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Jera
2009-01-21, 07:27 PM
The Geomancers(CD pg41) requirements state


REQUIREMENTS
To qualify as a geomancer, a character must fulfull the following criteria.

Skills: Knowledge (arcana) 6 ranks, Knowledge (nature) 6 ranks

Spells: Able to cast 2nd-level arcane spells and 2nd-level Divine Spells

However the fluff states


Only characters with more than one spellcasting class
can become geomancers. The most popular combinations
are druid/sorcerer and druid/wizard.

Since only the fluff states characters with more than one spellcasting class, does that mean it could be bypasses with something like the Divine Sorcery feat(DR343)?

Rei_Jin
2009-01-21, 07:32 PM
Unfortunately, no.

Geomancer is one of those classes that is nice in theory, but terrible in practice. You'd need to have at least 3 class levels each in Wizard and Cleric in order to get into it.

The Divine Sorcery feat won't let you get into this class any more than it would let you get into Hierophant.

Nohwl
2009-01-21, 07:41 PM
you could probably enter it the same way you enter mystic theurge early.

Douglas
2009-01-21, 07:44 PM
Divine Sorcery allows you to cast one cleric domain spell each day, but it is still cast as an arcane spell. What you need is the Southern Magician feat from Races of Faerun.

Jera
2009-01-21, 07:52 PM
Divine Sorcery allows you to cast one cleric domain spell each day, but it is still cast as an arcane spell. What you need is the Southern Magician feat from Races of Faerun.

I dont have any FR books what does Southern Magician do?

Douglas
2009-01-21, 07:54 PM
It allows you to cast arcane spells as divine or divine as arcane a limited number of times per day.

Assassin89
2009-01-21, 07:55 PM
I dont have any FR books what does Southern Magician do?

Southern Magician allow you to cast a divine spell as an arcane spell or vice versa once per day per two spellcaster levels.

JeminiZero
2009-01-21, 08:11 PM
What you need is the Southern Magician feat from Races of Faerun.

Either that or Alternate Spell Source.

If you can get early entry, Geomancer makes for great Arcane Gish. Ignore all ASF after a certain level, which means running around in Full Armor and Stone Body. Also gets extra natural attacks (Gain Bite and Gore on top of normal attacks), special attacks (Improved Grab, Improved Trip) and various other nice Ex abilities (Flight, Ferocity, Blindsense, Water Breathing).

ShneekeyTheLost
2009-01-21, 08:19 PM
It's got some abuse potential, if you use tricks for early entry.

For one, it lets you DMM Arcane spells, being one of the few ways to get DMM Persist Foresight (Clr3/Wiz1/Geomancer10/Iot7V)

It also allows you to bypass ASF, but there's much better ways for a Gish build (Spellsword1 and you can bypass 10%, which is all you need for Mithral Chain Shirt)

Otherwise, it blows worse than MT, because it only advances spellcasting from one side.