Lupy
2009-01-20, 06:01 PM
I'm DMing my first ever campaign with my friends, for whom it is also the first campaign, so our adventure has so far been the typical:
Go get an item (session 1 and 2)
Save the elf prince indirectly from an evil advisor with the item (session 3)
Help a small village (session 4)
Travel from there to a city (session 5)
Make the DM cry by destroying said city (session 6)
And session 7 is coming up. I have established that (in sessions 7 through 10) they are leaving the city for good, and have to travel through the dwarf kingdom to get a mystical orb to save the elf kingdom from a Dragon invasion. This session will be a quick dungeon crawl.
But I just bought manual of the planes, and I'm itching to use it. I know that level 4 (their current level) is way to early for them to travel to the Astral Sea or Elemental Chaos, so my question is: At what level would it be reasonable to assume characters could leave the plane?
Go get an item (session 1 and 2)
Save the elf prince indirectly from an evil advisor with the item (session 3)
Help a small village (session 4)
Travel from there to a city (session 5)
Make the DM cry by destroying said city (session 6)
And session 7 is coming up. I have established that (in sessions 7 through 10) they are leaving the city for good, and have to travel through the dwarf kingdom to get a mystical orb to save the elf kingdom from a Dragon invasion. This session will be a quick dungeon crawl.
But I just bought manual of the planes, and I'm itching to use it. I know that level 4 (their current level) is way to early for them to travel to the Astral Sea or Elemental Chaos, so my question is: At what level would it be reasonable to assume characters could leave the plane?