Latronis
2006-10-08, 05:32 AM
I don't think as it is its powerful enough to be LA+1 which i tried to stay away from. I'm asking for some balance checks and critique if you can take time from your busy schedules ;D
MACCHALI
The Macchali (Singular: Macchali) are amphibious humanoids who reside beneath the waves are reknowned for their cunning, feared for thier natural talent with psionics and isloated due to their alien appearance and mindset.
Macchali society is divided into a proto-caste system, one that some brave, and perhaps foolish, scholars claim is the origin of the Great Empire's Caste system.
Physical Description
Coming as soon as i find my notes.
Personality\Relations.
Macchali tend to think of themselves and their own clutch first, with other Macchali a distant second above the lesser races That doesn't stop them associating with others when the need arises (and are often concisdered as tools or an unsavoury means to an end) however and they maintain a cordial relationship with
the other races, especially with humans. Seakin are viewed with something akin to the way many humans view halflings.
Halflings and Macchali just don't get along, before the Human Empire swallowed halflings lands halflings considered them evil spirits and still distrust them, Macchali hold disdain for any race who don't offer them respect.
Alignment
Macchali have no particular racial bent on the good or evil axis, good and evil characters showing up in roughly equal amounts, with The Yoddha-Macchali having a higher concentration of good characters and the Bhuta-having a slightly higher tendency towards neutral evil. Macchali have a tendency towards Neutral on the law-chaos axis however.
Macchali "Lands"
Once Macchali were once found all over the world, due to persecution due to the belief that they were an inherently magical race they retreated to the waters surrounding the Great Southern Continent and were instrumental in erecting the Barrier reef along with the human empire that set the land apart from the rest of the world. All Other Macchali were eventually hunted to extinction. In this Age Macchali can be found in any major body of salt water around the continent and have a presence along the coast of the mainland, with few staying around major halfling outposts dotting the various archipelagos.
Religion
Like most races in this part of the world Macchali don't believe in gods, and are less spiritual in nature then most other races. Many however share similiar views to the Imperial Humans belief in spirits and generally show great respect for spirits, outsiders and ancestory but don't worship to the same degree as humans.
Language
Macchali have they're own language that uses the Aquan alphabet Macchali spellcasters use Aquan for spellcasting. Keeping Written records are difficult underwater so when required most Macchali writing is engraved or scratched onto hard durable surfaces.
Adventurers
Macchali Adventurers are somewhat rare, most prefering to stay close to home furthering their own agendas. Outcaste Macchali without any bearing in society often become adventurers either to further a sponsor Macchali's plans outside of home or to simply try there luck away from other Macchali. Macchali from other castes may adventure to gain influence outside their homelands or with other groups of Macchali or from simple curiosity.
Macchali Racial Traits:
Macchali Medium Humanoid (Aquatic, Psionic)
+2 Wisdom, -2 Charisma.
Medium: As Medium creatures, Macchali have no special bonuses or penalties due to their size.
Macchali base land speed is 20 feet.
Macchali has a swim speed of 40 feet.
Darkvision out to 60 feet.
Underwater Vision: Macchali unlike other humanoids have 2 sets of eyelids, the outer set are much the same as other creatures eyelids. The inner set is simply thin, transparent skin to protect Macchali eyes while underwater, and keep it from interferring with it's vision. While underwater Macchali are treated as having Superior Low-Light Vision granting four times the visual distance of humans in conditions of low illumination.
Amphibious (Ex)
Macchali can breathe both air and water, though they rarely travel far from major bodies of water.
Water Dependancy:
A Macchali must immerse his entire body in water at least once a week or suffer ill effects. After a week has passed, a Macchali must make a constitution check every day thereafter (DC 10 +1 per additional day) or take 1 point of constitution damage. Once a Macchali immerses himself in water, he immediately regains 1d4 points of constitution per hour that he remains in water.
Naturally Psionic: Macchali gain 3 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
Skills
A Macchali* has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard.
It can always choose to take 10 on a Swim check, even if distracted or endangered.
It can use the run action while swimming, provided it swims in a straight line.
*Yoddha-Macchali receive a +10 racial bonus instead of the normal +8.
Automatic Languages: Macchali, Common, Aquan. Bonus Languages: Any (Except secret languages such as Druidic)
Caste
Macchali society revolves around a rigid proto-caste system made up of the two sub-races of Macchali. The seers are the leaders, philosophers and teachers while the hunters take up the roles of hunters, merchants and protectors. Yoddha-Macchali are sleaker, longer, faster and less frail then their Bhuta-Macchali brethren and also sport a more monstrous appearance. The Bhuta-Macchali while less physically powerful then thier protectors have a higher emphasis on conditioning the mind, an aspect that lead to there original conquering of the world under the waves.
Seer's Circle (Bhuta-Macchali)
+2 Intelligence, -2 Constitution (in addition to above modifiers)
Bhuta-Macchali receive +2 racial bonus to Gather Information, Listen and Spot skills
Favored Class: Psion
Hunter's Circle (Yoddha-Macchali)
+2 Dexterity, -2 Charisma (in addition to above modifiers)
Yoddha-Macchali receive a +2 racial bonus to AutoHypnosis and Heal skills.
Favored Class: Psionic Warrior
Outcaste
Should the two subraces breed the half-macchali born of the union is in a difficult position, not having the specific strengths of either caste (nor its specific weaknesses) So don't really fit in either. Often such outcastes become loners (even for macchali!) though some lucky ones are able to serve Macchali interests away from their homes.
+2 Wisdom, -2 Charisma (no change to above modifiers)
Outcaste-Macchali receive a +2 racial bonus to Diplomacy, Disguise and Sense Motive skills.
MACCHALI
The Macchali (Singular: Macchali) are amphibious humanoids who reside beneath the waves are reknowned for their cunning, feared for thier natural talent with psionics and isloated due to their alien appearance and mindset.
Macchali society is divided into a proto-caste system, one that some brave, and perhaps foolish, scholars claim is the origin of the Great Empire's Caste system.
Physical Description
Coming as soon as i find my notes.
Personality\Relations.
Macchali tend to think of themselves and their own clutch first, with other Macchali a distant second above the lesser races That doesn't stop them associating with others when the need arises (and are often concisdered as tools or an unsavoury means to an end) however and they maintain a cordial relationship with
the other races, especially with humans. Seakin are viewed with something akin to the way many humans view halflings.
Halflings and Macchali just don't get along, before the Human Empire swallowed halflings lands halflings considered them evil spirits and still distrust them, Macchali hold disdain for any race who don't offer them respect.
Alignment
Macchali have no particular racial bent on the good or evil axis, good and evil characters showing up in roughly equal amounts, with The Yoddha-Macchali having a higher concentration of good characters and the Bhuta-having a slightly higher tendency towards neutral evil. Macchali have a tendency towards Neutral on the law-chaos axis however.
Macchali "Lands"
Once Macchali were once found all over the world, due to persecution due to the belief that they were an inherently magical race they retreated to the waters surrounding the Great Southern Continent and were instrumental in erecting the Barrier reef along with the human empire that set the land apart from the rest of the world. All Other Macchali were eventually hunted to extinction. In this Age Macchali can be found in any major body of salt water around the continent and have a presence along the coast of the mainland, with few staying around major halfling outposts dotting the various archipelagos.
Religion
Like most races in this part of the world Macchali don't believe in gods, and are less spiritual in nature then most other races. Many however share similiar views to the Imperial Humans belief in spirits and generally show great respect for spirits, outsiders and ancestory but don't worship to the same degree as humans.
Language
Macchali have they're own language that uses the Aquan alphabet Macchali spellcasters use Aquan for spellcasting. Keeping Written records are difficult underwater so when required most Macchali writing is engraved or scratched onto hard durable surfaces.
Adventurers
Macchali Adventurers are somewhat rare, most prefering to stay close to home furthering their own agendas. Outcaste Macchali without any bearing in society often become adventurers either to further a sponsor Macchali's plans outside of home or to simply try there luck away from other Macchali. Macchali from other castes may adventure to gain influence outside their homelands or with other groups of Macchali or from simple curiosity.
Macchali Racial Traits:
Macchali Medium Humanoid (Aquatic, Psionic)
+2 Wisdom, -2 Charisma.
Medium: As Medium creatures, Macchali have no special bonuses or penalties due to their size.
Macchali base land speed is 20 feet.
Macchali has a swim speed of 40 feet.
Darkvision out to 60 feet.
Underwater Vision: Macchali unlike other humanoids have 2 sets of eyelids, the outer set are much the same as other creatures eyelids. The inner set is simply thin, transparent skin to protect Macchali eyes while underwater, and keep it from interferring with it's vision. While underwater Macchali are treated as having Superior Low-Light Vision granting four times the visual distance of humans in conditions of low illumination.
Amphibious (Ex)
Macchali can breathe both air and water, though they rarely travel far from major bodies of water.
Water Dependancy:
A Macchali must immerse his entire body in water at least once a week or suffer ill effects. After a week has passed, a Macchali must make a constitution check every day thereafter (DC 10 +1 per additional day) or take 1 point of constitution damage. Once a Macchali immerses himself in water, he immediately regains 1d4 points of constitution per hour that he remains in water.
Naturally Psionic: Macchali gain 3 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
Skills
A Macchali* has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard.
It can always choose to take 10 on a Swim check, even if distracted or endangered.
It can use the run action while swimming, provided it swims in a straight line.
*Yoddha-Macchali receive a +10 racial bonus instead of the normal +8.
Automatic Languages: Macchali, Common, Aquan. Bonus Languages: Any (Except secret languages such as Druidic)
Caste
Macchali society revolves around a rigid proto-caste system made up of the two sub-races of Macchali. The seers are the leaders, philosophers and teachers while the hunters take up the roles of hunters, merchants and protectors. Yoddha-Macchali are sleaker, longer, faster and less frail then their Bhuta-Macchali brethren and also sport a more monstrous appearance. The Bhuta-Macchali while less physically powerful then thier protectors have a higher emphasis on conditioning the mind, an aspect that lead to there original conquering of the world under the waves.
Seer's Circle (Bhuta-Macchali)
+2 Intelligence, -2 Constitution (in addition to above modifiers)
Bhuta-Macchali receive +2 racial bonus to Gather Information, Listen and Spot skills
Favored Class: Psion
Hunter's Circle (Yoddha-Macchali)
+2 Dexterity, -2 Charisma (in addition to above modifiers)
Yoddha-Macchali receive a +2 racial bonus to AutoHypnosis and Heal skills.
Favored Class: Psionic Warrior
Outcaste
Should the two subraces breed the half-macchali born of the union is in a difficult position, not having the specific strengths of either caste (nor its specific weaknesses) So don't really fit in either. Often such outcastes become loners (even for macchali!) though some lucky ones are able to serve Macchali interests away from their homes.
+2 Wisdom, -2 Charisma (no change to above modifiers)
Outcaste-Macchali receive a +2 racial bonus to Diplomacy, Disguise and Sense Motive skills.