ShneekeyTheLost
2009-01-21, 12:23 PM
In response to this (http://www.giantitp.com/forums/showthread.php?t=102806) thread, I decided to come up with a feat to help tanks be able to tank better...
Battlefield Control Specialist
Prerequisites: BAB +13, proficient in all martial melee weapons, Improved Trip, Improved Bull Rush, Combat Reflexes
Benefit: This feat allows the following tactical options
Expert harrier A Battlefield Control Specialist is well trained in how to keep nimble opponents from completely bypassing them as easily. He is able to contest any Tumble check to avoid provoking an AoO due to movement with an attack roll. If your attack roll meets or exceeds his tumble check, then his movement is halted, although you still do not get the AoO. This ability may only be used once per opponent per round.
Defensive Bastion If you take a Total Defense action, you provoke AoO's when someone moves into a square you threaten, rather than out of one, however this does not bypass the limitation on only provoking an AoO due to movement once, regardless of how much they move in the area you provoke.
Grounding Strike One of the worst problems a Battlefield Control Specialist has to deal with is flying opponents. If a flying opponent flies within the area you provoke (including your range up), and threatens an Attack of Opportunity due to movement, you may make a special Trip attempt against that opponent. If the trip is sucessful, you slam your opponent to the ground, where your opponents falls prone. If your opponent was directly above you, he lands in the 5' square in front of you. As this is a trip attempt, you still gain any free attacks granted by Improve Trip.B
Battlefield Control Specialist
Prerequisites: BAB +13, proficient in all martial melee weapons, Improved Trip, Improved Bull Rush, Combat Reflexes
Benefit: This feat allows the following tactical options
Expert harrier A Battlefield Control Specialist is well trained in how to keep nimble opponents from completely bypassing them as easily. He is able to contest any Tumble check to avoid provoking an AoO due to movement with an attack roll. If your attack roll meets or exceeds his tumble check, then his movement is halted, although you still do not get the AoO. This ability may only be used once per opponent per round.
Defensive Bastion If you take a Total Defense action, you provoke AoO's when someone moves into a square you threaten, rather than out of one, however this does not bypass the limitation on only provoking an AoO due to movement once, regardless of how much they move in the area you provoke.
Grounding Strike One of the worst problems a Battlefield Control Specialist has to deal with is flying opponents. If a flying opponent flies within the area you provoke (including your range up), and threatens an Attack of Opportunity due to movement, you may make a special Trip attempt against that opponent. If the trip is sucessful, you slam your opponent to the ground, where your opponents falls prone. If your opponent was directly above you, he lands in the 5' square in front of you. As this is a trip attempt, you still gain any free attacks granted by Improve Trip.B