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Person_Man
2009-01-28, 12:01 PM
Ways to get pounce, free movement, extra actions, or something in that ballpark:

Now with Pathfinder Updates!

Earliest ECL available: Method.


1: Falling is a free action. Be creative.
1: Buy a wagon or chariot. Have an animal companion, special mount, trained animal, hired NPC, or party member pull it.
1: Lion Totem Barbarian 1 (Complete Champion)
1: Snow Tiger Berserker feat (restrictions, Unapproachable East)
1: Lion Tribe Warrior feat (restrictions, Shining South)
1: Evasive Reflexes feat (grants 5 ft step instead of AoO, Tome of Battle)
1: Travel Devotion feat (Swift Action movement every round for 1 minute, once per day and can burn Turn/Rebuke Undead for more uses, Complete Champion)
1: Dimension Hop psionic power (Swift Action, 10 feet movement that can be augmented for more, Complete Psionic)
1: Benign Transposition spell (Standard Action, switch places of any two willing allies, Spell Compendium)
1: Following Step (http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#step-up-and-strike) feat (when using the Step Up feat to follow an adjacent foe, you may move up to 10 feet, Pathfinder)
1: Step Up (http://paizo.com/pathfinderRPG/prd/feats.html#_step-up) feat (Whenever an adjacent foe attempts to take a 5-foot step away from you, you may also make a 5-foot step as an immediate action, Pathfinder)
1: Sudden Leap Tiger Claw maneuver (Swift Action movement based on Jump check, Tome of Battle)
1: Wizard 1 (Give up Familiar for Immediate Action 10 ft teleport, Player's Handbook II).
1: Razorclaw Elite feat (Lets you make 2 claw attacks at the end of a Charge instead of the usual one. Races of Eberron).
1: Protective Imposition spell (Cleric 1/Paladin 1, trade places with ally as a Swift action, Forge of War pg 115)
1: Broken One's Sacrifice feat (Trade places with an adjacent ally as Immediate Action in response to an attack. You take the attack, and become Fatigued. Champions of Valor pg 28)
1: Synad race (Multitask ability lets you burn a power point to get an extra mental/psionic Swift Action once per day, Complete Psionic pg 140)
2: Feral template (Pounce, but only on 1st round, Savage Species)
2: Catfolk Pounce feat (Catfolk only, restrictions, Races of the Wild)
2: Mulhorandi Divine Minion (http://www.wizards.com/default.asp?x=dnd/mb/20050209a) (Anhur) template
2: Threefold Mask of the Chimera (limited extra Move, Magic of Incarnum)
2ish: Chronocharm of the Horizon Walker (1/day swift action to move up to your speed. Magic Item Compendium, 500 gp).
2ish: Dismount Attack Skill Trick (Lets you make a Charge attack as a Standard Action when you dismount as a Free Action with a DC 20 Ride check. Various restrictions. Useful by itself for niche situations. And with enough action juggling with other things on this list, this Trick will let some builds make two full attack actions during one round once per combat. Complete Scoundrel).
3: Accelerate (alchemist,bard, magus, sorcerer/wizard, summoner 2 Words of Power (http://paizo.com/pathfinderRPG/prd/ultimateMagic/ultimateMagicWordsOfPower.html) spell, take one additional move action each turn, Pathfinder (http://paizo.com/pathfinderRPG/prd/ultimateMagic/wordsOfPower/effectWords/timeWords.html#_accelerate-%28time%29))
3: Celerity, Lesser spell. (Immediate action to gain free move action, Dazed next round. Spell Compendium)
3: Dimension Hop spell. (Sorcerer/Wizard/Duskblade 2, Standard Action to teleport one target a short distance. You're losing an action, but they're gaining free movement. PHBII.
3: Tiger Trance (http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/tengus.html#tiger-trance-%28ex%29:) racial ability (Tengu only and has other limitations, Pathfinder)
3ish: Anklet of Translocation (Swift Action 10 ft movement, 2/day, Magic Item Compendium)
3ish: Quick Runner's Shirt (Swift Action movement, 1/day, Pathfinder (http://paizo.com/pathfinderRPG/prd/ultimateEquipment/wondrousItems/chest.html#_chest-slot-wondrous-items)).
4: Hustle (http://www.dandwiki.com/wiki/Hustle) power (Swift Action movement, Expanded Psionics Handbook)
4: Psionic Lion's Charge (http://www.dandwiki.com/wiki/SRD:Psionic_Lion's_Charge) power (Expanded Psionics Handbook)
4: Marshal (http://www.wizards.com/default.asp?x=dnd/ex/20030906b) 4 (free movement for every ally but not you, Miniatures Handbook)
4: Claw Gloves (one extra attack with claws on charge or Spring Attack, doesn't stack with anything else, Magic Item Compendium)
4: Anthropomorphic Tiger (Savage Species)
4: Berronar Valkyrie Paladin substitution level (Restrictions, and trades away your Turn Undead ability. Champions of Valor)
4: Greaves of Aundair (+10 speed, and 3/day "immediately take a move action", but you're dazed until the end of your next turn. Forge of War p. 124).
4ish: Boots of Sidestepping (Immediate Action 5 ft step when you're hit by an effect that allows you to make a Reflex Save. If this moves you outside of the area of effect, you avoid all damage. Dungeonscape).
5: Lion's Charge spell (Druid 3/Ranger 2 spell, Spell Compendium)
5: Knight's Move spell (Cleric 3/Paladin 2 spell, Swift Action movement to any flanking position in range, Spell Compendium)
5: Wild Shape class ability (any form that has pounce)
5: White Raven Tactics, White Raven maneuver (change initiative order for one ally, essentially giving them 2 turns in one round, Tome of Battle)
5: Paimon vestige (Every enemy you move past gets hit, Tome of Magic)
5: Sphinx Claws chakra bind (with natural weapons, Magic of Incarnum)
5: Flicker mystery (move 5' per mystery-user level as an immediate action. Standard Action to cast, lasts rounds/level. Tome of Magic)
5: Formation Expert feat (free move when an ally in a line drops. Hint: Have an ally Summon many weak creatures. Complete Warrior)
5: Mobile Spellcasting feat (free move when you cast a Standard Action spell if you make a Concentration check. Complete Adventurer p 111)
5:Stag's Leap, Ranger 5 with Skirmisher Archetype (http://paizo.com/pathfinderRPG/prd/advanced/coreClasses/ranger.html) (Free Action running Jump check, lose spellcasting, can be used 1/2 ranger level + Wis mod times per day, Pathfinder)
5ish: Sparring Dummy of the Master (10 ft step instead of 5, requires 1 level of Monk, Arms and Equipment Guide)
6: Lion's Pounce feat (Complete Divine)
6: Dervish 1 (dance limited times per day, Complete Warrior)
6: Two Weapon Pounce feat (only 2 attacks, sucks, PHB II)
6: Faith Unswerving (Immediate Action movement after a successful Charge, Tome of Battle)
6: Cunning Evasion feat (When you successfully use Evasion you get an Immediate Action 5 ft step and Hide check. PHBII). Pro-tip: Combine with the Explosive weapon enhancement from Complete Warrior, which triggers a 5 ft burst that you can avoid with Evasion each time you attack.
6:Plains Domain (http://paizo.com/pathfinderRPG/prd/ultimateMagic/spellcastingClassOptions/druid.html#pounce) druid ability (once per day, uses increase with levels, Pathfinder)
6: Sidestep feat (5 ft step after any AoO, once per round, Miniatures Handbook)
6ish: Belt of Battle (extra actions, limited charges per day, Magic Item Compendium)
7:Bestial Form (http://paizo.com/pathfinderRPG/prd/ultimateMagic/wordsOfPower/effectWords/changeWords.html#bestial-form-%28change%29) alchemist/druid/magus/sorcerer/wizard 4 spell (Pathfinder)
7: Beast Shape II (http://paizo.com/pathfinderRPG/prd/spells/beastShape.html#beast-shape-ii) sorcerer/wizard 4 spell (Pathfinder)
7: Borrow Future (alchemist, bard, magus, sorcerer/wizard, summoner 4 Words of Power (http://paizo.com/pathfinderRPG/prd/ultimateMagic/ultimateMagicWordsOfPower.html) spell, target takes 2 turns now, but can't act on next turn. Pathfinder (http://paizo.com/pathfinderRPG/prd/ultimateMagic/wordsOfPower/effectWords/timeWords.html#_accelerate-%28time%29)).
7: Monstrous Physique II (http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/monstrousPhysique.html#monstrous-physique-ii) alchemist/magus/sorcerer/wizard 4 spell (Pathfinder)
7: Polymorph (http://www.dandwiki.com/wiki/SRD:Polymorph_%28Spell%29) spell (many forms grant Pounce or similar abilities)
7: Metamorphosis (http://www.dandwiki.com/wiki/Metamorphosis) power (as Polymorph)
7: Celerity spell (Immediate action to gain free standard action, Dazed next round. Spell Compendium)
7ish: Magic Roller Skates (http://wizards.com/default.asp?x=dnd/cw/20061120a) (10 ft step instead of 5, 3 per day, Online)
8: Weretouched II: Tiger (Shifter, only while shifting, Eberron Campaign Setting)
8: Factotum 8 (extra Standard Action, Dungeonscape)
8: Evasive Skitter: Kobold Rogue 8 alternate class feature (Free movement outside of blast radius of Reflex Save spell/effect. Races of the Dragon).
8: Tiger Pounce (http://paizo.com/pathfinderRPG/prd/ultimateCombat/ultimateCombatFeats.html#tiger-pounce) feat (Swift action, move up to half your speed closer to a target you hit with an unarmed strike or made a successful combat maneuver against on this turn or your last turn, Pathfinder).
9: Monstrous Physique III (http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/monstrousPhysique.html#monstrous-physique-iii) alchemist/magus/sorcerer/wizard 5 spell (Pathfinder)
9: Pouncing Charge Tiger Claw maneuver (Tome of Battle)
9: Press the Advantage White Raven stance (extra 5 ft step, Tome of Battle)
9: Shifting Defense Setting Sun stance (5 ft step when attacked and missed, limitations, Tome of Battle)
9: Wild Plains Outrider 3 (Complete Adventurer)
9: Undead Anatomy II (http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/undeadAnatomy.html#undead-anatomy-ii) alchemist/magus/sorcerer/wizard 5 spell (Pathfinder)
9ish: Psicrown of the Evader (http://www.dandwiki.com/wiki/SRD:Psicrown_of_the_Evader) (Hustle, others, Expanded Psionics Handbook)
9ish+: Twin Power (http://www.d20srd.org/srd/psionic/psionicFeats.htm) (two powers at once)
9ish+: Quicken Power (http://www.d20srd.org/srd/psionic/psionicFeats.htm) (Swift Action power)
9ish+: Quicken Spell (http://www.dandwiki.com/wiki/SRD:Quicken_Spell) (Swift Action spell)
10: Beast Totem, Greater (http://paizo.com/pathfinderRPG/prd/advanced/coreClasses/barbarian.html#beast-totem,-greater) rage power (while in Rage, Pathfinder)
10: Claws of the Leopard (spiked gauntlets only, Comp Adventurer)
10: Claw Pounce (http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#claw-pounce-%28combat%29) feat (with claws, Catfolk only, Pathfinder)
10: Reachrunner 5 (restrictions, Races of Eberron)
10: Crinti Shadow Marauder 5 (Shadow Pounce!, Shining South)
10: Vanus vestige (Standard Action, grants an ally a free Move action and Freedom of Movement until the end of your turn. WotC article (http://www.wizards.com/default.asp?x=dnd/dd/20060407a))
10ish: DC 40 Tumble Check (10 ft step, Oriental Adventures)
11: Battle Dancer 11 (Dragon Compendium)
11: Kishi Charger 6 (Oriental Adventures)
11: Wildrunner 6 (Races of the Wild, limited uses)
11: Singh Rager 4 (Oriental Adventures)
11: Lion of Talisid (http://www.wizards.com/default.asp?x=dnd/ex/20031004b) 5 (Book of Exalted Deeds)
11: Desert Tempest Dessert Wind maneuver (every enemy you move past hit, Tome of Battle)
11: Temporal Acceleration (http://www.d20srd.org/srd/psionic/powers/temporalAcceleration.htm) power (1 free round)
11: Inconsistent Location psionic power (Swift action teleport every round, Comp Psionic)
12: Ashworm Dragoon 7 (Sandstorm)
12: Chupoclops vestige (Tome of Magic)
12: Elocator (http://www.dandwiki.com/wiki/SRD:Elocater) (extra 5 ft step, Expanded Psionics Handbook)
12: Nightsong Infiltrator 5 (free movement for every ally but not you, Comp Adventurer)
13: Geomancer 7 (Complete Divine)
13: Halfling Outrider 8 (Complete Warrior)
13: Quicksilver Motion Diamond Mind boost (Tome of Batttle).
13: Shadow Blink Shadow Hand maneuver (Swift Action teleport, Tome of Battle)
13: Blade of Orien 10 (Whenever you use Dimension Leap, which is a Move Action, Dragonmarked)
14: Cavalier 6 (mounted move and full attack, but not a Charge, Complete Warrior)
14:Mounted Skirmisher (http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#mounted-skirmisher) feat (Pathfinder)
14: Teflammar Shadowlord 4 (Shadow Pounce!, Unapproachable East)
14: Swiftblade (http://www.wizards.com/default.asp?x=dnd/prc/20070327) 9 (extra actions, Swiftblade 10 grants variant Time Stop)
15: Celerity, Greater spell. (Immediate action to gain free full-round action, Dazed next round. Spell Compendium)
15: Wolf Pack Tactics Tiger Claw stance (free 5 ft step with each successful melee attack, Tome of Battle).
17: Aspect of the Tiger (http://paizo.com/pathfinderRPG/prd/advanced/coreClasses/monk.html#aspect-of-the-tiger) monk ability (once per hour, Pathfinder)
17: Control Time (sorcerer/wizard 9 Words of Power (http://paizo.com/pathfinderRPG/prd/ultimateMagic/ultimateMagicWordsOfPower.html), take 1d4 standard actions with restrictions, Pathfinder (http://paizo.com/pathfinderRPG/prd/ultimateMagic/wordsOfPower/effectWords/timeWords.html#_accelerate-%28time%29)).
17: Shapechange (http://www.dandwiki.com/wiki/SRD:Shapechange) spell
17: Greater Metamorphosis (http://www.dandwiki.com/wiki/SRD:Greater_Metamorphosis) power
17: Time Stop (http://www.d20srd.org/srd/spells/timestop.htm) spell (1d4+1 free rounds)
19: Threefold Mask of the Chimera (extra Standard, no action on next turn, Magic of Incarnum)
20: Eternal Blade 10 capstone, Island in Time. Once per encounter, take your turn as an Immediate Action without changing your place in the Initiative count (it, you get two turns in one round, Tome of Battle)
21: Dire Charge epic feat (Draconomicon)


Unless otherwise noted, the ability granted is Pounce. Some methods have various restrictions, which I've noted where applicable. Usually it limits you to certain weapons or a limited number of attacks. I'm too lazy to write them all out though, so look them up before using them.

Please let me know if I missed anything or got anything wrong.

IMO, getting Pounce or free movement is pretty much a requirement for most melee build by ECL 11 at the latest. Otherwise your effectiveness is cut by at least 50%, because some rounds you're missing 2 iterative attacks, possibly another one from a Speed effect, TWF, natural attacks, etc.

Discuss.

Fax Celestis
2009-01-28, 12:16 PM
Totemist 5 can bind Sphinx Claws to their Hands Chakra to get pounce with natural attacks. This is also available through two feats: Shape Soulmeld (Sphinx Claws) at 3rd level and Open Lesser Chakra (Hands) at 6th. OLC has a 6th level requirement.

EDIT: Also, I think the DC 40 Tumble for 10' step is CAdv or CWar.

Draz74
2009-01-28, 12:26 PM
1: Travel Devotion feat (Complete Champion)
1: Dimension Hop psionic power (Complete Psionic)
1: Benign Transposition spell (Spell Compendium)
1: Sudden Leap Tiger Claw maneuver (Tome of Battle)
3ish?: Anklet of Translocation (2/day, Magic Item Compendium)


I also don't know the source of the DC 40 Tumble = 10 ft step, I've just seen it repeated several times on the boards.
I think I heard it's in Oriental Adventures? :smallconfused:


IMO, getting Pounce or free movement is pretty much a requirement for most melee build by ECL 11 at the latest. Otherwise your effectiveness is cut by at least 50%, because some rounds you're missing 2 iterative attacks, possibly another one from a Speed effect, TWF, natural attacks, etc.

Depends how nasty an effect you can pull off with just a standard action. Some Tome of Battle builds really don't mind only getting a single attack on their turn. Same with King of Smack-type builds that get a million Attacks of Opportunity.

Keld Denar
2009-01-28, 12:54 PM
Claw Gloves - MIC pg 199

Allow an offhand attack with Claw Gloves (+1 Punching Dagger) when Spring Attacking or Charging. Not cumulative with ANYTHING though, so probably terrible.

Epinephrine
2009-01-28, 02:18 PM
DC 40 tumble chack for 10' step is Oriental Adventures.

Person_Man
2009-01-28, 02:19 PM
Thanks for the additions everyone. I've updated where possible. Keep em coming.

Looking at this list and thinking back to the many threads where this issue has come up, I'm struck by how under utilized Travel Devotion is, and how the Barbarian 1 Lion Totem is over hyped.

Travel Devotion gives you free movement EVERY ROUND for a minute. With any class or PrC that grants Turn/Rebuke Undead, you essentially get free movement every round of every combat. That's pretty ridiculous.

Barb 1 is probably the quickest way to get reliable all day Pounce. But with so many other option available I think that the only build which it would be useful for would be a Barb/Fighter that doesn't want to go into a PrC.

Darrin
2009-01-29, 10:45 AM
ECL 3: Celerity, Lesser. Immediate action to gain free move action.
ECL 7: Celerity. Immediate action to gain free standard action.
ECL 15: Celerity, Greater. Immediate action to gain free full-round action.
ECL 20: Eternal Blade 10 capstone, Island in Time. Once per day, act twice in a round.

Also: Belt of Battle, Feral template (first round only).

Questionable:

Threefold Mask of the Chimera soulmeld bound to your Crown chakra can get you a free move action, but only at the *end* of your turn. Bound to your soul, you can get a free standard action, but can't take any actions on the following round.

Druid 1/Ranger 4: Train your animal companion the Bull Rush trick (DC 15, see Random Encounters: Wild Life article on WotC website), order him to bull rush you as a free action, voluntarily fail the Strength check.

Fax Celestis
2009-01-29, 11:03 AM
Not pounce, but movement: the 4th-level flicker mystery lets you move 5' per mystery-user level as an immediate action, is a standard action to cast, and lasts rounds/level. You can get it at 7th.

Draz74
2009-01-29, 11:21 AM
There are so many ways to do this, I don't know if you really want to collect them all. Especially inane ones like

11: Quickened Dimension Slide psionic power

Or wasteful ones that are better utilized for other purposes, like

8: Cunning Surge factotum class feature (extra standard action for 3 Inspiration)

Keld Denar
2009-01-29, 08:43 PM
ECL7 Quickened Benign Transposition (using Metamagic School Focus) + familiar.

Person_Man
2009-02-04, 10:41 AM
OK, I've made another update. Did I miss anything?

Also, it seems like there's about 50 something ways to gain Pounce or free movement. Wow.

Draz74
2009-02-04, 11:00 AM
OK, I've made another update. Did I miss anything?

Sure -- like I said before, there's lots more. Especially if you get into quickening various movement spells/powers.

One more that might be noteworthy enough to bother with is

13: Quicksilver Motion (Diamond Mind boost, ToB).

VirOath
2009-03-12, 05:41 PM
Thanks for the additions everyone. I've updated where possible. Keep em coming.

Looking at this list and thinking back to the many threads where this issue has come up, I'm struck by how under utilized Travel Devotion is, and how the Barbarian 1 Lion Totem is over hyped.

Travel Devotion gives you free movement EVERY ROUND for a minute. With any class or PrC that grants Turn/Rebuke Undead, you essentially get free movement every round of every combat. That's pretty ridiculous.

Barb 1 is probably the quickest way to get reliable all day Pounce. But with so many other option available I think that the only build which it would be useful for would be a Barb/Fighter that doesn't want to go into a PrC.

The Travel domain is free movement, which allows you to get a full round attack. But true pounce is both a charge and a full round attack in the same action, so it gets bonuses from feats and abilities for both. You still get the +2 on all attacks that round, and with Defensive Fighting and Combat Expertise you can null the bonuses and drawbacks of a charge AND get an extra d6 on all of your attacks. Do this on a 2h weapon with monkey grip and most core weapons will do 4d6 (d12/2d6, moved to large size, +1d6 from DF feat) before magic, the same as a huge two hander with only monkey grip's -2. There are many melee options that give bonuses to charge only, so having it count as a charge is preferred.


(And about the previous statement about not wanting a PrC, Spoiled as to not derail.)
And a 4/4 Barb fighter is a good candidate for the Frenzied Berserker PrC (Complete Warrior), which can actually do decent damage. Two big things about this class is Frenzy, which stacks with rage bonuses (And gives insane strength bonuses), and extra attack as per haste, and improved power attack (Giving +4 damage per BAB lost to with with 2h weapons). So before even factoring in Str damage, magic, crits and such, you are looking at 4d6+20 (5BAB lost) 3 times a round on average (last attack a hail mary, one before it is now a bit unlikely so not counting it, so 1st, 2st and bonus only.). No crits, no magic, no strength bonus factored in.

Now, that's not the best, but atleast it's decent.

woodenbandman
2009-03-12, 06:45 PM
Nitpick: Flicker is a 3rd level mystery. Not 4th.

Fax Celestis
2009-03-12, 06:55 PM
Nitpick: Flicker is a 3rd level mystery. Not 4th.

Why so it is. That means you can get it at Shadowcaster 5.

Lycanthromancer
2009-03-12, 07:18 PM
Well, if you manage to have other creatures you control (such as thralls, cohorts, summonables, callables, and astral constructables), then you can command them to pick you up and transfer you from critter to critter to critter during your turn. The distance you can travel this way is only limited by how many critters are out, and how restricted they are via their surroundings.

Taking levels in monk (especially nice when multiclassing with psychic warrior and the Talashtora feat), and the Speed of Thought feat would grant you a damned nice movement speed.

Take ranks in Use Psionic Device. Have your psicrystal take Hidden Talent (skate) and the Speed of Thought feats. Manifest psionic contingency + hustle, set to go off whenever you will it to (which you share with your psicrystal). Round 1: Linked metamorphosis/schism yourself into a choker, and use Metamorphic Transfer to gain its Quickness ability (which means an extra standard/move action each round). Share with your psicrystal (which turns into a cheetah), which you can mount. Your psicrystal manifests skate to increase its land speed by +15 ft (its base land speed is now 75 ft). Round 2: Use a Link Power'd hustle/hustle combo that you share with your psicrystal (you then activate your contingency). You then have 2 standard actions, 3 move actions (with a possible 3 next round, via hustle + Linked hustle), and 1 mental standard action for you this round, and your psicrystal has 1 standard action, 3 move actions (with a possible 3 next round, via Linked hustle + hustle), and 1 mental standard action. You use your standard actions and move actions (all 5 of them) to move at your psicrystal's speed. Then your psicrystal uses its 2 of its move actions to move at its speed. It then activates its Sprint ability to move 10x its movement speed on a charge. Your schism then uses a dorje of psionic dimension door to move both you and your psicrystal, which ends your turn (but not your psicrystal's). Your psicrystal's schism then uses the dorje of psionic dimension door it's holding in its mouth, via UPD. At minimum ML for your dorjes, you can move 2,635 ft during the round, and still have a charge attack somewhere. Even if the DM in question rules that your full round of regular actions must overlap with your mount's, both of you still gain bonus actions which you can take to act many more times than you otherwise could, with more forthcoming next round. (Except for the contingency, this is doable by level 7.)

Temporal acceleration and time stop.

Share affinity field with your psicrystal, then manifest synchronicity (from CPsi) for infinite readied actions. (Yes, it's broken.)

Fission for double the actions in a round.

Wolf Pack Tactics (from ToB) and a ton of attacks and AoOs will allow you to dance around the battlefield, moving up to your speed as a free action.

dspeyer
2009-03-12, 10:59 PM
There are playable races with the pounce ability. I think the lowest ECL is Anthropomorphic Tiger (SS) at +3. It beats feral because you can use the ability whenever you charge.

There are lots of white raven maneuvers that give allies free movement. Convince your allies to use them. For twistedness, get a cohort to use them.

Lycanthromancer
2009-03-12, 11:10 PM
An anthropomorphic leopard actually has a lower ECL.

dspeyer
2009-03-12, 11:15 PM
1: Falling is a free action. Be creative.


This gets a lot more powerful with the planar bubble spell and a native of a subjective gravity plane. It's a 7th level spell, but maybe you could hire a high-level NPC to permanent it on you.



1: Buy a wagon or chariot. Have an animal companion, special mount, hired NPC, or party member pull it.


Why not just ride the mount? It doesn't even have to be a class feature, you can purchase a trained horse. This doesn't count towards skirmish, but I doubt a chariot would either.

monty
2009-03-12, 11:18 PM
An anthropomorphic leopard actually has a lower ECL.

4 is not lower than 3.

dspeyer
2009-03-12, 11:18 PM
An anthropomorphic leopard actually has a lower ECL.

Not according to my Savage Species. They're all 2rhd, but lion and tiger are 1la and leopard is 2la. The stat boosts almost make it worth it, though.

Is there a conflicting source? Or an errata?

Draz74
2009-03-12, 11:24 PM
Why not just ride the mount? It doesn't even have to be a class feature, you can purchase a trained horse. This doesn't count towards skirmish, but I doubt a chariot would either.

Well, a large part of the purpose of the movement methods in this thread is to be able to make a full attack after (or while) moving. That's why we're looking for movement abilities that don't require a move action. And


If your mount moves more than 5 feet, you can only make a single melee attack. Essentially, you have to wait until the mount gets to your enemy before attacking, so you can’t make a full attack.

You do still have a point that chariots or wagons, by common sense, should probably follow the same rules.

On the other hand, ranged full attacks (with a penalty) are explicitly allowed when riding a mount (and by extrapolation, probably while on a wagon or chariot). So maybe riding a mount should go on the list.

dspeyer
2009-03-12, 11:49 PM
9: Mulhorandi Divine Minion (http://www.wizards.com/default.asp?x=dnd/mb/20050209a)


Why is this ECL 9? Isn't Divine Minion of Anhur a +1la for a lion wildshape?

Lycanthromancer
2009-03-13, 12:50 AM
Hmm. You know, the Twin Power (http://www.d20srd.org/srd/psionic/psionicFeats.htm#twinPower) metapsionic feat would mesh really well with both psionic lion's charge and hustle...

Ooh. Whirling frenzy lion totem barbarian 1/psychic warrior with psionic lion's charge and Twin Power.

3 full attacks on a charge.

Add in Quicken Power for a 4th.

Even better when you share it with your metamorphosis'd 12 headed psicrystalhydramount.

Talic
2009-03-13, 12:55 AM
1 - Wizard variant: Transmutation. Give up familiar for immediate action 10 ft teleport, (Int modifier) times/day.

With a 12 int, you get 1 shift a day. If you get mad crazy stats, spring for an 18 for 4 shifts. Splash wizard, and you even have a few utility downtime spells you can do at the camp. (Alarm, identify, etc)

If you prefer the armorless route, it opens up Enlarge Person, Fist of Stone, and the like... Which can be good, I suppose.

Lycanthromancer
2009-03-13, 12:56 AM
Not according to my Savage Species. They're all 2rhd, but lion and tiger are 1la and leopard is 2la. The stat boosts almost make it worth it, though.

Is there a conflicting source? Or an errata?

Ooh. Maybe I was thinking of lycanthropy.

In fact, I probably was.

ShneekeyTheLost
2009-03-13, 01:00 AM
Nightsong Infiltrator (CAdv) also get Grant Move Action for their party.

jcsw
2009-03-13, 03:35 AM
Varies: Flight, take 5ft step downwards, the movement is doubled to 10ft. (Debatable)

(Well, if it's skirmish you wanted...)

Sir Giacomo
2009-03-14, 07:55 AM
Great idea for a thread, Person Man!

I second riding and full ranged attacks from level 1.

Another idea would be a special purpose item with dimension door, but that's possibly only available from levels 17-20ish.

- Giacomo

SydneyLosstarot
2009-03-14, 11:43 AM
There are also relatively cheap items in the MIC:
Anklets of translocation grant 10ft teleport as a swift action 2/day for 1400 gp
Chronocharm of horizon walker allows to move half speed as a swift action 1/day for mere 500gp

Curmudgeon
2009-03-14, 01:39 PM
Using the standard Wealth by Level table, Monks can't expect to afford a Sparring Dummy of the Master before level 11. You've listed level 5ish, when a character's entire wealth would only cover 30% of the price.

Talic
2009-03-15, 01:14 AM
Another idea would be a special purpose item with dimension door, but that's possibly only available from levels 17-20ish.

- Giacomo
If the free movement is to be used for the purpose of a followup full attack (as the pairing with pounce suggests), this would not work.

Dimension door explicitly prohibits followup actions after the ability's effect occurs.

Lycanthromancer
2009-03-15, 01:29 AM
Under the right conditions, freedom of movement falls into this category.

Keld Denar
2009-03-15, 02:42 AM
If the free movement is to be used for the purpose of a followup full attack (as the pairing with pounce suggests), this would not work.

Dimension door explicitly prohibits followup actions after the ability's effect occurs.

I think what he was implying by a Special Purpose weapon is an Intelligent Weapon that casts the spell on its own and takes you along as a passenger (valid since it is "touching" you). Dim Door only ends the turn of the caster, not any of the passengers.

I came up with another one you don't have on your list. A Paladin 8+ with Battle Blessing(CChamp) can cast Knight's Move (SpC) to teleport into flanking with an ally as a swift action. Great spell to use after your party charger enters combat.

Talic
2009-03-15, 04:29 AM
I think what he was implying by a Special Purpose weapon is an Intelligent Weapon that casts the spell on its own and takes you along as a passenger (valid since it is "touching" you). Dim Door only ends the turn of the caster, not any of the passengers.

While I don't have the exact SRD text of Dim Door in front of me, it's potentially possible.

Provided the text doesn't refer to carrying "items" "gear" or the like weighing up to xxx weight, then yes. If it refers to items or gear or the like, then it would exclude living creatures.

Keld Denar
2009-03-15, 10:28 AM
Nope. Dim Door, like Teleport, allows the caster to bring 1 willing touched person with per 3 CLs. Thus, a weapon with a special purpose to cast Dim Door would have a minimum CL of 7 (for a 4th level spell) and be able to bring at least 2 people with.

elonin
2009-03-15, 11:28 AM
Not sure if this is the route being aimed for but in MIC there are boots that dim door 40'/day in 10' incriments.

Lagame
2021-03-19, 10:12 AM
I missed the boots of the battle charger (MIC p. 76):

"When activated, boots of the battle charger allow you to make a charge attack as a standard action (rather than a full-round action), though the charge only includes movement up to your speed (rather than double your speed). You must make the charge attack in the round you activate the boots, or the effect is lost.
If you also wear a magic item that grants an enhancement bonus to your Dexterity score, you can move across"

truemane
2021-03-21, 09:59 AM
Metamagic Mod: Thread Necromancy is a forbidden art.