MammonAzrael
2009-01-16, 08:35 PM
Child of the Abyss
http://www.wizards.com/dnd/images/ToMagic_Gallery/96087.jpg
Pharvol, a drow Child of the Abyss, preparing to attack with a Hideous Blow.
Children of the Abyss are a dangerous, and deadly, lot to deal with. These individuals were born with unearthly powers, a dark gift from a demon hiding somewhere among their family tree. But not just creatures of arcane might, Children of the Abyss relish the excitement and thrill of combat, and thus throw themselves into the study of martial prowess. They use their in-born talents to give them the edge, dealing out horrible wounds with their blows. As they progress the become more in-touch with their inner demon, becoming more depraved and dangerous, as well as taking one demonic qualities. Eventually they have been exposed to such horrific destruction and vileness that even corruption barely touches them.
Even the best of them, initially upstanding and righteous members of society become shadier and more amoral as they embrace their inner darkness. The power offered by the Abyss overflowing and infinite, is simply too much for any creature, mortal or no, to use and not be corrupted by it's influence.
Requirements
Maneuvers: At least 1 Strike and 1 Stance from the Desert Wind, Dread Crown (http://www.giantitp.com/forums/showthread.php?t=76218), Iron Heart, or Shadow Hand disciplines
Invocations: Hideous Blow, any Eldritch Essence
Skills: 8 ranks in Intimidate, 5 ranks in Knowledge (the Planes), 5 ranks in Martial Lore
Special: Must have inherited Warlock powers because of demonic blood in your ancestry.
Hit Die: d8
Skill Points: 4 + Int modifier
Class Skills: Balance (Dex), Climb (Str), Concentrate (Con), Craft (Int), Disguise (Cha), Hide (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (History) (Int), Knowledge (the planes) (Int), Martial Lore (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Tumble (Dex), Use Magic Device (Cha)
Level|
Base Attack[br]Bonus|Fort|Ref|Will|Special|
Man.[br]Known|
Man.[br]Readied|
Stances[br]Known
1|
+1|
+2|
+0|
+2|Improved Hideous Blow|1|--|--
2|
+2|
+3|
+0|
+3|Demonic Heritage|--|1|--
3|
+3|
+3|
+1|
+3|Eldritch Blast +1d6, Scars of the Soul|--|--|--
4|
+4|
+4|
+1|
+4|Demonic Flight|1|--|1
5|
+5|
+4|
+1|
+4|Demonic Presence|--|1|--
6|
+6|
+5|
+2|
+5|Eldritch Blast +1d6|--|--|--
7|
+7|
+5|
+2|
+5|Essence Invocation|1|--|--
8|
+8|
+6|
+2|
+6|--|--|1|--
9|
+9|
+6|
+3|
+6|Eldritch Blast +1d6, Unending Depths of the Abyss|--|--|--
10|
+10|
+7|
+3|
+7|Vile Blast|1|--|1
Weapon and armor proficiencies
A Child of the Abyss gains no additional weapon or armor proficiencies.
Maneuvers
At 1st, 4th, 7th, and 10th level a Child of the Abyss gains new maneuvers known from the Desert Wind, Dread Crown (http://www.giantitp.com/forums/showthread.php?t=76218), Iron Heart, or Shadow Hand disciplines. You must meet a maneuver's prerequisite to learn it. You add your full Child of the Abyss levels to your initiator level to determine your total initiator level and your highest-level maneuvers known.
At 2nd, 5th, and 8th levels, you gain additional maneuvers readied per day.
Stances Known
At 4th and 10th levels, a Child of the Abyss learns a new martial stance from the Desert Wind, Dread Crown (http://www.giantitp.com/forums/showthread.php?t=76218), Iron Heart, or Shadow Hand disciplines. You must meet the stances prerequisites to learn it.
Invocations
Add your full Child of the Abyss level your Warlock level to determine the caster level of your invocations and eldritch blast, as well as the grades of invocations you can learn.
Improved Hideous Blow
When you recognize your birthright and become a Child of the Abyss you discover how to channel your dark energies into every attack you launch. Hideous blow becomes a swift action which allows you to apply your eldritch blast to a single melee attack you make on your turn, including martial strikes. You no longer suffer attacks of opportunity for invoking this power.
At 6th level, your mastery over combat allows you to blend your gift into a devastating advantage. Your eldritch blast may now be applied to each melee attack you make on your turn, instead of only a single attack. This includes martial strikes that make more than one attack.
Demonic Heritage (Ex)
At 2nd level the Child of the Abyss' ancestry is beginning to show true. You gain damage reduction 5/Cold Iron, a +1 profane bonus to AC, a +2 bonus on saving throws vs. poison, and resistance to electricity equal to half your Child of the Abyss level. Your alignment shifts one step closer to Chaotic.
At 8th level a Child of the Abyss has fully embraced his dark heritage. Your damage reduction increases to 10/Cold Iron, the profane bonus to AC increases to +2, and you become immune to poison. Furthermore, your soul has become so used to depravity that any vile damage dealt to you is treated as regular damage instead. Finally, your alignment shifts one step closer to Evil.
Eldritch Blast
At 3rd level, and again at 6th and 9th level, your eldritch blast damage improves by 1d6.
Scars of the Soul (Su)
At 3rd level a Child of the Abyss' strikes hit more than just flesh, tearing at a creature's very soul. Whenever you hit with a martial strike, the target must make a Fortitude save (DC 10 + level of the strike used + your Cha modifier) or take 1 point of Wisdom damage in addition to the strike. This Wisdom damage can only be healed under the same conditions as vile damage.
At 9th level Scars of the Soul deals 2 Wisdom damage instead of 1.
Demonic Flight
At 4th level you gain the demonic flight invocation (lesser; 3rd). You grow great demonic wings and are wreathed in flame, reminicent of a terrible Balor. You can fly at a speed equal to your land speed with good maneuverability for 24 hours. You give off light equal to a torch, but the flames aren't enough to cause any damage.
Demonic Presence (Ex)
At 5th level a Child of the Abyss' force of personality is overpowering. You draw strength from within yourself, overwhelming all else with your commanding presnce. All extraordinary, supernatural, and spell-like abilities you have that are based off of Intelligence or Wisdom are now based off of Charisma if your Charisma modifier is higher.
Essence Invocation
At 7th level you learn on least, lesser, or greater Eldritch Essence invocation.
Unending Depths of the Abyss
At 9th level a Child of the Abyss learns a special strike that draws power from the maddening infinite expanses of the Abyss. This is treated just as a normal martial maneuver: you must ready it and expend it normally. It is a 7th level strike, and does not belong to any discipline. You initiate this strike as a standard action. When you initiate this maneuver you make a single melee attack. If the attack hits, it deals an additional 5d4 vile damage and the target must make a will save (DC 17 + Cha modifier) or be affected as if by the Insanity (http://www.d20srd.org/srd/spells/insanity.htm) spell. This condition has the same requirements as vile damage to be healed.
Vile Blast
At 10th level a Child of the Abyss learns a truly horrific way to modify their eldritch blast, scaring even the most depraved of souls. All damage dealt from Vile blast is vile damage. When a creature is hit with a vile blast it must make a fortitude save or be permanently rendered deaf (http://www.d20srd.org/srd/conditionSummary.htm#deafened) and blind (http://www.d20srd.org/srd/conditionSummary.htm#blinded). If it fails the fortitude save it must make a will save or be permanently sickended (http://www.d20srd.org/srd/conditionSummary.htm#sickened), and dazed (http://www.d20srd.org/srd/conditionSummary.htm#dazed) for 1 round due to the unimaginable horror it was subjected to. All these conditions have the same requirements as vile damage to be healed.
EDITS
1/20/2009
Added UMD back as a class skill.
Removed the extra damage give from Vile Blast.
Changed Improved Hideous Blow so you get some of it at 1st level, and the rest at 6th level.
Scars of the Soul no longer becomes Wisdom drain at 6th level.
1/18/2009
Changed Demonic Presence so it would still use Wis or Int if that stat was higher than Cha.
Reduced the damage Unending Depths of the Abyss added from 10d4 to 5d4. Gotta make sure it's balance for a 7th level maneuver!
Removed Use Magic Device from the skill list, since it seemed extraneous.
Merged the Demonic Heritage ability gained at 8th level into the ability of the same name gained at second level.
http://www.wizards.com/dnd/images/ToMagic_Gallery/96087.jpg
Pharvol, a drow Child of the Abyss, preparing to attack with a Hideous Blow.
Children of the Abyss are a dangerous, and deadly, lot to deal with. These individuals were born with unearthly powers, a dark gift from a demon hiding somewhere among their family tree. But not just creatures of arcane might, Children of the Abyss relish the excitement and thrill of combat, and thus throw themselves into the study of martial prowess. They use their in-born talents to give them the edge, dealing out horrible wounds with their blows. As they progress the become more in-touch with their inner demon, becoming more depraved and dangerous, as well as taking one demonic qualities. Eventually they have been exposed to such horrific destruction and vileness that even corruption barely touches them.
Even the best of them, initially upstanding and righteous members of society become shadier and more amoral as they embrace their inner darkness. The power offered by the Abyss overflowing and infinite, is simply too much for any creature, mortal or no, to use and not be corrupted by it's influence.
Requirements
Maneuvers: At least 1 Strike and 1 Stance from the Desert Wind, Dread Crown (http://www.giantitp.com/forums/showthread.php?t=76218), Iron Heart, or Shadow Hand disciplines
Invocations: Hideous Blow, any Eldritch Essence
Skills: 8 ranks in Intimidate, 5 ranks in Knowledge (the Planes), 5 ranks in Martial Lore
Special: Must have inherited Warlock powers because of demonic blood in your ancestry.
Hit Die: d8
Skill Points: 4 + Int modifier
Class Skills: Balance (Dex), Climb (Str), Concentrate (Con), Craft (Int), Disguise (Cha), Hide (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (History) (Int), Knowledge (the planes) (Int), Martial Lore (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Tumble (Dex), Use Magic Device (Cha)
Level|
Base Attack[br]Bonus|Fort|Ref|Will|Special|
Man.[br]Known|
Man.[br]Readied|
Stances[br]Known
1|
+1|
+2|
+0|
+2|Improved Hideous Blow|1|--|--
2|
+2|
+3|
+0|
+3|Demonic Heritage|--|1|--
3|
+3|
+3|
+1|
+3|Eldritch Blast +1d6, Scars of the Soul|--|--|--
4|
+4|
+4|
+1|
+4|Demonic Flight|1|--|1
5|
+5|
+4|
+1|
+4|Demonic Presence|--|1|--
6|
+6|
+5|
+2|
+5|Eldritch Blast +1d6|--|--|--
7|
+7|
+5|
+2|
+5|Essence Invocation|1|--|--
8|
+8|
+6|
+2|
+6|--|--|1|--
9|
+9|
+6|
+3|
+6|Eldritch Blast +1d6, Unending Depths of the Abyss|--|--|--
10|
+10|
+7|
+3|
+7|Vile Blast|1|--|1
Weapon and armor proficiencies
A Child of the Abyss gains no additional weapon or armor proficiencies.
Maneuvers
At 1st, 4th, 7th, and 10th level a Child of the Abyss gains new maneuvers known from the Desert Wind, Dread Crown (http://www.giantitp.com/forums/showthread.php?t=76218), Iron Heart, or Shadow Hand disciplines. You must meet a maneuver's prerequisite to learn it. You add your full Child of the Abyss levels to your initiator level to determine your total initiator level and your highest-level maneuvers known.
At 2nd, 5th, and 8th levels, you gain additional maneuvers readied per day.
Stances Known
At 4th and 10th levels, a Child of the Abyss learns a new martial stance from the Desert Wind, Dread Crown (http://www.giantitp.com/forums/showthread.php?t=76218), Iron Heart, or Shadow Hand disciplines. You must meet the stances prerequisites to learn it.
Invocations
Add your full Child of the Abyss level your Warlock level to determine the caster level of your invocations and eldritch blast, as well as the grades of invocations you can learn.
Improved Hideous Blow
When you recognize your birthright and become a Child of the Abyss you discover how to channel your dark energies into every attack you launch. Hideous blow becomes a swift action which allows you to apply your eldritch blast to a single melee attack you make on your turn, including martial strikes. You no longer suffer attacks of opportunity for invoking this power.
At 6th level, your mastery over combat allows you to blend your gift into a devastating advantage. Your eldritch blast may now be applied to each melee attack you make on your turn, instead of only a single attack. This includes martial strikes that make more than one attack.
Demonic Heritage (Ex)
At 2nd level the Child of the Abyss' ancestry is beginning to show true. You gain damage reduction 5/Cold Iron, a +1 profane bonus to AC, a +2 bonus on saving throws vs. poison, and resistance to electricity equal to half your Child of the Abyss level. Your alignment shifts one step closer to Chaotic.
At 8th level a Child of the Abyss has fully embraced his dark heritage. Your damage reduction increases to 10/Cold Iron, the profane bonus to AC increases to +2, and you become immune to poison. Furthermore, your soul has become so used to depravity that any vile damage dealt to you is treated as regular damage instead. Finally, your alignment shifts one step closer to Evil.
Eldritch Blast
At 3rd level, and again at 6th and 9th level, your eldritch blast damage improves by 1d6.
Scars of the Soul (Su)
At 3rd level a Child of the Abyss' strikes hit more than just flesh, tearing at a creature's very soul. Whenever you hit with a martial strike, the target must make a Fortitude save (DC 10 + level of the strike used + your Cha modifier) or take 1 point of Wisdom damage in addition to the strike. This Wisdom damage can only be healed under the same conditions as vile damage.
At 9th level Scars of the Soul deals 2 Wisdom damage instead of 1.
Demonic Flight
At 4th level you gain the demonic flight invocation (lesser; 3rd). You grow great demonic wings and are wreathed in flame, reminicent of a terrible Balor. You can fly at a speed equal to your land speed with good maneuverability for 24 hours. You give off light equal to a torch, but the flames aren't enough to cause any damage.
Demonic Presence (Ex)
At 5th level a Child of the Abyss' force of personality is overpowering. You draw strength from within yourself, overwhelming all else with your commanding presnce. All extraordinary, supernatural, and spell-like abilities you have that are based off of Intelligence or Wisdom are now based off of Charisma if your Charisma modifier is higher.
Essence Invocation
At 7th level you learn on least, lesser, or greater Eldritch Essence invocation.
Unending Depths of the Abyss
At 9th level a Child of the Abyss learns a special strike that draws power from the maddening infinite expanses of the Abyss. This is treated just as a normal martial maneuver: you must ready it and expend it normally. It is a 7th level strike, and does not belong to any discipline. You initiate this strike as a standard action. When you initiate this maneuver you make a single melee attack. If the attack hits, it deals an additional 5d4 vile damage and the target must make a will save (DC 17 + Cha modifier) or be affected as if by the Insanity (http://www.d20srd.org/srd/spells/insanity.htm) spell. This condition has the same requirements as vile damage to be healed.
Vile Blast
At 10th level a Child of the Abyss learns a truly horrific way to modify their eldritch blast, scaring even the most depraved of souls. All damage dealt from Vile blast is vile damage. When a creature is hit with a vile blast it must make a fortitude save or be permanently rendered deaf (http://www.d20srd.org/srd/conditionSummary.htm#deafened) and blind (http://www.d20srd.org/srd/conditionSummary.htm#blinded). If it fails the fortitude save it must make a will save or be permanently sickended (http://www.d20srd.org/srd/conditionSummary.htm#sickened), and dazed (http://www.d20srd.org/srd/conditionSummary.htm#dazed) for 1 round due to the unimaginable horror it was subjected to. All these conditions have the same requirements as vile damage to be healed.
EDITS
1/20/2009
Added UMD back as a class skill.
Removed the extra damage give from Vile Blast.
Changed Improved Hideous Blow so you get some of it at 1st level, and the rest at 6th level.
Scars of the Soul no longer becomes Wisdom drain at 6th level.
1/18/2009
Changed Demonic Presence so it would still use Wis or Int if that stat was higher than Cha.
Reduced the damage Unending Depths of the Abyss added from 10d4 to 5d4. Gotta make sure it's balance for a 7th level maneuver!
Removed Use Magic Device from the skill list, since it seemed extraneous.
Merged the Demonic Heritage ability gained at 8th level into the ability of the same name gained at second level.