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Pegasos989
2006-10-17, 05:08 PM
I have been thinking of designing an orc-campaign. Naturally for this I need more subraces. Much more subraces. :O

I kinda like the flavour a bit similar style to the tears of blood orcs but not gonna use completely the same. It will still be a bit aztec -like culture with diffrent sects. So I need:

-Subrace for fightning sect
-Subrace for divine spellcasters (I like to think of favored soul and druid as better orcish divine spellcasting than cleric)
-Subrace for arcane spellcasters (propably sorcerer)
-Subrace for the ruling class (propably to be combined with CHA based caster class?)
-Subrace for those who want to be skillmonkeys

I would like to keep orcs getting INT penalty and physical bonuses on all of the races. Cha and Wis penalties aren't that important for me, flavour-vice.

I know some of these are a bit strong compared to standard orcs but please compare them to each other and how interesting they would be to play rather than standard orcs.

Current drafts (not including flavour text which I will design myself):

The red orcs:
+4 to strenght, -2 to cha, -2 to wis, -2 to int
Weapon familiarity (orc double axe)
Endurance -feat
+1 racial bonus on attack rolls against dwarves and elves
+2 on saves against fear
-Darkvision 60 ft.
-Favored class: Fighter

The spirit callers:
+2 Con, -2 int
Darkvision 60ft.
Effortless wander: A spirit caller can travel his full overland speed even in trackless terrain (PHB p.164). The spirit caller has +2 racial bonus on any checks to find foor or cover or to avoid getting lost in the wilderness.
Spell-like abilities: The spirit callers get detect undead usable as a spell-like ability at will and detect snares and pit usable as a spell like ability with uses per day equalling to their charisma modifier (Minium 1).
Favored class: Druid

The purebloods
+2 STR, +2 CON, +2 CHA, -2 Int
-Purebloods have +2 ravcial bonus on intidimidate checks. Intimidate is concidered a class skill for all pureblood's classes.
-Darkvision 120 feet
Favored class: Sorcerer

The goblin-blooded
+2 str, +2 dex, -2 cha
+2 racial bonus on move silently, hide, bluff and sleight of hand checks
Extra feat at first level
Darkvision 60 ft.
Favored class: Rogue

EaterofElves
2006-10-18, 12:37 AM
This is what I have laying around. Cordura is my current campaign world I'm building.

Black Orcs (of Cordura)
Very Similar to your Red Orcs but still could be used as a rival subrace.

~ +4 Str, +2 Con -2 Int -2 Wis -2 Cha
~ Darkvision 60ft
~ +1 to Attack rolls and +1 Dodge Bonus to AC against Elves (and Half-Elves)
~ +2 to Saving rolls Resist Fear or Charm Spells and Spelllike effects
+1 ECR
~Favored Class Barbarian

Forsaken (Fey-Touched Orc)
These unfortunate Orcs have been somehow tainted with Fey blood of sometype.

~+2 Str, -2 Int -2 Wis
~Medium
~Darkvision 60ft dazzled in strong light
~+2 to Resist Enchantment Spells or effects
~Bonus Feat: Alertness
~Fey Blood: Can use magic Items that require Fey blood.
~Spell-Like Abilities: Cause Fear 1/day, Hide from Animals 1/day. At 3rd Level or Higher Sleep 1/Day.
~Favored Class: Ranger

Orc-Troll
Half-Orc - Half Troll All Badness ;D

~+8 Str, +2 Dex, +6 Con, -3 Int, -2 Wis, -3 Cha
~Two Racial Hit Dice 2d8
~Large Giant
~Darkvision 60ft Scent 20ft
~Dazzled for one round by sudden flashes of light.
~Natural Weapons 2x Claw 1d6
~+3 Natural Armor
~Fast Healing 3
~Favored Class: Barbarian
~ECL +3

Night Goblin
In case your orcs need some little buddies
~ -2 Str +2 Dex +2 Int -2 Cha
~Small Goblinoid Speed 30ft
~Darkvision 90ft, Dazzled in Bright light
~+4 To Move Silently Checks
~+2 to saving throws against Poison
~+1 Dodge Bonus to AC Against Humans and Dwarves
~Poison Use: No chance to poison self when applying poison
~Automatically proficient with Kukri, Shuriken and Hand Crossbows
~Spell-like Abilities: 1/Day Bane, Lesser Confusion
~Favored Class: Rogue
~ECL +1

And Finally Fun with templates ;)

Two Headed Orc
Because two heads are better than one. Make great guards

~+4 Str, +2 Con, -2 Int -2 Wis, -2 Cha
~2 Racial Hit Dice (Humanoid) (2d8)
Base Atk +1 +3 Reflex
4x + 1x (2+Int Mod Skills) Class Skills: Climb, Intimidate, Spot and Survival
~Base Speed 30ft.
~Darkvision 90ft. Dazzled in bright light.
~+2 Bonus to Spot Search and Listen Checks
~+1 Natural Armor
~Gain Combat Reflexes and Improved Initiative as bonus feats.
~Superior Two Weapon Fighting (ex)
~Favored class: Barbarian
~ECL +2

Feral Orc
Oddly similar to Orc-Trolls but whatever. Just flatout nasty.
~+8 Str, -2 Dex, +2 Con, -6 Int*, -2 Cha
Min Int 2
~Medium Monsterous Humanoid
~Base Speed 40ft.
~Darkvision 60ft. Dazzled in bright light.
~+6 Natural Armor
~Natural Weapons: 2x Claws 1d8
~Improved Grab (Ex)
~Fast Healing 2
~Favored class: Barbarian
~ECL (book Strength +1) +3 makes more sense.

Edit: Oct 19th
Forsaken: Improved Enchantment resist to +2. Added Sleep once per day at 3rd level or higher. I didn't want to remove the WIS penalty since that would cut into the Half-Orc's turf too much.

Keep in mind that none of these races have been properly playtested. So far even Black Orcs have seen only minor skirmishes.

Pegasos989
2006-10-18, 06:31 AM
Ah, I certainly like some of those. Mind if I add some of them to my campaing? (propably not as you posted them here though, so a bit stupid question maybe...)

EDIT: Feral orcs have LA of +1 for improved grab, +8 STR, fast healing 2...? I know that the int penalty is huge but still it sounds a bit strong...

EaterofElves
2006-10-18, 08:42 AM
Inner Munchkin: But Mommy they're steriod injected killing machines...

Yeah you're right. I was just using templates from savage species. The 2-headed orc balances out pretty well once you add the racial hit dice but the Feral template is ridiculously undervalued at +1 level adjustment.
Let's see...

Stats: +0.5
Natural Weapons +1
Natural Armor +1
Misc Abilities: +1

Yeah you'd have to go ECL +3 maybe even +4.

Side Note: The Forsaken (Fey-Touched) should have a -2 wis penalty, since I gave them Alertness to offset it.

Carrion_Humanoid
2006-10-18, 09:13 PM
I only made the Gray and Blue orcs for my campiegn, whom are always at war!!

The Gray orcs:
+4 to Str, +2 to Con, -6 to Int
Weapon familiarity (orc double axe)
+1 racial bonus on attack rolls against Blue orcs
+2 on saves against Spells
-Darkvision 60 ft.
-Favored class: Barbarian

The Blue orcs: +2 to Str, -2 Dex
Weapon familiarity (orc double axe)
+1 racial bonus on attack rolls against Gray orcs
+2 on saves against fear
-Darkvision 60 ft.
-Favored class: Wizard