
Army of One|10
Golden Phalanx|1
Legion's Blade|4
Lord of War|1
One and One Thousand|2
Singular Legion|5
The Hand That Holds One Thousand Swords|1
Unyielding Legion|0
[/table]

Skills
{table=head;sort=2d]Skill|Votes
Balance|3
Bluff|2
Concentration|1
Escape Artist|1
Intimidate|11
Knowledge (Local)|1
Martial LoreToB|2
Spellcraft|1
Tumble|2
[/table]

Weapons
{table=head;sort=2d]Skill|Weapon
Bastard Sword|2
Battleaxe|5
Dagger|4
Dueling Shield (http://www.giantitp.com/forums/showpost.php?p=5632524&postcount=142)|3
Dwarven Urgrosh|1
Glaive|14
Gnomish Hooked Hammer|1
Greataxe|2
Greatmace (http://www.giantitp.com/forums/showpost.php?p=2280824&postcount=4)|1
Greatsword|8
Halberd|1
Heavy Mace|2
Kusari-GamaDMG|1
Lance|2
Longspear|5
Longsword|19
Orcish Double Axe|1
Quarterstaff|1
Ranseur|1
Rapier|3
Scimitar|5
Scythe|2
Shield Bash|4
Shortspear|1
Shortsword|3
Spear|8
Spiked Armor|1
Spiked Chain|5
Spiked Gauntlet|1
Spiked Shield|3
Two-Bladed Sword|2
Unarmed Strike|2
Warhammer|2
[/table]

Classes
{table=head]Class|Yes|No
Crusader|16|8
Swordsage|12|12
Warblade|22|2
[/table]

Round 5: Maneuver Submission
Round 5 will be submissions for maneuvers. I'll construct a discipline from the submitted maneuvers, and then post the finalized discipline. The only exception is the discipline's 9th level maneuver: that will be voted on based on the submissions.

Submit maneuver concepts via PM. Don't submit full maneuver write ups, but one-line descriptions like those found in ToB's maneuver list. Something the effect of [Name]: (Type)–Description is all I need. If you want to go into a bit more detail, though, that's fine. Don't specify the level of the maneuvers; and if they deal bonus damage, just stick an X in instead of an exact number, and I'll determine it. I'll assign all levels. The one exception is for 9th level maneuvers, please explicitly state that they're 9th level, so they can be voted on.

Unlike with the other submission rounds, not all submissions will be accepted. I'm going to draw up a big list of maneuvers based on the submissions I get and a few I make myself to plug gaps, but I can't guarantee all of them will get used.

Maneuver Guidelines
A few thoughts on making maneuvers for Army of One.

While the discipline's focused on fighting large numbers of enemies, it shouldn't let you fight without allies. Maneuvers that do away with the need for teammates shouldn't be submitted (but maneuvers that make you an utter combat monster are still fine).

All maneuvers should be original–don't just copy another discipline's maneuvers and reflavor them; I'll take care of that if gaps need to be filled.

Since only Crusaders and Warblades get the class, supernatural maneuvers should be avoided as much as possible. If you want to use something that would normally be supernatural, try to find a way to fluff it that makes it mundane.

Several of Army of One's favored weapons are reach weapons, so maneuvers that capitalize on a long reach would be useful and fit the spirit of the discipline well. So far, only Devoted Spirit has much in the way of battlefield control; maybe we can face that.

Maneuvers that scale based on the number of enemies you're in melee with fit the spirit of the discipline pretty well.

And above all, be creative. Throw out some crazy ideas, and we'll see what we get.

Round 6: 9th Level Maneuver
Okay, we now have four 9th level maneuvers for you to choose from. Vote for one of the following maneuvers, the winner will be the Army of One discipline's capstone (and while you vote, keep submitting lower-level maneuvers–submission ends once this vote is done). Voting for 9th level maneuvers will close Wednesday, at 8:30.

Your choices are:

Army of One: Strike–Move so quickly you appear in multiple places at once.
Infinite Procession of Steel: Strike–Charge, make a melee attack against all enemies you move past.
Twin Swordsmen Strike As One: Boost–Initiate two maneuvers of 7th level.
Victory-Seeking Assault: Strike–Attack deals +20d6 damage, you may attack again if you down an enemy.

Army of One
Army of One (Strike)
Level: Crusader 9, Warblade 9
Initiation Action: Full round action
Prerequisite: Four Army of One maneuvers
Range: 5 ft.
Effect: Three duplicates
Duration: End of turn

Mastering the battlefield, you move with such great speed that you appear to be everywhere at once. Three duplicates of you appear, in an adjacent square of your choice. The duplicates are not magic copies or clones–instead, they result from you moving so fast you appear to be in multiple places. Each duplicate has all your class features, abilities, and equipment. If one duplicate is damaged or effected by an ability, so are all of them (as well as you)–anything that happens to one duplicate happens to the rest. If an ability would effect multiple duplicates at once, it is instead only treated as affecting one. Each duplicate may take a single move action to move up to its base land speed, and a single standard action to either make a single melee attack or initiate any maneuver with an initiation action of one standard action. Duplicates are capable of initiating maneuvers of only 8th level or lower, and you must still expend the maneuver normally. Duplicates cannot take full round actions or swift actions, nor may they use their standard and move actions to do anything other than move, attack, or initiate. They can never recover maneuvers. At the end of your turn, the duplicates disappear. You may choose to remain in your own square, or to appear in a square that was occupied by one of your duplicates (this movement is not teleportation). You cannot use this maneuver if you are grappled, physically restrained, or otherwise incapable of movement.

Infinite Procession of Steel
Army of One (Strike)
Level: Crusader 9, Warblade 9
Initiation Action: Full round action
Prerequisite: Four Army of One maneuvers
Range: Melee attack, see text
Target: One creature, see text

With a heroic war cry, you charge across the battlefield, striking down entire armies. As part of this maneuver, you charge an opponent. Your charge attack deals an additional 15d6 damage. In addition, each time an enemy other than your target comes into your reach during the charge, you may make a secondary attack against them at your highest base attack bonus. These secondary attacks are treated as being made as part of a charge, and deal an additional 15d6 damage. For every secondary attack you make, the attack made at the end of the charge deals an additional 2d6 damage. Any foe you damage with an attack during this maneuver must make a Will save, DC 19 + your Strength modifier, or be shaken for the duration of the encounter. You do not provoke attacks of opportunity for moving as part of the charge.

Twin Swordsmen Strike As One
Army of One (Boost)
Level: Crusader 9, Warblade 9
Initiation Action: Full round action
Prerequisite: Four Army of One maneuvers
Range: Personal
Target: You
Duration: Instantaneous

Moving with superhuman speed, you become like two warriors. As part of this maneuver, you may initiate two maneuvers of 7th level or lower that you know. Both maneuvers must be strikes, must have an initiation action of 1 standard action or less. You do not need to have the maneuvers readied, nor do you need to expend them if yo do. Any opponent you attack as part of the maneuvers loses their Dexterity to AC against that attack.

Victory-Seeking Assault
Army of One (Strike)
Level: Crusader 9, Warblade 9
Initiation Action: Full round action
Prerequisite: Four Army of One maneuvers
Range: Melee attack
Target: One creature, see text

With a whirling onslaught of steel, you strike down all foes around you. As part of this maneuver, you make a single melee attack against an opponent. If it hits, it deals an additional 20d6 damage. If the enemy you hit is dropped by the attack (typically by dropping it to below 0 hit points or killing it), then you may make another melee attack. The attack also deals 20d6, and allows you to make another if it drops the foe, as do all the other attacks made as part of this maneuver. No class feature, feat, item, or other ability can allow you to move or take 5-ft. steps between the attacks made as part of this maneuver.

Votes
{table=head;sort=2d]
Maneuver|
Votes
Army of One|6
Infinite Procession|6
Twin Swordsmen|1
Victory-Seeking Assault|0
[/table]

Zeta Kai
2009-01-03, 11:54 AM
Bwa-Ha-ha! The VUA meme has hooked you too, I see! :smallamused:

The Demented One
2009-01-03, 11:56 AM
Bwa-Ha-ha! The VUA meme has hooked you too, I see! :smallamused:

Please submit your concepts by PM–the goal was to avoid having a certain discipline associated with its creator. But yeah, slap a name on that and PM it to me, and I'll add it to the list.

afroakuma
2009-01-03, 12:02 PM
It's about time.

Mercenary Pen
2009-01-03, 01:18 PM
You may want to change the word 'Dungeon' to 'discipline' in Rule 7.
permission is retroactively given for copy/pasting of posting rules



:smallwink:




And I've left a huge gap with a smilie in the middle just to make people paranoid.

Now there's an idea- maybe a discipline that focuses on playing mind-games with your opponent...

Edit: @v Sorry about that, brain was running free and eyes were only working selectively...

Edit AGAIN:
Premature vote removed- with permission- prior to actual start of voting.

afroakuma
2009-01-03, 01:18 PM
I think he mentioned not posting ideas in the thread.

The Demented One
2009-01-03, 01:23 PM
Now there's an idea- maybe a discipline that focuses on playing mind-games with your opponent...
We've actually already had one of those submitted...and yes, please try to keep concepts strictly in PM's.

Mercenary Pen
2009-01-03, 01:24 PM
Apologies for that- see my revised post for a vote.

The Demented One
2009-01-03, 01:28 PM
Apologies for that- see my revised post for a vote.
I'm not going to actually open voting until we get all submissions in, I'll give it at least a few days before we start. The list is up there just so we don't get too many duplicate entries.

Shadow_Elf
2009-01-03, 02:25 PM
Yay! Another Vote Up! Hurray!

Well, its time to get my ideas a-cracking. This is too good an opportunity to pass up! (even if I don't play 3.Xe).

Mercenary Pen
2009-01-03, 03:23 PM
I'm not going to actually open voting until we get all submissions in, I'll give it at least a few days before we start. The list is up there just so we don't get too many duplicate entries.

Blast! I should not be let near the internet when my brain doesn't work.

Considering the rules, do you want to me to remove the vote, or should it stand as my unchangeable vote- regardless of the fact voting hasn't started yet?

Krimm_Blackleaf
2009-01-03, 03:25 PM
Deep Tide, so says the god of swords!

Mercenary Pen
2009-01-03, 03:27 PM
Deep Tide, so says the god of swords!

Sorry dude, my bad for starting things, but apparently the voting doesn't open until they have at least three more potential disciplines.

Krimm_Blackleaf
2009-01-03, 03:30 PM
Sorry dude, my bad for starting things, but apparently the voting doesn't open until they have at least three more potential disciplines.

Oh. Well there goes my almighty sense of godhood.

The Demented One
2009-01-03, 03:41 PM
Blast! I should not be let near the internet when my brain doesn't work.

Considering the rules, do you want to me to remove the vote, or should it stand as my unchangeable vote- regardless of the fact voting hasn't started yet?
Just go ahead and remove it–you shouldn't be locked into a choice before all the submissions are in.


Deep Tide, so says the god of swords!
Hey god of swords, why not kick in a few ideas?

Fax Celestis
2009-01-03, 03:48 PM
4 submitted myself.

The Demented One
2009-01-03, 03:53 PM
Seeing as we're already up to two dozen disciplines, and the torrent of submissions doesn't seem likely to stop soon, I'm going to set the deadline for submissions to be 7:30 central time, Sunday night. You'll probably get to vote for a number of disciplines in the voting round, with a run-off if there's no clear majority.

afroakuma
2009-01-03, 03:55 PM
Two dozen? I think I'll leave off, then. No need for the torrent to become a deluge.

The Demented One
2009-01-03, 04:07 PM
Two dozen? I think I'll leave off, then. No need for the torrent to become a deluge.
No, the more the merrier. Worst comes to worst, I have a treasure trove of potential ideas for disciplines.

afroakuma
2009-01-03, 04:09 PM
True. Alright then, I'll see what I can come up with.

kyoten
2009-01-03, 05:38 PM
Please submit your concepts by PM–the goal was to avoid having a certain discipline associated with its creator. But yeah, slap a name on that and PM it to me, and I'll add it to the list.

Are the submitters going to be designing the discipline or are you gonna be doing it?

The Demented One
2009-01-03, 05:47 PM
Are the submitters going to be designing the discipline or are you gonna be doing it?
What's going to happen is that I'll have open submission for brief descriptions of maneuvers–like the one line descriptions in the maneuver list–and then write up the maneuvers myself, picking which ones to keep and possibly filling in some wholes. 9th level maneuvers, however, will be open to a vote to determine which one gets it.

kyoten
2009-01-03, 07:18 PM
What's going to happen is that I'll have open submission for brief descriptions of maneuvers–like the one line descriptions in the maneuver list–and then write up the maneuvers myself, picking which ones to keep and possibly filling in some wholes. 9th level maneuvers, however, will be open to a vote to determine which one gets it.

After the voters decide on the winning Discipline are the submitters too design manuevers for the winner or their own Discipline?

The Demented One
2009-01-03, 10:18 PM
After the voters decide on the winning Discipline are the submitters too design manuevers for the winner or their own Discipline?
We'll pick one discipline, and everyone will submit maneuver concepts for it.

The Demented One
2009-01-04, 07:09 PM
Just a reminder, discipline concept submissions end at 7:30 tonight, giving you just under an hour and a half to send them in. Once that's done, we'll move into voting for which discipline to make.

The Demented One
2009-01-04, 08:47 PM
Submissions are now closed, and voting is officially open. Pick your five favorite disciplines, and post your votes in this thread. See the first post for more info.

thegurullamen
2009-01-04, 09:03 PM
Army's Bane
Drunken Fist
Journeyman of the Planes
Spellbourne Fury
Sundered Chains

cliffiepizza
2009-01-04, 09:06 PM
i vote for
-Dripping Edge
-Wretched Tentacle
-Drunken Bear
-Ectoplasmic Onslaught
and
-Golden Phoenix

Vadin
2009-01-04, 09:07 PM
Ectoplasmic Onslaught
Elegance of Steel (STEAMPUNK YES PLEASE *drools*)
Journeyman of the Planes
Rising Nova
Thrusting Spear

Shadow_Elf
2009-01-04, 09:14 PM
Surgeon's Blade
Unspeakable Name
Drunken Bear
Lethal Anarchy
Harlot's Kiss

Gwyn chan 'r Gwyll
2009-01-04, 09:28 PM
Let's see...

Rising Nova
Singular Legion
Sundered Chains (parkour ftw!)
Lifted Veil
Golden Phoenix

kyoten
2009-01-04, 09:33 PM
Absolute Energy
Celestial Menagerie
Singular Legion
Witching Hour
Wushu

Pie Guy
2009-01-04, 09:47 PM
Needle's Point
Azure Soul
Deep Tide
Shifting Sands
Absolute Energy

Eighth_Seraph
2009-01-04, 10:08 PM
Path of Ten-Thousand Fists (please for the love of God let's give this a new name)
Sundered Chains
Golden Phoenix
Supreme Lightning
Tempest's Rage

dyslexicfaser
2009-01-04, 10:13 PM
Army's Bane
Celestial Menagerie
Golden Phoenix
Singular Legion
Witching Hour (which could use a new name)

Djinn_in_Tonic
2009-01-04, 10:18 PM
Army's Bane
Celestial Menagerie
Deep Tide
Lifted Veil
Witching Hour

Agrippa
2009-01-04, 10:20 PM
Celestial Menagerie
Harlot’s Kiss
Lifted Veil
Pristine Light
Elegance of Steel

While I like the idea of of Lethal Anarchy (I like to call it Killing Joke) I can only vote for five Disciplines.

KingGolem
2009-01-04, 11:17 PM
Flawless Bastion
Ironskin
Needle's Point
Singular Legion
Surgeon's Blade

Mando Knight
2009-01-04, 11:32 PM
Harlot’s Kiss
Flawless Bastion
Living Siege
Ironskin
Unspeakable Name

PairO'Dice Lost
2009-01-04, 11:40 PM
Singular Legion
Flawless Bastion
Lifted Veil
Thrusting Spear
Azure Soul

togapika
2009-01-04, 11:53 PM
Flawless Bastion
Golden Phoenix
Ironskin

KKL
2009-01-04, 11:57 PM
Unspeakable Name
Rising Nova
Drunken Bear
Flawless Bastion
Golden Phoenix

Username
2009-01-05, 12:05 AM
Rising nova
Journeyman of the Planes
Surgeon's Blade
Center of All
Unspeakable Name

I think they can all bring something interesting to the table (and aren't already currently in the lead)

Fako
2009-01-05, 12:10 AM
Center of All
Golden Phoenix
Singular Legion
Sundered Chains
Unspeakable Name

Krimm_Blackleaf
2009-01-05, 12:16 AM
Deep Tide
Center of All
Lethal Anarchy
Glass Bulwark
Elagance of Steel

Now says the God of Swords.

The Demented One
2009-01-05, 12:17 AM
Flawless Bastion
Golden Phoenix
Ironskin
You can vote for two more if you want...

CarpeGuitarrem
2009-01-05, 12:28 AM
Deep Tide
Elegance of Steel
Path of 10,000 Fists
Rising Nova
Witching Hour (Time's Edge)

Glyphic
2009-01-05, 12:34 AM
Azure soul

Harlot's Kiss (Bewitching steel/sword // Siren's Coil?)

Thrusting spear

Midnight Eclipse

Wretched Tentacle

UnChosenOne
2009-01-05, 01:17 AM
Black Talon
Drunken Bear
Elegance of Steel
Surgeon's Blade
Towering Storm

Vic_Sage
2009-01-05, 01:27 AM
Army's Bane
Drunken Bear
Drunken Fist
Singular Legion
Needle's Point

Owrtho
2009-01-05, 02:30 AM
Blast, I missed the part of submitting disciplines... Oh well might as well vote.

Deep tide
Ineffable Terror
Lethal Anarchy
Singular Legion
Wretched Tentacle

Owrtho

Scaboroth
2009-01-05, 02:47 AM
Azure Soul
Drunken Fist
Rising Nova
Singular Legion
Unspeakable Name

Shadow Guard
2009-01-05, 03:32 AM
Singular Legion
Unspeakable Name
Rising Nova
Surgeon's Blade
Needle's Point

Raging Gene Ray
2009-01-05, 03:47 AM
Time's Edge a.k.a. Witching Hour, Shattered Mirror
Singular Legion
Needle's Point (Oh, no! It's the man with seven scars!)
Lethal Anarchy (If we find we're in a bind, we'll just make some **** up!
Drunken Fist (Maybe someone can do it better than that Druken Master prestige class)

Mercenary Pen
2009-01-05, 05:35 AM
Deep Tide
Ethereal Warden
Golden Phoenix
Needle's Point
Singular Legion

Zeta Kai
2009-01-05, 07:02 AM
Azure Soul
Celestial Menagerie
Center of All
Gong Fu/Wushu
Words of Subversion

Dominicius
2009-01-05, 10:16 AM
Drunken Fist(4th)
Dripping Edge (1st, for some reason I really want an acid based discipline)
Giants Fall (5th)
Unspeakable name (3rd)
Needle's Point (2nd)

Fax Celestis
2009-01-05, 11:18 AM
Glass Bulwark
Golden Phoenix
Lifted Veil
Words of Subversion
Wild Hunt

Shades of Gray
2009-01-05, 12:12 PM
Journeyman of the Planes
Lethal Anarchy
Army's Bane
Witching Hour
Sundered Chain

Yay, my suggestion is moderately popular!

Lord Iames Osari
2009-01-05, 12:18 PM
Absolute Energy
Deep Tide
Harlot's Kiss
Sundered Chains
Supreme Lightning

Hadrian_Emrys
2009-01-05, 02:07 PM
Journeyman of the Planes
Singular Legion
Sundered Chains
Unspeakable Name
Wretched Tentacle

MammonAzrael
2009-01-05, 04:03 PM
Needle's Point
Relentless Glacier
Rising Nova
Unspeakable Name (Also, Flawless Reality name change)
Wild Hunt

Ellas Aramond
2009-01-05, 04:28 PM
Journeyman of the Planes
Azure Soul
Elegance of Steel
Lethal Anarchy
Tempest's Rage

ErrantX
2009-01-05, 04:47 PM
Count me in for:

Spellborn Fury
Azure Soul
Noontide Glory
Sundered Chains
Relentless Glacier

-X

Pramxnim
2009-01-05, 05:06 PM
Celestial Menagerie
Center of All
Giant's Fall
Absolute Energy
Army's Bane

pyrefiend
2009-01-05, 06:37 PM
Ocean's Tooth
Black Talon
Dripping Edge
Midnight Eclipse
Elegance of Steel

playswithfire
2009-01-05, 07:13 PM
Drunken Bear,Drunken Fist
Needle's Point,Surgeon's Blade
Army's Bane

Voting for these five, though I sort of think that Drunken Bear and Fist could be fused into the same discipline. Same with Needle's Point and Surgeon's Blade.

pyrefiend
2009-01-05, 07:32 PM
Drunken Bear,Drunken Fist
Needle's Point,Surgeon's Blade
Army's Bane

Voting for these five, though I sort of think that Drunken Bear and Fist could be fused into the same discipline. Same with Needle's Point and Surgeon's Blade.
Yeah, I agree.

TwistofCain
2009-01-06, 04:41 AM
Vote here for Tempest's Rage and Dripping Edge. Can't help but love the sound of those.

The Demented One
2009-01-06, 08:27 AM
Vote here for Tempest's Rage and Dripping Edge. Can't help but love the sound of those.
You can still vote for three more...

TwistofCain
2009-01-06, 11:38 AM
You can still vote for three more...

Don't know how I missed that rule...anyway, let's go for Lethal Anarchy, Living Siege, and Steel Arbiter.

vegetalss4
2009-01-06, 12:40 PM
Path of Ten-Thousand Fists
singularly legion
Ethereal Warden
Lifted Veil
Witching Hour

AetherFox
2009-01-06, 08:04 PM
This looks promising...

I'll go with
Army's bane
Black talon
Deep tide
Surgeon's blade
Shattered mirror (witching hour, but I like the shattered mirror name more)

Kai-Palin
2009-01-06, 11:26 PM
Singular Legion (I prefer the One and One Thousand)
Center of All
Journeyman of the Planes (prefer Planedance)
Flawless Bastion (prefer Fivefold Bulwark)
Unspeakable Name (prefer Thaumachy)

Em Blackleaf
2009-01-07, 04:22 AM
Elegence of Steel
Ineffable Terror
Lethal Anarchy
Surgeon's Blade
Tempest's Rage

The Demented One
2009-01-08, 08:36 AM
Bumping this for visibility...two more days, guys.

The Demented One
2009-01-08, 10:51 PM
All right, after a full day without any votes, I think I'm going to call a close to voting early. Which means the next round will be a runoff between the top three disciplines, and two wild-card disciplines from the massive tie for fourth place. Vote for your favorite of:


Deep Tide
Needle's Point
Singular Legion
Unspeakable Name
Witching Hour

afroakuma
2009-01-08, 10:53 PM
Deep Tide.

Lord Mancow
2009-01-08, 11:01 PM
Needle's Point.

Eighth_Seraph
2009-01-08, 11:06 PM
Singular Legion

Though the name is still iffy...

Belobog
2009-01-08, 11:09 PM
Another vote for Deep Tide. Kind of wish River's Bend made it, that one sounded the most fun.

cliffiepizza
2009-01-08, 11:12 PM
i vote for Singular Legion
Witching Hour seems a little too much like Diamond Mind

Pramxnim
2009-01-08, 11:12 PM
Voting for Witching Hour :D. I find it surprising how many people want to flank with themselves. Who needs teammates when you can create a mirror image that flanks for you? (j/k, don't take it seriously, all of you who voted for the discipline)

MisterSaturnine
2009-01-08, 11:18 PM
I've got to put in a vote for Witching Hour.

The Demented One
2009-01-08, 11:32 PM
Who needs teammates when you can create a mirror image that flanks for you? (j/k, don't take it seriously, all of you who voted for the discipline)
To be honest, I'm entirely baffled as to why so many people like Singular Legion. Guess they just find the concept neat.

MammonAzrael
2009-01-08, 11:35 PM
I'm going to have to toss in another for Deep Tide. I can envision mechanically the others much easier, and this just sounds like it could be the most interesting of the bunch.

afroakuma
2009-01-08, 11:35 PM
-I am Singular Legion, king of the Disciplines.

-King of the 'oo?

-The Disciplines.

-'Oo are the Disciplines?

-Well, we all are, and I am your king.

-Well, I didn't vote for you.

Moral: not everybody. Deep Tide is way awesomier.

playswithfire
2009-01-08, 11:39 PM
Needle's Point, though I think it needs a better name

UnChosenOne
2009-01-08, 11:43 PM
Witching Hour.

Djinn_in_Tonic
2009-01-08, 11:45 PM
Witching Hour

Agrippa
2009-01-08, 11:59 PM
Its not one of my favorites, which all lost, but I like it anyway. So my vote goes to Deep Tide.

Username
2009-01-09, 12:06 AM
Singular Legion

Clones are a good concept to work with and something we have not seen in any particular capacity in other Disciplines. We already have super-haste a bit in Diamond Mind which means Witching Hour wouldn't be able to claim that as its own unique trick, An anti-caster discipline would be cool too, but anti-caster elements can be found scattered through various other disciplines. Needle's point would be debuff focused, which is ok but not as fun in my opinion (and covered somewhat by Shadow hand, but only somewhat), and Deep Tide would also likely be debuff focused and probably manipulate your opponent's battlefield position as well.

Ultimately, of those, I favor the clones. Simulacrum shenanigans for higher level maneuvers could be quite fun. Keep in mind we are by no means limited to illusionary doubles.

vegetalss4
2009-01-09, 08:42 AM
which to vote for hmmm...

those i like the most are Witching Hour and Singular Legion. however of those two i believe that Witching Hour have the biggest change to be made a Discipline if it don't win. so i vote for Singular Legion:smallwink:

kyoten
2009-01-09, 09:59 AM
Round 3: Final Run-off
All right, we've narrowed it down from fifty to five. For the final round of discipline selection, you'll be voting for the three winners of round two, as well as two wild-cards from the massive tie for fourth place: Deep Tide, Needle's Point, Singular Legion, Unspeakable Name, and Witching Hour. Voting will last until 7:30 PM, Monday night.


Are we suppose to pick our top 3 choices and then our preferred wild card? Or are we just supposed to pick our preferred choice for the big winner?

Llama231
2009-01-09, 10:09 AM
Needle's point.
It has a chance...

Adumbration
2009-01-09, 10:16 AM
Witching Hour.

I also propose for a prestige class to be made that focuses on the discipline and eventually can not die by old age - we have far too few of those.

Though the name could use some work...

Mercenary Pen
2009-01-09, 10:16 AM
Deep Tidethis is random filler text

CarpeGuitarrem
2009-01-09, 01:02 PM
Witching Hour, and alter the name.

Fax Celestis
2009-01-09, 01:09 PM
Singular Legion, but call it Army of One.

Glyphic
2009-01-09, 01:11 PM
Witching hour, Please!

The Demented One
2009-01-09, 01:24 PM
Are we suppose to pick our top 3 choices and then our preferred wild card? Or are we just supposed to pick our preferred choice for the big winner?
Just vote for one.

kyoten
2009-01-09, 01:46 PM
Singular Legion

Lord_Gareth
2009-01-09, 02:14 PM
Witching Hour, and people need to quit whining about the name.

Shadow_Elf
2009-01-09, 05:17 PM
Singular Legion, and I agree with Fax that it would sound cool as Army of One.

KKL
2009-01-09, 05:23 PM
Witching Hour~

Vadin
2009-01-09, 05:56 PM
Singular Legion
Singular Legion
Singular Legion
Singular Legion

Djinn_in_Tonic
2009-01-09, 05:58 PM
Singular Legion
Singular Legion
Singular Legion
Singular Legion

So we'll put you down for Witching Hour, right? :smallbiggrin:

Pie Guy
2009-01-09, 05:59 PM
Needle's Point

KingGolem
2009-01-09, 07:24 PM
Needle's Point

dyslexicfaser
2009-01-09, 11:34 PM
Singular Legion, but call it Army of One.
Yes.

They all sound pretty good, but Army of One is both interesting mechanically and the name tickles my funny bone.

The Demented One
2009-01-09, 11:42 PM
Yes.

They all sound pretty good, but Army of One is both interesting mechanically and the name tickles my funny bone.
I'm assuming that's a vote?

Fako
2009-01-09, 11:46 PM
Singular Legion

TwistofCain
2009-01-09, 11:55 PM
Deep Tide I suppose it shall be, then.

thegurullamen
2009-01-10, 12:13 AM
Army de Uno!

Shadow Guard
2009-01-10, 12:47 AM
Singular Legion (Army of One)

Raging Gene Ray
2009-01-10, 01:59 AM
I hereby revoke any support previously given to Singular Legion and give it all to Time's Edge!!! or Witching Hour, or whatever the hell you wanna call it.

Djinn_in_Tonic
2009-01-10, 02:12 AM
Just throwing some other name suggestions for Witching Hour out there, since I noticed people seem to think it needs one (which it might...I really am fairly impartial on that subject). These came to mind (or have already been suggested):

Time's Edge
Witching Hour
Still Hand
Fleeting Ages
Final Hour

PairO'Dice Lost
2009-01-10, 11:12 PM
Singular Legion for me, whatever the name ends up being.

Hadrian_Emrys
2009-01-11, 03:08 PM
We all know the legion style is going to take it. :smalltongue:

The Demented One
2009-01-11, 03:19 PM
We all know the legion style is going to take it. :smalltongue:
Is that a vote? Please be explicit, guys, I don't have enough Deep Tide maneuvers to read your minds.

Adumbration
2009-01-11, 03:24 PM
Argh, something about Hadrian_Emrys' comment just clicked - on purpose or not - kinda nastily. Mental image-nastily. How the Singular Legion "does" it.
:smalleek:

The Demented One
2009-01-11, 03:33 PM
Argh, something about Hadrian_Emrys' comment just clicked - on purpose or not - kinda nastily. Mental image-nastily. How the Singular Legion "does" it.
:smalleek:
Oh god! Everything is ruined forever!

Kai-Palin
2009-01-11, 09:15 PM
Drat. Looks like I'm set to follow a lost cause.

Unspeakable Name, or, as I prefer to call it, Thaumachy.

Join the crusade!

The Demented One
2009-01-12, 07:01 PM
Drat. Looks like I'm set to follow a lost cause.

Unspeakable Name, or, as I prefer to call it, Thaumachy.

Join the crusade!
It's far from a lost cause; all the final contenders (and more than a few of those that didn't make it) have a pretty good chance of getting done eventually. It's not like I'd mine the whole of the forums for discipline ideas and then not use them.

EDIT: Just so everyone knows, the Blackleafs voted for Deep Tide and Needle's Point over AIM. Aren't they adorable?

DracoDei
2009-01-12, 08:01 PM
Eh.... put me down for Deep Tide.

The Demented One
2009-01-12, 08:44 PM
Okay, the discipline that I'm provisionally calling Army of One is the big winner. For round four, you'll be voting on a name, skill, weapons, and classes (all four at once) for the discipline. See the first post for more details.

Krimm_Blackleaf
2009-01-12, 08:50 PM
Golden Phalanx

Balance

Shield
Shortspear
Longsword
Warhammer
Greatmace(Nation of the Dead (http://www.giantitp.com/forums/showpost.php?p=2280824&postcount=4))

Crusader: Yes
Swordsage: No
Warblade: Yes

afroakuma
2009-01-12, 08:52 PM
Name: Army Of One
Skill: Intimidate
Weapons: Longsword, Shortspear, Dagger, Shield, Battleaxe
Class: Crusader Yes, Swordsage No, Warblade Yes

Vadin
2009-01-12, 08:53 PM
Name: Army Of One
Skill: Intimidate
Weapons: Longsword, Spear, Dagger, Longbow, Battleaxe
Class: Crusader Yes, Swordsage Yes, Warblade Yes

The Demented One
2009-01-12, 08:55 PM
Name: Army Of One
Skill: Intimidate
Weapons: Longsword, Spear, Dagger, Longbow, Battleaxe
Class: Crusader Yes, Swordsage No, Warblade Yes


Name: Army Of One
Skill: Intimidate
Weapons: Longsword, Spear, Dagger, Longbow, Battleaxe
Class: Crusader Yes, Swordsage Yes, Warblade Yes
Sorry guys, but melee weapons only for discipline weapons. If you guys could both swap out longbow for something else, that'd be great.

Shadow_Elf
2009-01-12, 08:56 PM
Name: Army of One
Skill: Tumble
Weapons:
Spiked Shield
Spiked Armour
Spiked Chain
Shortsword
Longsword
Classes:
Crusader: Yes
Swordsage: No
Warblade: Yes

afroakuma
2009-01-12, 08:56 PM
Yes boss. This is what I get for not having read the book all the way through.

The Demented One
2009-01-12, 08:57 PM
Yes boss. This is what I get for not having read the book all the way through.
Didn't mean to come off as that imperious...:smalleek:

MammonAzrael
2009-01-12, 08:59 PM
Army of One
Intimidate
Battleaxe, Glaive, Longsword, Short Sword, Warhammer
Crusader: NO -- Swordsage: NO -- Warblade: YES

afroakuma
2009-01-12, 08:59 PM
:smallbiggrin: Not at all. I'm just lambasting myself for never having read ToB fully; otherwise I would have known that.

Krimm_Blackleaf
2009-01-12, 09:25 PM
Didn't mean to come off as that imperious...:smalleek:

It's still what you wanted.

Shades of Gray
2009-01-12, 09:29 PM
Name: Army of One
Skill: Intimidate
Weapons: Battleaxe, Longsword, Glaive, Bastard Sword, Greataxe
Classes: Warblade

dyslexicfaser
2009-01-12, 09:56 PM
Name: Random Numberless Generator (or, for a less stupid name, Army of One works)
Skill: Spellcraft
Weapons: Spear, glaive, ranseur, any other reach weapons... and battleaxe why not
Classes: Warblade & Swordsage

The Demented One
2009-01-12, 10:00 PM
Name: Random Numberless Generator (or, for a less stupid name, Army of One works)
Skill: Spellcraft
Weapons: Spear, glaive, ranseur, any other reach weapons... and battleaxe why not
Classes: Warblade & Swordsage
Spellcraft?

Also, could you specify another reach weapon? I don't wanna just pick my favorite; kinda undermines the whole Vua bit.

Pie Guy
2009-01-12, 10:05 PM
Army of one
Bluff
Dagger, Glaive, Spiked chain, Greatsword, Scythe
Warblade and Swordsage

Agrippa
2009-01-12, 10:07 PM
Name: Lord of War
Skill: Intimidate
Weapons: Greatsword, greataxe, glave, spiked sheild, dueling sheild (http://www.mercwars.com/othershields.shtml)
Class: Crusader Yes, Swordsage No, Warblade Yes

I'm still a little upset that none of my favorites won but thats okay. Better luck next time I guess.

The Demented One
2009-01-12, 10:09 PM
Dueling Shield
{table=head]Cost|Damage (S)|Damage (M)|Crit|Type|Shield Bonus|Max Dex|Armor Check Penalty|Weight

50 gp|
1d6/1d6|
1d8/1d8|
x2|
Piercing|
+2|
2|
-6|
45 lbs.[/table]

A dueling shield is a heavy shield with long, piercing spikes at each end, allowing it to be wielded as a weapon. It is a two-handed exotic double weapon. While wielding a dueling shield, you gain a +2 shield bonus to AC, and may attack with it normally. However, in any round when you use the Power Attack feat, you lose the shield bonus from the dueling shield. You also lose the bonus to AC if you are flatfooted, or otherwise denied your Dexterity modifier to AC. While a dueling shield can be enchanted as a magic weapon or shield, each piercing end must be enchanted separately, as must the shield itself.

Owrtho
2009-01-12, 10:53 PM
Name: The Hand that Holds 1000 Swords
Skill: Escape Artist
Weapons: Dagger, Short Sword, Longsword, Rapier, Scimitar
Crusader: Yes
Swordsage: Yes
Warblade: Yes

Owrtho

PairO'Dice Lost
2009-01-12, 10:57 PM
Singular Legion, just for kicks
Martial Lore, also just for kicks
Longsword, Glaive, Spear, Shield, Spiked Chain
Warblade, Crusader

Kai-Palin
2009-01-12, 11:01 PM
The One and One Thousand

Intimidate

Weapons: Glaive, Longspear, Rapier, Duelling Shield, Longsword

Classes: Crusader: No
Swordsage: Yes
Warblade: Yes

Raging Gene Ray
2009-01-12, 11:33 PM
Name: Singular Legion

Skill: Tumble

Weapons: Unarmed Strike, Spiked Gauntlet, Spiked Chain, Dueling Shield, Longsword

Classes: Yes to All Three

The Demented One
2009-01-12, 11:46 PM
Name: Singular Legion

Skill: Tumble

Weapons: Unarmed Strike, Spiked Gauntlet, Spiked Chain, Dueling Shield, Longbow

Classes: Yes to All Three
The one issue's with the longbow; only melee weapons are valid for associated weapons here. Just swap it out with something else, I guess.

cliffiepizza
2009-01-12, 11:51 PM
Name: Legion's Blade (I think we should stick with a traditional name)
Skill: Balance
Weapons: Scimitar, Longsword, Greatsword, Glaive
Crusader: No
Swordsage: Yes
Warblade: Yes

vegetalss4
2009-01-13, 02:32 AM
Name: Legion's Blade
Skill: martial lore
Weapons: Longsword, Glaive, bastard sword, Scimitar and kurasai gama (it is in the dmg, not sure i spelled it rigth through),
Class: Crusader Yes, Swordsage Yes, Warblade Yes

Fako
2009-01-13, 07:16 AM
Name: Army of One

Skill: Bluff

Weapons: Longsword, Shortsword, Dagger, Rapier, Scimitar

Classes:
Crusader: No
Swordsage: Yes
Warblade: Yes

Fax Celestis
2009-01-13, 11:00 AM
Name: Army of One

Skill: Intimidate

Weapons: Two-Bladed Sword, Orcish Double Axe, Spiked Chain, Gnome Hooked Hammer, Dwarven Urgrosh

Crusader: Yes
Swordsage: No
Warblade: Yes

kyoten
2009-01-13, 01:40 PM
Name: Legion's Blade

Skill: Balance

Weapons: Longsword, Greatsword, Glaive, Quarterstaff, Unarmed

Classes: Crusader: Yes
Swordsage:Yes
Warblade: No

UnChosenOne
2009-01-13, 01:56 PM
Name: Legion's Blade

Skill:Intimidate

Weapons:
Greatsword
Scythe
Glaive
Spear
Longsword

Classes:
Crusader:No
Swordsage:Yes
Warblade:No

Draz74
2009-01-13, 05:11 PM
Name: Singular Legion
Skill: Intimidate
Weapons: Two-Bladed Sword, Glaive, Spear, Longspear, Spiked Shield
Classes:

Crusader Yes
Swordsage No
Warblade Yes

KKL
2009-01-13, 09:08 PM
Name: One and One Thousand
Skill: Intimidate
Weapons: Longspear, Greatsword, Longsword, Glaive, Lance
Class: Yes to all.

DracoDei
2009-01-13, 09:38 PM
Singular Legion

Associated Skill: Knowledge(Local) A good commander must understand the people he is leading, and perhaps even more-so, must understand his supply-lines and logistics.

Weapons: Longsword, Longspear, longbow, Lance, Heavy Mace (Seems a good cross-section of the most basic weapons for putting together a combined arms type deal)


Crusader: YES
SwordSage: NO
Warblade: YES

The Demented One
2009-01-13, 09:46 PM
Singular Legion

Associated Skill: Knowledge(Local) A good commander must understand the people he is leading, and perhaps even more-so, must understand his supply-lines and logistics.

Weapons: Longsword, Longspear, longbow, Lance, Heavy Mace (Seems a good cross-section of the most basic weapons for putting together a combined arms type deal)


Crusader: YES
SwordSage: NO
Warblade: YES
Could you change the longbow vote to something else? Only melee weapons are applicable.

DracoDei
2009-01-13, 10:29 PM
Well, I haven't been following this thread, but you can just call the part about the longbow a minor protest vote for that fact if you like.

The Demented One
2009-01-13, 10:34 PM
Well, I haven't been following this thread, but you can just call it a minor protest vote for that fact if you like.
Um...martial maneuvers...kinda only work with melee weapons, unless the discipline's specifically ranged centric. And none of the martial adepts really are proficient with ranged weapons...

ErrantX
2009-01-13, 10:58 PM
Discipline Name: Singular Legion

Skill: Concentration (I'd imagine it would take profound amounts of concentration on a given battle for a martial art based on fighting many opponents alone).

Favored Weapons: Spear, Halberd, Longsword, Greatsword, Heavy Mace

Classes:
Crusader:Yes
Swordsage:Yes
Warblade:Yes

The Demented One
2009-01-14, 08:55 PM
Lil' bump here. Get those votes in by tomorrow night, folks.

togapika
2009-01-15, 05:04 PM
Name: Army of One

Skill: Intimidate

Weapons: Longsword
Longspear
Shield Bash
Rapier
Spear

Classes
Crusader:Yes
Swordsage:No
Warblade:Yes

The Demented One
2009-01-15, 11:48 PM
Okay, looks like we have our winners.

Name: Army of One

Skill: Intimidate

Weapons: Glaive, greatsword, longsword, spear, and two wildcards: the dueling shield and the battleaxe.

Classes: Crusader and Warblade.

The next round is maneuver concept submission. See the first post for more details.

afroakuma
2009-01-15, 11:51 PM
Can't wait for these rules.

The Demented One
2009-01-16, 12:05 AM
Can't wait for these rules.
They're up now.

The Demented One
2009-01-16, 10:14 AM
Whoops, forgot to put up deadlines. Let's say that submissions for 9th level maneuvers will last until next Wednesday, 7:30, and that submissions for all other maneuvers will last until the voting for 9th levels is done, probably on Sunday.

Syne
2009-01-16, 02:21 PM
Grah. Stupid rules.

The Demented One
2009-01-19, 12:14 PM
Little bump.

vegetalss4
2009-01-21, 12:56 PM
Little bump.

another one

The Demented One
2009-01-21, 06:57 PM
Come on guys, just submit anything. Crazy half-baked ideas, short descriptions, just one line. I'll work out the crunch, you just give me an idea.

Fax Celestis
2009-01-21, 07:10 PM
Come on guys, just submit anything. Crazy half-baked ideas, short descriptions, just one line. I'll work out the crunch, you just give me an idea.

I gave you like a whole page of stuff! And still you ask for more! You're like...like...like alimony!

Well, not quite. I'll see what I can come up with.

The Demented One
2009-01-21, 07:37 PM
I gave you like a whole page of stuff! And still you ask for more! You're like...like...like alimony!

Well, not quite. I'll see what I can come up with.
You're one of the few. If some people (Krimm, Pair 'o Dice, I'm looking at you) would do as much as you had, and I got a few others, we'd have a neat little discipline put together.

vegetalss4
2009-01-23, 03:23 AM
here we bump again

The Demented One
2009-01-24, 10:17 AM
Okay, voting for 9th level maneuvers is now open: we have the clone-making Army of One, the army-killing charge Infinite Procession of Steel, the two-maneuvers-at-once boost Twin Swordsmen Strike as One, and the supercleave Victory-Seeking Assault. Vote on your favorite, winner takes all. Odds are good that the runner up will be weakened a bit, and kept as a 7th or 8th level maneuver.

And also, maneuver submissions remain open. Please, please send them in. If you vote for a maneuver without sending me some, I will look at you with a very, very mean look. In fact, you can submit your maneuver ideas in the post you make your vote in. Just one-line concepts, people. Don't even have to know how maneuvers work.

afroakuma
2009-01-24, 10:23 AM
*sigh* fine, I'll go stew a few more. I didn't realize people were being so stingy.

Shades of Gray
2009-01-24, 10:26 AM
Question, for the army of one ninth level power, if all of your clones as well as you are hit with a fireball, do you take the damage once or multiple times?

The Demented One
2009-01-24, 10:35 AM
Question, for the army of one ninth level power, if all of your clones as well as you are hit with a fireball, do you take the damage once or multiple times?
Just once, I'll add that in. Granted, given that the clones only last for your round, it'd take some ridiculous scenario in order for you to get fireball'd.

Shades of Gray
2009-01-24, 10:40 AM
Well, if you activate a trap or a contingency...

The Demented One
2009-01-24, 10:48 AM
Well, if you activate a trap or a contingency...
Mm, point. That's fixed now.

Shadow_Elf
2009-01-24, 11:36 AM
Chalk one up for Army of One, if you wouldn't mind.

Fax Celestis
2009-01-24, 01:55 PM
Some notes:

Army of One should read "Each duplicate may take a single move action to move up to its base land speed, and a single standard action to either make a single melee attack or initiate any maneuver with an initiation action of 1 standard action."

Thoughts:

Army of One takes a full-round action to activate and creates three duplicates. What if I need to move closer before activating the maneuver? I'd much prefer it at a standard action with 1d4+1 duplicates.

Infinite Procession of Steel is a neat mechanic, but I don't see it being more than situationally useful. The ability to strike as you charge by is neat, but don't you also provoke for that?

I'm not sure how I feel about Twin Swordsmen Strike As One. It feels like Army of One-lite, and no other discipline has a boost as it's 9th level maneuver. Also, the Dex-to-AC loss is killer: it means you get sneak attack (twice!) on top of it as well.

Victory-Seeking Assault seems too limited. I don't like that you can't move between cleaves, particularly. If I'm supposed to take down an army, how can I do it when I can only hit the guys that are right next to me? I'd rather see a mechanic where I have a pool of extra damage dice and can sacrifice some of those dice to take a 5' step. The dice recharge when you drop a foe, and the maneuver ends when you run out of dice.

I'll withhold my vote until I see your response on these.

Ideas for maneuvers:
In addition to the farging ooge list I sent you earlier, try some of these:

Boost - Cause already-frightened foes in a bunch to panic and break
Strike - xd6 extra damage; if you kill your foe, all foes within 30' must save or be shaken
Stance - gain cleave (and later, great cleave)
Stance - increase the area you threaten by 5' outwards
Stance - xd6 extra damage when making an AoO
Counter - turn an attacker's attack against himself
Boost - Gain temporary hp based upon the difference in number between your team and their team
Strike - throw your weapon and have it attack all opponents in a line (maybe an improved version that returns)
Boost - your shout dazzles/dazes/stuns opponents in a 30' burst

The Demented One
2009-01-24, 02:07 PM
Some notes:
Army of One should read "Each duplicate may take a single move action to move up to its base land speed, and a single standard action to either make a single melee attack or initiate any maneuver with an initiation action of 1 standard action."
Fixed, nice catch.


Army of One takes a full-round action to activate and creates three duplicates. What if I need to move closer before activating the maneuver? I'd much prefer it at a standard action with 1d4+1 duplicates.
I feel that, what with each duplicate being able to move and attack, being able to move before you initiate would be a bit unnecessary. As for the 1d4+1 idea...well, I'd be wary of any ability that had the potential for that many extra actions. Sure, on average you're still getting 3 duplicates, but given how you can use and re-use it, you'll eventually roll 5 duplicates...and that should be enough to end an encounter then and there. I prefer the fixed number.


Infinite Procession of Steel is a neat mechanic, but I don't see it being more than situationally useful. The ability to strike as you charge by is neat, but don't you also provoke for that?
Nope, you wouldn't provoke AoO's at all from the charge. Also, considering the discipline's emphasis on reach weapons (and reach-boosting maneuvers and stances), the secondary attacks might come in more handy than you think.


I'm not sure how I feel about Twin Swordsmen Strike As One. It feels like Army of One-lite, and no other discipline has a boost as it's 9th level maneuver. Also, the Dex-to-AC loss is killer: it means you get sneak attack (twice!) on top of it as well.
While it may be a boost, it's still a good offensive maneuver. It is a bit similar to Army of One: it has the advantage of not requiring the maneuvers to be expended, but doesn't let you use as a high a level or as many maneuvers. The flatfooting is a bit messy, but at the same time, the maneuver's prereq's means a Rogue couldn't just get it through feats–they'd have to multiclass, and that means their sneak attack is going to be pretty paltry.


Victory-Seeking Assault seems too limited. I don't like that you can't move between cleaves, particularly. If I'm supposed to take down an army, how can I do it when I can only hit the guys that are right next to me? I'd rather see a mechanic where I have a pool of extra damage dice and can sacrifice some of those dice to take a 5' step. The dice recharge when you drop a foe, and the maneuver ends when you run out of dice.
Given the discipline's love for reach weapons, as well as the maneuvers that boost reach and let you draw enemies to you, it's a bit more army-killing than it might seem.

Shades of Gray
2009-01-24, 02:09 PM
For the one that returns the target's attack against them, maybe make it so you can counter it against another foe? So that the attacker attacks their ally.

The Demented One
2009-01-24, 02:28 PM
Just for the sake of interest (and cutting back on duplicate submissions), here's the current list of maneuvers I've got.

Army of One

1st level
Challenge the Many: Stance–Gain a +1 bonus to attack rolls for every foe adjacent to you.
Foe-Drawing Challenge: Strike–Enemy must move towards you.
Imperator’s Warning: Boost–Make a melee attack after you down a foe.
Master of the Field: Stance–Bonus to damage on attacks of opportunity based on Intimidate ranks.
Vanguard Feint: Strike–Make a feint using an Intimidate check.

2nd level
Break the Tide: Counter–Attack of opportunity ends an enemy’s movement.
Challenge the Horde: Counter–Enemy must attack you instead of allies.
Driving Lance: Strike–Attack an enemy and a foe behind him with a reach weapon.
Push Back: Strike–Push all foes in reach back 5 ft.

3rd level
Spear Dance: Stance–Attack adjacent enemies with reach weapons.
Twin Strike–Boost: Initiate two maneuvers of 1st level.
Thousand-Swords Bulwark: Stance–Enemies who miss you in melee are flanked.

4th level
Anvil-Striking Charge: Strike–Bull rush deals damage, push enemy into another to knock both prone.
Death’s-Head Feint: Strike–Make a feint using an Intimidate check, additional effects based on result of enemy’s check.
Legion-Slaying Strike: Strike–Make attacks against adjacent foes, they become flanked.
Menacing Challenge: Counter–Make an Intimidate check to block a foe’s attack against an ally, enemy must move towards you.

5th level
Golden Phalanx Defense: Stance–You gain a +1 bonus to AC for every enemy adjacent to you and may attack enemies flanking you.
Legion of One: Strike–Make a full attack, take 5 ft. steps after each attack, leave duplicates behind.

6th level
Army-Felling Blow: Strike–Attack deals +6d6 damage, +3d6 damage to a secondary target, +1d6 to a third.
Dual Vanguard Onslaught: Boost–Initiate two maneuvers of 3rd level.
Victorious Morale: Boost–Each successful attack grants you a +1 bonus on attack rolls and a +5 bonus on damage rolls.

7th level
Courage-Shattering Glare: Boost–Intimidate all enemies within 30 ft, they must move towards you.
Iron Legion: Boost–Make two attack rolls for each attack, deal double damage if both hit.
Whirling Steel: Boost–Make a full attack as a standard action.

8th level
Crush the Weak: Boost–Make a full attack after you down a foe.
Golden Phalanx Assault: Stance–Occupy all adjacent squares for making attacks and flanking.

9th level
Army of One: Strike–Move so quickly you appear in multiple places at once.
Infinite Procession of Steel: Strike–Charge, make a melee attack against all enemies you move past.
Twin Swordsmen Strike As One: Boost–Initiate two maneuvers of 7th level.
Victory-Seeking Assault: Strike–Attack deals +20d6 damage, you may attack again if you down an enemy.

Shades of Gray
2009-01-24, 02:35 PM
Because of the number of reach weapons, maybe "Challenge the Many" Should be for number of foes that you threaten? Adjacent foes will not count if you are wielding a reach weapon.

The Demented One
2009-01-24, 02:37 PM
Because of the number of reach weapons, maybe "Challenge the Many" Should be for number of foes that you threaten? Adjacent foes will not count if you are wielding a reach weapon.
Excellent point.

PairO'Dice Lost
2009-01-24, 04:15 PM
You're one of the few. If some people (Krimm, Pair 'o Dice, I'm looking at you) would do as much as you had, and I got a few others, we'd have a neat little discipline put together.

Hey, just because I suggested the Army of One concept doesn't mean I have to submit ideas, does it!?

...it does? Oh. :smallfrown:

More seriously, real life has hit rather hard the past few weeks, and I haven't really been able to look over the GitP forums. That doesn't mean I haven't been keeping a list of ideas for maneuvers, though.

9th Level Maneuver Vote: Army of One

More maneuver suggestions:
1st Level:
Vanguard Assault--Strike; Charge, and substitute Intimidate for Tumble to avoid AoOs

Overwhelm--Boost; each time you miss an attack this round, gain +1 attack bonus until your next turn

Hold the Line--Stance; +1 dodge to AC for every 5 feet attacker moved in the round before attacking (includes charges, 5ft steps, and other non-move actions)

2nd Level:
Hold Your Ground--Boost; increase reach by 5 feet, but halve your speed this round

3rd Level:
Squadron's Charge--Strike; charge, and when an enemy would normally get an AoO against you, you get an AoO against him instead

Formation Breaker--Strike; make a single attack roll and apply it to three adjacent opponents

4th Level:
Press the Charge--Strike; charge and bull rush both your target and enemies adjacent to him

Two Places At Once--Strike; make a full attack as a full round action, move 1/2 your speed at any one point during the full attack

Surround and Conquer--Boost; all enemies within reach treated as flanked until the end of your turn

5th Level:
One Against Many--Counter; if a foe deals extra damage or an effect because you are flanked (i.e., sneak attack), make an AoO against him with the same benefit(s)

Punish the Bold--Counter; when an enemy provokes an AoO make an intimidate check vs. enemy's AC, if it succeeds use a standard-action strike instead of a normal melee attack for the AoO

None May Pass--Stance; you get a number of AoO each round equal to 1/2 ranks in Intimidate, though counters take up an AoO

6th Level:
Cull the Weak--Strike; "split up" main attack as a standard action for a -5 penalty on each (i.e., attack for +20, or +15/+15, or +15/+10/+10, or 10/+10/+10/+10, or....)

Head Them Off--Counter; when an opponent moves, make a charge at them at any point during their move and make a bull rush attempt

7th Level:
Legion of Spears--Boost; Enemies provoke attacks of opportunity from each square of movement within reach instead of 1 [i.e., if they charge you from 20 feet away and you have a 15-ft reach you'd get 3 AoOs, like he's charging into a phalanx]

Pre-Emptive Strike--Strike; take 1 extra standard or swift action this turn, but lose it and be flat-footed next turn

8th Level:
Overwhelming Momentum--Boost; iterative attacks take no penalty (i.e., +20/+15/+10/+5 -> +20/+20/+20/+20)

Double-Time--Stance; whenever you make a standard action attack or strike, initiate a boost without using up a swift action

Kai-Palin
2009-01-24, 08:09 PM
Interesting so far. I really like Golden Phalanx Assault and Thousand-Swords Bulwark. As for the 9th level one, I like the ability of Infinite Procession of Steel best, but I think Army of One matches the discipline thematically. Perhaps the Twin Swordsman ability could be lowered to 5th level (it's kinda bare), and use two 2nd or 3rd level maneuvers?

My vote goes to Infinite Procession of Steel.

Eighth_Seraph
2009-01-24, 09:35 PM
I am torn between Army of One and Infinite Procession of Steel. On one hand, AoO (woulja lookit that, it's a pun!) just seems like the logical culmination of this discipline. On the other, it's VERY difficult to justify as an (Ex) ability. Also, I love the feel of IPoS, it's a pre-packaged slaughter machine when combined with a glaive. And Monkey Grip. Bwaha.

Y'know what? I vote for Army of One for the 9th-level maneuver, but hope to see mellowed down Infinite Procession at eighth-level.

kyoten
2009-01-24, 11:10 PM
I vote for Infinite Procession of Steel.

The Demented One
2009-01-25, 12:18 AM
Krimm is voting for Infinite Procession via AIM.

xanaphia
2009-01-25, 12:50 AM
Twin Swordsman

Ziegander
2009-01-25, 04:59 AM
I find it difficult to come up with maneuvers that stick to the original concept of this discipline that are also (Ex). When I think of Army of One, and about making one man seem to fight as an army of men, I think of pseudo-teleportation effects and illusions.

Anyway, some of my thoughts on maneuvers.

Commanding Reach (Stance) - Threaten a large area of squares through quick movements.

My Blade Watches (Counter) - Interrupt an action from far away with an attack.

My Reputation Precedes Me (Strike) - Deal +1d8 damage for each shaken, frightened, panicked, or demoralized enemy. Enemy must save or become shaken.

Evershifting Step (Boost) - Gain a mirror image until the beginning of your next turn. If the image is attacked, gain an AoO against the attacker.

kyoten
2009-01-25, 12:07 PM
I find it difficult to come up with maneuvers that stick to the original concept of this discipline that are also (Ex). When I think of Army of One, and about making one man seem to fight as an army of men, I think of pseudo-teleportation effects and illusions.

Have you ever seen the show Shadow Skill? IMO it's pretty much a show that, to me at least, demonstrates what a Martial Adept can do. It's not so much about teleportation and illusions so much as it's the focus, adrenaline, and training that provide one with the ability to fight many. Even then, the combatants can only fight for so long before they become exhausted. So it is not like they are magically gifted, more like they have an extraordinary capacity to endure in combat.

UnChosenOne
2009-01-25, 12:52 PM
I'll vote the Infinite Procession of Steel.

vegetalss4
2009-01-25, 12:59 PM
i vote Army of one

The Demented One
2009-01-26, 07:19 PM
Infinite Procession of Bumps!

Fax Celestis
2009-01-26, 07:26 PM
After careful consideration: Army of One.

Shades of Gray
2009-01-26, 07:29 PM
Idea:

An ability that lets you use intimidate instead of bluff.

I'm pretty sure you did not see me steal that. If you know what's good for you.

Then again, this seems more like a class ability.

The Demented One
2009-01-26, 07:40 PM
Idea:

An ability that lets you use intimidate instead of bluff.

I'm pretty sure you did not see me steal that. If you know what's good for you.

Then again, this seems more like a class ability.
Vanguard Feint lets you do this for feints.

Ziegander
2009-01-27, 09:36 PM
I find it difficult to come up with maneuvers that stick to the original concept of this discipline that are also (Ex). When I think of Army of One, and about making one man seem to fight as an army of men, I think of pseudo-teleportation effects and illusions.

I feel the need to explain myself. I don't find it impossible without "teleports" and "illusions." I find it difficult. I completely support that through incredibly heroic and extraordinary talent/stamina/prowess a warrior can be so fast and so powerful as to pull off such feats.


Anyway, some of my thoughts on maneuvers.

These ARE my ideas of extraordinary maneuvers for the discipline.


Commanding Reach (Stance) - Threaten a large area of squares through quick movements.

While in this stance you threaten an area of 30ft centered on you for the purposes of making melee attacks. Whenever you would take an attack of opportunity against a non-adjacent creature you must also spend an immediate action to do so. If you do, you move to any open square adjacent to that creature. If there are no adjacent squares you may not make the attack of opportunity.


My Blade Watches (Counter) - Interrupt an action from far away with an attack.

You must initiate this Counter in response to an opponent using a move or longer equivalent action. The opponent must be within 30ft. As part of initiating this maneuver you move to an open square adjacent to the opponent and make a melee attack against it. If you hit the opponent's action fails. You may not initiate this maneuver against an opponent with no open squares adjacent to it.


My Reputation Precedes Me (Strike) - Deal +1d8 damage for each shaken, frightened, panicked, or demoralized enemy. Enemy must save or become shaken.

I think this one speaks for itself and seems to be quite (Ex) to me.


Evershifting Step (Boost) - Gain a mirror image until the beginning of your next turn. If the image is attacked, gain an AoO against the attacker.

Choose an open square adjacent to you. By rapidly moving between your square and the chosen one you trick foes with what seems to be a mirror image of yourself. You gain one "mirror image" as granted by the spell Mirror Image until the beginning of your next turn. If that image is attacked you may make an attack of opportunity against the attacker with a +4 bonus to your attack and damage rolls. Enemies attempting to move into the square with your "mirror image" must first succeed on a disbelief save (Will, DC 10+ maneuver level+Cha). If the creature fails it cannot move into the square. If anything is moved into that square your "image" is effectively destroyed because you can no longer move into that square and lose any benefit of this boost.

There. :smallbiggrin:

pyrefiend
2009-01-28, 01:12 PM
I'll vote for Infinite Procession of Steel.

Ziegander
2009-01-28, 01:44 PM
Oh, and my vote for the 9th level Maneuver is Army of One.

Mr Pants
2009-01-28, 08:05 PM
I vote for Infinite Procession of Steel.

The Demented One
2009-01-28, 09:50 PM
And with voting closed, we have a tie between Army of One and Infinite Procession of Steel. I'm going to make a judgement call and give it to Army of One, with a lower-powered Infinite Procession at 8th level.

And that's the end of Vote Up A Discipline, folks. Expect to see the Army of One disciplined posted by tomorrow, at the very least.

The Demented One
2009-01-28, 11:33 PM
And here it is! (http://www.giantitp.com/forums/showthread.php?p=5710146#post5710146)