NeSS Esqa
2009-01-13, 11:25 PM
I'm starting up a Mutants & Masterminds campaign. We've decided on the Paragons setting, and my players will start at PL 10 & 150 pp, but will start with extra drawbacks which will be gradually removed. (to represent gaining control of their new powers)
One of my players wants to play a telepathic sociologist. He wants telepathy, emotion control, and that sort of thing, but one request is a little odd:
He would like to have it so that the larger the group he's trying to affect, the more effective he is. (he's fine with a reduced affect on individuals) The idea behind it is that he spent his life before his breakout studying people, and now that he can directly influence people's minds, he knows how to work a mob. How would I go about statting this ability? I don't know if this would need to be homebrew or not, but I figured that with the flexibility of this system that it should be able to be done somehow. Assume I have access to most M&M sourcebooks, but please let me know which ones are being used.
Also, this will be our first time with the system, and my first time GMing, so any pointers as to running this system will be much appreciated as well. I've read the stickied guide above already, but anything which I need to keep in mind especially with Mutants and Masterminds is important.
Thanks in advance,
NeSS
One of my players wants to play a telepathic sociologist. He wants telepathy, emotion control, and that sort of thing, but one request is a little odd:
He would like to have it so that the larger the group he's trying to affect, the more effective he is. (he's fine with a reduced affect on individuals) The idea behind it is that he spent his life before his breakout studying people, and now that he can directly influence people's minds, he knows how to work a mob. How would I go about statting this ability? I don't know if this would need to be homebrew or not, but I figured that with the flexibility of this system that it should be able to be done somehow. Assume I have access to most M&M sourcebooks, but please let me know which ones are being used.
Also, this will be our first time with the system, and my first time GMing, so any pointers as to running this system will be much appreciated as well. I've read the stickied guide above already, but anything which I need to keep in mind especially with Mutants and Masterminds is important.
Thanks in advance,
NeSS