Athaniar
2009-01-03, 05:22 PM
The Time Warrior
”You just ran out of time.”
-Ar’Qronos, Time Warrior
The time warrior is a mysterious individual, having mastered both the art of heavy combat and the power of time itself, using both in a devastating combination that leaves his enemies dead before they know it themselves. To prevail in battle, the time warrior manipulates time itself to speed himself up, slow his enemies down, and even to enhance his strikes with it.
Alignment: Any.
Hit Die: d10
Class Skills (2+Int): Balance (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Knowledge (Arcana) (Int), Knowledge (History) (Int), Profession (Int), Swim (Str)
The Time Warrior
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+0|Retry 1/day
2nd|
+2|
+3|
+0|
+0|Bonus Feat
3rd|
+3|
+3|
+1|
+1|True Strike
4th|
+4|
+4|
+1|
+1|Bonus Feat, Retry 2/day
5th|
+5|
+4|
+1|
+1|Temporal Strike
6th|
+6/+1|
+5|
+2|
+2|Bonus Feat
7th|
+7/+2|
+5|
+2|
+2|Bonus Feat
8th|
+8/+3|
+6|
+2|
+2|Haste, Retry 3/day
9th|
+9/+4|
+6|
+3|
+3|Bonus Feat
10th|
+10/+5|
+7|
+3|
+3|Temporal Strike effect
11th|
+11/+6/+1|
+7|
+3|
+3|Bonus Feat
12th|
+12/+7/+2|
+8|
+4|
+4|Moment of Prescience, Retry 4/day
13th|
+13/+8/+3|
+8|
+4|
+4|Bonus Feat
14th|
+14/+9/+4|
+9|
+4|
+4|Timeless Self
15th|
+15/+10/+5|
+9|
+5|
+5|Temporal Strike effect
16th|
+16/+11/+6/+1|
+10|
+5|
+5|Bonus Feat, Retry 5/day
17th|
+17/+12/+7/+2|
+10|
+5|
+5|Bonus Feat
18th|
+18/+13/+8/+3|
+11|
+6|
+6|Time Stop
19th|
+19/+14/+9/+4|
+11|
+6|
+6|Bonus Feat
20th|
+20/+15/+10/+5|
+12|
+6|
+6|Temporal Strike effect, Timeless Perfection, Retry 6/day[/table]
Class Features
Weapon and Armor Proficiency: All simple and martial weapons, all armor, and shields (but not tower).
Retry (Su)
Once per day, you may reroll and one dice roll you make, but you must keep the second roll, even it the first was better. At 4th level, you may use Retry an additional time per day, and one additional time per day for each four levels (see table). You may not use more than one Retry on one roll.
Bonus Feats
At 2nd, 4th, 6th, 7th, 9th, 11th, 13th, 17th, and 19th level, the time warrior gets a bonus feat from the list of time warrior bonus feats (see below).
True Strike (Sp)
At 3rd level, you gain the ability to use True Strike as a spell-like ability once per encounter, with a caster level equal to your time warrior level.
Temporal Strike (Su)
At 5th level, you gain the ability to use Temporal Strike in place of a normal melee strike, which gives you a +5 insight bonus to your attack roll and activates a temporal effect, which serves to either augment your combat abilities or to hamper your target's. You choose one effect which you can then apply to the Temporal Strike when you first gain the ability, and one additional effect each five levels (see table). You may only apply one effect per Temporal Strike. Temporal Strike is usable a number of times per encounter equal to your Charisma modifier.
Temporal Anticipation
After you have successfully delivered the Temporal Strike, you gain a +5 insight bonus to AC for a number of rounds equal to half your time warrior level (rounded up) +1.
Temporal Drain
Your Temporal Strike bestows one negative level on the target. Fortitude save negates, DC is 10 + 1/2 Time Warrior level (rounded up) + Cha mod.
Temporal Flurry
Roll twice when determining the damage of your Temporal Strike.
Temporal Incapacitation
Your Temporal Strike applies Slow to the target, with a caster level equal to your time warrior level. Will save negates, DC is 10 + 1/2 Time Warrior level (rounded up) + Cha mod.
Temporal Insight
Your Temporal Strike gains an additional 10 insight bonus to its attack roll.
Temporal Spellbreaking
Your Temporal Strike removes the use two spells of the highest spell level that the target has prepared.
Temporal Venom
1d4 rounds after you deal damage with your Temporal Strike, the target takes the same amount of damage again, and once again after another 1d4 rounds.
Haste (Sp)
At 8th level, you gain the ability to use Haste on as a spell-like ability on yourself once per encounter, with a caster level equal to your time warrior level.
Moment of Prescience (Sp)
At 12th level, you gain the ability to use Moment of Prescience as a spell-like ability once per encounter, with a caster level equal to your time warrior level.
Timeless Self (Su)
At 14th level, the time warrior ceases aging and cannot be magically aged.
Time Stop (Sp)
At 18th level, you gain the ability to use Time Stop as a spell-like ability once per encounter, with a caster level equal to your time warrior level.
Timeless Perfection (Su)
At 20th level, the time warrior gains the ability to change which age category to belong to. This ability comes into effect after a period of sleep of the time warrior’s choice, and can be used once per 1d4 tendays (determined when the ability is used).
Time Warrior Feats
Insightful Strike [General]
Prerequisite: Temporal Strike ability.
Benefit: The insight bonus of your Temporal Strike increases to +10.
Lore of Time [General]
Prerequisite: Time Warrior level 1
Benefit: You may add half your time warrior level (rounded up) to any Knowledge (History) check you make.
Master of Anticipation [General]
Prerequisite: Insightful Strike, Temporal Anticipation effect
Benefit: The insight bonus of your Temporal Strike increases to +12 and the insight bonus of your Temporal Anticipation effect increases to +8.
Spontaneous Historian [General]
Prerequisite: Cha 13+, Knowledge (History) 5 ranks (excluding those gained from Lore of Time).
Benefit: The key ability for your Knowledge (History) skill changes to Charisma. You gain 2 additional ranks in Knowledge (History).
Temporal Control [General]
Prerequisite: Haste as a spell-like ability.
Benefit: You may spend a use of the Haste ability to cast Slow instead (as the spell).
Temporal Historian [General]
Prerequisite: Lore of Time, Knowledge (History) 10 ranks (excluding those gained from Lore of Time).
Benefit: You gain the ability to use Legend Lore as a spell-like ability once per day, with a caster level equal to your time warrior level.
Temporal Onslaught [General]
Prerequisite: Temporal Strike ability with three effects.
Benefit: Once per encounter, you may apply an additional effect to your Temporal Strike.
Try and Try Again [General]
Prerequisite: Retry ability usable two times/day.
Benefit: You may use up to two Retry attempts on the same roll.
List of "Normal" Feats Acceptable as Time Warrior Bonus Feats:
Combat Reflexes
Improved Initiative
Lightning Reflexes
Quick Draw
Quicken Spell-Like Ability
Run
Skill Focus (Knowledge (History), Knowledge (Arcana))
”You just ran out of time.”
-Ar’Qronos, Time Warrior
The time warrior is a mysterious individual, having mastered both the art of heavy combat and the power of time itself, using both in a devastating combination that leaves his enemies dead before they know it themselves. To prevail in battle, the time warrior manipulates time itself to speed himself up, slow his enemies down, and even to enhance his strikes with it.
Alignment: Any.
Hit Die: d10
Class Skills (2+Int): Balance (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Knowledge (Arcana) (Int), Knowledge (History) (Int), Profession (Int), Swim (Str)
The Time Warrior
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+0|Retry 1/day
2nd|
+2|
+3|
+0|
+0|Bonus Feat
3rd|
+3|
+3|
+1|
+1|True Strike
4th|
+4|
+4|
+1|
+1|Bonus Feat, Retry 2/day
5th|
+5|
+4|
+1|
+1|Temporal Strike
6th|
+6/+1|
+5|
+2|
+2|Bonus Feat
7th|
+7/+2|
+5|
+2|
+2|Bonus Feat
8th|
+8/+3|
+6|
+2|
+2|Haste, Retry 3/day
9th|
+9/+4|
+6|
+3|
+3|Bonus Feat
10th|
+10/+5|
+7|
+3|
+3|Temporal Strike effect
11th|
+11/+6/+1|
+7|
+3|
+3|Bonus Feat
12th|
+12/+7/+2|
+8|
+4|
+4|Moment of Prescience, Retry 4/day
13th|
+13/+8/+3|
+8|
+4|
+4|Bonus Feat
14th|
+14/+9/+4|
+9|
+4|
+4|Timeless Self
15th|
+15/+10/+5|
+9|
+5|
+5|Temporal Strike effect
16th|
+16/+11/+6/+1|
+10|
+5|
+5|Bonus Feat, Retry 5/day
17th|
+17/+12/+7/+2|
+10|
+5|
+5|Bonus Feat
18th|
+18/+13/+8/+3|
+11|
+6|
+6|Time Stop
19th|
+19/+14/+9/+4|
+11|
+6|
+6|Bonus Feat
20th|
+20/+15/+10/+5|
+12|
+6|
+6|Temporal Strike effect, Timeless Perfection, Retry 6/day[/table]
Class Features
Weapon and Armor Proficiency: All simple and martial weapons, all armor, and shields (but not tower).
Retry (Su)
Once per day, you may reroll and one dice roll you make, but you must keep the second roll, even it the first was better. At 4th level, you may use Retry an additional time per day, and one additional time per day for each four levels (see table). You may not use more than one Retry on one roll.
Bonus Feats
At 2nd, 4th, 6th, 7th, 9th, 11th, 13th, 17th, and 19th level, the time warrior gets a bonus feat from the list of time warrior bonus feats (see below).
True Strike (Sp)
At 3rd level, you gain the ability to use True Strike as a spell-like ability once per encounter, with a caster level equal to your time warrior level.
Temporal Strike (Su)
At 5th level, you gain the ability to use Temporal Strike in place of a normal melee strike, which gives you a +5 insight bonus to your attack roll and activates a temporal effect, which serves to either augment your combat abilities or to hamper your target's. You choose one effect which you can then apply to the Temporal Strike when you first gain the ability, and one additional effect each five levels (see table). You may only apply one effect per Temporal Strike. Temporal Strike is usable a number of times per encounter equal to your Charisma modifier.
Temporal Anticipation
After you have successfully delivered the Temporal Strike, you gain a +5 insight bonus to AC for a number of rounds equal to half your time warrior level (rounded up) +1.
Temporal Drain
Your Temporal Strike bestows one negative level on the target. Fortitude save negates, DC is 10 + 1/2 Time Warrior level (rounded up) + Cha mod.
Temporal Flurry
Roll twice when determining the damage of your Temporal Strike.
Temporal Incapacitation
Your Temporal Strike applies Slow to the target, with a caster level equal to your time warrior level. Will save negates, DC is 10 + 1/2 Time Warrior level (rounded up) + Cha mod.
Temporal Insight
Your Temporal Strike gains an additional 10 insight bonus to its attack roll.
Temporal Spellbreaking
Your Temporal Strike removes the use two spells of the highest spell level that the target has prepared.
Temporal Venom
1d4 rounds after you deal damage with your Temporal Strike, the target takes the same amount of damage again, and once again after another 1d4 rounds.
Haste (Sp)
At 8th level, you gain the ability to use Haste on as a spell-like ability on yourself once per encounter, with a caster level equal to your time warrior level.
Moment of Prescience (Sp)
At 12th level, you gain the ability to use Moment of Prescience as a spell-like ability once per encounter, with a caster level equal to your time warrior level.
Timeless Self (Su)
At 14th level, the time warrior ceases aging and cannot be magically aged.
Time Stop (Sp)
At 18th level, you gain the ability to use Time Stop as a spell-like ability once per encounter, with a caster level equal to your time warrior level.
Timeless Perfection (Su)
At 20th level, the time warrior gains the ability to change which age category to belong to. This ability comes into effect after a period of sleep of the time warrior’s choice, and can be used once per 1d4 tendays (determined when the ability is used).
Time Warrior Feats
Insightful Strike [General]
Prerequisite: Temporal Strike ability.
Benefit: The insight bonus of your Temporal Strike increases to +10.
Lore of Time [General]
Prerequisite: Time Warrior level 1
Benefit: You may add half your time warrior level (rounded up) to any Knowledge (History) check you make.
Master of Anticipation [General]
Prerequisite: Insightful Strike, Temporal Anticipation effect
Benefit: The insight bonus of your Temporal Strike increases to +12 and the insight bonus of your Temporal Anticipation effect increases to +8.
Spontaneous Historian [General]
Prerequisite: Cha 13+, Knowledge (History) 5 ranks (excluding those gained from Lore of Time).
Benefit: The key ability for your Knowledge (History) skill changes to Charisma. You gain 2 additional ranks in Knowledge (History).
Temporal Control [General]
Prerequisite: Haste as a spell-like ability.
Benefit: You may spend a use of the Haste ability to cast Slow instead (as the spell).
Temporal Historian [General]
Prerequisite: Lore of Time, Knowledge (History) 10 ranks (excluding those gained from Lore of Time).
Benefit: You gain the ability to use Legend Lore as a spell-like ability once per day, with a caster level equal to your time warrior level.
Temporal Onslaught [General]
Prerequisite: Temporal Strike ability with three effects.
Benefit: Once per encounter, you may apply an additional effect to your Temporal Strike.
Try and Try Again [General]
Prerequisite: Retry ability usable two times/day.
Benefit: You may use up to two Retry attempts on the same roll.
List of "Normal" Feats Acceptable as Time Warrior Bonus Feats:
Combat Reflexes
Improved Initiative
Lightning Reflexes
Quick Draw
Quicken Spell-Like Ability
Run
Skill Focus (Knowledge (History), Knowledge (Arcana))