kpenguin
2009-01-04, 04:20 AM
From the SRD:
Fast Healing (Ex)
A vampire heals 5 points of damage each round so long as it has at least 1 hit point. If reduced to 0 hit points in combat, it automatically assumes gaseous form and attempts to escape. It must reach its coffin home within 2 hours or be utterly destroyed. (It can travel up to nine miles in 2 hours.) Any additional damage dealt to a vampire forced into gaseous form has no effect. Once at rest in its coffin, a vampire is helpless. It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 5 hit points per round.
By "if reduced to 0 hit points in combat", does this mean exactly zero or zero or less? Also, once it is in its coffin and helpless, does this mean further damage can kill it without causing it to become gas again or is this just so people can stake it?
Also, from the SRD:
Fast Healing (Ex)
A vampire spawn heals 2 points of damage each round so long as it has at least 1 hit point. If reduced to 0 hit points in combat, it automatically assumes gaseous form and attempts to escape. It must reach its coffin home within 2 hours or be utterly destroyed. (It can travel up to nine miles in 2 hours.) Once at rest in its coffin, it is helpless. It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 2 hit points per round.
The vampire spawn appears to lack a full vampire's invulnerability to damage when forced into gaseous form. Is this a mistake? If not, then does an attack while in gaseous form kill the vampire spawn?
Fast Healing (Ex)
A vampire heals 5 points of damage each round so long as it has at least 1 hit point. If reduced to 0 hit points in combat, it automatically assumes gaseous form and attempts to escape. It must reach its coffin home within 2 hours or be utterly destroyed. (It can travel up to nine miles in 2 hours.) Any additional damage dealt to a vampire forced into gaseous form has no effect. Once at rest in its coffin, a vampire is helpless. It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 5 hit points per round.
By "if reduced to 0 hit points in combat", does this mean exactly zero or zero or less? Also, once it is in its coffin and helpless, does this mean further damage can kill it without causing it to become gas again or is this just so people can stake it?
Also, from the SRD:
Fast Healing (Ex)
A vampire spawn heals 2 points of damage each round so long as it has at least 1 hit point. If reduced to 0 hit points in combat, it automatically assumes gaseous form and attempts to escape. It must reach its coffin home within 2 hours or be utterly destroyed. (It can travel up to nine miles in 2 hours.) Once at rest in its coffin, it is helpless. It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 2 hit points per round.
The vampire spawn appears to lack a full vampire's invulnerability to damage when forced into gaseous form. Is this a mistake? If not, then does an attack while in gaseous form kill the vampire spawn?