Tongues
2009-01-10, 04:29 PM
Hey any ppl who may be viewing this. I've been a DM and playing for say... 8 years or so, and roundabout 2 years ago I started playing with a group of ppl whose objective was to ruin any campaign I could ever design for them by overpowering their characters to the point where every combat lasts a maximum of 10 rounds. That aside, I have spent a lot of time recently creating class templates to apply to monsters to make them able to counter the PCs.
All I ask on this thread is for maybe a quick evaluation of the template, its level of over-powered-ness (1-10 preferably) and whether or not you think your character would stand a chance. Feel free, other DMs , to use these templates to slay your own DnD group.
First Template:
Daemon Warlock
Level B.A.B Fort Ref Will Special
1 +0 +1 +0 +2
2 +1 +2 +1 +3 Daemon Blast lvl 1
3 +1 +3 +2 +4
4 +2 +4 +3 +5
5 +2 +5 +4 +6
6 +3 +6 +5 +7 Daemon Blast lvl 2
7 +3 +7 +6 +8
8 +4 +8 +7 +9
9 +4 +9 +8 +10
10 +5 +10 +9 +11 Daemon Blast lvl 3
Daemon Warlocks are much like warlocks in that their primary ability consumes most of their offensive and defensive capabilities. However, unlike normal warlocks, Daemon warlocks don’t have other spells. Their primary ability simply expands with time, granted by the 3rd level having all the normal abilities. After that, a Daemon Warlock may choose a discipline, and gain more spells. However, these spells are classified as the ‘domain’ spells that clerics have, and a Daemon Warlock can have as many disciplines as can be acquired. Often, Daemon Warlocks worship multiple gods, and thus are granted more spells in this fashion.
Important to remember: Daemon Warlocks work off of a ‘times per day’ system for all but their cleric or ‘domain’ spells.
Daemon Blast lvl 1 options:
Daemon Blast. 100 ft range. 3d6 damage. Choices of elemental damage: Fire, Ice, Lightning. Any number of times per day.
Energy Shield. Surrounds only the user. 3d6 damage to any outside object or being that touches it. Includes weapons, channeling it to the wielder of the weapon. Only affects persons outside the wall. Lasts 4 rounds. 5/day
Energy Quake: 30 ft radius from user. 2d6 damage to all within range. 3/day
Daemon Worship: A Daemon Warlock may choose a discipline with a god to worship of said discipline in order to gain the domain spells of said discipline. The alignment has to match unless the Daemon Warlock is true neutral, in which case the first god’s alignment will be the one that dictates what others may be. ONLY the Good and Evil portion matter, the chaotic vs. Lawful factor does not. The Warlock can have only as many disciplines as it’s levels in Daemon Warlock.
Daemon Blast lvl 2 options.
Advanced Daemon Blast: 200 ft range. 5d6 damage. Choices of damage: Fire, Ice, Lightning, Acid, Sonic. Any number of times per day.
Energy Barrier: Surrounds the user and two other target with a shield of energy. 5d6 to any outside object or being that touches it. Includes weapons, channeling it to the wielder of the weapon. Only affects persons outside the wall. Can do elemental damage: fire, ice, lightning, acid, sonic. Lasts 4 rounds. 5/day
Energy Maelstrom: 50 ft radius from user. 4d6 damage to all within range. Can do elemental damage: fire, ice, lightning, acid, sonic. 3/day
Daemon Control: Grants limited control over any disciples of the gods or demons worshipped by the Daemon Warlock. Works as the feat ‘leadership’ when disciples are present. Can only control as many disciples as levels in Daemon Warlock.
Daemon Blast lvl 3 options.
Greater Daemon Blast: 500 ft range. 8d6 damage. Choices of damage: Any (including physical: example: Piercing, slashing, bludgeoning). Any number of times per day.
Energy Sanctuary: Surrounds the user, and all allies in a personal shield. Does 7d6 damage to any outside object or being that touches it. Includes weapons, channeling it to the wielder of the weapon. Only effects persons outside the wall. Choices of damage: Any. Deflects all missile objects of any size. 3/day
Energy Tornado. 200 ft radius from user. 7d6 damage to all within range. Choices of damage: Any. 2/day
Daemon Summoning: A Daemon Warlock that has reached this level of mastery can summon lesser angels or demons of their discipline to aid him/her in combat. The summoning lasts until the threat is gone or the angel or demon reaches critical damage, or simply decides to leave combat for an alternate reason. The collective level of the summons can be no more than the Warlock’s ECL.
Disciplines:
Daemon Warlock initial disciples. See pg 32 in player’s handbook. Worshippers are those that can be controlled by the ‘Daemon Control’ ability. In addition, others that have proven loyalty to the chosen god.
Alignment: Any
Level Adjustment: +5
Stat Bonuses: None.
Favored Race: None
Skills: 4 + Intelligence Modifier / level. Uses same base skill set as sorcerer.
Hit Dice: d8
Of course, I shall give a sample of approximate power:
Level: 10, Size: med, HP: 69, Saves: F:12, R:11, W:13, AC: 24, Speed: 20
Str: 12, Dex: 16, Con: 14, Wis: 13, Int: 13, Cha: 18
Domains: death + destruction
Add prior Abilities.
Whaddaya Think?
All I ask on this thread is for maybe a quick evaluation of the template, its level of over-powered-ness (1-10 preferably) and whether or not you think your character would stand a chance. Feel free, other DMs , to use these templates to slay your own DnD group.
First Template:
Daemon Warlock
Level B.A.B Fort Ref Will Special
1 +0 +1 +0 +2
2 +1 +2 +1 +3 Daemon Blast lvl 1
3 +1 +3 +2 +4
4 +2 +4 +3 +5
5 +2 +5 +4 +6
6 +3 +6 +5 +7 Daemon Blast lvl 2
7 +3 +7 +6 +8
8 +4 +8 +7 +9
9 +4 +9 +8 +10
10 +5 +10 +9 +11 Daemon Blast lvl 3
Daemon Warlocks are much like warlocks in that their primary ability consumes most of their offensive and defensive capabilities. However, unlike normal warlocks, Daemon warlocks don’t have other spells. Their primary ability simply expands with time, granted by the 3rd level having all the normal abilities. After that, a Daemon Warlock may choose a discipline, and gain more spells. However, these spells are classified as the ‘domain’ spells that clerics have, and a Daemon Warlock can have as many disciplines as can be acquired. Often, Daemon Warlocks worship multiple gods, and thus are granted more spells in this fashion.
Important to remember: Daemon Warlocks work off of a ‘times per day’ system for all but their cleric or ‘domain’ spells.
Daemon Blast lvl 1 options:
Daemon Blast. 100 ft range. 3d6 damage. Choices of elemental damage: Fire, Ice, Lightning. Any number of times per day.
Energy Shield. Surrounds only the user. 3d6 damage to any outside object or being that touches it. Includes weapons, channeling it to the wielder of the weapon. Only affects persons outside the wall. Lasts 4 rounds. 5/day
Energy Quake: 30 ft radius from user. 2d6 damage to all within range. 3/day
Daemon Worship: A Daemon Warlock may choose a discipline with a god to worship of said discipline in order to gain the domain spells of said discipline. The alignment has to match unless the Daemon Warlock is true neutral, in which case the first god’s alignment will be the one that dictates what others may be. ONLY the Good and Evil portion matter, the chaotic vs. Lawful factor does not. The Warlock can have only as many disciplines as it’s levels in Daemon Warlock.
Daemon Blast lvl 2 options.
Advanced Daemon Blast: 200 ft range. 5d6 damage. Choices of damage: Fire, Ice, Lightning, Acid, Sonic. Any number of times per day.
Energy Barrier: Surrounds the user and two other target with a shield of energy. 5d6 to any outside object or being that touches it. Includes weapons, channeling it to the wielder of the weapon. Only affects persons outside the wall. Can do elemental damage: fire, ice, lightning, acid, sonic. Lasts 4 rounds. 5/day
Energy Maelstrom: 50 ft radius from user. 4d6 damage to all within range. Can do elemental damage: fire, ice, lightning, acid, sonic. 3/day
Daemon Control: Grants limited control over any disciples of the gods or demons worshipped by the Daemon Warlock. Works as the feat ‘leadership’ when disciples are present. Can only control as many disciples as levels in Daemon Warlock.
Daemon Blast lvl 3 options.
Greater Daemon Blast: 500 ft range. 8d6 damage. Choices of damage: Any (including physical: example: Piercing, slashing, bludgeoning). Any number of times per day.
Energy Sanctuary: Surrounds the user, and all allies in a personal shield. Does 7d6 damage to any outside object or being that touches it. Includes weapons, channeling it to the wielder of the weapon. Only effects persons outside the wall. Choices of damage: Any. Deflects all missile objects of any size. 3/day
Energy Tornado. 200 ft radius from user. 7d6 damage to all within range. Choices of damage: Any. 2/day
Daemon Summoning: A Daemon Warlock that has reached this level of mastery can summon lesser angels or demons of their discipline to aid him/her in combat. The summoning lasts until the threat is gone or the angel or demon reaches critical damage, or simply decides to leave combat for an alternate reason. The collective level of the summons can be no more than the Warlock’s ECL.
Disciplines:
Daemon Warlock initial disciples. See pg 32 in player’s handbook. Worshippers are those that can be controlled by the ‘Daemon Control’ ability. In addition, others that have proven loyalty to the chosen god.
Alignment: Any
Level Adjustment: +5
Stat Bonuses: None.
Favored Race: None
Skills: 4 + Intelligence Modifier / level. Uses same base skill set as sorcerer.
Hit Dice: d8
Of course, I shall give a sample of approximate power:
Level: 10, Size: med, HP: 69, Saves: F:12, R:11, W:13, AC: 24, Speed: 20
Str: 12, Dex: 16, Con: 14, Wis: 13, Int: 13, Cha: 18
Domains: death + destruction
Add prior Abilities.
Whaddaya Think?