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The Demented One
2006-10-16, 10:32 PM
Siebesünden
Siebesünden is the seven-faced, hermaphroditic deity who rules over all mortal sin. It is not a creator deity, but rather, one that was created. Though ancient beyond measure, Siebesünden came into being after the rest of the multiverse, being born from the collective sins and wanton evil of all living things. Siebesünden is a inscrutable deity without a physical point of dwelling in the Outer Planes, it is said to be omnipresent throughout the multiverse, just as sin itself is. Few directly worship Siebesünden–instead, religions and cults spring up around the seven aspects of Siebesünden, like facets of a sin-tainted jewel. Each aspect of Siebesünden has its own alignment, rituals, domains, portfolio, and favored weapons. The seven aspects are detailed below. Note that domains marked with a * are from the Spell Compendium, while those marked with a N are detailed below.

Brusünden, the Lusty Temptress
Intermediate Deity
Symbol: A serpent coiled around a seed
Alignment: Chaotic Evil
Portfolio: Pleasure, sexual deviancy
Worshippers: Deviants, hedonists
Domains: Charm*, Domination*, Evil, Lust*
Favored Weapon: Longspear

Brusünden is the seductress aspect of Siebesünden, the mother of all human lust and perversion. Though Brusünden is most often referred to in feminine terms, it is actually hermaphroditic–a male perceives her as a female, and a female perceives him as a male. Few organized religions worship Brusünden. Instead, numerous fertility cults spring up around her, engaging in mass orgies and sacred prostitution to please their lord-lady.

Fausünden, the Slothful Sleeper
Intermediate Deity
Symbol: A night-black lock wrapped in chains
Alignment: Neutral Evil
Portfolio: Apathy, imprisonment, sleep
Worshippers: Cowards, deserters, prisoners
Domains: BindingN, Dream*, Evil, Sloth*
Favored Weapon: Net

Fausünden is the apathist aspect of Siebesünden, the epitome of abstaining from all action. The goddess preaches utter inaction, telling her worshipers to be imprisoned by sleep. Suicidal cults devote themselves to her, committing suicide en masse to let themselves be bound eternally in sleep. Those who do not bind themselves in sleep or death instead seek to imprison others, casting them into the dungeons of apathy and sloth for the sake of the sleeping lady.

Habsünden, the Avaricious Knave
Intermediate Deity
Symbol: A clawed hand grasping a diamond
Alignment: Neutral Evil
Portfolio: Theft, treasure
Worshippers: Bards, businessmen, misers, thieves,
Domains: Evil, Greed*, TheftN, Wealth*
Favored Weapon: Dagger

Habsünden is the thief aspect of Siebesünden, the avatar of material wants. He equates material wealth with moral virtue, and theft with self-perfection. His worshipers swiftly form organized church hierarchies, exploiting the masses to better themselves. Selling miracles and atonement is common fare in such churches, which are inevitably decorated in gold and gems.

Nahrusünden, the Gluttonous Devourer
Intermediate Deity
Symbol: Gnarled fangs
Alignment: Chaotic Evil
Portfolio: Consumption, famine, hunger
Worshippers: Cannibals, chefs, gluttons, monsters
Domains: Evil, FamineN, Gluttony*, Hunger*
Favored Weapon: Battleaxe

Nahrusünden is the devourer aspect of Siebesünden, the most beastial of the facets of sin. Cannibalistic cults praise him through mouths filled with raw meat, stealing cattle and poisoning the crops of others. His dogma is the feeding of the self, and the starving of all others.

Neisünden, the Envious Pretender
Intermediate Deity
Symbol: Mirrored Mask
Alignment: Neutral Evil
Portfolio: Desire, disguise, falsehood
Worshippers: Deceivers, illusionists, rogues, usurpers
Domains: Envy*, Evil, TransformationB, Trickery
Favored Weapon: Whip

Neisünden is the trickster aspect of Siebesünden, the lady with a thousand masks. Her dogma is that of self-perfection by pretending, presenting a virtuous mask atop a sin-blighted face. Her churches seem vast and benevolent, but are so riddled with to corruption as the be great cankers of evil.

Stolsünden, the Proud Sovereign
Intermediate Deity
Symbol: Tarnished gold crown
Alignment: Lawful Evil
Portfolio: Leadership, nobility, vanity
Worshippers: Monarchs, narcissists, nobles
Domains: Competition*, Evil, Glory*, Pride*
Favored Weapon: Rapier

Stolsünden is the queen aspect of Siebesünden, who claims to be sovereign of all sins. Her prophets are those crowned and throned, and her saints are those of noble blood. Conversion to the amazingly hierarchical church of the proud queen is impossible–one must be born into it. Countless noble families and royal lines secretly worship the crowned lady behind closed doors, seeking further millenia in which to rule.

Zornsünden, the Wrathful Storm
Intermediate Deity
Symbol: Blood-soaked greatsword
Alignment: Chaotic Evil
Portfolio: Anger, hatred, needless violence, revenge
Worshippers: Barbarians, fighters, demons, murderers, vigilantes
Domains: Destruction, Evil, Hatred*, Wrath*
Favored Weapon: Greatsword

Zornsünden is the warrior aspect of Siebesünden, the mindless bloodlust given flesh. His dogma is revenge, resolving all conflict with violence and death. The warrior-cults of the wrathful storm seek to exalt themselves by bringing forth world-shaking cataclysm, riding to the top on a wave of blood.

The Demented One
2006-10-16, 10:32 PM
Domains
Presented below are the new domains granted by the aspects of Siebesünden to their clerics. Note that spells marked with a * are from the Spell Compendium, while spells marked with a N are detailed below.

Binding
Granted Power: You gain a +4 resistance bonus on saves against paralysis.
1. Hold Portal
2. Hold Person
3. Shadow Binding*
4. Lesser Geas
5. Hold Monster
6. Planar Binding
7. Transfix*
8. Binding
9. Mass Hold Monster

Famine
Granted Power: You draw sustenance from all that is around you. You need only eat three meals a weak to function normally.
1. Ray of Enfeeblement
2. Decomposition*
3. Ray of Exhaustion
4. Blight
5. Insect Plague
6. Instant StarvationN
7. Waves of Exhaustion
8. Manic HungerN
9. Utter FamineN

Theft
Granted Power: Add Hide, Move Silently, and Sleight of Hand to your list of class skills.
1. Greater Mage Hand*
2. Entice Gift*
3. Miser’s Envy*
4. Treasure Scent*
5. Phantasmal Thief*
6. Find the Path
7. Instant Summons
8. Avarice’s CallN
9. Living HordeN

Transformation
Granted Power: Once per day, plus one additional time per five class levels, you can add a +2 enhancement bonus to any one of your ability scores. This bonus lasts for a number of minutes equal to your class level. Using this ability is a swift action.
1. Enlarge Self
2. Alter Self
3. Amorphous Form*
4. Polymorph
5. Fiendform*
6. Transformation
7. Ethereal Jaunt
8. Elemental Body*
9. Ghost Form*

The Demented One
2006-10-16, 10:32 PM
Spells
Below are presented new spells granted by Siebesünden and its aspects.

Avarice’s Call
Conjuration
Level: Sorcerer/Wizard 8, Theft 8
Components: V, S, XP
Casting Time: 5 minutes
Effect: Summoned wealth
Range: Close (25 ft. + 5 ft./2 levels)
Duration: Instantaneous

You summon a hoard of wealth to yourself. You may summon gold, gems, magic items, and any other valuables, so long as the total value of items summoned is no greater than 1,250 gp times your caster level.

XP Cost
1 xp per 5 gp worth of items summoned.

Instant Starvation
Necromancy
Level: Druid 7, Famine 6
Components: V, S, M, DF
Casting Time: 1 standard action
Range: Touch
Target: One living creature
Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: Yes

You cause a creature to starve in a manner of minutes. You must succeed on a a melee touch attack to strike a creature. A struck creature starves quickly, taking 1d2 points of Con drain each round unless it successfully makes a Fortitude save. If it takes a standard action to eat food, it automatically succeeds on its save for that round.

Material Component:
A crumb of bread.

Living Horde
Transmutation
Level: Theft 9
Components: V, S, M
Effect: Created golem
Range: Close (25 ft. +5 ft./2 levels)
Duration: Instantaneous

You create one of three golems–either a copper golem, a silver golem, or a gold golem. A copper golem uses the statistics of a clay golem, a silver golem uses the statistics of a iron golem, and a gold golem uses the statistics of a greater stone golem. The golem treats you as its master, and functions entirely as a normal golem of its type. Upon being destroyed, the golem collapses into a pile of precious metals worth an amount equal to half the value of components required to create the golem, which are immediately teleported back to you.

Material Components
An amount of precious metals, based on the type of golem to be created. 20,000 gp worth of copper must be used to create a copper golem, 80,000 gp worth of silver must be used to create a silver golem, and 100,000 gp worth of gold must be used to create a gold golem.

Manic Hunger
Transmutation
Level: Druid 9, Famine 8
Components: V, S, DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes

You send a creature into a frenzied hunt for food. It gains a +10 morale bonus to Str, but takes a -4 penalty to all mental ability scores. It cannot use skills requiring thought or concentration, as if it were raging. It gains a bite attack, dealing damage as normal for its size, and the scent ability. It can do nothing but attack with its bite, forsaking other weapons to devour its foes’ flesh. It loses the ability to distinguish friend from foe, instead attacking the creature nearest to it. In a round where it does not damage a living creature with its bite attack, its body begins the process of self-consumption, dealing 1d6 points of Con drain to it.

Utter Famine
Necromancy
Level: Famine 9
Components: V, S, DF
Casting Time: 1 standard action
Range: 30 ft.
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Fort half and Fort partial
Spell Resistance: Yes

You suck the sustenance from all creatures within a cone of dessication. All creatures caught in the cone take 1d6 points of dessication damage per level, max 25d6, Fort half. If they fail the first Fort save, they must make another Fort save or die.

Fax Celestis
2006-10-17, 12:24 PM
Ah! This is what you wanted that for. Nice.