Heliomance
2009-01-10, 03:08 PM
Playing a D&D game set in a modern setting. Our latest quest was set us by the vice president of the city-state we're working in, and we ended up getting stiffed - during the flight to our destination, gass came out the air vents, and when we woke up we were in Antarctica. Antarctica in this setting is where all the nuclear test were made, and is a fairly radioactive place - with both normal and magical radiation. Mind flayers live there. Well, we beat up some mind flayers, and some erinyes that really had no business being there, and used copious amounts of C4 on the summoning circle that had brought the erinyes there. We then went home, by nicking the plane that had brought us there in the first place.
Once we got back to our base, we found out that the big bad of the campaign - a lich - kept creating different companies every few years, doing different things, all of them shady. Well, four years ago, it was pharmaceuticals. A hospital had opened in a poorer part of the world, and was offering free health care to those that couldn't afford the normal hospitals. Many people jumped at this offer, naturally. However, an awful lot of people ended up in solitary, being experimented on with psychotropic drugs. The reason this enterprise went down was because one of the "patients" they took in was a mercenary. The rest of his company came looking for him. The place was rather a mess after they finished.
We managed to get the numbers of three of the victims of this place, including the mercenary in question. The third one I phoned up, was a woman in tears, who asked me if I was with the bailiffs. On asking for the person I was looking for, I was told that they were preparing for her funeral. She had committed suicide some eight days before.
It's funny where an adventurer's buttons are. Screw with him, you'll annoy him. Try to kill him, he'll laugh it off. He'll beat you up a bit, but if you surrender, he'll probably let you live.
Drive a 16 year old girl to suicide, he'll get downright vindictive.
During our absence, the man that sent us on the mission to Antarctica had been elected president. He'd also set up some really stupid taxes, including one on metal spoons and one on fizzy drinks, most of the money from which was going into his pocket. We have strong reason to believe he's involved with the big bad, the guy who set up the hospital. We also hate his guts.
We phoned the mercenary back, and asked if he wanted to help us screw this guy over, and help out this woman who was being hounded for debts while trying to fund her daughter's funeral. He said sure. So he got his company's fixer to set up five dummy bank accounts where they were, halfway across the continent. Our party's hacker got access to the president's bank account and wired the cash from the taxes - some 12.25 million - to the dummy bank accounts. We then unleashed a particularly nasty virus we've got on one of the computers the transfer went through, utterly obliterating the trail.
So, we've got 12.25 million in the keeping of a mercenary company halfway across the continent. They extract it as cash, skim off a chunk for themselves, and send the rest to us via underworld couriers. We send a million or so to the girl's mother, keep a goodly chunk for ourselves, then donate the rest to charity.
We decided to be nice to the DM and not keep the whole lot, but after spending the whole campaign with very little loot, we've now two levels ahead of WBL, we've helped out one of the victims of the project, and we've really really annoyed one of our enemies.
Is this awesome y/n
Once we got back to our base, we found out that the big bad of the campaign - a lich - kept creating different companies every few years, doing different things, all of them shady. Well, four years ago, it was pharmaceuticals. A hospital had opened in a poorer part of the world, and was offering free health care to those that couldn't afford the normal hospitals. Many people jumped at this offer, naturally. However, an awful lot of people ended up in solitary, being experimented on with psychotropic drugs. The reason this enterprise went down was because one of the "patients" they took in was a mercenary. The rest of his company came looking for him. The place was rather a mess after they finished.
We managed to get the numbers of three of the victims of this place, including the mercenary in question. The third one I phoned up, was a woman in tears, who asked me if I was with the bailiffs. On asking for the person I was looking for, I was told that they were preparing for her funeral. She had committed suicide some eight days before.
It's funny where an adventurer's buttons are. Screw with him, you'll annoy him. Try to kill him, he'll laugh it off. He'll beat you up a bit, but if you surrender, he'll probably let you live.
Drive a 16 year old girl to suicide, he'll get downright vindictive.
During our absence, the man that sent us on the mission to Antarctica had been elected president. He'd also set up some really stupid taxes, including one on metal spoons and one on fizzy drinks, most of the money from which was going into his pocket. We have strong reason to believe he's involved with the big bad, the guy who set up the hospital. We also hate his guts.
We phoned the mercenary back, and asked if he wanted to help us screw this guy over, and help out this woman who was being hounded for debts while trying to fund her daughter's funeral. He said sure. So he got his company's fixer to set up five dummy bank accounts where they were, halfway across the continent. Our party's hacker got access to the president's bank account and wired the cash from the taxes - some 12.25 million - to the dummy bank accounts. We then unleashed a particularly nasty virus we've got on one of the computers the transfer went through, utterly obliterating the trail.
So, we've got 12.25 million in the keeping of a mercenary company halfway across the continent. They extract it as cash, skim off a chunk for themselves, and send the rest to us via underworld couriers. We send a million or so to the girl's mother, keep a goodly chunk for ourselves, then donate the rest to charity.
We decided to be nice to the DM and not keep the whole lot, but after spending the whole campaign with very little loot, we've now two levels ahead of WBL, we've helped out one of the victims of the project, and we've really really annoyed one of our enemies.
Is this awesome y/n