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The Demented One
2006-08-23, 03:54 PM
Dire Hedgehog
Size/Type: Small Animal
Hit Dice: 1d8+4 (8 hp)
Initiative: +1
Speed: 20 ft.
Armor Class: 14 (+1 size, +1 Dex, +2 natural), touch 12, flatfooted 13
Base Attack/Grapple: +0/-1
Attack: Spines +4 melee (1d4+3)
Full Attack: Spines +4 melee (1d4+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spiny
Special Qualities: Low-light vision, scent
Saves: Fort +3, Ref +3, Will +1
Abilities: Str 16, Dex 12, Con 12, Int 1, Wis 12, Cha 6
Skills: Hide +6, Listen +2, Spot +3
Feats: Toughness
Environment: Any
Organization: Solitary, pair, or array (2-5)
Challenge Rating: ˝
Treasure: None
Alignment: Always True Neutral
Advancement: 2-4 HD (Small), 5-9 HD (Medium)
Level Adjustment: –

Dog-sized rodents, Dire Hedgehogs are notable for the dagger-like spines, each ranging between half a foot and nearly a foot and a half in length. While insectivorous, Dire Hedgehogs are known for their belligerence, and will attack a creature that repeatedly pesters it. Many gnomes keep Dire Hedgehogs are guard animals. A Dire Hedgehog can be summoned with a summon nature's ally I spell, while a Celestial or Fiendish Dire Hedgehog can be summoned with summon monster I. A Druid may take a Dire Hedgehog as an animal companion with no adjustment to his effective druid level.

Spiny (Ex)
A Dire Hedgehog is covered in dagger-like spines. With a successful grapple check, it deals 1d4+3 points of piercing damage to a grappled creature. In addition, any creature that hits a Dire Hedgehog with a natural weapon, touch attack, or unarmed strikes takes 1d4+3 points of piercing damage.

Dire Llama
Size/Type: Large Animal
Hit Dice: 6d8+18 (45 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 16 (-1 size, +1 Dex, +6 natural), touch 10, flatfooted 15
Base Attack/Grapple: +4/+14
Attack: Hoof +9 melee (1d6+6) or Spit +5 (Blindness)
Full Attack: 2 Hooves +9 melee (1d6+6) or Spit +5 (Blindness)
Space/Reach: 10 ft./10 ft.
Special Attacks: Spit
Special Qualities: Low-light vison
Saves: Fort +8, Ref +6, Will +2
Abilities: Str 22, Dex 13, Con 16, Int 2, Wis 12, Cha 6
Skills: Listen +5, Spot +6
Feats: Run, Endurance, Weapon Focus (Ranged Touch)
Environment: Cold Mountains
Organization: Solitary, pair, or herd (1-4)
Challenge Rating: 2
Treasure: None
Alignment: Always True Neutral
Advancement: 7-9 HD (Large)
Level Adjustment: –

Dire Llamas are large, powerful beasts related to the common llama. About the size of a warhorse, these wooly, long-necked creatures prefer to flee from threats, but can hold their own against an enemy with their powerful, precise kicks and blinding gobs of spit. Dire Llama wool is often used in making masterwork padded or hide armor. Mountain-dwelling Goliaths are known to keep Dire Llama herds, occasionally even training them to serve as war mounts. A Dire Llama can be summoned with a summon nature's ally II spell, while a Celestial or Fiendish Dire Llama can be summoned with summon monster III. A 4th level or higher Druid may take a Dire Llama as an animal companion with a -3 adjustment to his effective druid level.

Spit (Ex)
As a standard action, a Dire Llama may spit a glob of saliva at any creature within 20 ft. of it. It must make a ranged touch attack to successfully hit. A creature struck by the saliva is blinded for 1d4 rounds or until he wipes the saliva off, which is a standard action.

Dire Newt
Size/Type: Medium Animal (Aquatic)
Hit Dice: 2d8+4 (13 hp)
Initiative: +0
Speed: 30 ft. (6 squares), swim 20 ft.
Armor Class: 14 (+4 natural), touch 10, flatfooted 14
Base Attack/Grapple: +1/+3
Attack: Bite +4 melee (1d6+2)
Full Attack: Bite +4 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poisoned skin
Special Qualities: Amphibious, low-light vision, natural regeneration
Saves: Fort +5, Ref +3, Will +1
Abilities: Str 14, Dex 10, Con 14, Int 1, Wis 12, Cha 6
Skills: Hide +2*, Listen +2, Spot +2, Swim +10
Feats: Weapon Focus (Bite)
Environment: Aquatic
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Always True Neutral
Advancement: 3-6 HD (Medium), 7-9 HD (Large)
Level Adjustment: –

Dire Newts are overgrown, pony-sized relatives of common newts. Mostly docile, these creatures prefer to simply hide in bodies of water and feed on fish, but will respond viciously if they feel threatened. The coloration of a Dire Newt's skin can vary widely, but it is always excessively bright, though it tends to dull when the newt is submerged in water. Their bright coloration is a warning, an indicator of the potent poison their skin is laced with. Nixies have been known to occasionally ride Dire Newt mounts. A Dire Newt can be summoned with a summon nature's ally I spell, while a Celestial or Fiendish Dire Newt can be summoned with summon monster I. A Druid may take a Dire Newt as an animal companion with no adjustment to his effective druid level.

Poisoned Skin (Ex)
A Dire Newt’s skin secretes a contact poison. Any creature that hits a Dire newt with a natural weapon, touch attack, or unarmed strike suffers its effects. The Fortitude DC is 12, and both the initial and secondary damage are 1d2 Con damage.

Amphibious (Ex)
Although Dire Newts are aquatic, they can survive indefinitely on land.

Natural Regeneration (Ex)
A Dire Newt naturally heals 1 point of damage per HD every hour rather than every day. (This ability cannot be aided by the Heal skill.) Nonlethal damage heals at a rate of 1 point of damage per level every 5 minutes. If the newt loses a limb, an organ, or any other body part, it regenerates within a week.

Skills
A Dire Newt has a +8 racial bonus on Hide checks made while immersed in water. In addition, a Dire Newt has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Dire Penguin
Size/Type: Large Animal
Hit Dice: 4d8+12 (30 hp)
Initiative: +3
Speed: 30 ft. (6 squares), swim 50 ft.
Armor Class: 18 (-1 size, +3 Dex, +6 natural), touch 12, flatfooted 15
Base Attack/Grapple: +3/+11
Attack: Bite +7 melee (1d8+4)
Full Attack: Bite +7 melee (1d8+4) and 2 Wings +5 melee (1d6+2)
Space/Reach: 10 ft./10 ft.
Special Attacks: --
Special Qualities: Echolocation, hold breath, low-light vision
Saves: Fort +4, Ref +4, Will +1
Abilities: Str 18, Dex 16, Con 16, Int 2, Wis 12, Cha 6
Skills: Listen +4, Spot +4, Swim +13
Feats: Power Attack, Multiattack
Environment: Cold Aquatic
Organization: Solitary, pair, or flock (1-3 Dire Penguins and 4-8 Penguins)
Challenge Rating: 2
Treasure: None
Alignment: Always True Neutral
Advancement: 5-9 HD (Large)
Level Adjustment: –

Bigger, meaner cousins of penguins, Dire Penguins are vicious arctic predators. Unlike the cute, waddling penguins, Dire Penguins are sleek and angular, clearly predators. They are said to look almost more like a velociraptor than a bird. Dire Penguins are easily angered and almost always hungry, and they will attack almost any non-penguin they can see without provocation. A Dire Penguin can be summoned with a summon nature's ally II spell, while a Celestial or Fiendish Dire Penguin can be summoned with summon monster III. A 4th level or higher Druid may take a Dire Penguin as an animal companion with a -3 adjustment to his effective druid level.

Echolocation (Ex)
Dire Penguins, like whales and dolphins, can navigate through water via echolocation. While its head is immersed in water, it gains blindsight out to 40 ft., though it can only use it to perceive creatures within the water. This ability does not work in an area of magical silence.

Hold Breath (Ex)
A Dire Penguin can hold its breath for a number of rounds equal to 6 times its Con score before it risks drowning.

Skills
A Dire Penguin has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Dire Seahorse
Size/Type: Colossal Animal (Aquatic)
Hit Dice: 20d8+140 (230 hp)
Initiative: +4
Speed: Swim 60 ft. (10 squares)
Armor Class: 22 (-8 size, +20 natural), touch 2, flatfooted 22
Base Attack/Grapple: +15/+46
Attack: Tail slap +22 melee (4d6+15)
Full Attack: Tail slap +22/+17/+12 melee (4d6+15)
Space/Reach: 30 ft./20 ft.
Special Attacks: Breath weapon, rapid natural attack
Special Qualities: Darkvision 200 ft., low-light vision
Saves: Fort +19, Ref +14, Will +12
Abilities: Str 40, Dex 10, Con 24, Int 2, Wis 18, Cha 8
Skills: Listen +14, Spot +17, Swim +23
Feats: Power Attack, Improved Overrun, Awesome Blow, Swim-By AttackSW, Iron Will, Lightning Reflexes, Improved Initiative
Environment: Aquatic
Organization: Solitary
Challenge Rating: 11
Treasure: None
Alignment: Always True Neutral
Advancement: 21-45 HD (Colossal)
Level Adjustment: –

Dire Seahorses are primordial beasts who dwell in the deeps of the sea, ancient leviathans feared by all ocean-going folk. They have much in common with a normal seahorse in terms of appearance, but they are truly massive, and clad in iron-hard scales. They have a vaguely draconic appearance, leading some to speculate that dragons evolved or were created from Dire Seahorses. Dire Seahorses are extremely rare, dwelling only in the deepest depths of the ocean, but are vicious predators and immediately assault any living thing that enters its sight. An epic Druid of 22nd level or higher in an aquatic campaign may take a Dire Seahorse as an animal companion with a -21 adjustment to his effective druid level.

Breath Weapon (Ex)
As a standard action, a Dire Seahorse may suck in water. The next, it may expel it in a 80 ft. cone of surging water. All creatures caught in the cone take 15d6 points of bludgeoning damage and are pushed back 10d10 ft. from the seahorse. A successful Reflex save, DC 27, halves the damage and prevents the creature from being pushed back. The Dire Seahorse must wait 1d4 rounds before it can suck in water again. A Dire Seahorse cannot apply metabreath feats to its breath weapon.

Rapid Natural Attack (Ex)
A Dire Seahorse may make iterative attacks with its tail slap.

Fax Celestis
2006-08-23, 04:00 PM
DIRE HEDGEHOG!

Now I need to play an awakened Dire Hedgehog psion/elocator and call myself Sonic. Maybe get someone to Prestigitate me to be blue.

martyboy74
2006-08-23, 04:20 PM
DIRE HEDGEHOG!

Now I need to play an awakened Dire Hedgehog psion/elocator and call myself Sonic (http://en.wikipedia.org/wiki/Sonic_the_Hedgehog_%28character%29). Maybe get someone to Prestigitate me to be blue.
Pff, go monk.

On the topic of the thread: Maybe we should make a new magical item: Bag of Tricks, Dire!

The Demented One
2006-08-23, 04:24 PM
DIRE HEDGEHOG!

Now I need to play an awakened Dire Hedgehog psion/elocator and call myself Sonic. Maybe get someone to Prestigitate me to be blue.
Would you settle for summoning one, or having one as an animal companion? Cause, that's all there now.

martyboy74
2006-08-23, 04:30 PM
Would you settle for summoning one, or having one as an animal companion? Cause, that's all there now.
Can we get two-tailed flying foxes (http://en.wikipedia.org/wiki/Miles_%22Tails%22_Prower) and red echidnas (http://en.wikipedia.org/wiki/Knuckles_the_Echidna)?

Winged One
2006-08-23, 04:32 PM
Can the celestial/fiendish versions of any of these be summoned with Summon Monster spells?

martyboy74
2006-08-23, 04:36 PM
Can the celestial/fiendish versions of any of these be summoned with Summon Monster spells?
Yes! Super Sonic (http://en.wikipedia.org/wiki/Super_Sonic) and Super Shadow (http://en.wikipedia.org/wiki/Super_Shadow#Super_Shadow)!

The Demented One
2006-08-23, 04:44 PM
Can the celestial/fiendish versions of any of these be summoned with Summon Monster spells?
Hmm...perhaps.

Fax Celestis
2006-08-23, 04:45 PM
Oh, and my mounted fighter is very happy to see the Dire Rhinoceros.

Iron_Mouse
2006-08-24, 05:56 AM
There's already a Dire Rhinoceros in Fiend Folio *hides*

bosssmiley
2006-08-25, 11:24 AM
Celestial Dire Hedgehog? I'm so happy I think I need to change my pants! :-[

Yeah, and the others are cool too...

The Demented One
2006-08-25, 12:44 PM
There's already a Dire Rhinoceros in Fiend Folio *hides*
Meh, mine was more or less the same. Hate it when I do that.

The Demented One
2006-08-25, 05:20 PM
Bump for the Dire Seahorse, completely inspired by Dethklok.

asromta
2006-08-26, 04:17 PM
MitP vote: Yes.

Lord Iames Osari
2006-08-27, 08:00 AM
What he said ^.

(Just to make it official: MitP Vote: Yes.)

Carrion_Humanoid
2006-08-27, 10:08 AM
I want to make druid with a dire newt as a animal companion!

MITP: Yeah.

MandibleBones
2006-08-28, 08:46 PM
The temptation to make a Dire Werehedgehog is suddenly overwhelming...

MitP: YES.

Mr._Blinky
2006-08-28, 10:22 PM
Am I the only one who thinks the idea of a Dire Llama is too cool for words?

By the way, what is all of the MitP voting for? I have a feeling I'm missing something horribly obvious here.

The Demented One
2006-08-28, 10:28 PM
Am I the only one who thinks the idea of a Dire Llama is too cool for words?

By the way, what is all of the MitP voting for? I have a feeling I'm missing something horribly obvious here.
Monsters in the Playground is a collaborative project, headed by Fax Celestis, that's collecting the best of the homebrew monsters here and releasing them as a book. Anyone who's submitted can vote for or against, and it takes 9 votes total to get in the book.

LordOfNarf
2006-08-28, 11:08 PM
Sweet! I like It alot, animals don't get enough lovin' in the MM

MitP Vote: YES!

next time remind me to read the rules more carefully, its too late for me to do the lawerspeak thing, i haven't submitted yet, i'll get around to my mind satteringly weird things sometime tommorow. and then re-validate the vote.

I now am officialy a monster creator, and am elligible to vote

Eighth_Seraph
2006-08-28, 11:46 PM
Is there a reason why the advancement for a dire hedgehog goes directly from a small creature to a large creature? That'd be pretty scary, gaining a level and two hundred pounds all at once.

Beautiful stuff, I love the dire llama's spit attack. I also love the distinct lack of vomiting, even though some of us might need a new pair of pants *cough*.

Don't know why I'm doing this, not like there's any way you won't get these in anway.

Cumulative MitP vote: YES


I think I might put it in my sig to approve all your creatures, just to save the time.

Saithis Bladewing
2006-08-29, 05:17 PM
Regardless of how silly they may seem at first glance, the world can always use more Dire Animals.

MitP Vote: Yes.

Zeal
2006-08-29, 05:24 PM
MitP Vote: Yes

Winged One
2006-08-29, 05:36 PM
Mitp vote: yes

kanachi
2006-10-05, 08:23 AM
Fantastic stuff! I would love to see some more though.. how about:

Dire Chameleon (would be cool)
Dire Piranha (terrifying to a have a huge one of these after you!)
Dire Mole
Dire Blowfish (lol how cool would that be)
Dire Whale (probably been done)
Dire falcon (peregrine falcon = fastest creature on earth)
Dire Peacock
Dire Parrot
Dire Ant
Dire Octopus
Dire Koala
Dire Panda (because it will make you an endangered species)
Dire Rhinoceros Beatle (strongest creature proportionally in the world)
Dire Star fish (the largest starfish on record was just over 3 feet tip to tip)

Also if you could make non-dire versions of these as well that would be fantastic!

And definite MITP : Yes

Lykan
2006-10-05, 01:02 PM
Dire Llama
Size/Type: Large Animal
Hit Dice: 6d8+18 (45 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 16 (-1 size, +1 Dex, +6 natural), touch 10, flatfooted 15
Base Attack/Grapple: +4/+14
Attack: Hoof +9 melee (1d6+6) or Spit +5 (Blindness)
Full Attack: 2 Hooves +9 melee (1d6+6) or Spit +5 (Blindness)
Space/Reach: 10 ft./10 ft.
Special Attacks: Spit
Special Qualities: Low-light vison
Saves: Fort +8, Ref +6, Will +2
Abilities: Str 22, Dex 13, Con 16, Int 2, Wis 12, Cha 6
Skills: Listen +5, Spot +6
Feats: Run, Endurance, Weapon Focus (Ranged Touch)
Environment: Cold Mountains
Organization: Solitary, pair, or herd (1-4)
Challenge Rating: 2
Treasure: None
Alignment: Always True Neutral
Advancement: 7-9 HD (Large)
Level Adjustment: –

Dire Llamas are large, powerful beasts related to the common llama. About the size of a warhorse, these wooly, long-necked creatures prefer to flee from threats, but can hold their own against an enemy with their powerful, precise kicks and blinding gobs of spit. Dire Llama wool is often used in making masterwork padded or hide armor. Mountain-dwelling Goliaths are known to keep Dire Llama herds, occasionally even training them to serve as war mounts. A Dire Llama can be summoned with a summon nature's ally II spell, while a Celestial or Fiendish Dire Llama can be summoned with summon monster III. A 4th level or higher Druid may take a Dire Llama as an animal companion with a -3 adjustment to his effective druid level.

Spit (Ex)
As a standard action, a Dire Llama may spit a glob of saliva at any creature within 20 ft. of it. It must make a ranged touch attack to successfully hit. A creature struck by the saliva is blinded for 1d4 rounds or until he wipes the saliva off, which is a standard action.

*crosses another idea off the list*

Dammit, you beat me to it...

These are awesome. All of them. But especially the llama. ;D

Atreyu the Masked LLama
2006-10-05, 01:15 PM
Big thanks to Lykan for showing me this!

I love the Dire Llama.

Does wandering llama from the Comics section know about this?

The Demented One
2006-10-05, 05:46 PM
Fantastic stuff! I would love to see some more though.. how about:

Dire Chameleon (would be cool)
Dire Piranha (terrifying to a have a huge one of these after you!)
Dire Mole
Dire Blowfish (lol how cool would that be)
Dire Whale (probably been done)
Dire falcon (peregrine falcon = fastest creature on earth)
Dire Peacock
Dire Parrot
Dire Ant
Dire Octopus
Dire Koala
Dire Panda (because it will make you an endangered species)
Dire Rhinoceros Beatle (strongest creature proportionally in the world)
Dire Star fish (the largest starfish on record was just over 3 feet tip to tip)

Also if you could make non-dire versions of these as well that would be fantastic!

And definite MITP : Yes

Give me a while....

kanachi
2006-10-05, 09:48 PM
hehe, sorry for the long list, your dire animals are great tho!

There really should be an “animal manual” which contains about 100 animals and each ones dire variant... perhaps you could even try to make one, call it the D&D menagerie or something. As it stands its hard to really find the animal you want or the dire animal variant of a particular animal.

Also as dinosaurs are animals has anyone ever made a Dire dino? Imagine how big a Dire Brontosaurus would be!

Beldak
2006-10-05, 10:32 PM
Colosal Dire sea horse. . . I tip my hat to you sir.

Abd al-Azrad
2006-10-06, 12:04 AM
Also as dinosaurs are animals has anyone ever made a Dire dino? Imagine how big a Dire Brontosaurus would be!

Nyah, nyah, I'm Colossaler than you!

This may very quickly break down into absurdity. I mean, we're already there with Dire Penguins, but seriously...

"Ladies and gentlemen, I present to you, the Eighth Wonder of the World... Big Betty, the Dire Cow!"
http://gallery.rabinovich.org/d/22124-2/bull.jpg

Fax Celestis
2006-10-06, 12:28 AM
Moo.

kanachi
2006-10-06, 05:26 AM
It may at first glance seem absurd but not all Dire animals are for fighting against I always thought that they could be used to represent the animal gods of myth (watch Princess Mononoke). All you need do is give the Dire animal the power of speech (of even let them communicate telepathically).

Dire animals of this kind may even be able to inspire speech in those regular animals of the same race within a set radius (depending on their power) around them. In terms of replicating creatures seen in Princess Mononoke this would explain Moro or Okkoto’s ability to command their lesser relations in battle (mobilising an army) and also the fact that when they die their relations loose the power of communication.

Also things like a giant cow might seem silly, but in some religions a god might take the form of a cow or other beast to symbolically represent their mentality while active within our world. Let’s also not forget that many animals are sacred, including the cow.

However, for the most part these are just for fun – killing off your party with a hoard of Dire Hedgehogs would be an interesting way to end matters. lol

Shazzbaa
2006-10-06, 03:45 PM
*resists the urge to explain that brontosaurus is not an actual dinosaur -- oops, nevermind*

Gah, it's an utterly ridiculous notion. Turn off the portion of your brain that thinks in terms of D&D mechanics for a moment. Just a moment. Now, think about what a Dire Wolf actually is (was). Think about what a Dire Bear was. Now ponder the term "Dire Brontosaurus."

Just... think about it.

The Demented One
2006-10-06, 05:23 PM
It may at first glance seem absurd but not all Dire animals are for fighting against I always thought that they could be used to represent the animal gods of myth (watch Princess Mononoke). All you need do is give the Dire animal the power of speech (of even let them communicate telepathically).

Dire animals of this kind may even be able to inspire speech in those regular animals of the same race within a set radius (depending on their power) around them. In terms of replicating creatures seen in Princess Mononoke this would explain Moro or Okkoto’s ability to command their lesser relations in battle (mobilising an army) and also the fact that when they die their relations loose the power of communication.

This is a good idea. Give me a day or so, and I'll come up with a template for it.


Gah, it's an utterly ridiculous notion. Turn off the portion of your brain that thinks in terms of D&D mechanics for a moment. Just a moment. Now, think about what a Dire Wolf actually is (was). Think about what a Dire Bear was. Now ponder the term "Dire Brontosaurus."
The dire animals in D&D are utterly related to any real-life counterparts that may have born the same name.

Fax Celestis
2006-10-06, 05:24 PM
Just... think about it.
A "brontosaurus" from beyond the dawn of history? Yeah, I know. But it's dinosaurs in medieval Europe with magic and psychic powers.

kanachi
2006-10-06, 09:10 PM
*resists the urge to explain that brontosaurus is not an actual dinosaur -- oops, nevermind*

Gah, it's an utterly ridiculous notion. Turn off the portion of your brain that thinks in terms of D&D mechanics for a moment. Just a moment. Now, think about what a Dire Wolf actually is (was). Think about what a Dire Bear was. Now ponder the term "Dire Brontosaurus."

Just... think about it.

LoL well i guess thats me told *slaps his hand with a ruler*

Seriously though... i'm more coming the from angle of what a Dire creature can represent, not what it actually is. For example in my statement above a A dire animal could be used as a possible template for an animal god (as seen in Princess Mononoke).

Sorry if i offended you with my stupidity.

Shazzbaa
2006-10-06, 10:30 PM
Oh dear. *bites lip* My apologies.

I was merely amused by the concept of a "dire" dinosaur of any kind, given that the first thing I think of is the original application of the word.

I meant what I said entirely in jest, and I'm sincerely sorry if I came across as condescending.

The Demented One
2006-10-06, 10:31 PM
LoL well i guess thats me told *slaps his hand with a ruler*

Seriously though... i'm more coming the from angle of what a Dire creature can represent, not what it actually is. For example in my statement above a A dire animal could be used as a possible template for an animal god (as seen in Princess Mononoke).

Sorry if i offended you with my stupidity.

Not in all. Does this True Beast (http://www.giantitp.com/cgi-bin/yabb/YaBB.pl?board=homebrew;action=display;num=11601882 06;start=0#0) template fit what you're thinking of?

kanachi
2006-10-07, 05:12 AM
Oh dear. *bites lip* My apologies.

I was merely amused by the concept of a "dire" dinosaur of any kind, given that the first thing I think of is the original application of the word.

I meant what I said entirely in jest, and I'm sincerely sorry if I came across as condescending.

Its ok, I've read posts by you on the boards before and therefore know that your not the kind of person who would ever intentionally be condescending. :)

kanachi
2006-10-07, 05:22 AM
Not in all. Does this True Beast (http://www.giantitp.com/cgi-bin/yabb/YaBB.pl?board=homebrew;action=display;num=11601882 06;start=0#0) template fit what you're thinking of?

OMG! you have been awarded a pare of sunglasses 8) for coolness beyond the normal call of duty!

Everyone should take a look at this and consider its potental implications (a true kingdom of beasts!). Your two posts alone allow for the creation of a viberant, unique and excitng campaign world. Top stuff!

Latronis
2006-10-11, 07:49 AM
Is there a Dire Ram in a book anywhere? Because i so want one for a mount and if there sin't i'll make it myself ^^

Lykan
2006-10-11, 11:44 AM
Is there a Dire Ram in a book anywhere? Because i so want one for a mount and if there sin't i'll make it myself ^^
Nope. I've got a big list of stuff they haven't done yet... That's one of them, I think.

*plots attack of Dire Squirrels*

Kevlimin_Soulaxe
2006-10-11, 10:37 PM
So, wait, what does Dire mean, if using it in the same sentence as a dinosaur makes you stupid?

The Demented One
2006-10-11, 10:46 PM
So, wait, what does Dire mean, if using it in the same sentence as a dinosaur makes you stupid?
In D&D terms, "dire" is just used to indicate a meaner than normal, buffed up animal. In the real world, there are a few "dire animals", but these tend to just be ancient ancestors of modern species.

Latronis
2006-10-12, 03:36 AM
Ok guess i'll knock one up myself then since i've been planning on using one for a while :P

I've been looking at some SRD critters and some crazy hybrid of Dire Boar and Heavy Warhorse should fit it mechanically. Though that does raise some interesting Q's. It'll be a Large animal no doubt. But should it get hoof attacks? That makes it a nice choice for a mount, which could also work againest it. As just a direboar better suited for riding is a little >_<

So how to give it a bit more specific flavour? I coud give it a butt attack (dun wanna call it a gore since bludgeoning makes more sense then piercing even if it does have horns) perhaps with double damage in a charge(it is a RAM afterall) or perhaps give it Trample, that might be more useful but probably not as justifiable as a ramming in a charge. Then it could instead have some form of surefooted ability, making it easier to charge in difficult terrain

decisions, decisions