lilhowie624
2009-01-06, 12:22 PM
ok so this is my first post. yes im newb. but hey ive playd dnd sice well as far back as i can remember. ive noticed that as of yet there is only one class that actually counts as a wrestler / martial artist. and that would be the reaping maluer. but its very hard to make that class as even a monk. so i took it one step farther and this is the result.
lvl----bab-------grapple-mod--fortitude----reflex---will-----ac------unarmed-strike-damage-------------------special
1-------0-----------1-----------0-----------2-------0--------0-------------1d6---------improved-unarmed-strike-/-improved-grapple
2-------1-----------------------0-----------3-------0--------0-------------1d6----------------------------pain-touch
3-------2-----------------------1-----------3-------1--------0-------------1d6
4-------3-----------2-----------1-----------4-------1--------0-------------1d6--------------retain-dex-and-ac-mod-while-grappling
5-------3-----------------------1-----------4-------1--------1-------------1d8------------------------------suplex
6-------4-----------------------2-----------5-------2--------1-------------1d8
7-------5-----------------------2-----------5-------2--------1-------------1d8----------------------------choke-hold
8-------6/1---------3-----------2-----------6-------2--------1-------------1d8-----------------------------evasion
9-------6/1---------------------3-----------6-------3--------1-------------1d8
10------7/2---------------------3-----------7-------3--------2-------------1d10---------------------------great-slam
11------8/3---------------------3-----------7-------3--------2-------------1d10--------------------------back-breaker
12------9/4---------4-----------4-----------8-------4--------2-------------1d10
13------9/4---------------------4-----------8-------4--------2-------------1d10-------------------------quick-grappler
14-----10/5---------------------4-----------9-------4--------2-------------1d10-----------------------------throw
15-----11/6/1-------------------5-----------9-------5--------3-------------2d6
16-----12/7/2-------5-----------5----------10-------5--------3-------------2d6---------------------------neck-breaker
17-----12/7/2-------------------5----------10-------5--------3-------------2d6-------------------------improved-evasion
18-----13/8/3-------------------6----------11-------6--------3-------------2d6
19-----14/9/4-------------------6----------11-------6--------3-------------2d6--------------------------master-grappler
20-----15/10/5------6-----------6----------12-------6--------4-------------2d8---------------------------force-choke
HP
1d8
skills 4+int
bluff, concentration, diplomacy, hide, intimidate, listen, move silently, sense motive, spot, use magic device
armor and weapon proficiancy
none
inorder to use any manuver you must successfully grapple an opponet
improved unarmed strike - gain improved unarmed strike as a bounus feat
improved grapple - gain improved grapple as a bounus feat
pain touch - make an opposing grapple check if you win aplly one of the following to the opponet
Hand: apply a -2 penalty to hit / dmg and deal unarmed strike dmg(this can be applied to both arms for a -4 hit / dmg
Leg: apply a -2 penalty to ac and movement reduced 50% and deal unarmed strike dmg(this can be applied to both legs for -4 ac and ruduce movement to a 5ft step
this manuver can be used for each attack you have in a round
this manuver does not break a grapple
suplex - make an opposing grapple check if you win slam the opponet to the ground dealing double unarmed strike damage.
the opponet is prone after this attack
this manuver breaks a grapple.
choke hold - make an opposing grapple check if you win you apply a sleeping choke to him.
if you maintain this hold for 3 rounds dealing unarmed strike dmg each round, the opponet is rendered unconsiouse for 1d4 rounds there after.
while maintaing this manuver you cannot iniciate any other manuver
maintaining this manuver does not break a grapple
* if you catch your opponet from behind and denied his dex modifier to ac you can start this manuver with a +2 circumstance bonus to grapple checks
evasion - you gain evasion as a bonus feat
great slam - make opposing grapple check if you win you slam your opponet to the ground dealing double damage.
this manuver can be used for each attack you have in a round. You may choose to forfit one attack to start the manuver choke hold, suplex, or throw.
this manuver does not break a grapple
back breaker - make an opposing grapple check if you win you deal triple unarmed strike damage, the opponet is nocked prone
and must make a Fort save(DC= 5+dmg done) or be dazed for 1d4 rounds
this is the only manuver you can perform during this round
this manuver can only be done once per day for each point of wisdom modifier you have
this manuver breaks a grapple
quick grappler - you can start a grapple as a immediate action. You can also replace attacks of opportunity with a grapple attempt..
This attempt cannot start a manuver
throw - make an opposing grapple check if you win throw your opponet 5ftXstr mod and dealing double unarmed strike damage
if he stops short for any reason deal 1d6 dmg per 5ft. movement in this way does not provoke attacks of opportunity
if you use this manuver in response to a charge throw your opponet 1d4 X 5ft farther and increase the DC by 3
the opponet must succeed on a reflex save(DC=12 + your wisdom modifier) or be prone after this attack
this manuver breaks a grapple.
neck breaker - make an opposing grapple check if you win the opponet makes a fortitude save(DC=15 + your wisdom modifier)
Failure: opponets neck is broken and they die
Success: opponets neck is jarred dealing triple unarmed strike damage and applieing a -2 hit and ac penalty
this manuver can only be done once per day for each point of wisdom modifier you have
this manuver does not break a grapple
* if you catch your opponet from behind and denied his dex modifier to ac you can start this manuver with a +2 circumstance bonus to grapple checks
improved evasion - you gain improved evasion as a bonus feat
master grappler - you are considerd a category size lager for all grapple attempts and can initate a grapple as part of a charge action
force choke - you can make a grapple check against an opponet that’s within (5 X wis mod)ft if you succed you can initiate neck breaker or choke hold
this is the only manuver you can perform during this round
while maintaing this manuver you cannot iniciate any other manuver
this manuver can only be done once per day for each point of wisdom modifier you have
this manuver does not break a grapple
lvl----bab-------grapple-mod--fortitude----reflex---will-----ac------unarmed-strike-damage-------------------special
1-------0-----------1-----------0-----------2-------0--------0-------------1d6---------improved-unarmed-strike-/-improved-grapple
2-------1-----------------------0-----------3-------0--------0-------------1d6----------------------------pain-touch
3-------2-----------------------1-----------3-------1--------0-------------1d6
4-------3-----------2-----------1-----------4-------1--------0-------------1d6--------------retain-dex-and-ac-mod-while-grappling
5-------3-----------------------1-----------4-------1--------1-------------1d8------------------------------suplex
6-------4-----------------------2-----------5-------2--------1-------------1d8
7-------5-----------------------2-----------5-------2--------1-------------1d8----------------------------choke-hold
8-------6/1---------3-----------2-----------6-------2--------1-------------1d8-----------------------------evasion
9-------6/1---------------------3-----------6-------3--------1-------------1d8
10------7/2---------------------3-----------7-------3--------2-------------1d10---------------------------great-slam
11------8/3---------------------3-----------7-------3--------2-------------1d10--------------------------back-breaker
12------9/4---------4-----------4-----------8-------4--------2-------------1d10
13------9/4---------------------4-----------8-------4--------2-------------1d10-------------------------quick-grappler
14-----10/5---------------------4-----------9-------4--------2-------------1d10-----------------------------throw
15-----11/6/1-------------------5-----------9-------5--------3-------------2d6
16-----12/7/2-------5-----------5----------10-------5--------3-------------2d6---------------------------neck-breaker
17-----12/7/2-------------------5----------10-------5--------3-------------2d6-------------------------improved-evasion
18-----13/8/3-------------------6----------11-------6--------3-------------2d6
19-----14/9/4-------------------6----------11-------6--------3-------------2d6--------------------------master-grappler
20-----15/10/5------6-----------6----------12-------6--------4-------------2d8---------------------------force-choke
HP
1d8
skills 4+int
bluff, concentration, diplomacy, hide, intimidate, listen, move silently, sense motive, spot, use magic device
armor and weapon proficiancy
none
inorder to use any manuver you must successfully grapple an opponet
improved unarmed strike - gain improved unarmed strike as a bounus feat
improved grapple - gain improved grapple as a bounus feat
pain touch - make an opposing grapple check if you win aplly one of the following to the opponet
Hand: apply a -2 penalty to hit / dmg and deal unarmed strike dmg(this can be applied to both arms for a -4 hit / dmg
Leg: apply a -2 penalty to ac and movement reduced 50% and deal unarmed strike dmg(this can be applied to both legs for -4 ac and ruduce movement to a 5ft step
this manuver can be used for each attack you have in a round
this manuver does not break a grapple
suplex - make an opposing grapple check if you win slam the opponet to the ground dealing double unarmed strike damage.
the opponet is prone after this attack
this manuver breaks a grapple.
choke hold - make an opposing grapple check if you win you apply a sleeping choke to him.
if you maintain this hold for 3 rounds dealing unarmed strike dmg each round, the opponet is rendered unconsiouse for 1d4 rounds there after.
while maintaing this manuver you cannot iniciate any other manuver
maintaining this manuver does not break a grapple
* if you catch your opponet from behind and denied his dex modifier to ac you can start this manuver with a +2 circumstance bonus to grapple checks
evasion - you gain evasion as a bonus feat
great slam - make opposing grapple check if you win you slam your opponet to the ground dealing double damage.
this manuver can be used for each attack you have in a round. You may choose to forfit one attack to start the manuver choke hold, suplex, or throw.
this manuver does not break a grapple
back breaker - make an opposing grapple check if you win you deal triple unarmed strike damage, the opponet is nocked prone
and must make a Fort save(DC= 5+dmg done) or be dazed for 1d4 rounds
this is the only manuver you can perform during this round
this manuver can only be done once per day for each point of wisdom modifier you have
this manuver breaks a grapple
quick grappler - you can start a grapple as a immediate action. You can also replace attacks of opportunity with a grapple attempt..
This attempt cannot start a manuver
throw - make an opposing grapple check if you win throw your opponet 5ftXstr mod and dealing double unarmed strike damage
if he stops short for any reason deal 1d6 dmg per 5ft. movement in this way does not provoke attacks of opportunity
if you use this manuver in response to a charge throw your opponet 1d4 X 5ft farther and increase the DC by 3
the opponet must succeed on a reflex save(DC=12 + your wisdom modifier) or be prone after this attack
this manuver breaks a grapple.
neck breaker - make an opposing grapple check if you win the opponet makes a fortitude save(DC=15 + your wisdom modifier)
Failure: opponets neck is broken and they die
Success: opponets neck is jarred dealing triple unarmed strike damage and applieing a -2 hit and ac penalty
this manuver can only be done once per day for each point of wisdom modifier you have
this manuver does not break a grapple
* if you catch your opponet from behind and denied his dex modifier to ac you can start this manuver with a +2 circumstance bonus to grapple checks
improved evasion - you gain improved evasion as a bonus feat
master grappler - you are considerd a category size lager for all grapple attempts and can initate a grapple as part of a charge action
force choke - you can make a grapple check against an opponet that’s within (5 X wis mod)ft if you succed you can initiate neck breaker or choke hold
this is the only manuver you can perform during this round
while maintaing this manuver you cannot iniciate any other manuver
this manuver can only be done once per day for each point of wisdom modifier you have
this manuver does not break a grapple