Fogel
2009-01-04, 10:25 PM
I'm currently trying to build an Elf Ranger and I'm looking for opinions on my build.
This is my first 4e character so bear with me if my choices are suboptimals. :)
Now, we're running with 3 PCs : A wizard, a paladin and myself. So I was thinking that I probably should go the TWF style so I can soak some damage with the paladin up front. I'm not really as much looking for an optimal build as for opinions on what could be a better option or if this build is good enough.
Here's the stats with a 25 point buy (racial included) :
STR 17
CON 13
DEX 16
INT 10
WIS 16
CHA 8
From what I read, going the Pit Fighter route (from the Fighter PP) is the best way to go for a TWF Ranger, or is it really?
Skills : Nature, Perception, Athletics, Stealth, Insight (From Cormyr regional benefit). Looks like I am gonna be the skill monkey guy and that doesn't really bother me. I was planning to grab Thievery so I could deal with traps and such.
Feat progression (Heroic Tier only) :
[Rgr] Toughness
[1st] Weapon Focus (Heavy Blades)
[2nd] Brutal Accuracy (from Martial Power, +1d6 + WIS to the Quarry's target when using Elven Accuracy
[4th] Elven Precision
[6th] Skill Training : Thievery
[8th] Lethal Hunter
[10th] Student of the Sword (Fighter MC)
Equipement :
2x Broadsword (From AV, +2, 1d10), longbow, hide armor, standard adventurer kit. Should I switch to scimitars in paragon for the Scimitar dance feat?
Powers : [At-Will] Twin Strike, Nimble Strike or Hit and Run, [Encounter] Two-Fanged Strike or Evasive Strike [Daily] Jaws of the Wolf or Sudden Strike
More information on the build :
Like I was mentionning, I was planning on taking the Thievery skill so I can be the "rogue" in the group, taking care of traps and open locks. I was also planning on grabbing a few ranged powers so if a combat starts from afar, I could shoot the enemies with my bow and then switch to TWF when they reach close combat.
I'm torn between the powers as you can see ;) And I didn't even mention the powers from MP, some of those are pretty good too. Some comments would be appreciated.
So far, I'm impressed with 4e. They did a good job of balancing the powers since I've past the last 3 days wondering which one I would get. Same for Paragon Paths. ;)
Would you change anything? A power, a feat? Another look on what the build is bringing? Thanks in advance for all your comments.
This is my first 4e character so bear with me if my choices are suboptimals. :)
Now, we're running with 3 PCs : A wizard, a paladin and myself. So I was thinking that I probably should go the TWF style so I can soak some damage with the paladin up front. I'm not really as much looking for an optimal build as for opinions on what could be a better option or if this build is good enough.
Here's the stats with a 25 point buy (racial included) :
STR 17
CON 13
DEX 16
INT 10
WIS 16
CHA 8
From what I read, going the Pit Fighter route (from the Fighter PP) is the best way to go for a TWF Ranger, or is it really?
Skills : Nature, Perception, Athletics, Stealth, Insight (From Cormyr regional benefit). Looks like I am gonna be the skill monkey guy and that doesn't really bother me. I was planning to grab Thievery so I could deal with traps and such.
Feat progression (Heroic Tier only) :
[Rgr] Toughness
[1st] Weapon Focus (Heavy Blades)
[2nd] Brutal Accuracy (from Martial Power, +1d6 + WIS to the Quarry's target when using Elven Accuracy
[4th] Elven Precision
[6th] Skill Training : Thievery
[8th] Lethal Hunter
[10th] Student of the Sword (Fighter MC)
Equipement :
2x Broadsword (From AV, +2, 1d10), longbow, hide armor, standard adventurer kit. Should I switch to scimitars in paragon for the Scimitar dance feat?
Powers : [At-Will] Twin Strike, Nimble Strike or Hit and Run, [Encounter] Two-Fanged Strike or Evasive Strike [Daily] Jaws of the Wolf or Sudden Strike
More information on the build :
Like I was mentionning, I was planning on taking the Thievery skill so I can be the "rogue" in the group, taking care of traps and open locks. I was also planning on grabbing a few ranged powers so if a combat starts from afar, I could shoot the enemies with my bow and then switch to TWF when they reach close combat.
I'm torn between the powers as you can see ;) And I didn't even mention the powers from MP, some of those are pretty good too. Some comments would be appreciated.
So far, I'm impressed with 4e. They did a good job of balancing the powers since I've past the last 3 days wondering which one I would get. Same for Paragon Paths. ;)
Would you change anything? A power, a feat? Another look on what the build is bringing? Thanks in advance for all your comments.