ObsidianRose
2009-01-25, 05:17 PM
Alright, just because it interested me so much, here's a build I toyed around with. I wanted to see if I could do anything silly with a spiked shield of bashing. It's no uber charger, but it's better than I thought it could be.
Alright, here are the few premises I'm operating on:
Centaurs attack and are treated as mounted creatures
A character can wield a weapon one size larger than they woiuld otherwise be able to use, but must wield it in two hands, at a -2 penalty.
A shield can be used a main hand weapon.
The spiked slam ability from Blood-spiked charger can be combined with a charge
Now then, the build.
Centaur Figher 4 (ECL 10)
Flaw, Weapon Focus (spiked shield)
Flaw, (Mounted Combat)
Centaur 1 (Battle Jump)
Centaur 2
Centaur 3 (Ride by attack)
Centaur 4
Fighter 1(Power attack)
Fighter 2(Weapon Focus [spiked armor]) (Spirited Charge)
Fighter 3
Fighter 4(Blood-spiked charger)
Relevant ability scores: Str 30 (18 base + 8 racial + 2 HD increase + 2 magic item) I'm gonna be kind of conservative about this one.
Now, for the effects. I know the damage doesn't set any records, but it's fun.
First, we drink a potion of rhino's rush.
We start with our weapon damage. A large spiked shield of bashing is 3d6, but we're going to go up one size and wield it in both hands, as a 4d6 weapon.
So we have:
4d6 (weapon) + 1d8 (bonus from blood-spiked charger) + 60 (blood spiked charger) + 16 (power attack) +15 (strength bonus on a 2 handed weapon) , or an average of 109.5 Let's round that to 110 for my convenience.
Now, that fun little battle jump ability kicks in, doubling this. Rhino's rush triples it, and spirited charge quadruples it. That's 440 damage. On average. 550 on a crit.
If I'm insane and you can't potion rhino's rush, get some cross class UMD or something.
So shield of bashing isn't OP, but it's not worthless, is it?
Forget sword and board, we have board.
Alright, here are the few premises I'm operating on:
Centaurs attack and are treated as mounted creatures
A character can wield a weapon one size larger than they woiuld otherwise be able to use, but must wield it in two hands, at a -2 penalty.
A shield can be used a main hand weapon.
The spiked slam ability from Blood-spiked charger can be combined with a charge
Now then, the build.
Centaur Figher 4 (ECL 10)
Flaw, Weapon Focus (spiked shield)
Flaw, (Mounted Combat)
Centaur 1 (Battle Jump)
Centaur 2
Centaur 3 (Ride by attack)
Centaur 4
Fighter 1(Power attack)
Fighter 2(Weapon Focus [spiked armor]) (Spirited Charge)
Fighter 3
Fighter 4(Blood-spiked charger)
Relevant ability scores: Str 30 (18 base + 8 racial + 2 HD increase + 2 magic item) I'm gonna be kind of conservative about this one.
Now, for the effects. I know the damage doesn't set any records, but it's fun.
First, we drink a potion of rhino's rush.
We start with our weapon damage. A large spiked shield of bashing is 3d6, but we're going to go up one size and wield it in both hands, as a 4d6 weapon.
So we have:
4d6 (weapon) + 1d8 (bonus from blood-spiked charger) + 60 (blood spiked charger) + 16 (power attack) +15 (strength bonus on a 2 handed weapon) , or an average of 109.5 Let's round that to 110 for my convenience.
Now, that fun little battle jump ability kicks in, doubling this. Rhino's rush triples it, and spirited charge quadruples it. That's 440 damage. On average. 550 on a crit.
If I'm insane and you can't potion rhino's rush, get some cross class UMD or something.
So shield of bashing isn't OP, but it's not worthless, is it?
Forget sword and board, we have board.