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View Full Version : New Campaign idea based on the universe concept of "Too Human"



Hida Reju
2009-01-16, 08:23 AM
So here is the idea, the game Too Human introduced the idea of a futuristic Norse Mythology setting with high technology leading to the creation of the new "Gods". So what I want to do is see how to create the feel of this and let the characters feel both the power of being a "God" and still provide challenges.

Here are a few of my ideas.

1st. Use UA Gestalt rules to power up the characters but to prevent dual mage cheese one half of your Gestalt must be fighter or Barbarian.

2nd. All characters use a point buy system and have 45 points to spend with no one allowed to have any stat below 10.

3rd. Race is human only but with one exception. Each person has to choose to be pure human or Cyberneticly enhanced.
Pure humans get to choose 1 additional feat at character lvls 1, 5, 10, 15, and 20 from any list you qualify from. Also there are gear options available only to humans.

Cybernetic characters get spell like enhancements in the form of cybernetics at the same lvls that count as spells enchanted with permanency. Once chosen they can not be altered.

At lvl 1 you may pick from Detect Magic, Endure elements, Protection from Evil, Disguise self (activated as a standard action at will), , Jump(activated as a standard action at will), or Expeditious Retreat (Activated as a standard action)

At lvl 5 you may pick from Resist energy(Must pick one type when gained), See Invisibility, Detect Thoughts(Activated as a standard action), All of the stat boosters, blur, and Spider Climb.

At lvl 10 you may pick from Arcane Sight, Nondecection, Tounges(activated as a standard action), Blink (activated as a standard action), Water Breathing, Hold Person(activated as a standard action), and Rage (activated as a standard action)

At lvl 15 you may pick from Crushing despair (activated as a standard action), , Stoneskin (activated as a standard action), Fire shield (activated as a standard action), Shout (activated as a standard action), Bestow Curse (activated as a standard action), and Fear (activated as a standard action)

At lvl 20 you may pick from Dismissal (activated as a standard action), Dominate person (activated as a standard action), Sending (activated as a standard action), Dream (activated as a standard action), Overland flight (activated as a standard action), and Hold Monster (activated as a standard action).

The saves are based as normal spell like abilities of thier lvl using Charisma as the casting stat.

So what does everyone think. Remember you are creating gods here so power is to be expected.

Harperfan7
2009-01-16, 11:06 AM
It looks like you know what you want to do, and your system seems fine, but what exactly are these characters going to do or fight? Is it basically just an epic campaign?

Oslecamo
2009-01-16, 11:20 AM
Cybernetic options don't seem very balanced between each other. Who would take hold person with all the other options available at the same level for example? Water breathing on the other hand is extremely situational, while stuff like blink and arcane sight are always extremely usefull.

Overland flight at level 20 almost sounds like a joke when compared with stuff such as dominate person and hold monster, specially because anyone can easily get flight with items or magic at level 20.

MeklorIlavator
2009-01-16, 11:39 AM
So rouge, ranger, paladin, and bard are casters now(I could kinda understand bard)? And that's assuming core only. Why are you limiting characters so much?

Also, if everyone's Human, why not just say "use 33 point buy with all stats starting at 10"?

Hida Reju
2009-01-16, 05:50 PM
Cybernetic options don't seem very balanced between each other. Who would take hold person with all the other options available at the same level for example? Water breathing on the other hand is extremely situational, while stuff like blink and arcane sight are always extremely usefull.

Overland flight at level 20 almost sounds like a joke when compared with stuff such as dominate person and hold monster, specially because anyone can easily get flight with items or magic at level 20.

The dominate and hold person powers are to simulate the voice of the gods that forces lesser beings to do their bidding or a charm like ability of the fertility/love deities. Each "God" may have a different idea, the one that wants to be the lord of the sea will want water breathing on at all times. Remember part of this is to simulate a "God" of norse myth.

All of these are ideas that are still in progress but I appricate the feedback.

Oslecamo
2009-01-16, 05:55 PM
Each "God" may have a different idea, the one that wants to be the lord of the sea will want water breathing on at all times. Remember part of this is to simulate a "God" of norse myth.

All of these are ideas that are still in progress but I appricate the feedback.

One sugestion is that for the weaker options give the player more than one spell.

So for example the lord of the sea would get water breathing plus another at will spell like ability on the theme, like water walk, or summon monster X just for water elementals.

Hida Reju
2009-01-17, 02:41 AM
One sugestion is that for the weaker options give the player more than one spell.

So for example the lord of the sea would get water breathing plus another at will spell like ability on the theme, like water walk, or summon monster X just for water elementals.


Hmmm, how about allowing when you get a higher pick to trade it for 2 lower picks?