playswithfire
2009-01-13, 08:33 PM
This may be a ludicrous idea, but I was wondering if you could turn a swordsage into a Grammaton Cleric.
For those unfamiliar with the Grammaton Clerics
They are the elite police force of the city-state Libria in the movie Equilibium (http://en.wikipedia.org/wiki/Equilibrium_(2002_film)) who practice a range of martial arts, but are most well known for the gun kata, a martial art built upon statistical analysis of 1000s of gun fights, allowing the cleric to more effective predict their enemies positions and lines of fire, taking them out, while avoiding return fire. It can also have elements of hand to hand combat. An example from the end of the movie. (http://www.youtube.com/watch?v=CeHrq_Fs1vk&feature=related) They carry a katana that seems to be largely ceremonial, but the clerics are skilled in its use.
As shown somewhat in the clip above and moreso in this one (http://www.youtube.com/watch?v=goO-a_FaQfo&feature=related), the clerics are well-trained in unarmed combat as well an, on very rare occasions, they will use their guns as blunt weapons.
So, that's what I'd like to achieve.
Moving on to how I'm attempting to accomplish that in the DnD 3.5 ruleset.
Beginning from the Unarmed Swordsage variant, which loses light armor proficiency in exchange for the monk's Unarmed Strike feature (Improved Unarmed Strike, counts as a natural weapon, damage progression), I propose the following changes to create a Grammaton Cleric.
Weapon Proficiencies: Lose all martial melee weapon proficiencies except katana (bastard sword); gain proficiency with the hand crossbow
Going back and forth between hand crossbow and repeating light crossbow. Repeating light has a chamber like the handguns used in the movies, but the clip is smaller and requires player action (with a free hand) to recock. Dual-wielding either is a pain, but at the point that you buy a Spare Hand from Magic Item Compendium, I believe the hand crossbow is easier to deal with.
Maneuvers: Lose access to Setting Sun and Stone Dragon disciplines, gain ability to use some maneuvers* with ranged attacks with the hand crossbow, though the target of the attack must be half a range increment away (15 ft by default; 20 with Far Shot) at most, closer if the maneuver is a charge or specifies that you must be adjacent.
* Current list of maneuvers that can be used with hand crossbow by a grammaton cleric (replacing melee attack with ranged attack when necessary)
Diamond Mind - will mainly be used with the katana, but these four seemed appropriate for the hand crossbow as well
4 - Bounding Assault
5 - Rapid Counter
7 - Avalanche of Blades
9 - Time Stands Still
Desert Wing - We are simulating a firearm here, so some additional fire damage seemed appropriate. Desert tempest is just too fun to pass up.
1 - burning blade
2 - flashing sun
4 - searing blade
6 - desert tempest
6 - fiery assault
7 - inferno blade
Shadow Hand - Those included could represent particularly well-placed shots
1 - Clinging Shadow Strike
1 - Shadow Blade Technique
2 - Drain Vitality
3 - Strength Draining Strike
4 - Obscuring Shadow Veil
5 - Bloodletting Strike
6 - Stalker in the Night
7 - Death in the Dark
9 - Five Shadow Creeping Ice Enervation Strike
Tiger Claw - These just seem to fit.
1 - Wolf Fang Strike
5 - Pouncing Charge (use unarmed strike range to determine closest point of attack)
6 - Wolf Climbs the Mountain
7 - Hamstring Attack
8 - Wolf Pack Tactics
Tiger claw obviously has others that work well with a hand crossbow without changing anything, such as Fountain of Blood, both Mongooses, and Blood in the Water
Discipline Focus
Weapon focus - rather than choosing a discipline, a Grammaton Cleric receives this benefit for the katana (bastard sword), hand crossbow and unarmed strike
Insightful strikes - each time this feature is available, instead of choosing a discipline, the grammaton cleric can choose to gain his Wisdom modifier as a bonus on ranged damage rolls with the hand crossbow. If he chooses this option one time and a discipline the other, he does not gain the bonus twice when executing a maneuver of that discipline with the hand crossbow.
defensive stance - the bonus to saving throws is reduced to +1, but ranged attacks made with a hand crossbow while in a stance of the chosen discipline do not provoke attacks of opportunity
Unarmed Strike* - a grammaton cleric deals unarmed strike damage as a monk of two size categories smaller than he is, but his hand crossbow deals damage as a monk of the size creature the crossbow was designed for would do. He can make an unarmed strike with a hand that is holding a hand crossbow, but takes a -2 penalty on attack rolls when doing so. A grammaton cleric still receives Improved Unarmed Strike as a bonus feat.
*gained by the unarmed variant in exchange for light armor proficiency
Any and all feedback appreciated
For those unfamiliar with the Grammaton Clerics
They are the elite police force of the city-state Libria in the movie Equilibium (http://en.wikipedia.org/wiki/Equilibrium_(2002_film)) who practice a range of martial arts, but are most well known for the gun kata, a martial art built upon statistical analysis of 1000s of gun fights, allowing the cleric to more effective predict their enemies positions and lines of fire, taking them out, while avoiding return fire. It can also have elements of hand to hand combat. An example from the end of the movie. (http://www.youtube.com/watch?v=CeHrq_Fs1vk&feature=related) They carry a katana that seems to be largely ceremonial, but the clerics are skilled in its use.
As shown somewhat in the clip above and moreso in this one (http://www.youtube.com/watch?v=goO-a_FaQfo&feature=related), the clerics are well-trained in unarmed combat as well an, on very rare occasions, they will use their guns as blunt weapons.
So, that's what I'd like to achieve.
Moving on to how I'm attempting to accomplish that in the DnD 3.5 ruleset.
Beginning from the Unarmed Swordsage variant, which loses light armor proficiency in exchange for the monk's Unarmed Strike feature (Improved Unarmed Strike, counts as a natural weapon, damage progression), I propose the following changes to create a Grammaton Cleric.
Weapon Proficiencies: Lose all martial melee weapon proficiencies except katana (bastard sword); gain proficiency with the hand crossbow
Going back and forth between hand crossbow and repeating light crossbow. Repeating light has a chamber like the handguns used in the movies, but the clip is smaller and requires player action (with a free hand) to recock. Dual-wielding either is a pain, but at the point that you buy a Spare Hand from Magic Item Compendium, I believe the hand crossbow is easier to deal with.
Maneuvers: Lose access to Setting Sun and Stone Dragon disciplines, gain ability to use some maneuvers* with ranged attacks with the hand crossbow, though the target of the attack must be half a range increment away (15 ft by default; 20 with Far Shot) at most, closer if the maneuver is a charge or specifies that you must be adjacent.
* Current list of maneuvers that can be used with hand crossbow by a grammaton cleric (replacing melee attack with ranged attack when necessary)
Diamond Mind - will mainly be used with the katana, but these four seemed appropriate for the hand crossbow as well
4 - Bounding Assault
5 - Rapid Counter
7 - Avalanche of Blades
9 - Time Stands Still
Desert Wing - We are simulating a firearm here, so some additional fire damage seemed appropriate. Desert tempest is just too fun to pass up.
1 - burning blade
2 - flashing sun
4 - searing blade
6 - desert tempest
6 - fiery assault
7 - inferno blade
Shadow Hand - Those included could represent particularly well-placed shots
1 - Clinging Shadow Strike
1 - Shadow Blade Technique
2 - Drain Vitality
3 - Strength Draining Strike
4 - Obscuring Shadow Veil
5 - Bloodletting Strike
6 - Stalker in the Night
7 - Death in the Dark
9 - Five Shadow Creeping Ice Enervation Strike
Tiger Claw - These just seem to fit.
1 - Wolf Fang Strike
5 - Pouncing Charge (use unarmed strike range to determine closest point of attack)
6 - Wolf Climbs the Mountain
7 - Hamstring Attack
8 - Wolf Pack Tactics
Tiger claw obviously has others that work well with a hand crossbow without changing anything, such as Fountain of Blood, both Mongooses, and Blood in the Water
Discipline Focus
Weapon focus - rather than choosing a discipline, a Grammaton Cleric receives this benefit for the katana (bastard sword), hand crossbow and unarmed strike
Insightful strikes - each time this feature is available, instead of choosing a discipline, the grammaton cleric can choose to gain his Wisdom modifier as a bonus on ranged damage rolls with the hand crossbow. If he chooses this option one time and a discipline the other, he does not gain the bonus twice when executing a maneuver of that discipline with the hand crossbow.
defensive stance - the bonus to saving throws is reduced to +1, but ranged attacks made with a hand crossbow while in a stance of the chosen discipline do not provoke attacks of opportunity
Unarmed Strike* - a grammaton cleric deals unarmed strike damage as a monk of two size categories smaller than he is, but his hand crossbow deals damage as a monk of the size creature the crossbow was designed for would do. He can make an unarmed strike with a hand that is holding a hand crossbow, but takes a -2 penalty on attack rolls when doing so. A grammaton cleric still receives Improved Unarmed Strike as a bonus feat.
*gained by the unarmed variant in exchange for light armor proficiency
Any and all feedback appreciated