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View Full Version : [3.5]Sorcerer metamagic rework (PEACH)



Greg
2009-01-08, 08:52 AM
While I know Fax will be releasing his soon, I just thought I'd post some ideas I'd been working on.


{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th| 9th

1st|
+0|
+0|
+0|
+2|Summon Familiar (http://www.d20srd.org/srd/classes/sorcererWizard.htm#familiars)|5|3

2nd|
+1|
+0|
+0|
+3|-|6|4|-

3rd|
+1|
+1|
+1|
+3|Instant Metamagic|6|5|-|-

4th|
+2|
+1|
+1|
+4|-|6|6|3|-|-

5th|
+2|
+1|
+1|
+4|Offset metamagic +1|6|6|4|-|-|-

6th|
+3|
+2|
+2|
+5|-|6|6|5|3|-|-|-

7th|
+3|
+2|
+2|
+5|-|6|6|6|4|-|-|-|-

8th|
+4|
+2|
+2|
+6|-|6|6|6|5|3|-|-|-|-|-

9th|
+4|
+3|
+3|
+6|-|6|6|6|6|4|-|-|-|-|-

10th|
+5|
+3|
+3|
+7|Offset Metamagic +2|6|6|6|6|5|3|-|-|-|-

11th|
+5|
+3|
+3|
+7|-|6|6|6|6|6|4|-|-|-|-

12th|
+6/+1|
+4|
+4|
+8|-|6|6|6|6|6|5|3|-|-|-

13th|
+6/+1|
+4|
+4|
+8|-|6|6|6|6|6|6|4|-|-|-

14th|
+7/+2|
+4|
+4|
+9|-|6|6|6|6|6|6|5|3|-|-

15th|
+7/+2|
+5|
+5|
+9|Offset Metamagic +3|6|6|6|6|6|6|6|4|-|-

16th|
+8/+3|
+5|
+5|
+10|-|6|6|6|6|6|6|6|5|3|-

17th|
+8/+3|
+5|
+5|
+10|-|6|6|6|6|6|6|6|6|4|-

18th|
+9/+4|
+6|
+6|
+11|-|6|6|6|6|6|6|6|6|5|3

19th|
+9/+4|
+6|
+6|
+11|-|6|6|6|6|6|6|6|6|6|4

20th|
+10/+5|
+6|
+6|
+12|Offset Metamagic +4|6|6|6|6|6|6|6|6|6|6[/table]

Spells known

{table=Head]Level|0|1|2|3|4|5|6|7|8|9
1st|4|2|-|-|-|-|-|-|-|-
2nd|5|2|-|-|-|-|-|-|-|-
3rd|5|3|-|-|-|-|-|-|-|-
4th|6|3|1|-|-|-|-|-|-|-
5th|6|4|2|-|-|-|-|-|-|-
6th|7|4|2|1|-|-|-|-|-|-
7th|7|5|3|2|-|-|-|-|-|-
8th|8|5|3|2|1|-|-|-|-|-
9th|8|5|4|3|2|-|-|-|-|-
10th|9|5|4|3|2|1|-|-|-|-
11th|9|5|5|4|3|2|-|-|-|-
12th|9|5|5|4|3|2|1|-|-|-
13th|9|5|5|4|4|3|2|-|-|-
14th|9|5|5|4|4|3|2|1|-|-
15th|9|5|5|4|4|4|3|2|-|-
16th|9|5|5|4|4|4|3|2|1|-
17th|9|5|5|4|4|4|3|3|2|-
18th|9|5|5|4|4|4|3|3|2|1
19th|9|5|5|4|4|4|3|3|3|2
20th|9|5|5|4|4|4|3|3|3|3[/table]
Sorcerer

Alignment
Any.

Hit Die
d4.

Class Skills
The sorcerer’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis), and Spellcraft (Int).

Skill Points at 1st Level
(2 + Int modifier) × 4.

Skill Points at Each Additional Level
2 + Int modifier.

Class Features
All of the following are class features of the sorcerer.

Weapon and Armour Proficiency
Sorcerers are proficient with all simple weapons. They are not proficient with any type of armour or shield. Armour of any type interferes with a sorcerer’s gestures, which can cause his spells with somatic components to fail.

Spells
A sorcerer casts arcane spells which are drawn primarily from the sorcerer/wizard spell list. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must (see below).

To learn or cast a spell, a sorcerer must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sorcerer’s spell is 10 + the spell level + the sorcerer’s Charisma modifier.

Like other spellcasters, a sorcerer can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Sorcerer. In addition, he receives bonus spells per day if he has a high Charisma score.

A sorcerer’s selection of spells is extremely limited. A sorcerer begins play knowing four 0-level spells and two 1st-level spells of your choice. At each new sorcerer level, he gains one or more new spells, as indicated on Table: Sorcerer Spells Known. (Unlike spells per day, the number of spells a sorcerer knows is not affected by his Charisma score; the numbers on Table: Sorcerer Spells Known are fixed.) These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of by study. The sorcerer can’t use this method of spell acquisition to learn spells at a faster rate, however.

Upon reaching 4th level, and at every even-numbered sorcerer level after that (6th, 8th, and so on), a sorcerer can choose to learn a new spell in place of one he already knows. In effect, the sorcerer "loses" the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level sorcerer spell the sorcerer can cast. A sorcerer may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.

Unlike a wizard or a cleric, a sorcerer need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his spells per day for that spell level. He does not have to decide ahead of time which spells he’ll cast.

Instant Metamagic
A sorcerer of 3rd level or higher gains the ability to apply any metamagic feats that he or she knows to any spell she can cast as a free action (if he or she has a spell slot available for casting.

Offset Metamagic
At 5th level, the sorcerer gains the ability to reduce the cost of the sum of all the metamagic feats applied to a spell by 1. In order to do this, the sorcerer must make a concentration check. The DC for this check is 15 + (spell level x amount of metamagic to be offset). If the concentration check is passed, the spell is cast with the metamagic feats applied. If the concentration check fails, the spell is cast with the metamagic spell level adjustment in place. If this makes the spell impossible to cast (by raising the spell level above that of the maximum level of spells it is possible to cast, or by making the spell of a higher level than there are available spell slots, a spell slot of the highest spell still available is lost.

At 10th level and every 5 levels thereafter, the maximum amount of metamagic spell level increase to be offset increases by +1.

Comments? I was wondering if the concentration DC was ok, not sure if it is too high or too low.