Neek
2009-01-08, 08:24 PM
Now time for some fun new spells:
Cypher
Enchantment (Compulsion)
Level: Bard 1, Cleric 2, Sorcer/Wizard 2
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./caster level)
Target: 2 targets, +1/caster level (up to 10 targets), including yourself
Duration: 10 minutes/level
Saving Throw: Will negates (Harmless)
Spell Resistance: No
With a few words, and drawing an arcane rune in the air, you bestow a magical language upon yourself and your allies. To you and your allies, this language is natural and is spoken fluently. To anyone else, it sounds like a foreign language, one that they do not understand, nor can even try to understand. As a free action, the targets of this spell can switch between any language they know and this language, as switching with any language.
A person benefiting from this spell can also write in this magical language. The text is only readable by those under the effect of this spell. After the spell ends, the text is irrevocably incomprehensible. A person who is illiterate cannot read or write in this magical language.
If Comprehend Languages is cast, and the caster attempts to touch a person benefiting from this spell, they are required to make an opposed check equal to 10 + your Caster Level. Failure implies that they cannot understand the spell. They can retry, but not on the same target.
Invisible Musician
Transmutation
Level: Bard 1, Sorcerer/Wizard 1
Components: V, M, F
Casting Time: Full Round
Range: Close (25 ft. + 5 ft./2 levels)
Target: One unattended musical instrument
Duration: 1 minute/caster level (D)
Saving Throw: None
Spell Resistance: No
By humming a slight tune, you can bring semblance to life to a musical instrument than you know how to play, causing it to play by itself. The music can be whatever you choose, however is noticeably of your own style.
When casting, you can make a Perform check, adding either your Intelligence or Charisma bonus, whichever is higher, to the check. Like a Perform check, the quality of the song being played is indicated by your roll, however at a +5 DC: A check that beats a DC 15 is a routine performance, 20 an enjoyable one, and so on. Failing this check does not cause the spell to fail, just that the performance is a poor one.
This spell cannot be used to activate any bardic music ability.
Material component: A line of music inscribed on a piece of paper, that is burnt up in the casting of the spell.
Focus: A musical instrument that you have played before.
Keyslip - for Fax
Conjuration (Teleportation)
Level: Assassin 2, Bard 2, Sorcerer/Wizard 2
Components: S, M
Casting Time: 1 Swift Action
Range: Close (25 ft. + 5 ft./2 levels)
Target: 1 key
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
By casting this spell, you can swipe a key and leave another in its place. The key can be either unattended, or in possession of another person. You must have seen the key on possession of the person, or in the open. If you do not have line of sight with the person or the key, the spell fails. If the key is on a keyring, it is replaced by the key in your possession in the same position on the ring.
If the key is possessed by a person, they are entitled to a Will save to resist. A caster is required to make an opposed Sleight of Hand check, using their Dexterity, Intelligence, or Charisma score (whichever is higher) versus the person's Bluff or Spellcraft check (whichever nets the higher bonus). Failing this check, the person is aware that a switch has taken place, but not sure which key it is. Otherwise, if the caster beats the opposed Bluff or Spellcraft check, the person is unaware that a switch ever took place.
Casting Detect Magic on either of the swapped keys reveals a slight trace of Conjuration. A Spellcraft check versus DC 22 will reveal that Keyslip had been cast, but is interminable as to which key had been swapped.
Material component: A spring from a lock mechanism, which is squeezed tightly and released at the casting of the spell (good luck finding that spring. I've tried. And I still can't find it).
Scathe - Also for Fax
Necromancy [Evil]
Level: Cleric 1, Sorcerer/Wizard 1
Components: S, M, DF
Casting Time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living target
Duration: Instantaneous
Saving Throw: Will half or Will negates; see text.
Spell Resistance: Yes
You project another's hatred onto another person, tearing at their body with their words. Once cast, you make a ranged touch attack against them. If hit, the target suffers 1d6+1 negative energy damage, +1 per caster level, to a maximum of +5. Will save for half.
In addition, the other's hatred is scarred into their flesh permanently. The creature must make an additional Will save or take 1d4 point of Charisma damage. No amount of healing can restore the scars.
Material component: A hateful letter sealed and unread by the caster, written by someone who is intimately angry at the target.
Yuri's Portable Grills
Transmutation
Level: Sorcerer/Wizard 1
Components: V, S, F
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Yuri's Portable Grill converts raw ingredients into otherwise palpable, edible food. In a few seconds, a slap of meat and a handful of salt can become jerky, fresh vegetables and a pot of water become a soup. The ingredients and an appropriate vessel for the food to be served from are both required for the spell to work.
All the ingredients are chopped appropriately, cooked and seasoned. All the ingredients are consumed by casting this spell.
The food is no less nor more nourishing than it would otherwise be cooked manually. The caster can make a Profession (Cook) check to determine the quality of the meal, however. A check of at least 15 produces decent tasting food, a check of 20 produces good food, and a check of 25 produces a masterwork meal that won't be forgotten. A failed check doesn't cause the spell to fail, just the food created is rather bland. This is under the assumption that the caster has cooked this type of food before; if she hasn't cooked the meal manually before, the spell fails.
Spell focus: A cooking instrument (such as a knife, stirring spoon, etc.)
Cypher
Enchantment (Compulsion)
Level: Bard 1, Cleric 2, Sorcer/Wizard 2
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./caster level)
Target: 2 targets, +1/caster level (up to 10 targets), including yourself
Duration: 10 minutes/level
Saving Throw: Will negates (Harmless)
Spell Resistance: No
With a few words, and drawing an arcane rune in the air, you bestow a magical language upon yourself and your allies. To you and your allies, this language is natural and is spoken fluently. To anyone else, it sounds like a foreign language, one that they do not understand, nor can even try to understand. As a free action, the targets of this spell can switch between any language they know and this language, as switching with any language.
A person benefiting from this spell can also write in this magical language. The text is only readable by those under the effect of this spell. After the spell ends, the text is irrevocably incomprehensible. A person who is illiterate cannot read or write in this magical language.
If Comprehend Languages is cast, and the caster attempts to touch a person benefiting from this spell, they are required to make an opposed check equal to 10 + your Caster Level. Failure implies that they cannot understand the spell. They can retry, but not on the same target.
Invisible Musician
Transmutation
Level: Bard 1, Sorcerer/Wizard 1
Components: V, M, F
Casting Time: Full Round
Range: Close (25 ft. + 5 ft./2 levels)
Target: One unattended musical instrument
Duration: 1 minute/caster level (D)
Saving Throw: None
Spell Resistance: No
By humming a slight tune, you can bring semblance to life to a musical instrument than you know how to play, causing it to play by itself. The music can be whatever you choose, however is noticeably of your own style.
When casting, you can make a Perform check, adding either your Intelligence or Charisma bonus, whichever is higher, to the check. Like a Perform check, the quality of the song being played is indicated by your roll, however at a +5 DC: A check that beats a DC 15 is a routine performance, 20 an enjoyable one, and so on. Failing this check does not cause the spell to fail, just that the performance is a poor one.
This spell cannot be used to activate any bardic music ability.
Material component: A line of music inscribed on a piece of paper, that is burnt up in the casting of the spell.
Focus: A musical instrument that you have played before.
Keyslip - for Fax
Conjuration (Teleportation)
Level: Assassin 2, Bard 2, Sorcerer/Wizard 2
Components: S, M
Casting Time: 1 Swift Action
Range: Close (25 ft. + 5 ft./2 levels)
Target: 1 key
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
By casting this spell, you can swipe a key and leave another in its place. The key can be either unattended, or in possession of another person. You must have seen the key on possession of the person, or in the open. If you do not have line of sight with the person or the key, the spell fails. If the key is on a keyring, it is replaced by the key in your possession in the same position on the ring.
If the key is possessed by a person, they are entitled to a Will save to resist. A caster is required to make an opposed Sleight of Hand check, using their Dexterity, Intelligence, or Charisma score (whichever is higher) versus the person's Bluff or Spellcraft check (whichever nets the higher bonus). Failing this check, the person is aware that a switch has taken place, but not sure which key it is. Otherwise, if the caster beats the opposed Bluff or Spellcraft check, the person is unaware that a switch ever took place.
Casting Detect Magic on either of the swapped keys reveals a slight trace of Conjuration. A Spellcraft check versus DC 22 will reveal that Keyslip had been cast, but is interminable as to which key had been swapped.
Material component: A spring from a lock mechanism, which is squeezed tightly and released at the casting of the spell (good luck finding that spring. I've tried. And I still can't find it).
Scathe - Also for Fax
Necromancy [Evil]
Level: Cleric 1, Sorcerer/Wizard 1
Components: S, M, DF
Casting Time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living target
Duration: Instantaneous
Saving Throw: Will half or Will negates; see text.
Spell Resistance: Yes
You project another's hatred onto another person, tearing at their body with their words. Once cast, you make a ranged touch attack against them. If hit, the target suffers 1d6+1 negative energy damage, +1 per caster level, to a maximum of +5. Will save for half.
In addition, the other's hatred is scarred into their flesh permanently. The creature must make an additional Will save or take 1d4 point of Charisma damage. No amount of healing can restore the scars.
Material component: A hateful letter sealed and unread by the caster, written by someone who is intimately angry at the target.
Yuri's Portable Grills
Transmutation
Level: Sorcerer/Wizard 1
Components: V, S, F
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Yuri's Portable Grill converts raw ingredients into otherwise palpable, edible food. In a few seconds, a slap of meat and a handful of salt can become jerky, fresh vegetables and a pot of water become a soup. The ingredients and an appropriate vessel for the food to be served from are both required for the spell to work.
All the ingredients are chopped appropriately, cooked and seasoned. All the ingredients are consumed by casting this spell.
The food is no less nor more nourishing than it would otherwise be cooked manually. The caster can make a Profession (Cook) check to determine the quality of the meal, however. A check of at least 15 produces decent tasting food, a check of 20 produces good food, and a check of 25 produces a masterwork meal that won't be forgotten. A failed check doesn't cause the spell to fail, just the food created is rather bland. This is under the assumption that the caster has cooked this type of food before; if she hasn't cooked the meal manually before, the spell fails.
Spell focus: A cooking instrument (such as a knife, stirring spoon, etc.)