TempusCCK
2009-01-07, 04:47 AM
So, my friend has expressed a great amount of interest in playing an Amber game, from Roger Zelazny's excellent series. So, naturally, I looked into the system itself and decided that I thoroughly didn't like it, however, what I do like is the magic system, and I'm thinking about porting it into a D&D game based on the setting...
For those of you who don't know Amber or the Diceless game, the magic system works like this- You have very simple spells that can be cast instantly, if you buy them with points. Since I'm doing away with the points altogether, I'll probably just make it skills or a feat. Everyone can use these minor spells. Major spells have a particular set of rules where you must have a target, the area of Shadow and the resident magic identified, and other such things that function as "lynchpins" and the number of Lynchpins left out determines the casting time of the spell.
The ability to cast spells is determined by psyche and endurance, roughly Will and Constitution in the D&D system.
Be aware, this would be a very customized game, with very customized enemy sets, nothing that would be in the MM applies, obviously caster classes would be cut significantly and saves might be negated all together from the system, depending on how I work it.
So, I'm calling on you, Old School Gamers, if you know the system and the setting, help me out...
For those of you who don't know Amber or the Diceless game, the magic system works like this- You have very simple spells that can be cast instantly, if you buy them with points. Since I'm doing away with the points altogether, I'll probably just make it skills or a feat. Everyone can use these minor spells. Major spells have a particular set of rules where you must have a target, the area of Shadow and the resident magic identified, and other such things that function as "lynchpins" and the number of Lynchpins left out determines the casting time of the spell.
The ability to cast spells is determined by psyche and endurance, roughly Will and Constitution in the D&D system.
Be aware, this would be a very customized game, with very customized enemy sets, nothing that would be in the MM applies, obviously caster classes would be cut significantly and saves might be negated all together from the system, depending on how I work it.
So, I'm calling on you, Old School Gamers, if you know the system and the setting, help me out...