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Ozzy_G
2009-01-10, 01:52 PM
Here is the new OOC thread.

And here: http://www.giantitp.com/forums/showthread.php?t=101827 is the new IC thread.
The man described at the end is the servant Kohan, who said he'd meet you with his master.
The man who is not very visible with him is Verlyn, I just thought I'd let Lycar describe his own character rather than do it myself and deny him the opportunity.

Lycar
2009-01-10, 06:05 PM
I'll wait with a full description until everybody is present.

So what spot DC to spot a certain someone lurking in the shadows, scoping out the setup? :smallwink:

Lycar

NobleSavage
2009-01-10, 09:47 PM
I'm thinking this type of headwrap/turban, btw.

Reyhan is in his Darkstalker form, covered by an illusion of his usual self.

Gather Info [roll0]
Diplomacy [roll1]
Bluff [roll2]
Know Local [roll3]
Sense Motive [roll4]
as appropriate

Lycar
2009-01-11, 05:33 AM
She raised an eyebrow in Verlyn's direction; so... he knew.

Uhm... I just took the liberty to assume that Verlyn would recognize Runa.

After all, Kohan told him about hiring her and mentioned no other females, so ... it is a good conversation starter anyway. :smallwink:

Lycar

knewsom
2009-01-11, 01:22 PM
oh no, that "he knew" was more about Verlyn knowing she was asked to come.

...she wasn't, after all, in Bemin when the invite came. :smallwink:

Lycar
2009-01-11, 08:14 PM
Hm. Betruger, eh? I had to chuckle when I first heard that name in Doom III. After all, I do know what a Betrüger is... :smallamused:

Too bad that Verlyn doesn't, eh? :smallbiggrin:

Lycar

NobleSavage
2009-01-11, 08:40 PM
Haha, so maybe an anti-Sumner?

And this (http://www.flickr.com/photos/modern_nomad/173537916/) is the turban pic I was talking about, realized I never posted it.

Toliudar
2009-01-11, 09:29 PM
Apologies for the delay in posting. I should be back into a daily rhythm by Tuesday.

Lycar
2009-01-12, 05:20 PM
Okay so the idea with the 'going around to introduce ourselves' and have his aide/servant/lackey start is that he gets to go last obviously.

So if Dion wants to be adressed as 'Sister Dion', that's the time to mention it.

Lycar

Toliudar
2009-01-13, 11:42 AM
Dion would in fact make gagging sounds if introduced as Sister Dion.

To clarify: have we been introduced? Maybe I missed something. I'll go back and reread.

knewsom
2009-01-13, 12:50 PM
aaaah crap. I coulda SWORN she said her name or that Verlyn did. Should I edit that to say "Miss" instead?

...that's what I get for trying to play DnD with the stomach flu and a fever. *sigh* Sorry guys, I'm mostly better today, will have fewer of those slipups.

Toliudar
2009-01-13, 01:48 PM
I'm actually fine with her having said the names - it certainly adds to Runa's aura of mystery. Happy to assume that she did some surreptitious spying/detect thought-ing/whatever.

And, of course, hope you're feeling better soon!

Lycar
2009-01-13, 02:11 PM
Hehe. Also it is harder to keep apart what our people know and don't know about each other. After all, we all pretty much helped out one another with making charcaters this time.

For all your guys and gals know, Verlyn is probably just some spellcaster type. Who of course needs someone to save his bacon if something gets too close to him.

Only Skenardo is being secretive this time. I wonder ... :smallwink:

But I was hoping that Dion would mention something along the lines of her being the one having the Cure spells.

Also, I had to make some additions to my CS. I totally forgot to account for Synergy effects. Seems like Verlyn is actually a wee bit better at some things then I thought. :smallbiggrin:

Oh and Knewsom: Get well soon! :smallsmile:

Lycar

NobleSavage
2009-01-13, 03:33 PM
Mmm, and I added one of them there fancy weapon crystal of returning, lesser to my sheet. 300gp? A steal!

Lycar
2009-01-13, 06:32 PM
Hmm, when to leave... what time of the day is it right now? if it is still early, why not leave... right now? :smallamused:

Oh and too bad that Verlyn doesn't really care what Jackel wrote down there (of course he is curious, what with the feline theme and all, but he doesn't show it. Aloof and all that...), because *I* certainly do. :smallwink:

Let me guess... either it's about the 'makes you adress me as lord' part or the 'or I'll have to duel you' part? :smallamused:

Lycar

Toliudar
2009-01-13, 06:42 PM
Or just getting the names down so that he remembers the details better than I do...

Lycar
2009-01-13, 06:59 PM
Hrm. It seems I need to amend his description a bit. :smalleek:

Verlyn is quite tall with 6'5", but he is also of fairly broad build. He's no weakling, so much you can tell.

Lycar

The Great Skenardo
2009-01-13, 07:03 PM
Or just getting the names down so that he remembers the details better than I do...

Interesting guesses, all! :smallsmile:

Ozzy_G
2009-01-13, 07:13 PM
Hmm, when to leave... what time of the day is it right now? if it is still early, why not leave... right now?
If you remember, you've all met up in the evening.

NobleSavage
2009-01-15, 06:31 PM
Just a reminder, guys, be careful leaving the tavern, or walking across the gangplank tomorrow. I get the tingling sensation some low CR monster is about to attack us. Perhaps a portion of the water will animate and rip us limb from limb...

Ozzy_G
2009-01-15, 09:56 PM
Does anyone have anything in particular to do over the night before you get on the ship?

The Great Skenardo
2009-01-15, 10:38 PM
Nope. Ready to go.

NobleSavage
2009-01-15, 11:53 PM
Not so much.

Toliudar
2009-01-16, 12:48 AM
I'm assuming Dion will leave half the 100gp with whatever converts or faithful she's found here.

Lycar
2009-01-16, 03:41 AM
I don't think so. Verlyn and Kohan will just go to bed and meet up with their new employees next morning.

Also, its so nice to see that all the characters are going along with each other so well... :smalltongue:

Lycar

knewsom
2009-01-16, 12:04 PM
Well, if an obvious opportunity to run a scam presents itself for Runa, she'll obviously take it... especially with them leaving town the next day.

...like a wealthy merchant's house left unattended while he sleeps drunk, or is out drinking, or even sleeping. She CAN turn invisible after all.

But if nothing interesting abounds, she'll just go to bed.

Toliudar
2009-01-16, 12:30 PM
I don't think so. Verlyn and Kohan will just go to bed and meet up with their new employees next morning.

Also, its so nice to see that all the characters are going along with each other so well... :smalltongue:

Lycar

Indeed! I feel a bit sorry for the abrasive start, especially for Verlyn, who's going to have to try to herd these headstrong cats. Well, she's a follower of the god of storms! What did you expect?

NobleSavage
2009-01-16, 02:11 PM
I'm assuming Dion will leave half the 100gp with whatever converts or faithful she's found here.

Oh, a fanatic. Great.

The Great Skenardo
2009-01-16, 02:25 PM
Every group's got to have one, right? :smallwink:

Also: I guess Jackel isn't going to do anything of note tonight, unless there's someone in town he's personally marked.

Lycar
2009-01-16, 03:29 PM
Indeed! I feel a bit sorry for the abrasive start, especially for Verlyn, who's going to have to try to herd these headstrong cats. Well, she's a follower of the god of storms! What did you expect?

Uh what? A cat herding cats? That would be... unique. :smalltongue:

Yeah well, he's used to people milking their status for all it's worth and then some. So someone having a certain position and not using for leverage... doesn'nt compute. :smallbiggrin:

Still, I am confident that all the hired help will show up tomorrow. :smallwink:

Lycar

Toliudar
2009-01-16, 04:08 PM
Oh, a fanatic. Great.

A more accurate term might be "doomsday cultist." Enjoy.

Ozzy_G
2009-01-17, 11:17 AM
Never trust the Man.

In the new world, beer will be cheaper if you bring the seller back the empty keg.


A more accurate term might be "doomsday cultist."

A more accurate term might be "hippy doomsday cultist."

Lycar
2009-01-17, 02:38 PM
As long as she doesn't break out in hives around nobles, she should be fine. :smalltongue:

Heh, so the game all but started but I have a good feeling that Verlyn will be very enjoyable to play.

Of course, with the bunch of psychopaths adventurers he hired to protect him, it bodes that Verlyn himself will also have a lot of 'fun' ahead of him. :smallbiggrin:

(Ozzy, I took a little liberty with that short exchange between Verlyn and Kohan, if you think that needs adjusting, just tell me please?)

Lycar

Toliudar
2009-01-17, 03:04 PM
Lovely, entertaining vignettes. I look forward to more insanity ahead!

Ozzy_G
2009-01-17, 08:56 PM
Does Reyhan look like he did the night before?

NobleSavage
2009-01-17, 09:37 PM
Yes, he does. Though it is natural this time.

He usually only uses the Magic Hat to cover his assumed form, usually a Darkstalker, with a glamer of his actual appearance.

Lycar
2009-01-19, 01:10 PM
Gah people!

I go to be dearly one weekend and you all post half a page without me! :smalleek:

Seems like all of our characters are off to a good start though. :smallbiggrin:

Lycar

The Great Skenardo
2009-01-21, 02:00 PM
Mwahaha, no one's guessed Jackel's secret yet:

He's Sumner in disguise! :smalleek:

knewsom
2009-01-21, 02:15 PM
Oh, I think we'll figure out what his secret is next full moon, if my hunch is right... :smallwink:

Toliudar
2009-01-21, 03:04 PM
Hmm. And here I thought that his secret was that he's a mage slayer with a secret desire to destroy all magic.

The Great Skenardo
2009-01-21, 03:09 PM
Oh, I think we'll figure out what his secret is next full moon, if my hunch is right... :smallwink:

...He's actually a woman? :smalltongue:

knewsom
2009-01-21, 03:09 PM
Hmm. And here I thought that his secret was that he's a mage slayer with a secret desire to destroy all magic.

*gulp* :smalleek:

The Great Skenardo
2009-01-21, 03:22 PM
Hmm. And here I thought that his secret was that he's a mage slayer with a secret desire to destroy all magic.

Heh. So he's just taking jobs from Davethran nobles so he can kill them later? A variation on the old Highwayman's creed: "Your Money and your life!"
You'd get a pretty bad rep as a mercenary if you took that as your business model, though. :smalltongue:

Toliudar
2009-01-21, 03:47 PM
You're assuming that he thinks of himself as a businessman. As opposed to, say, a visionary. A god. A force of nature.

The Great Skenardo
2009-01-21, 04:11 PM
A force of a sexy nature :smallwink:

Lycar
2009-01-21, 04:24 PM
Hehe. Whatever Jackel's dirty little secret is, I am confident we will not learn about it too soon.

Where would be the fun in that? :smallwink:

I wonder if there are pirates in the bitter sea though.

If there are, we could pull an 'Asterix & Obelix' on them... :smallbiggrin:

Lycar:

Ozzy_G
2009-01-22, 05:12 PM
Does anyone have anything they want to do before the evening meal?

Toliudar
2009-01-22, 05:59 PM
Dion will be creating water for the basin in the women's room, to give her a chance to freshen up. [Shakes fists at WOTC for not making Prestidigitation a cleric spell.] Suppose she'll start chatting with Runa, if she's also hanging out in the room.

The Great Skenardo
2009-01-22, 06:05 PM
Jackel will take whatever comes his way, but that's about it. Before dinner he'll re-dress and don his armor.

Lycar
2009-01-22, 06:46 PM
Hrm, Verlyn may be curious about Runa's chat with that Jackel guy, but if she doesn't approach him, he'll just kill time until the evening.

Lycar

Ozzy_G
2009-01-24, 04:49 PM
You going to make that silent Knewsom?

knewsom
2009-01-24, 05:13 PM
You know it!

Lycar
2009-01-25, 09:40 AM
Verlyn just waits for dinnertime, unless Kohan feels like offering advice or something.

Lycar

Lycar
2009-01-27, 05:15 PM
Hmm, seems like it's going to be some time till dinnertime.

So I'll do something with Verlyn until then.

Toliudar
2009-01-27, 07:30 PM
I'm happy to have Runa and Dion's conversation interrupted by the dinner bell whenever Ozzy wants - I was just filling with conversation.

Ozzy_G
2009-01-27, 08:40 PM
Shall we have some listen checks for Runa and Dion then?

knewsom
2009-01-27, 09:32 PM
listen check: [roll0]

Toliudar
2009-01-28, 10:17 AM
Listen: [roll0]

Ozzy_G
2009-01-28, 10:29 AM
Runa hears a board outside creak very slowly and softly, just at the edge of her hearing, as if someone was standing on it carefully, rather than just walking past like everyone else.
Which isn't necessarily all that suspicious though.

knewsom
2009-01-28, 10:47 AM
Which isn't necessarily all that suspicious though.

...except it means that someone is standing carefully. ...right outside the door...?

Ozzy_G
2009-01-28, 07:01 PM
Well, yes.
Whether you're character is likely to be suspicious of such a thing is up to you.

Ozzy_G
2009-01-28, 08:42 PM
Will save for Verlyn please.

Lycar
2009-01-28, 11:22 PM
Hrmph. Seems like again Runa is just one step ahead of Verlyn, eh? Nice roll... :smallamused:

Okay, here goes...

Will save: [roll0]

And that is why the poor warriors are so happy to have something like Moment of Perfect Mind...

Lycar

Ozzy_G
2009-01-29, 07:24 AM
And another will save...

The Great Skenardo
2009-01-29, 07:43 AM
This is the spellcaster equivalent of fisticuffs :smallsigh:

Lycar
2009-01-29, 02:03 PM
Another will save? Uh oh.... :smalleek:

Will: [roll0]

Lycar

knewsom
2009-01-29, 02:17 PM
bwahahahahaha! :smallamused:

Ozzy_G
2009-01-29, 03:42 PM
Lycar, can you post in a spoiler for me and Runa what Verlyn is currently thinking. Bearing in mind that he knows someone tried to penetrate his mind a few seconds ago (when he passed the save).
Also, I'm sorry it's a bit slow at the moment, I keep having trouble getting onto the site.

knewsom
2009-01-30, 03:49 PM
best... spell.... ever....! :smalltongue:

knewsom
2009-01-30, 04:49 PM
Runa's into her grrl power. :smallamused:

NobleSavage
2009-01-30, 08:03 PM
Hey, you guys are good at building things...

Been putting together an Afflicted Hexblade Were-Leopard, ECL 10. I really like the concept of the Ghost Faced Killer, but the way it turns out, it is severely underpowered. Going the debuffer route, so I'd like to take advantage of a Save or Die/Suck/Lose ability. I really like the Intimidate aspect of the GFK, is there any way to replicate that? Would a CdG work as a Save or Die? And is there any way to tack on some good intimidation to it?

The Great Skenardo
2009-01-31, 10:22 AM
Run for it, Verlyn! There's no way you'll get out of this one a winner; two sassy sexy ladies is way above your CR right now! :smalleek::smallwink:

Lycar
2009-01-31, 10:48 AM
Muahahahaha! :smallbiggrin:

Well, Runa started it! Too bad Dion can't read minds,eh? :smalltongue:

Lycar

The Great Skenardo
2009-01-31, 11:00 AM
For some reason, Runa reminds me of this...

http://www.court-records.net/animation/april-bouncing.gif

Ozzy_G
2009-01-31, 08:29 PM
Can I have an intimidate roll of Jackel please?

The Great Skenardo
2009-01-31, 08:33 PM
Okay.
[roll0]

knewsom
2009-02-04, 10:32 AM
wow, I'm sorry guys - had a really crazy weekend, literally did not have a spare minute between thursday and monday morning - and then the damned forums were shut down! gah! Looks like everything is functional now though.

Ozzy_G
2009-02-04, 12:18 PM
Finally... I hate it when the boards go down.

Lycar
2009-02-04, 02:35 PM
Welcome back everybody. :smallsmile:

Man, the story didn't even go for a full day so far and already there are intrigues brewing and stuff... marvelous! :smallbiggrin:

Lycar

Toliudar
2009-02-04, 05:41 PM
It's great. Although some of us had set intrigues in motion with our backstories, so it was only to be expected...

Lycar
2009-02-05, 03:08 PM
It's great. Although some of us had set intrigues in motion with our backstories, so it was only to be expected...

Well, that was the idea. It's just nice to see things actually work out that way. :smallsmile:

Also, sorry for the long post but between the server outage and the other characters I have in play in other games not being quite that talkative, I had to get rid of some accumulated rambling. :smallredface:

EDIT: Consider that to be Verlyn's attempt to diplomatize Dion. :smalltongue:

Lycar

NobleSavage
2009-02-05, 05:57 PM
Still about, guys, thought I'd let y'all know. Thought dinner was starting soon, for some reason, so Reyhan has been a little quiet. Picking my brother up from the airport now, but I'll try and work up something interesting for him to do/have been doing.

Ozzy_G
2009-02-05, 08:02 PM
Dinner will be after these guys have finished talking.

knewsom
2009-02-06, 06:32 PM
knowledge Arcana(?) to see if I know anything about this: [roll0]

knewsom
2009-02-06, 06:38 PM
ooh! or maybe a "Knowledge: local" [roll0]

Lycar
2009-02-06, 06:55 PM
Let us just hope that Dion realizes that Verlyn is much less likely to 'put in a good word for her', if he gets served pee soup instead of pea soup and finds out who's responsible.

Just saying. :smalltongue:

Lycar

Toliudar
2009-02-06, 07:03 PM
Hasn't even occurred to her yet. :smallamused:

Sorry to hold things up, guys, but this is primo information for Dion.

Ozzy_G
2009-02-07, 08:17 AM
Are those knowledge checks about Calamesh and Orin Stillwater then, Knewsom?

knewsom
2009-02-07, 12:24 PM
Calamesh, Orin Stillwater, the Godstone Obelisk, the Island, etc.

Ozzy_G
2009-02-07, 03:50 PM
Okay, nothing really from Knowledge Local, but for Knowledge (Arcana):
You've heard the story about Calamesh suddenly appearing over this island and causing all this devastation, but never about people being there. From what Verlyn is saying, it sounds like he might have been inside a Godstone Obelisk, the devices the Illithids and the Kael Vorn used to trap Gods in. Perhaps he was accidentally released when they tried to drain his power.
It is possible to drain the power out of Gods in Godstone Obelisk, with a difficult ritual mostly used by the Elven rulers of Zervok.

Is everyone ready for dinner, or is there anything else you want to do/say first?

Lycar
2009-02-07, 04:22 PM
Verlyn is ready for dinner.

I suppose we are going to meet the other oathsworn at the galley too?

Just in case, a pre-emptive Know. Nobility er.. Local or History roll: [roll0]

Both have the same +3 mod and I just realized that Verlyn doesn't have Know: Nobility. :smallannoyed:

Oh well, skill points are always scarce and Know. Nobility wasn't a class skill.

Lycar

Ozzy_G
2009-02-07, 04:39 PM
Nice roll there.

The Great Skenardo
2009-02-07, 07:15 PM
Yep. Ready to chow down.

NobleSavage
2009-02-08, 12:15 AM
Chowchowchow

knewsom
2009-02-08, 11:49 AM
totally ready for din-din.

Toliudar
2009-02-08, 04:01 PM
Is that a dinner bell I hear?

Ozzy_G
2009-02-09, 02:48 PM
Just to note:
Mokai Kings don't live in mud huts. They have stone fortresses, not as big as medieval castles, but that sort of thing. Unlike Davethran nobles, whose palaces are built for pleasure (it's not like another sorcerer's going to besiege them when he can just have demons teleport inside), Mokai fortresses are more about defence, especially due to the warfare between the different Kings.
Mokai are not savages, they live in thatched wooden houses normally.
This guy's just being rude and racist.

Lycar
2009-02-09, 06:19 PM
Gah! Why is the board's performance so abysmal! Wasn't the thread purge supposed to improve the situation? :smallmad:

So I take it Verlyn doesn't really know these Houses then? Except he can figure that they are close to the House of Zere maybe.

If Sumner was around, he sure could tell us a few things about these people.

Oh and just to try Verlyn's 10% chance to get a hunch about that sourly Oathsworn woman... Sense Motive: [roll0]


Lycar

Ozzy_G
2009-02-09, 08:57 PM
Verlyn just never listened in those boring lessons about the different noble houses, did he?

Lycar
2009-02-10, 01:43 AM
Apparently not. :smallamused:

Seems like he gets bored easily. How... feline. :smallbiggrin:

Lycar

knewsom
2009-02-10, 01:48 AM
Sense motive on damned near everything the fat man says.

[roll0]
[roll1]
[roll2]

Ozzy_G
2009-02-10, 09:58 AM
You don't think he's lying per se, but you suspect he's exaggerating a lot of things.

Lycar
2009-02-10, 05:32 PM
I suppose Verlyn had a better chance to actually know about the Fallen Lotus school if I had given him an actual rank in Martial Lore. :smalleek:

It is great that you actually do care about such little details! But unless Verlyn bothers to actually learn some actual Martial Lore (next level, promise), he'll have to make do with

Knowledge (History or Local): [roll0]

Lycar

Ozzy_G
2009-02-10, 06:33 PM
Verlyn has heard of the school.
In Zardis there are several warrior academies, which tend to focus slightly more on one of either leading troops or bodyguarding. Fallen Lotus is one of those which trains bodyguards rather than being an officer. It focuses a lot on teaching students absolute loyalty to their charge, no matter who they are.

The Great Skenardo
2009-02-12, 10:22 AM
Do Mokai pretty much share the opinion of everyone else on Darven?

Ozzy_G
2009-02-12, 10:30 AM
The Mokai aren't quite as snooty about it than the Davethrans.
See, the Davethrans conquered all the "savages" and "civilised" them.
As victims of this "civilisation" the Mokai are not too keen on telling other people they're savages (just that they worship heathen gods).
The Mokai also border Dar Ven, so when they talk about how the Dar Ven are cannibal barbarians who live in mud huts, they're more likely to be right, whereas the Davethrans believe a lot of things about Dar Ven which aren't actually true.

The Great Skenardo
2009-02-12, 10:35 AM
True. From the map, I see Zardis is a little ways from the Darven lands.

Ozzy_G
2009-02-12, 10:43 AM
Don't you mean Mokai lands?
Zardis is right in the middle of Old Davethra, on the west of the area.
Mokai lands are in the south, with all the forest.
The mountains of Dar Ven are in the south-east.

Ozzy_G
2009-02-12, 10:44 AM
http://i45.photobucket.com/albums/f85/ozzy_g/southeastsakara.jpg
Here is the map again.

knewsom
2009-02-12, 06:43 PM
Hola everyone, I post today with both good news and bad news.

The bad news is, I lost my job.

...the good news is, I lost my job and I'm on unemployment!!!! woo-hoo!

So, I should be back to regular posting now (the little one still naps twice a day!), sorry about the weird interruptions. One caveat, however, is that I'll be out of town this weekend, and I don't know what the web situation is where I'm headed. I imagine there will be wifi at the hotel, but it's in the middle of the freakin' desert (And no, I'm not talking about Vegas), so who knows?

The Great Skenardo
2009-02-13, 01:15 AM
Ah, I'm sorry to hear that, mate. Hope things settle down for you soon!

Ozzy_G
2009-02-13, 07:49 AM
Despite the pleasure of more posting from you, I'm sorry to hear that, I hope you're able to find another job soon.

knewsom
2009-02-13, 11:44 AM
I do too, but prospects are slimmer when my requirements include adequate downtime for DnD. :smallbiggrin:

It's fine though, bursts of work are the norm in my industry. I'm going to use this time between gigs to do some more writing and work on my own campaign setting as well. I might even produce a pilot episode for a TV show I'm pitching. Time off is good, as long as I can still pay my bills. (which I will be able to, unless my government runs out of money, sadly, a very real possibility at this point. Even sadder considering the huge sums of money I've paid them!)

Toliudar
2009-02-13, 11:44 AM
To jump on the bandwagon, sorry to hear about the job, but happy that their loss is our gain. I'm sure that such a talented man as yourself will be snapped up again in no time.

Lycar
2009-02-13, 02:39 PM
Aw man Knewsom, that's tough! :smallfrown:

Makes one realize just how much one should treasure one's own job security.

Best of luck to you! As nice it's to hear that you now have some time for some quality gaming, real life always comes first.

But hey, as far as I know, your chances of getting a new job are much better then they would be over here. So yeah, best of luck to you! :smallwink:

Lycar

NobleSavage
2009-02-13, 07:32 PM
Here's a Sense Motive [roll0] to see what Ruka is implying, if anything, with the stare.

I, as well, mourn and rejoice along with you, Knewsome. Hope a relaxed job finds you soon.

Ozzy_G
2009-02-13, 08:21 PM
Reyhan thinks she was trying to warn him not to speak about this subject.
And since you rolled so well... you think she doesn't want to talk about the vision quest, because what she saw worried her, and she doesn't fully understand it. You also think she's trying to seem more impressive, more bloodthirsty, more exotic than she actually is.
Oh, and she watches Kreznaz out of the corner of her eye sometimes, you think she's trying deliberatly to provoke him.

knewsom
2009-02-14, 07:03 PM
I'm also going to roll a sense motive on this one, to see if I'm picking up on any of that.

[roll0]

Also, Thanks so much for all the kind wishes guys, it's very much appreciated.

Ozzy_G
2009-02-14, 09:14 PM
You realise she's reluctant to speak about it. That's about it.

The Great Skenardo
2009-02-17, 03:26 PM
By DM Request,
[roll0]
[roll1]

Lycar
2009-02-17, 05:25 PM
Maybe we should move the game to Mythweavers or rpol.net? Serioulsy, having your posts eaten by the server is so NOT FUNNY. :smallmad:

Lycar

knewsom
2009-02-17, 05:27 PM
I feel ya. I have an account at Mythweavers, and would be down wit dat.

In the meanwhile, I, as a rule, typically ALWAYS select-all and copy my post before hitting "submit".

NobleSavage
2009-02-18, 02:33 PM
First off, sorry I up and disappeared there for a minute. My pc went down on Saturday, and nothing (including the libraries I frequent when my compuda goes down) was open until Tuesday. And then the forums weren't being compliant. I'll be down to a post or two a day for a little bit now. Sorry about all that y'all, I'm def frustrated myself.

On Myth-weavers. Yes. Love it. Got me a profile and a couple swell games there.

Ozzy_G
2009-02-18, 02:52 PM
Ah, yet more fun with the forums...
I wouldn't massively mind moving to Myth-Weavers, if everyone else was up for it. I'm not really too bothered though.

Well done Skenardo, yet more stirling rolls! Unsurprisingly, to answer your question, you're really not sure how good they are.

NobleSavage
2009-02-18, 03:00 PM
Lets get this done. Attempting to help Ruka rile the noble up. Aide another or whatev.

not sure if its bluff or diplomacy
[roll0]
+ 14 bluff vs humans
or
+ 11 diplomacy

Edit: Whatever we decide, lets stay at these boards until I stop rolling natual 20s, k?

The Great Skenardo
2009-02-18, 04:18 PM
I'd be into a slice of changing boards. I like this game a little too much to wait around forever to be able to post.

knewsom
2009-02-19, 11:11 AM
Casting Detect Thoughts, Silent (using a level 3 spell slot, yikes!), and using sleight of hand to cover the somatic component.

sleight of hand [roll0]

will save DC 16 negates.

Toliudar
2009-02-19, 03:30 PM
My previous effort to post my interest in shifting the game to Myth-Weavers was repeatedly rejected by the boards. Coincidence? I think not!

Incidentally, thanks for a rollicking good dinner, everyone.

Ozzy_G
2009-02-19, 06:20 PM
Who are you focusing on, Knewsom? Bearing in mind that if people pass their saves, they get to know you're trying to do something.

knewsom
2009-02-19, 06:29 PM
well, it's a 60' cone, and can pass through all sorts of things... I was trying to focus on Ruka, but if that's not possible without getting the captain and principal members of the crew, I'll pass.

Ozzy_G
2009-02-20, 10:04 AM
Okay, in that case
[roll0]

knewsom
2009-02-20, 10:25 AM
Ahhghh, crap.:smallsigh:

The Great Skenardo
2009-02-20, 10:38 AM
By DM Request.
[roll0]
[roll1]
[roll2]

Lycar
2009-02-20, 05:05 PM
Ahhghh, crap.:smallsigh:

*chuckle* Now you know how poor Orin Stillwater felt when he blew the most part of his bardic music trying to suggest to his fellow party member to get off their behinds and do something, that one time they were struck in that time distortion field and kind just sat down, feeling hopeless.

DC 18 and every.single.one.of.them. made it. :smallsigh:

Anyway, you can still redirect your efforts at oathsworn Eria Sharl. She might have a few choice thoughts about the situation too after all. :smallsmile:

Lycar

Lycar
2009-02-21, 04:08 PM
Okay, searching on rpol.net, I found a pair of pictures that would somewhat resemble what Verlyn ought to look like.


http://rpolportraits.shannara-rose.com/mfr238.jpg
This one comes closest to the overall impression, what with the clothes, the black hair and all.

http://rpolportraits.shannara-rose.com/mfw308.jpg
This one gets the eye colour right, but he looks too old, way too old.



Lycar

NobleSavage
2009-02-21, 04:38 PM
Mmm, second one also looks a lot like Nathan Explosion (http://jasoncasey421.com/biography.htm).

Also, glad, in a tentative way, that the action's about to hit. Just surprised we haven't shipwrecked already.

The Great Skenardo
2009-02-21, 04:44 PM
Or that eldritch shadows from the ebon night haven't ripped us to pieces.

Ozzy_G
2009-02-21, 06:13 PM
If you guys want to roleplay your after-dinner conversation, that's fine, or if you'd prefer I can fast-forward to the next action sequence.

Toliudar
2009-02-21, 06:39 PM
I'm good to fast-forward.

The Great Skenardo
2009-02-21, 06:44 PM
Same, I suppose.

knewsom
2009-02-21, 09:21 PM
If Runa can redirect her efforts to the Oathsworn without recasting the spell, she'll do so, but if not, then forget it. Otherwise, I think I'm good.

Lycar
2009-02-22, 04:56 AM
Personally, I wouldn't mind glossing over the game of cards and fast-foreward to the 'next action' scene. Is it pirates? Come on, is it? It's pirates, yes? :smalltongue:

Lycar

Ozzy_G
2009-02-22, 05:47 AM
You're on a ship crossing a sea surrounded by three not-exactly peaceful countries (and let's not forget one above the sea), of course it's pirates.

knewsom
2009-02-22, 03:58 PM
Once Runa realizes that Dion isn't going to wear her armor, she'll cast Mage Armor on her.

Ozzy_G
2009-02-23, 10:40 AM
Okay, so who's putting on armour, and who's putting it on quickly?
I think everyone but Dion has light armour, which takes 10 rounds to put on, or 5 rounds to put on quickly (-1AC, an extra -1 check penalty).
So Dion isn't, and Verlyn is putting his on quickly.
I don't suppose anyone was paranoid to sleep in their armour? I wasn't quite sure from Knewsom's post whether Runa was or just put it on.

Toliudar
2009-02-23, 10:50 AM
Once Runa realizes that Dion isn't going to wear her armor, she'll cast Mage Armor on her.

Thanks - she be happy to take it!

knewsom
2009-02-23, 01:45 PM
Runa slept in her chain shirt, but only because she didn't want anyone to know she was wearing one to begin with. After all, very few wizards wear armor. She'll cast disguise self later to hide it.

NobleSavage
2009-02-23, 05:40 PM
Reyhan will have slept out of his armor, mostly nude. His tactics will determine on a couple things.

1) What kind, how big is this ship? Are its sides easily scalable?

2) What are the methods used by pirates against this type of ship? Ie, longboats sent over, boarding ramps, etc. [roll0] for any appropriate Know check, untrained, unless Local would help (getting an additional +8)

Eh, I guess all I'm trying to determine is whether or not a crocodile would be useful here. Guess we'll see.

Once he gets on deck;
Spot [roll1] +4 vs humans

Ozzy_G
2009-02-23, 06:38 PM
It's a three-masted schooner, about seventy foot long. The sides wouldn't be particularly difficult to climb.
What locality does your knowledge (local) apply to?

knewsom
2009-02-23, 08:05 PM
a bunch of questions.

1. what's the weather like? the surf?

2. how far away is the ship?

3. how many men appear to be on board? a dozen? fifty? How many on our ship?

4. what are the mokai doing?

5. knowledge local (southwest part of your world) to know if there are any mythical (or perhaps not so mythical) sea beasts that are of massive, massive size. [roll0] also a knowledge arcana for the same, but for magickal beasts of huge proportion, preferably aquatic, preferably something that could be cast with "major image". [roll1]

6. how much is a ship like that worth? appraise [roll2]


Runa will also cast mage armor on Reyhan, since he's obviously unprotected.

Ozzy_G
2009-02-24, 10:42 AM
I'll answer those shortly, I just want to hear from Skenardo about his armour.

The Great Skenardo
2009-02-24, 10:50 AM
Oh, sorry; Missed the question. Jackel will take the time to put on his armor properly.
...Although I would have thought a chain shirt would be somewhat faster to don!

Ozzy_G
2009-02-24, 12:00 PM
It's a minute, or 5 rounds if you just sort of throw it on.
By comparison, full plate takes 4 minutes if you have someone else to help you.

Ozzy_G
2009-02-24, 12:02 PM
5. knowledge local (southwest part of your world) to know if there are any mythical (or perhaps not so mythical) sea beasts that are of massive, massive size. (1d20+7)[19] also a knowledge arcana for the same, but for magickal beasts of huge proportion, preferably aquatic, preferably something that could be cast with "major image". (1d20+11)[29]

This particular sea, as an inland sea, is fairly short on the titanic monster department. There are a few sea drakes, but mostly the problems are with smaller sea creatures like sharks and sahuagin.

Ozzy_G
2009-02-24, 12:07 PM
As for your other questions, the sea is fairly calm, and a Zeppelin is probably worth a huge amout of money... if you can find a buyer. This particular one doesn't seem to be in great condition.

And yes, they are Sky Pirates.

You guys have 5 rounds then before Verlyn arrives on deck, as the ship closes. It'll be over you 3 rounds later, 2 rounds before Jackel arrives on deck.

Ozzy_G
2009-02-24, 01:20 PM
Just to clarify:
Round 1: most of you reach the deck
Round 5: Verlyn reaches the deck
Round 8: The skyship will be above you
Round 10: Jackel reaches the deck

Toliudar
2009-02-24, 01:23 PM
Ah! Even better.

My actions for the first five rounds will require only a modest adjustment, because by round 5, I'll be able to throw the darkfire (which doesn't give off light, and which therefore shouldn't be identifying me like a beacon saying "spellcaster here! :smallwink:) the 120 and reach the ship.

Lycar
2009-02-24, 05:07 PM
Just how high is the airship flying?

Or, more to the point, how long would it take Verlyn to climb the rigging to the crow's nest and would it then be possible to reach the airship's deck with a jump?

Verlyn could jump 23 feet even with a 1 on his jump roll.

Lycar

NobleSavage
2009-02-24, 05:43 PM
Not sure of the locale, I'd be willing to let that be up to you. Grew up in Shavaar, has some connection to the Dar'Ven, and would have spent a decent amount of time in hives of scum and villany throughout the area. Always thought 'Local' was on the current local, ie what certain city signs meant, where gangs were likely to be, etc. Don't super care.

Oh, and his Knowledges are all trained, forgot that, just CC.

And a Know Arcana [roll0] to get a layout of the ship, and important keeping-afloat parts.


Edit: I'm not sure whether the Bull's Strength will help Reyhan if he switches forms, but he should know. He'd stop her from casting if it is the case, if not, he'll stay for the blessing, then taking off.

He's running away from the oncoming Qusan ship so as to stay outside of their line of sight, so he can transform unseen. Think that would make it the prow, if not, reverse it to the stern, or wherever is appropriate.

Going into Dire Hawk form, Medium Animal, 5HD, fly 80. If that'd be a little to big to be expected (and visibility is pretty good) he'll go a different direction, probably just regular ol' hawk.

knewsom
2009-02-24, 07:39 PM
going to cast "haste" on Verlyn as soon as she can as well, and prepare to cast "legion of sentinels" once the pirates decide to board, and she'll cast that right where they're dropping in.

The Great Skenardo
2009-02-24, 07:52 PM
Just puttin' on my armor.

Ozzy_G
2009-02-25, 09:03 AM
important keeping-afloat parts.
The ballon, basically. It looks pretty tough, but it is a balloon.
Also, it's attached to the ship-like bit with struts, if you destroyed all those they'd fall off.



Going into Dire Hawk form, Medium Animal, 5HD, fly 80. If that'd be a little to big to be expected (and visibility is pretty good) he'll go a different direction, probably just regular ol' hawk.
It's the middle of the night, so visibility is poor.


Just how high is the airship flying?

Or, more to the point, how long would it take Verlyn to climb the rigging to the crow's nest and would it then be possible to reach the airship's deck with a jump?

Verlyn could jump 23 feet even with a 1 on his jump roll.
It'll take about 2 rounds to climb to the crow's nest, you think by then the airship will be about ten foot above the crow's nest.

Ozzy_G
2009-02-25, 09:04 AM
Edit: I'm not sure whether the Bull's Strength will help Reyhan if he switches forms, but he should know. He'd stop her from casting if it is the case, if not, he'll stay for the blessing, then taking off.
Yeah, that'll still apply.

Ozzy_G
2009-02-25, 09:21 AM
Okay, the airship is starting to change course. However, they will get closer before they move away. They might realise it's an illusion.
Or not.
Eventually however, they will because the ship won't fall apart. That may not be for a while though.

The Great Skenardo
2009-02-25, 09:48 AM
Just let me know when Jackel finds the deck above awash in flame.

Ozzy_G
2009-02-25, 12:53 PM
Shall do. It won't be long.

Ozzy_G
2009-02-25, 12:56 PM
Give me an attack and damage roll for Reyhan, and a climb roll for Verlyn.
The struts attaching the wooden ship-like area to the zeppelin balloon above it are thick wooden shafts. They won't be easy by any means to break, but it's possible. There are 10 of them.

Lycar
2009-02-25, 02:22 PM
So Verlyn channels his inner monkey and climbs that rigging. :smallbiggrin:

Climb: [roll0] (includes ACP from hastily donned armour).

EDIT: Actually, that woudl be a +9 but I don't think it matters.

Lycar

NobleSavage
2009-02-25, 03:59 PM
Sorry 'bout that, knew I forgot something.

So, the DC would be something like 10-7(-5 for 0 dex, -2 more for unanimated status)+size modifier?

Here's the first attack (assuming he uses his move action to get there), using the bite attack,
Attack [roll0]
Damage [roll1]

Not sure how Str and Power Attack work here (PAing for full), so I put them down as x1 (I want to say bites get x1.5?). If he finds the hardness is over 5 he'll move on to a different tactic.

If not...

NobleSavage
2009-02-25, 04:11 PM
Full attack
Talons Attack [roll0] [roll1]
Damage [roll2] [roll3]

Bite Attack [roll4]
Damage [roll5]

Ozzy_G
2009-02-25, 07:17 PM
Well, how does the strength bonus work on bites? Is it x1 or x1.5?

What's everyone else doing at this time?

The Great Skenardo
2009-02-25, 07:25 PM
Putting on armor, until you tell me otherwise.

knewsom
2009-02-25, 09:13 PM
hasn't it moved off to the side of our ship now to avoid the flames? Or is it still directly above, but higher?

If it's to the side, I vote we just pop the bastard. If it's just HIGHER, Runa will concentrate on her illusion to make it seem as though the explosion on the deck blew out most of the flames, and killed most of the sailors, making it more inviting to board.

Toliudar
2009-02-26, 11:06 AM
Well, I rather thought we were going to go for the simple avoidance - or, failing that, to try to score the zeppelin for ourselves. But if that's not the case, I'll post IC to the effect of Dion starting to target one section of the balloon itself. Even with half damage to objects, it shouldn't take TOO long to cause a rupture.

Lycar
2009-02-26, 12:15 PM
Well, Verlyn kinda had the Fox-in-Henhouse-effect in mind.

You know, he should be able to really cause quite some havock among the pirates (that is, distract them from shooting the people down below. Yes, he thinks he can pull it off all alone. I mentioned that he's a bit overconfident, yes?).

At least if they are mostly low level warrior types and not battle-hardened veterans. But I'm hoping that Ozzy sticks to the 'most people around you will still be people and not lv. x class whatnot' style that I found so refreshing.

Because sometimes you need to pull all stops to defeat the big bad, but sometimes you just can go and mop up mooks so the warrior types can feel usefull. :smallwink:

Besides, technically, with Insightfull Strike, Verlyn can do between 10-29 damage, maybe enough to destroy one of those struts or cut a significant gash into the balloon.

(Coming to think of it: If he seeks and challenges the pirate captain or something, and while they fight, the rest of you disable the balloon, then maybe the captain surrenders to Verlyn, not because he couldn't defeat him, but because he doesn't want to drown when his airship sinks below the waves. Verlyn still would think it was because of him of course. :smallwink:)

Lycar

knewsom
2009-02-26, 12:43 PM
Avoidance was my initial thought, but I doubt that'll work, because the Zhan will probably just wait for the ship to sink and pick out survivors to sell as slaves, or board as soon as it looks like they've got an easy win, which was what I was trying to trick them into doing. ...but if the ship is no longer directly above us, it'd probably be safer to just pop the bastard or disable it. If Verlyn wants to dive aboard, it's better if they're still above us, but if not, and he jumps aboard, Runa can cast her spell summoning spectral sentimals onboard the other ship, around verlyn, so they can aoo some of the minions.

Still, I think prudence would be wiser. However, if Wis is his dump stat (like a certain Dragon Shaman who shall remain nameless), then go for it!!!

Lycar
2009-02-26, 01:48 PM
Still, I think prudence would be wiser. However, if Wis is his dump stat (like a certain Dragon Shaman who shall remain nameless), then go for it!!!

WIS is not his dump stat per se. It is just that he has, until now, not had any experience that would dissuade him from his 'I'm too awesome to fail' attitude.

Sure, he wouldn't always win a challenge at the academy. But there he was fighting peers, other nobles with as much training as himself.

But this? Pirates? Mere rabble who dare oppose him? He expects to cut through these pathetic worms like a hot knife through butter. If this actually turns out that way remains to be seen.

Mechanically, if his HP drop at an alarming rate, he can still try climbing the balloon or simply jump overboard. He can swim after all.

And wouldn't Runa just love to watch a wet and bedraggled Verlyn climb aboard the ship again. :smallwink:

Of course, if he should be able (by some miracle of the dice) to actually manage to (help) defeat the pirates/make them surrender, he'll be quite insufferably smug about it. :smalltongue:

Lycar

The Great Skenardo
2009-02-26, 02:00 PM
Puttin' on armor, doot doot doo...

Ozzy_G
2009-02-26, 02:02 PM
The ship was going to sail about ten foot above the crow's nest. They're now angling up to go over, so it'll pass about thirty foot over the ship and then carry on, presumably.

knewsom
2009-02-26, 02:20 PM
so in the scheme of things, they're still behind the ship? About how far from it?

Conceivably, we could still fireball the balloon.

NobleSavage
2009-02-26, 03:06 PM
That would be conceivable if we had, you know, fireballers instead of fauxfireballers. Fauxerballers. Liars. Do we have any fireballers?

knewsom
2009-02-26, 03:11 PM
Oh, Runa can fireball. She may be a fake, but she's a VERY GOOD fake. Hell, she can even magic missile.

Ozzy_G
2009-02-27, 10:32 AM
so in the scheme of things, they're still behind the ship? About how far from it?
By now, about 100 feet. The ship goes along much quicker than it goes up or down.

knewsom
2009-02-27, 11:46 AM
Ohhhhhh. I was under the impression that they were descending from above, which is why I didn't just attack the balloon, for fear they'd crush and disable our ship.

Lemme check something.

knewsom
2009-02-27, 12:01 PM
once it's within 70', Runa can fireball it, unless there are better ideas about how to destroy or disable it, say, via lightning, perhaps.

Know arcana to see if runa know how to disable he ship, or destroy it easily

[roll0]

Spot to see if there are magic sigils protecting the balloon from anything.

[roll1]

And another know arc to know what, if anything. [roll2]

Toliudar
2009-02-27, 12:24 PM
Well, Dion is all about fire and lightning, in her finite "only a cleric" way, so I'm pretty sure she can help with the lack of structural integrity.

knewsom
2009-02-27, 12:52 PM
Well, Dion is all about fire and lightning, in her finite "only a cleric" way, so I'm pretty sure she can help with the lack of structural integrity.

I'm SO glad you're a cleric of Calamesh, as Runa seldom prepares spells of that nature. :smallwink:

...seriously how often do you need to cast "fireball"???? (in life, not DnD :smalltongue:)

Toliudar
2009-02-27, 01:26 PM
I'll start off with the obvious answer to that question: "If you do it right, only once."

Lycar
2009-02-27, 01:34 PM
Suddenly I'm double as happy that Verlyn can swim! :smalleek:

At least let him cut up a few pirates before you shoot down the blimp (or is it more like a Zeppelin? Does it have an inner structure?). :smalltongue:

Lycar

Ozzy_G
2009-02-27, 08:24 PM
At least let him cut up a few pirates before you shoot down the blimp (or is it more like a Zeppelin? Does it have an inner structure?).
It's a Zeppelin.



Know arcana to see if runa know how to disable he ship, or destroy it easily
Blow the balloon apart, or kill everyone in the compartment underneath.



Spot to see if there are magic sigils protecting the balloon from anything.
Nope.

Ozzy_G
2009-02-27, 08:29 PM
Okay, let's have 4 more attack and damage rolls from Reyhan. Did you find out if the bite was x1 or x1.5 strength? If it's x1, so's power attack, if it's x1.5 then power attack is x2.
Is Runa fireballing?
The zeppelin will still go overhead probably. Verlyn will be able to jump up at it if he wants.

Anything else other people want to do? Dion's busy shooting darkfire at the balloon and its struts.

Let's try and do this quickly, so Skenardo gets to do some stuff as well!

knewsom
2009-02-28, 11:20 AM
Depends. Looks to me like Dion's probably got it covered, except... Wait, is she targeting the undercarriage? Once Runa sees what she's attacking, she'll tell her her efforts would be better focused on the balloon.

I really only have a couple fireballs, but have plenty of magic missiles... How many attacks can I make?

Ozzy_G
2009-02-28, 01:00 PM
Well, you have 4 rounds to attack before it's directly above you.

Toliudar
2009-02-28, 01:02 PM
Her intent was to attack the balloon. I realized that I specified an aft section, but if the skyship is still approaching us, a foreward section is a much easier target. I don't think it matters that much.

NobleSavage
2009-02-28, 04:59 PM
Didn't find anything WoTC, but I'm pretty sure it isn't 1.5 damage. Which is find. Here's 4 rounds worth of attacks, but if he finds he isn't being effective (hardness of +5ish, which is a two-handed hafted weapon) he'll move on to some other tactic.

Talons Attack [roll0] [roll1]
Damage [roll2] [roll3]
Bite Attack [roll4]
Damage [roll5]

Talons Attack [roll6] [roll7]
Damage [roll8] [roll9]
Bite Attack [roll10]
Damage [roll11]

Talons Attack [roll12] [roll13]
Damage [roll14] [roll15]
Bite Attack [roll16]
Damage [roll17]

Talons Attack [roll18] [roll19]
Damage [roll20] [roll21]
Bite Attack [roll22]
Damage [roll23]

Ozzy_G
2009-03-01, 11:00 AM
Okay, does anyone else have anything to do before the ship is directly above you?

knewsom
2009-03-01, 11:32 AM
I'll magic missile the balloon as well.

UMD DC = 20

use magic device [roll0] damage [roll1]

use magic device [roll2] damage [roll3]

use magic device [roll4] damage [roll5]

use magic device [roll6] damage [roll7]

Lycar
2009-03-01, 12:04 PM
Okay, does anyone else have anything to do before the ship is directly above you?

Verlyn waits for his chance to board the airship. He doesn't really want to draw attention until he starts carving up pirates.

Lycar

Toliudar
2009-03-01, 01:14 PM
He doesn't really want to draw attention

I just wanted to provide a bit of underlining for this sentence, just in case it doesn't come up again for the rest of the campaign. :smallwink:

Lycar
2009-03-01, 06:54 PM
Ah but you see: There is a right kind of attention (like that of admiring fans and followers) and a wrong kind of attention (like that of bloodthirsty pirates)

Verlyn likes to attract the first and avoid the second. :smallwink:

Lycar

Ozzy_G
2009-03-01, 07:00 PM
Okay, I'm just making a list of who has done what damage to what.

You guys all should feel free to describe your characters attacking on the IC thread, whether attacking the Zeppelin or the struts.
The struts incidentally, have hardness 5 and 20 hit points each, as they're very thick but still only made of wood.
The zeppelin balloon itself has hardness 2, but that doesn't apply of course against magic attacks, which instead do full, half, or a quarter damage depending on what sort of damage they do (full for acid or sonic, half for fire, lightning and force, quarter for cold).

Okay, so Dion has done 33 damage to the zeppelin ballon itself.
Runa has done another 12.
So that's 45 damage to the balloon.

Reyhan has ripped apart 4 struts in a flail of attacks.

Ozzy_G
2009-03-01, 07:26 PM
Okay, you guys should probably roll initiative now.
Is Verlyn still going to try and jump into the airship?

Jackel will need to take a move action this go to get onto the deck, then he will get a standard or move action, but not a full action.
And of course, he doesn't know the fire is illusionary.

The Great Skenardo
2009-03-01, 07:37 PM
Is there some kind of a will save involved?

Lycar
2009-03-01, 10:59 PM
Okay, you guys should probably roll initiative now.
Is Verlyn still going to try and jump into the airship?

Hell yes! If these guys are tied to ropes, he could have fun cutting those of the people trying to rapple down. :smallbiggrin:

Also, Init: [roll0]

Also, jump check: [roll1] (includes bonus from stance)

Since the Sudden Leap is a swift action, Verlyn could easily put his Claw at the Moon strike at the end of it (themeatically fitting even). Or he could even start full-attacking, if he gets close to eligible targets in a jump.

Of course, if he can't reach a fighting position with a swift jump, he'll just do a normal jump and get into position the regualr way.

Lycar

Ozzy_G
2009-03-02, 12:42 PM
Is there some kind of a will save involved?
No, just react appropriately.

Knewsom, what are the stats on the Sentinel's aoo?

Okay, initiative list.
Runa is at 14
Reyhan is at 9
Verlyn is at 8
Dion is at 7

Can I have initiative for Jackel please?

Some nice initiative rolls so far guys!

knewsom
2009-03-02, 01:38 PM
After some googling on the spell (PHBII conveniently left such info out of the full description), I've found that it's 1d8+1/2 caster level (so 1d8+3), and att bonus is caster level, 6. Haven't found anything that says whether they can make NORMAL attacks or not though, just people saying "yes they should" and "no they shouldn't". The book says they can make 1 aoo per round, and that's ALL the book says. As for whether or not they can actually attack, I think I'll leave that up to you.

I rolled for init in a spoiler IC, result was 14.

NobleSavage
2009-03-02, 06:56 PM
Ok, heres a quick Init [roll0]

And a claw attack (or two, if it fits next round) for them ropes.

Attack [roll1]
Damage [roll2]

Round 2...
Attack [roll3]
Damage [roll4]

Jumping from his position, hawk-Reyhan will fly down to attack the ropes the boarders hope to use to descend with, even if they've not yet jumped.

Guess I could use a hide roll, too, to stay out of sight? More of keep something between himself and the pirate's line of sight more than anything else. Not sure when the penalties apply, but he'll move his normal speed to the rope, making use of the hide function at that time, then attack, also wanting to hide, but not so intent upon that.

[roll5] -5 if applied during movement, -20 during attack.

Edit: Haha, lousy rolls. There is a penalty to spot/listens during a battle, no?

Ozzy_G
2009-03-03, 12:10 PM
Skenardo, can I have initiative for Jackel please?

Runa initiative [roll0]
Kreznaz initiative [roll1]
Oathsworn initiative [roll2]
Mokai initiative [roll3]
Zahn initiative [roll4]
Zahn captain [roll5]
Zahn other [roll6]

The Great Skenardo
2009-03-03, 01:53 PM
Sure thing.
[roll0]

NobleSavage
2009-03-03, 05:29 PM
Hey guys, just wanted to share this (http://www.myth-weavers.com/showthread.php?t=59289) gem of a game with y'all. Great dm who runs a bunch of solo/small games under the umbrella of one large campaign. Really terrific, only one to challenge the AoR Chronicles for most enjoyable pbp campaign. Its on Myth-Weavers, so, y'all should come check it out.

Oh, and its Gestalt. With pretty much everything allows. Not broken, if you can imagine that. See why I love it?

The Great Skenardo
2009-03-03, 06:32 PM
Just to let everyone know, I'm on vacation next week with little-to-no access to the internet.

Ozzy_G
2009-03-04, 10:33 AM
Oathsworn is at 22a
Zahn other are at 22b
The Zahn captain is at 16
Runa is at 14a
Ruka is at 14b
Zahn pirates are at 12
Jackel is at 11
Reyhan is at 9
Verlyn is at 8
Dion is at 7
The mokai sailors are at 5
Kreznaz is at 4

Ozzy_G
2009-03-04, 10:48 AM
Okay, can I have the AOO for your summoned sentinals against the 8 Zahn pirates who've just hit the deck please Knewsom.

knewsom
2009-03-04, 11:18 AM
8 AOO's as per your request:

att [roll0] if nat 19 or 20 from longsword att [roll1] dmg [roll2]

att [roll3] if nat 19 or 20 from longsword att [roll4] dmg [roll5]

att [roll6] if nat 19 or 20 from longsword att [roll7] dmg [roll8]

att [roll9] if nat 19 or 20 from longsword att [roll10] dmg [roll11]

att [roll12] if nat 19 or 20 from longsword att [roll13] dmg [roll14]

att [roll15] if nat 19 or 20 from longsword att [roll16] dmg [roll17]

att [roll18] if nat 19 or 20 from longsword att [roll19] dmg [roll20]

att [roll21] if nat 19 or 20 from longsword att [roll22] dmg [roll23]

NobleSavage
2009-03-04, 01:01 PM
If there aren't any rope-sliding pirates to take out, Reyhan will either target the pilot (if he can see one) or one of the injured pirates on deck, positioning himself so that he can make AoOs.

Attack [roll0] (if he is attacking pirates below him, he might be able to 'charge' straight down)
Damage [roll1]

AC: 23
HP: 47/47

knewsom
2009-03-04, 01:23 PM
oh, and those sentinels should last for 8 more rounds. I don't think they can move, but they'll have AOO's on any enemies passing through their space, ie, when the pirates try to move, or when more join the fight.

Ozzy_G
2009-03-04, 01:53 PM
Right, it's now Verlyn's go.

Lycar
2009-03-04, 02:51 PM
Right, it's now Verlyn's go.

So whats the situation then? :smallconfused:

Are there any pirates left on the airship or did they all abandon it before Verlyn could board it?

How high above the deck is the crow's nest?

Where is the enemy captain?

Lycar

NobleSavage
2009-03-04, 03:01 PM
If this dropping causes him to take an AoO, he'll do it, though he hopes it doesn't.

With Combat Reflexes and a nasty Dex, he gets 7 AoOs himself, so I'll throw a couple down here. I don't mind if you roll any extras that may come about, Ozzy.

Attack [roll0]
Damage [roll1]

Attack [roll2]
Damage [roll3]

Attack [roll4]
Damage [roll5]

I looooove fighting humans...

Lycar
2009-03-05, 05:37 AM
Okay, let's see if I get this right:

If the railing is about 15' above Verlyn and he's supposed to have a vertical reach of about 8' as a medium creature, he needs to make a DC 28 Jump check to get those 7' to catch the railing and subsequently pull himself up.

So how about he makes a Sudden Leap as a swift action and pulls himself up as a move action? Standard action?

If its a move action, maybe he can take a swing at one of the zhan pirates?
He can draw his weapons as a free action thanks to the crystals.

Jump check: [roll0]

If possible, attack roll: [roll1], dmg. [roll2] +2 vs. humans.
Crit confirm: [roll3], dmg. [roll4] +2 vs. humans.

Lycar

Ozzy_G
2009-03-05, 09:59 AM
Full attack on Verlyn.
[roll0]
[roll1]
[roll2]

[roll3]
[roll4]
[roll5]

Then it's Runa's go.

Ozzy_G
2009-03-05, 10:02 AM
Ooh, possible critical!
[roll0]
So that'll be another 8 damage if that succeeds.

Okay, so that's 16 regular damage and 5 fire damage.

Lycar
2009-03-05, 02:48 PM
Actually its only 14 +5 damage, since Verlyn has DR 2/Cold Iron.

Still ouch. Two nat. 20s in a row. Oh well, time to retaliate then. :smalleek:

First attack is a potential crit:

Crit confirm: [roll0], dmg. [roll1] +2 vs. humans.

If this is a crit, all subsequent attacks are now +1 to to-hit and damage, thanks to the Blood in the Water stance.

Lycar

NobleSavage
2009-03-05, 04:09 PM
As I have limited connection ability I'll go ahead and post a potential, and most likely, attack routine here. Going with a full attack, unless the pirates on deck seem to be taken care of (not likely) or he sees Very is in dire trouble.

Talons
Attack [roll0] [roll1]
Damage [roll2] [roll3]

Beak
Attack [roll4]
Damage [roll5]

If he has to move more than a 5ft adjust, just go ahead and use that first talon attack and damage for his attack. Love Solitary Hunter, think I forgot to add my FE bonus to attack last time.

Edit: And, if hes able to, he'll use his 5ft adjust to put himself in a better AoO position, of course. May switch my action around if something crazy happens on deck and the situation is very out of control, (such as use entangle). Hmmm, guess I'll go with that if there are more than six pirates on deck when his turn starts and he can't full attack. (>6 pirates, above action; 6 pirates and he can full attack, above action; 6+ pirates = below action)

So that would be:
Free Action: Adjust 5ft upwards
Move Action: Retrieve wand from Handy Magic Vestment
Action: Cast Entangle centered on the mass of pirates (not worried about including good guys, because they don't seem to be doing much anyway)

Ozzy_G
2009-03-06, 08:37 AM
Can I have three attacks of opportunity for some of your phantom warriors please Knewsom.
I already have the aoo for Reyhan.

And then it is Jackel's go.

Ozzy_G
2009-03-06, 08:39 AM
Attack on Verlyn.
[roll0]
[roll1]

knewsom
2009-03-06, 01:38 PM
Aye cap'n, 3 more attacks of opportunity!

[rolll]1d8+3
[rolll]1d8+3
[rolll]1d8+3

knewsom
2009-03-06, 01:39 PM
wow, roll isn't spelled with three l's??? weird.

I'll reroll ONE of the damage rolls, because it'd be a waste of time to roll all three. Probably a waste of time to roll ANY of them.

[roll0]

Ozzy_G
2009-03-06, 03:15 PM
Captain's attacks on Verlyn.

first attack - [roll0]
normal damage - [roll1]
plus fire damage - [roll2]

second attack - [roll3]
normal damage - [roll4]
plus fire damage - [roll5]


Ranged touch attack against Runa. [roll6]
[roll7]

Attack on Dion, who has cover.
[roll8]
[roll9]

Ozzy_G
2009-03-06, 03:33 PM
It is Runa's go now.

Toliudar
2009-03-06, 03:48 PM
With cover, a 19 (barely) hits Dion.

Toliudar
2009-03-06, 04:01 PM
Dion's just playing at silly buggers with Storm Bolt, but if it Intimidates [roll0] the red-robed creep, so much the better. Damage will be [roll1] electricity, no save.

The hammer strikes at the captain again:
Attack: [roll2]
Damage:[roll3]

Lycar
2009-03-06, 04:32 PM
Aww man, even with DR thats 26 damage, putting Verlyn at -1. :smallfrown:

Lycar

knewsom
2009-03-07, 12:12 PM
hmmm. bummer 'bout Verlyn. Hopefully you will make that will save and stabilize, then just be dying and not DEAD dead. I'm trying to think if there's anything I can do to help him, but I'm just drawing a BLANK.

Runa will use magic missile on the redrobed guy who threw flames at her, and draw her rapier as a move action.

use magic device [roll0]
sleight of hand [roll1]
damage [roll2]

NobleSavage
2009-03-07, 02:58 PM
Mmmm, getting good. Ozzy, can we get a run down of how many pirates are left? I'm having difficulty sorting it out.

And can Reyhan see whats happening above him with Ver? Wouldn't think so, but would like to know whether or not to rule out helping him entirely.

Ozzy_G
2009-03-07, 03:57 PM
Okay, now there are:
2 pirates fighting the phantom warriors and Reyhan
2 pirates are about half way between them and the Mokai sailors barricading themselves in the forecastle.
3 pirates are on the rigging.
One pirate is with the captain and Verlyn's unconscious body.
One red-robed pirate is attacking Runa.
One red-robed pirate is attacking Dion.
One red-robed pirate is fighting Ruka in the doorway into below, in the aftcastle.

Ozzy_G
2009-03-07, 04:03 PM
Attacks from Pirates on Reyhan.

[roll0]
[roll1]


[roll2]
[roll3]


[roll4]
[roll5]


[roll6]
[roll7]

It's then Reyhan's go. And I'd like a stabilisation roll for Verlyn.
Reyhan can't see that Verlyn has been stabbed unconscious, but Runa and Dion did see him get stabbed and fall below the rail, out of sight.

NobleSavage
2009-03-07, 05:30 PM
Ok, so thats one hit, right?

Full attack on the pirates around him, focusing on any wounded first, before moving on.

Talons
Attack [roll0] Attack [roll1]
Damage [roll2] Damage [roll3]

Beak
Attack [roll4]
Damage [roll5]

Edit: Thats a 5 ft adjust upwards after the attack

Lycar
2009-03-07, 07:18 PM
Right then, one stabilisation roll coming up.

1 in 10 chance was it, right? 1D10: [roll0]

EDIT: Thats -2 HP then. And to think I was afraid I would end up making him too powerful, what with Warblade levels and all. :smalleek:

Lycar

Ozzy_G
2009-03-08, 07:52 AM
What was his HP total? Maybe he needs to pick up Improved Toughness or something.

Anyway, touch attack on
[roll0]
[roll1]

And a regular attack on
[roll2]
[roll3]

Ozzy_G
2009-03-08, 07:56 AM
Runa's go now.

Lycar
2009-03-08, 09:15 AM
What was his HP total? Maybe he needs to pick up Improved Toughness or something.

44 HP. Improved Toughnes is nice but there are feats that are much more useful for him.

I suppose I will just have to try and boost his AC a bit then.

Also it just occurs to me that he could have made a 5th attack thanks to the Haste spell. Oh well, wouldn't have made a difference.

It is just scary that the pirate captain has an AC higher then 22. One would expect these guys to wear only light armours, what with being essentially sailors and such.

On the other hand, maybe its best that Verlyn gets whittled down a peg. Can you imagine how insufferable he would have been if he'd actually defeat the pirate captain all by himself? :smalltongue:

Lycar

Toliudar
2009-03-08, 12:39 PM
So, first, crap! I forgot to add in the deflection bonus from the air discipline to her AC. Her AC is actually 21 for the attack of opportunity (see below).

Second, I'm assuming that if the pirate captain can jump down into the rigging, the airship is still more or less above our ship. In which case, Dion can reach it by using Updraft. She's not going to risk casting defensively, because frankly, she doesn't have a plan B if it fails, so she's taking an attack of opportunity from the red robes with the mace.

If she doesn't need to take a move action down below to position herself under the airship, she'll take one after casting Updraft to move to the prone and bleeding Verlyn.

Toliudar
2009-03-08, 12:40 PM
Oh, and the Big Red Hammer of Calamesh continues to follow the captain and bash at him:

Attack [roll0]
Damage [roll1]

Ozzy_G
2009-03-09, 08:28 AM
It is just scary that the pirate captain has an AC higher then 22. One would expect these guys to wear only light armours, what with being essentially sailors and such.
No, his AC isn't that high. Have I made a mistake somewhere?

Lycar
2009-03-09, 12:56 PM
No, his AC isn't that high. Have I made a mistake somewhere?

Well, Verlyn's crit confirm was a 20 and together with flanking from the Spiritual Hammer that ought to hit AC 22.

Or did the hammer only arrive after Verlyn's turn?

At any rate, you described his hit as 'cuts him lightly', not something I'd expect from a confirmed critical.

Lycar

NobleSavage
2009-03-09, 01:08 PM
Whos go is it? Caught Reyhan's action, yes?

Toliudar
2009-03-09, 02:32 PM
Well, Verlyn's crit confirm was a 20 and together with flanking from the Spiritual Hammer that ought to hit AC 22.

Or did the hammer only arrive after Verlyn's turn?

At any rate, you described his hit as 'cuts him lightly', not something I'd expect from a confirmed critical.

Lycar

Unfortunately, the spiritual hammer explicitly doesn't help with flanking. He might be "distracted" in a fluff way, but it's not helping your attacks.

However, Dion will, I hope, be in position next round to bring Verlyn around to consciousness again - although I wouldn't necessarily advocate the leap between ships.

Actually, Ozzy - what kind of horizontal speed does the airship have, relative to our vessel? I'd rather not be facing a long swim back at the end of this fight. Are they currently tethered together by the pirates' landing ropes?

Lycar
2009-03-09, 04:14 PM
Unfortunately, the spiritual hammer explicitly doesn't help with flanking. He might be "distracted" in a fluff way, but it's not helping your attacks.

Aw... oh well, in this case it is a moot point if the hammer appeared before or after Verlyn's attacks anyway.


However, Dion will, I hope, be in position next round to bring Verlyn around to consciousness again - although I wouldn't necessarily advocate the leap between ships.

Well... Verlyn still has his bow and arrows and this Hunter's Mercy Spell he didn't get to cast.

I suppose the pirate captain will have climbed down all the way from the rigging before he gets to shoot him though. Would have been a fun way of retaliation... what with taking damage during a climb forcing a new climb check and all that... *sigh*

Lycar

Ozzy_G
2009-03-09, 08:30 PM
Sorry Lycar, I just made a mistake there, it was a critical. Even with the +1 attack and damage though, your other attacks still missed. And he still didn't die. I don't think that makes any other damage than his remaining HP, right?:smallconfused: