Nonah_Me
2009-01-12, 11:30 PM
I'm running a 4E game for four of my friends, with a seven deadly sins theme (an idea stolen right from these boards) and I've created a "Spirit of Wrath" solo boss monster with the monster creation rules.
I based it off of a Mad Wraith in the Monster Manual. Tell me what you think, if you would be so kind.
Spirit of Wrath Solo Level Three Lurker
Keywords: Shadow, Psychic,
HP: 122 (Bloodied at 61)
Init: +7; Action Points 2; Saving Throws +5; Speed 6 (fly, hover), Phasing
Immune to Disease, Poison, Resist 10 Necrotic, Vulnerable 10 Radiant (see also Wrathful Mindset), Insubstantial
AC: 17; Fort 16; Reflex 18; Will 20
Furious Wrath: The Spirit can take an extra standard action on it's turn.
Wrathful Mindset: [Psychic, deaf creatures immune]: Aura 3
Any enemy that starts it's turn in the aura is subject to a +7 vs Will attack. On hit, as a free action, the enemy moves his or her speed and makes a basic attack VS an ally, if possible. If the spirit takes Radiant damage, this ability is negated until the beginning of the spirit's next turn.
Basic Attack: Touch of Fury [Psychic] Melee
+8 vs Will; 1d6 +5 psychic damage, target takes a -2 penalty to Will defense (save ends)
At Will: Listen Closely [Psychic] Close burst 10, one target
+9 vs Reflex; on hit, pull the target 3 squares, and apply Wrathful Mindest immediately if brought inside the aura.
Wrath of Ages: [on bloodied, psychic]:
Enemies affected by Wrathful Mindest must choose an At Will power (not a basic attack) on the attack, and gains a +2 on the attack roll and damage roll. The Spirit of Wrath itself does not count as an ally when a PC is affected by this poer.
So, what do you think? What should I change? What should I keep? I know this will be a challenge for my PC's, as they've never fought anything insubstantial before, plus it's tactics will be to dive into walls and come up from floors if it needs to, using a double move and extra standard action.
Edit: Added keywords, and changed Listen Closely to be reflex. (Changed the fluff from a cumpultion to come forward to more like a shadowy riptide.)
The monster is an insubstantial creature that was just driven out of a paladin of Pelor, who had turned his church into a kind of extreme place, with chanting about how the "Great Sun Lord will come down and burn the land clean with his wrath."
Thanks for letting me know that a phasing creature can't end it's turn inside a solid object.
I based it off of a Mad Wraith in the Monster Manual. Tell me what you think, if you would be so kind.
Spirit of Wrath Solo Level Three Lurker
Keywords: Shadow, Psychic,
HP: 122 (Bloodied at 61)
Init: +7; Action Points 2; Saving Throws +5; Speed 6 (fly, hover), Phasing
Immune to Disease, Poison, Resist 10 Necrotic, Vulnerable 10 Radiant (see also Wrathful Mindset), Insubstantial
AC: 17; Fort 16; Reflex 18; Will 20
Furious Wrath: The Spirit can take an extra standard action on it's turn.
Wrathful Mindset: [Psychic, deaf creatures immune]: Aura 3
Any enemy that starts it's turn in the aura is subject to a +7 vs Will attack. On hit, as a free action, the enemy moves his or her speed and makes a basic attack VS an ally, if possible. If the spirit takes Radiant damage, this ability is negated until the beginning of the spirit's next turn.
Basic Attack: Touch of Fury [Psychic] Melee
+8 vs Will; 1d6 +5 psychic damage, target takes a -2 penalty to Will defense (save ends)
At Will: Listen Closely [Psychic] Close burst 10, one target
+9 vs Reflex; on hit, pull the target 3 squares, and apply Wrathful Mindest immediately if brought inside the aura.
Wrath of Ages: [on bloodied, psychic]:
Enemies affected by Wrathful Mindest must choose an At Will power (not a basic attack) on the attack, and gains a +2 on the attack roll and damage roll. The Spirit of Wrath itself does not count as an ally when a PC is affected by this poer.
So, what do you think? What should I change? What should I keep? I know this will be a challenge for my PC's, as they've never fought anything insubstantial before, plus it's tactics will be to dive into walls and come up from floors if it needs to, using a double move and extra standard action.
Edit: Added keywords, and changed Listen Closely to be reflex. (Changed the fluff from a cumpultion to come forward to more like a shadowy riptide.)
The monster is an insubstantial creature that was just driven out of a paladin of Pelor, who had turned his church into a kind of extreme place, with chanting about how the "Great Sun Lord will come down and burn the land clean with his wrath."
Thanks for letting me know that a phasing creature can't end it's turn inside a solid object.