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Fax Celestis
2009-01-16, 07:29 PM
If they're activated, they're activated "as the spell", so they'd use the same casting time.

If they're constant, no activation needed.

Rei_Jin
2009-01-16, 07:29 PM
Maybe it would be best if you set some more direct controls on these play experiments...

For example


32 point buy
DMG based wealth with no deviation
Exact amount of Experience required to be at the appropriate level
WotC only products to be referenced, and only 3.5 and 3.0
No more than 2 Prestige Classes, and no more than 3 Base Classes
No Leadership or Cohorts as granted by Prestige Classes or Feats(Familiars, Animal Companions, and Mounts are fine)
No hiring of NPCs
No more than 50% of wealth spent on one item
Hitpoints are half Hitdie+1 (d4=3, d6=4, d8=5,d10=6,d12=7) +Con Mod

Arbitrarity
2009-01-16, 07:29 PM
Casting duration, I'd assume. As if they cast the spell.

Using Items
To use a magic item, it must be activated, although sometimes activation simply means putting a ring on your finger. Some items, once donned, function constantly. In most cases, using an item requires a standard action that does not provoke attacks of opportunity. By contrast, spell completion items are treated like spells in combat and do provoke attacks of opportunity.

Activating a magic item is a standard action unless the item description indicates otherwise. However, the casting time of a spell is the time required to activate the same power in an item, regardless of the type of magic item, unless the item description specifically states otherwise.

Eldariel
2009-01-16, 07:33 PM
Maybe it would be best if you set some more direct controls on these play experiments...

For example


32 point buy
DMG based wealth with no deviation
Exact amount of Experience required to be at the appropriate level
WotC only products to be referenced, and only 3.5 and 3.0
No more than 2 Prestige Classes, and no more than 3 Base Classes
No Leadership or Cohorts as granted by Prestige Classes or Feats(Familiars, Animal Companions, and Mounts are fine)
No hiring of NPCs
No more than 50% of wealth spent on one item
Hitpoints are half Hitdie+1 (d4=3, d6=4, d8=5,d10=6,d12=7) +Con Mod


Aren't those precisely the rules outlined in OP?

afroakuma
2009-01-16, 07:40 PM
Pretty close; I should institutionalize them, though.

I think this battle has gotten silly on the buffs. Combined with this adversary's arsenal and tactics, this won't be pretty. :smallcool:

Arbitrarity
2009-01-16, 07:45 PM
Pretty close; I should institutionalize them, though.

I think this battle has gotten silly on the buffs. Combined with this adversary's arsenal and tactics, this won't be pretty. :smallcool:

*Detects Greater Dispel Magic at CL 20, and/or Disjunction*

Hey, Adamantine Clockwork Horror is only CR 9, with Disjunction at will, right?
Yep, that's a great standard for balance. For sure.

The Neoclassic
2009-01-16, 07:49 PM
Depends on the homebrew, frankly.

Heh, I can just use standard classes. But, yeah, keep me posted if you want me to make such a party...

afroakuma
2009-01-16, 07:50 PM
*Detects Greater Dispel Magic at CL 20, and/or Disjunction*

They'll have to catch it, first. :smallamused:

afroakuma
2009-01-16, 08:07 PM
On a side note, did anyone watching the battle figure out what he's fighting yet? (Don't say what it is if you did)

Starbuck_II
2009-01-16, 08:10 PM
Monster analysis: Polytrotos (Fragile Lamente) (CR 2)

This monster appears to be invulnerable to all within it's CR range, for following reasons. Regeneration 50. Magic Sponge. The first is hard to overcome enough, but the second turns the encounter for low levels nigh impossible. How?

The regeneration causes all weapon damage to be converted to non-lethal damage, which the extremely high rate of healing almost without exception removes each round. Not only that, but you have to deal enough damage to take the monster to -10 and beyond to render it unconscious. Which is a bit moot, since at the beginning of it's turn, it gains it all back. But the point about getting it unconscious is to use coup de grace - but on closer inspection, this proves to be impossible, as I found out. You can't coup de grace with a weapon that deals non-lethal damage to it - in other words, you can't coup de grace it at all, since you can only coup de grace with either a melee weapon or a bow or a crossbow.

Conclusion: it is immune to all non-spellcasters. Now, you have only one resort left. Magic. The obvious way is to deal 21 damage to it with spell(s). Let's assume, for the sake of the argument, a 3rd level party. The odds are, there's at least one mage amongst them, let's say a wizard. At 3rd level, a wizard has access to 2nd level spells. Let's assume that the mage starts with one of those - for a good reason, as you'll see. The best available spell is Scorching Ray, which deals 4d6 damage if he hits it with a ranged touch attack - an average of 14 damage. Not too shabby.


I know in general, your rant works, but torches are non-magical weapons that deal 1 fire and can coup de grace the Fragile dude. At low levels it is likely that a character will have one. Granted, who uses a torch after level 5?
THink how powerful a higher level Fragile one would be?

afroakuma
2009-01-16, 08:12 PM
Abysmal Con score lowers HP, and gets it closer to "one spell kills me" range, not to mention putting it in peril of magic weapons.

I'll tinker with it a bit. It should be killable for an ECL 2 party easily, and even ECL 1 with a few scrapes.

Blood_Lord
2009-01-16, 08:42 PM
Foes simply can’t compete against characters without enhancing their attack rolls, Armor Class, and saving throws.

Look at the battle I'm currently running. One character has a +25 to Initiative... at level 11.

Nothing's going to come close to that without some absurd magical item - which the party will then loot from it.

+25 to Init only happens with MiC rules anyway. Monsters either get money to spend, or they are build to compensate. You bring up Init, the one thing that no core item increases other then indirectly, the least scaling of all bonuses. But look at AC, a regular Dragon with no items has an AC 38, compared to a Fighter with the best armor he can get, his AC is going to be 24.

Monsters get built in stat increases, built in AC increases, built in damage increases, built in save increases.

Players don't. That's why Players need gear to even have a chance.


No, what I'm actually saying is: cloak of resistance not yours. See Roy and the Bag of Tricks. Sometimes you don't get the best. Sometimes you can't buy the best. You are to have a low point, a weak spot, a vulnerability, an inadequacy. Your foe certainly does - and you've already got individual "attention" readied for him.

Every single living character has a resistance bonus to saves. Which means every single Core character must have a cloak of resistance.

Not having one is not an inadequacy, it is death. If you have a cloak you have a 50% chance of dieing every round. If you don't you have a 75% chance of dieing. That character isn't a character with a weakness, it's a character which is going to last 2 encounters before death.

Draz74
2009-01-16, 08:58 PM
Heck, most people don't even own the books they reference in their builds.

I sure don't. :smallbiggrin: But I'm good at figuring out how to use the stuff I hear about.

On the other hand, I also have a lower cheese tolerance than many. If I read about a powerful new trick that makes me go, "ooooh, that's cheesy," my reaction is generally, "I'm not going to use that much, unless I design a character specifically around that ..."

afroakuma
2009-01-16, 09:09 PM
Have you seen the current combat?

I should not have been taught how to stack buffs. :smallamused:

Not with this one. :belkar:

Keld Denar
2009-01-16, 09:10 PM
+25 to Init only happens with MiC rules anyway.

Marshal Aura +7, Improved Hummingbird Familar +8, Chained Nerveskitter +5, Dex20.

Thats a +25, no MIC involved.

Thurbane
2009-01-16, 09:33 PM
I'm always worried when people pass off combinations they've seen used on the CharOp boards as their own, or to be used in a play test. Heck, most people don't even own the books they reference in their builds.
Hear hear! You see far too many of these shennanigans going on...

Keld Denar
2009-01-16, 09:38 PM
I have almost every book that I drew my characters out of. Spells, Items, and features. The only things I used outside of core were the Hummingbird familiar (which is simple enough) and the Fairy Mysteries Initiate, which, there is almost no other reason to play an elf without those 2 things. If I were to rebuild the character, I'd definitely go Human Focused Specialist Conjourer then, with a lot more silly things than that. I just wanted to see how well the oft cited "OP" grey elf wizard with FMI really is. Honestly, I was appalled enough by my total lack of fort save that I boughts a Mithril Bucker +1 with Death Ward on it, so I don't get 1shoted in the surprise round by a Bodak or something silly small like that.

afroakuma
2009-01-16, 09:40 PM
No Fort save? :belkar:

Why didn't you say so?

Oh, and he's within reach, too... :smallwink:

Keld Denar
2009-01-16, 10:45 PM
And I'm back. I posted my round. Issendir just farted in your guys general direction, what are you gonna do about it?

afroakuma
2009-01-16, 10:47 PM
Question in thread.

What I was gonna do would have been rather humorous, and I'll tell you after combat.

Arbitrarity
2009-01-16, 11:10 PM
You seem to be looking for this Afroakuma. (http://realmshelps.dandello.net/cgi-bin/feats.pl?Mindsight,LoM)

On another note, insensable? What?

afroakuma
2009-01-16, 11:13 PM
Yep; found it hiding in Tsochar variants.

Insensibility is... an ability that the particular foe, when designed, could have had access to. I chose to go in a different route.

It's like invisibility, only it shields against all forms of sensory detection, including sixth.

And if you figure out what he's fighting, don't tell him.

MeklorIlavator
2009-01-16, 11:24 PM
Wait, then how could anyone ever fight it? About the only thing that could work against it would be glitterdust, and people wouldn't even know whether or not to use it, much less where to target it.

Arbitrarity
2009-01-16, 11:27 PM
It looks similar to a solar or something, but that's... kind of unfair. Not a planetar either, the damage values are way off for that. Hm. It's got spellcasting, Su counterspelling, a wounding longbow (Probably +5, implying 20 strength)... +33 to hit (And outsider HD, I bet). Hm. Potential homebrewed abilities based on build? That's weird.

Also, you're using Darkness wrong. It only grants concealment, people can see through it. However, Blacklight is actually impossible to see through. It got heavily buffed by something else, probably a high level divine caster.


Roughly 9 ft. tall, dressed all in black under the sparkly dust, with a billowing cloak.

afroakuma
2009-01-16, 11:28 PM
Consequence. It triggers Tremorsense, for example, because it causes vibrations in the ground. Similarly, you can't hear it, but if it strikes you, you'll hear that noise plain as day, because the object it struck gave off the noise.

And glitterdust, of course, as well as basic detection, see invisibility...

Not to mention, it's an activated ability, so you can guess.

MeklorIlavator
2009-01-16, 11:31 PM
Ah, I thought it would block out stuff like that.

Arbitrarity
2009-01-16, 11:34 PM
Not Superior Invisibility, because that's immune to tremorsense, glitterdust, etc. Only visible with true seeing. Definitely seems homebrewed.

afroakuma
2009-01-16, 11:41 PM
It's both better and worse; worse for the reasons above; better because if it grapples you, you won't know it. You'll struggle against nothing.

If it touch-spells you, you won't know it.

Keld Denar
2009-01-17, 02:18 AM
All attacks allow the attackee to determine the square they came from. Its in the rules.



If an invisible creature strikes a character, the character struck still knows the location of the creature that struck him (until, of course, the invisible creature moves). The only exception is if the invisible creature has a reach greater than 5 feet. In this case, the struck character knows the general location of the creature but has not pinpointed the exact location.


Since what I'm fighting doesn't have reach, I don't think, it it attacks me, I'll know what square to hit. Fortunately, when we last left off, before my internet crapped out, it was fully visible, except for the fact that it was somewhere that was not near. Which is terribly frustrating! RAWR!

lord_khaine
2009-01-17, 05:51 AM
Noneedforcorecasters vs Orange slaad

round 1
the slaad wins initiative and blast ruby and Corrund for 34 and 17 points of lightning damage, before it then moves 30 feet back.
Dancer Runs up beside it.
Obsidian Runs up beside it as well.
Corrund moves closer, and ready an action to smack it with a energy missile if it tries to activate an ability.
Ruby uses energy adaption.

round 2
the slaad doesnt like its current situation, so it tries to use invisibility defensively, and manage though pure luck (no ranks in concentration 1d20+4 vs dc 17), but it gets slammed by Corrund, who are just as lucky in getting though its power resistance(1d20+10 vs dc 26), resulting in 50 points of damage to the frog, who fails the reflex save(1d20+7 vs dc 20), and fails its concentration check to get invisible.
Dancer takes a 5 foot step to get into a flanking position, uses searing blade, and makes 2 melee attacks at +12, hitting once for 18 physical and 16 fire, totaling 17 points of damage.
Obsidian grows to size large as a swift action, and starts a grapple, where the large ex-monk gets a hold.
Corrund moves closer and readies a new action to disrupt the slaad again.
Ruby moves closer, and tries to blast the slaad with a energy missile, but it resists.

round 3
the Slaad heals 5 hp, and desides the best way to get out of the grapple is to blast Obsidian with a Energy ray, but it fails to manifest defensively
(1d20+4 vs dc 16)
Dancer then activates burning blade, and puts the slaad down with a rather nasty critt.

Conclussion
most of the slaads stats are in line for what a cr 10 critter should have, but i do belive its power resistance is a bit high for something thats suposed to be a challenge for a party lv 9-10, since at that level most spells would be resistet 75-80% of the time.
that aside, it also seems you have forgotten to give the slaad ranks in concentration.

as for the spell-like abilities, then i dont think it should have unlimited uses of lightning bolt and invisibility.
that combination creates the ultimatetive skirmisher, who really should start every battle with running away invisible, after that it could then lurk around for hours, hiding and firering off a lightning bolt, before turning invisible and running away again.
and its faste healing combined with its power resistance would make it pretty hard to take down at range.

i think its Power resistance should be taken down to 24, it should be given some ranks in concentration, and all its spell-like abilities should be limitet
to 3 times per day.

now, who got the next challenge for a lv 8 party?

afroakuma
2009-01-17, 07:27 AM
I honestly didn't anticipate that it would continue to try casting defensively instead of giving up and attacking. I'll look into the Concentration.

If you want another challenge, try this:

Noneedforcasters vs. one Ramitra (http://www.giantitp.com/forums/showpost.php?p=5029724&postcount=56)

lord_khaine
2009-01-17, 08:36 AM
I honestly didn't anticipate that it would continue to try casting defensively instead of giving up and attacking. I'll look into the Concentration.

well, i mostly saw it as a sort of slaad wilder, and its melee abilities are kinda weak compared to a 10d6+10 energy ray.
you really should also try and put in some sort of limit to its spell-like abilities, to make sure it doesnt drag the battle out to a hour-long session of hide and seek with the invisible hiding frog who spits lightning bolts.

afroakuma
2009-01-17, 08:40 AM
I just based it off of the gray slaad, CR 10, who does the exact same thing.

Edit: Gave them Concentration ranks.

Thinking of dropping lightning bolt altogether, since it already has energy ray. Opinions?

lord_khaine
2009-01-17, 10:16 AM
hmm, no i do think it should at least have a couple of lightning bolts, for situations where it wants to blast more than one person, or are fighting something with a high touch ac.

afroakuma
2009-01-17, 10:56 AM
3/day the lightning bolt and keep invisibility?

Fax Celestis
2009-01-17, 02:36 PM
I don't recall posting this, so if you want to see The Facts of Life take on my Steamknight, check it here.

EDIT:
invisible hiding frog who spits lightning bolts.

BEST MONSTER IDEA EVAR

afroakuma
2009-01-17, 02:40 PM
I think he's complaining that I did it, like 5 times.

/win

Arbitrarity
2009-01-17, 03:18 PM
All attacks allow the attackee to determine the square they came from. Its in the rules.



Since what I'm fighting doesn't have reach, I don't think, it it attacks me, I'll know what square to hit. Fortunately, when we last left off, before my internet crapped out, it was fully visible, except for the fact that it was somewhere that was not near. Which is terribly frustrating! RAWR!

Except that... it's large(Tall), so it probably has reach.

afroakuma
2009-01-17, 04:18 PM
Ahh...this is a fun combat.

Shame he wants to concede. I really wanted to staple those casters to the death.

Blasted alternative methods of detection; I really had to change up the normal strategy.

Keld Denar
2009-01-17, 06:13 PM
RAWR, last resort inc! If this doesn't work, I'm soooooo bonededededed!

The main problem is that this whole encounter is basically 1 uber buffed optimized melee character against something that's probably a CR17 creature who doesn't like to fight fair...LET ME KILL YOU DAMN IT!

afroakuma
2009-01-17, 06:25 PM
He'd be fighting far less fair if you couldn't see him.

And if your Will saves were lower. :smallfurious:

It would have been so great; your casters plummeting at terminal velocity...

and yes, it's a CR 17 creature with extreme resources, resources which negate the advantage of your buffs in a severe way.

I'm loving the fact that for once, true seeing is an obstacle. It's actually rather intriguing.

Vortling
2009-01-17, 06:36 PM
As stated, the Facts of Life took on the steamknight and won rather handily. You can read the round by round break down in the thread. The long and short of it is that the Facts of Life hit on its weaknesses fairly hard without it hitting on their weaknesses. The steamknight had a low touch attack and no ability to snipe from range. With three of the Facts of Life landing touch attacks on a somewhat regular basis they only missed a few attacks. Alex tripping the knight helped keep it in one spot. Cerric luckily didn't have any fire damage to cause the knight to rage. Alex and Diriven were able to overcome the knight's DR through a combination of ridiculous damage and manuevers (both have one warblade level).

In sum: If the party hadn't been able to make touch attacks or bypass the DR the fight would have much more difficult. I've also noticed that my party lacks ranged abilities which could be a problem if I take them against other monsters.

Starbuck_II
2009-01-18, 12:19 AM
Ready to show my cast of characters from Myth Weavers (took a while to figure out it though; skill points and spells were hardest part)

The Unlawed:

1) Vincent Price:Human- Wiz(Conj)/Shadowcaster/Noctumancer
http://www.myth-weavers.com/sheets/view.php?id=103398

Hr/level buffs:
Heart of Air, Water, Earth.

2) Tiki-tik: Thri-Keen-Soulknife/Soulbow
http://www.myth-weavers.com/sheets/view.php?id=103403

3) John Rivers: Human Dread Necro/Binder
http://www.myth-weavers.com/sheets/view.php?id=103412

Bound to Acerak and Aym for battle.

4) Grentel: Water Orc Barbarian 9/Dragon Shaman 1
http://www.myth-weavers.com/sheets/view.php?id=103423

Aura active Resistance normally.

Ready for battle anytime (when not in school Monday)

Arbitrarity
2009-01-18, 12:32 AM
Lol @ Kurald's IWIN stone.

lord_khaine
2009-01-18, 05:36 AM
Noneedforcorecasters vs Ramitra, or Ram for short

Round 1
Dancer moves forward and goes into total defence.
Obsidian uses Expansion as a swift action, uses force screen, and moves 10feet closer.
ruby takes a 5 foot step forward, and readies an energy missile to blast ram if it tries to activate an ability.
Ram doesnt like the way Ruby stares at it, so instead of using
black tentacles it uses Force Bind on Ruby, but takes 26 points of lightning damage along the way, Ruby still ends up grappled though, because its a supernatural ability.
Corrund then let lose a empowered energy missile that hits for 48 points of fire damage.

Round 2
Dancer delays to after obsidian.
Obsidian charges over and tries to trip it (1d20+13vs1d20+7), then follows up on the prone ram with a attack that unfortunately misses.
Dancer then charges the prone Ram, but because of bad luck the trip is resistet (1d20+2vs1d20+11). Dancer then stabs Ram with a searing blade, hitting for 9 normal and 14 fire, and burns the Rogue Inevitable.

Conclussion
if it had managet to get the black tentacles though then the battle might have been different, but without any ranks in concentration this was not very likely to happen.

Rei_Jin
2009-01-18, 04:46 PM
I'm available today when you are Afroakuma. Let's run through this play test for the A Team.


EDIT: After having a weekend to poke them, I've adjusted the characters a little and corrected a few things on their sheets. Let me know if you have any questions.

afroakuma
2009-01-18, 05:08 PM
lord_khaine: serves me right for not remembering to give it the no-trip ability other levitators got.

Try the alxialut in the same thread. CR 10 and a real pest.

Rei Jin: It'll have to wait until I get home, but it's gonna happen.

**why is everybody wanting to run it against me? I'm only one guy.

Keld Denar
2009-01-18, 05:12 PM
Now that I've sampled a few of your toys, I'd be willing to run some helpless victims brave adventurers through a couple of encounters. Just let me know.

Starbuck_II
2009-01-18, 05:15 PM
**why is everybody wanting to run it against me? I'm only one guy.

Because we like to have a challenge to our characters as well as our selfs (hard to surprise yourself in a battle).

Also, maybe they like your avatar :smallbiggrin:

BTW, my team is posted and ready tomorrow/today/etc.

afroakuma
2009-01-18, 05:16 PM
Keld: you did sample some of the most vicious. But if you want to try a solo, I have a few in need of proper trial (read: no first-turn banishment) :smallannoyed:

Keld Denar
2009-01-18, 05:22 PM
I had kind of a lonely childhood (awwwwww) and thus, spent a lot of time playing various board games like Monopoly, with myself. I found it was very very hard to be impartial, and for some reason, the Cannon piece would always end up winning. Funny that. Thus, I like to compete against another person, when possible, because I feel like it presents a much more interesting challenge with a conclusion that isn't "my favorite piece wins again!"

PS, Akuma, its your turn man, all my guys acted!

Rei_Jin
2009-01-18, 05:22 PM
**why is everybody wanting to run it against me? I'm only one guy.

Well, it is your monster, you know what it can and can't do, and what tactics specifically to use, better than I do.

Hence, I'd like to test it properly by having you control it.

If you'd prefer, I can just tell you what would happen in the combat based purely on numbers, but that won't do much for you.

afroakuma
2009-01-18, 06:47 PM
I dunno, some of the trials returning have been pretty well-done. People keep asking about strategies that I would not have tried.

Alright, Rei Jin; with whatever time I have available, Test Your Might 9 on the Gamma board.

lord_khaine
2009-01-18, 06:52 PM
lord_khaine: serves me right for not remembering to give it the no-trip ability other levitators got.

Try the alxialut in the same thread. CR 10 and a real pest.


its more serves you right for yet again not giving your creation ranks in concentration :)
on a side note, i dont think you should make it immune to trip, its allready pretty hard to hit, and it has a lot of spelllike abilities it could use if it gets trippet (if only it had concentration :P )

afroakuma
2009-01-18, 06:55 PM
Well, I'll fix the Concentration bit.

Keld Denar
2009-01-18, 07:05 PM
Akuma mang, shush up and run my combat! Your turn!

Draz74
2009-01-19, 01:01 AM
Well, I'll fix the Concentration bit.

:smallfrown: I liked occasionally being able to shut down its specials when it failed concentration checks!

Keld Denar
2009-01-19, 01:53 PM
Draz, you got your crew ready? What APL are you? Want me to run you in a trial combat? I got me a good one!

Draz74
2009-01-19, 03:12 PM
Draz, you got your crew ready? What APL are you? Want me to run you in a trial combat? I got me a good one!

Depends what you mean by "ready." I haven't really adjusted my party since my combats with the Orange Slaad, but if you don't mind equipment lists being a little rough (e.g. missing important items like Wand of Align Weapon :smalltongue:) I can give you a working version of my party at any ECL with a little notice.

afroakuma
2009-01-19, 03:16 PM
That was a very important item.

Could have been worse, I could have sent an indigo slaad, and then you'd have had no equipment at all.

Draz74
2009-01-19, 03:25 PM
Yeah ... long-term, I'm going to be playtesting this crew extensively at each level, so I can make sure to cover their weaknesses as they go.

For example, I've playtested Level 1, and because of that, I switched up the order that my Ardent takes his Psionic Mantles -- some CR 2-3 opponents make you really need a Magic Weapon spell or equivalent, like incorporeals. :smallyuk: Scrying-like powers, on the other hand, can wait.

Keld Denar
2009-01-19, 03:29 PM
Draz, finish your items at whatever level you have, and I'll put together an encounter from AA's monsters for an EL appropriate encounter. I've been looking at a couple of the ones he hasn't used yet, and I see some fun things I'd like to combine.

Draz74
2009-01-19, 03:34 PM
Draz, finish your items at whatever level you have, and I'll put together an encounter from AA's monsters for an EL appropriate encounter. I've been looking at a couple of the ones he hasn't used yet, and I see some fun things I'd like to combine.

Level 1 is the only "polished" level. But request what level you'd like!

afroakuma
2009-01-19, 03:44 PM
Pardivuts are just funny no matter what.

There will be tinkering in the next little bit to fix some flaws, I'll warn you now.

But I'm sure curious what you're plotting.

Keld Denar
2009-01-19, 04:23 PM
You know what would be fun? Toss a couple levels of Frost Rager on a Cheimothnes. Also, give it a Belt of Battle with its standard wealth. That would negate the Slow disability by either giving you 3 move actions when you would normally be denied actions, or give it a standard in one round and a move in another, or 1 time in a battle give it a full round action when it would normally not be allowed to. Just an idea. You'd have to make him a named creature though, to justify the wealth. Not hard though.

The other thing I was thinking of was combining groups of Lamenti, like you did in my last encounter. A lot of them have semi minor abilities that are kind of an inconvenience alone, but stacked together, can create a real challenge.

I was thinking of something though...are Lamenti immune to the effects of other non-similar Lamenti? You mentioned that one of them got his caster level trashed because he made a fog cloud that included a couple Polytrotos. I think you should give all your Lamenti an ability call:

Misery Loves Company: All Lamenti are immune to the special abilities of other creature with the Lamenti subtype.

Or something. Tanar'ri something similar to this, if you look at Vrocks. A Vrock dance damages all non-Tanar'ri in the area when it detonates, otherwise it would be kind of a worthless ability. I think this would add a lot to the ability to stack different flavor Lamenti together with devistating results. :smallcool:

EDIT:
Also, I think the HP on the Odyromenos are a bit off. For being a 15 HD creature with +49 hp, it should have more than the 89 hp it does. Average on all dice would be 115, and even at 4 hp/hd, it would have 108.

Unless there is a method of monster hp calculation that I'm failing to see?

afroakuma
2009-01-19, 05:07 PM
I'll check that... I'll bet I left off a 1 in front or suchlike.

Those are nasssssty. I love 'em. :smallamused:

And yes, they're all pains. What exacerbates it is their environment - Pandemonium is such a threat on its own that they rarely need to do much more than give a push.

Yeah, I'll slap on that they're not affected by some of the abilities.

Rei_Jin
2009-01-19, 06:20 PM
Wow, I actually hurt a CR32! Go me!

Let's see if I can kill it, and gain much kudos!

FinalJustice
2009-01-19, 07:08 PM
I must say, the battles at the PVP grounds are very much entertaining to 'watch'. Kudos for the OP and the guys who made his idea work. =D

Keld Denar
2009-01-21, 01:58 PM
Well, after putting together some delightfully chaotic combinations of Afroakuma's monsters, I'm curious to see how quickly I can TPK a party they match up against an approprately leveled party. Anyone have 4 toons in the APL 8-12 range interested in being challenged? I'll run the encounters. :smallbiggrin:

[/evilcackle]

Starbuck_II
2009-01-21, 03:14 PM
Well, after putting together some delightfully chaotic combinations of Afroakuma's monsters, I'm curious to see how quickly I can TPK a party they match up against an approprately leveled party. Anyone have 4 toons in the APL 8-12 range interested in being challenged? I'll run the encounters. :smallbiggrin:

[/evilcackle]

I still have 4 Level 10 dudes. So I'd try since I have'nt battled yet. Do I need to repost the links to them?

Keld Denar
2009-01-21, 04:28 PM
kk, got the encounter planned out. Setting it up now. I'll link the thread in a second. Check your PMs, I sent you one with instructions. Hope you are well prepared!

GAME ON! (http://www.giantitp.com/forums/showthread.php?p=5680079)